The War Z Shambles Back to Life on Steam

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The War Z Shambles Back to Life on Steam

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A new build of the game is available for purchase, with a less "misleading" description.

On December 17, 2012, Hammerpoint Interactive released an open-world zombie survival game called The War Z on Steam. The next day, Valve pulled the game from its store in response to overwhelming accusations of false advertising, with players reporting that the game was dramatically different from what its bullet points claimed it was. Now, more than two months later, the game has resurfaced on Steam with an updated build and a less impressive description.

Valve vouches for the new version of the game in a brief statement asserting that "Valve and Hammerpoint Interactive collaborated to address community feedback, update the Steam store page, and make the title available for purchase worldwide." The store page has indeed been tweaked in several ways to better reflect the true status of the game. Gone is the false claim of "Up to 100 Players per Game Server," as well as the bullet point labeling the game as "Single Purchase" - while the game could be played after one purchase, the in-game economy relied heavily on microtransactions. Likewise, the page no longer makes claims of "areas between 100 to 400 square kilometers," and has dropped any mention of skill trees, private servers, and friends lists. On the numerically accurate side of things, the page now shows The War Z's Metacritic rating: 23/100.

A patch has been released to update the game for those who already bought the game, while new buyers can choose from three prices that include varying amounts of in-game currency. Valve offered a refund to unhappy customers who paid for the original release; now that a more accurate edition of the game is up for sale, that offer has concluded.

Hammerpoint initially claimed that players had misread their totally valid information, but it seems they've learned that the best way to avoid accusations of false advertising is to only advertise for features that are actually in the game. As for the future of The War Z, it'll be tough to earn the gaming community's forgiveness after the disastrous initial launch, but at least the developers are attempting to correct their mistakes.

Source: Steam, via PC Gamer

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The phrase, "too little, too late," comes to mind.

it'll be tough to receive the gaming communities forgiveness for making sucha crappy game.

The "concluded offer" line implies that anyone will buy it at this point. Remember, this is the guy who made "Big Rigs: Over The Road Racing", and he apparently hasn't improved very much.

Gamers are a particularly bitter and begrudging consumer. It's game will not do well. Even if all of its issues were fixed and it was the greatest game under the sun, the game will flop.

It's just not your Day, Z.

Let clear up some misconceptions:

The game did have 100 player servers, that came with a patch that was released a couple hours after it was released on Steam the first time.
The game DOES have private servers, that came in a patch a couple weeks ago.
In game does NOT heavily rely on game currency/micro-transactions(unless your buying a private server)

23/100 on Metacritic with active micro-transactions. That's a new one.

Hammerpoint initially claimed that players had misread their totally valid information, but it seems they've learned that the best way to avoid accusations of false advertising is to only advertise for features that are actually in the game.

First, Hammerpoint are a bunch of cunts.
Second, it seems the way to not be accused of false advertising is by not employing false advertising.

"Leave Messages for friends in the game world with a time capsule"

That is not in the game. It's still false advertising. Do not buy it

They might have fixed some parts of the description but there is still plenty that isn't true, mainly the fact this game is not finished, and on top of that the screenshots are stuff you will never see in this game, at least they removed those that were stolen from other games but a half lie is still a lie.

Combined with the fact they never acknowledged there was any fault on their end I would avoid these guys like the plague.

...

I feel really sorry for Dean Hall, as he will have to go through this whole mess again when this game dies... again.

I'll wait for the day z standalone instead, if I even want to get a game like that. The War Z has enough bad press behind it that I wouldn't want to even try.

I feel like that must have been such an awkward meeting. Like a criminal and lawyer trying to meet half way or something.

"Like C'mon, you really did not take a single thing from the store without paying for it?"

The gaming community is a Harsh Mistress whom once scorned does not forgive easily. And this debacle was a right slap in the face from a developer who already had no standing and no trust in the community anyway, they're going to have to dig and wade through a metric ton of bile to have any hope of survival.

Mr.K.:
They might have fixed some parts of the description but there is still plenty that isn't true, mainly the fact this game is not finished, and on top of that the screenshots are stuff you will never see in this game, at least they removed those that were stolen from other games but a half lie is still a lie.

Combined with the fact they never acknowledged there was any fault on their end I would avoid these guys like the plague.

Tell me one game that was completely bug-free finished on release? They never claimed that the game 100% done. They misrepresented information about what was in the game and what was coming to the game the first time they went on steam. The only things missing from in-game now is the skill system. The community options and different maps they said were coming also.

They rotoscoped art work for their artwork from The Walking Dead for their website and in-game menus, but they never posted screenshots that were not taken in their engine.

Shooting yourself in the foot in the GRANDEST scale.

Bravo, War Z.

There is something to be said about first impressions and how you can only make them once. Day Z is gonna be out this year the War Z guys might as well pack it in rather than try at this late stage to woo people back.

VoidWanderer:
...

I feel really sorry for Dean Hall, as he will have to go through this whole mess again when this game dies... again.

Well he should have shot it in the head the first time it raised up :)

I would think there goal was to quickly introduce a fake, get some money and then run before people know what's going on. Actually making your game a real game works against the con people. Get the money, then run and hide.

Gone is the false claim of "Up to 100 Players per Game Server," as well as the bullet point labeling the game as "Single Purchase" - while the game could be played after one purchase, the in-game economy relied heavily on microtransactions. Likewise, the page no longer makes claims of "areas between 100 to 400 square kilometers," and has dropped any mention of skill trees, private servers, and friends lists.

I can't be the only one who finds this part of the article completely hilarious. Well done, Hammerpoint; you've gone from momentarily eclipsing EA as the most universally despised figure in gaming to releasing an MMO with highly limited players and area sizes, no depth in its gameplay or social aspects, and a continued reliance on whorish microtransactions that no one playing the game will be any less disgusted with because all of your potential customers remember precisely the crap you pulled last time. Keep reaching for the stars, guys.

Captcha: "It is different." Yeah, not this time.

Guess we should have double-tapped when the game went down in flames the first time. Nothing worse than a zombie that gets right back up just as you've forgotten about it.

WarZ is just a pain in the ass, and the worst thing is that it actually showed a lot of promise. Really the game is a lot less fun than even Dead Island with multiplayer, it falls way short of being any sort of competition to DayZ.

I went and bought the alpha, but the games I played were just horrible. I played one game, spawned and within 2 minutes a gang of bandits were gunning me down - ran for it and gave them the slip. Walked about 200 yards towards the next disappointing town, and a hacker was waiting. That's not good gameplay, that's not a good gaming experience in my book. In DayZ the bandits make things interesting, it's a different experience with a much wider scope. Usually, a new spawn has the chance to get into the woods or find some decent weapons and get a decent start.

In WarZ, you want a decent weapon - well you better spend some money. Hammerpoint should know that microtransactions have no place whatsoever in a survival game. The zombies are coming, better set up shop and sell some shit that should be available anyway, because a purchase price isn't enough for Hammerpoint. It has to work one of only 2 ways... If I buy a game, I shouldn't have to pay to upgrade my character or buy gear. If the game is free, then I don't mind spending upto the purchase price on microtransactions, like Planetside2.

If Hammerpoint released WarZ for free, then gamers would have a different attitude I'm sure - it might actually bounce back and do well, instead publisher greed got in the way.

The whole respawning delay thing really annoyed me though - they really screwed that up. They took the perma-death of DayZ, asked themselves what gamers want, and decided that the character shouldn't die, they should sit in a queue waiting to respawn again, meanwhile the player takes on another character, and on and on until you end up with 5 characters all over the damn place. The mistake was considering what the gamer would want... well the gamer probably shouldn't be consulted when it comes to perma-death. I mean, why do Hammerpoint think that DayZ is doing so well! - why people take it so seriously, it's because they know that it's better to survive than to start from scratch. In WarZ, your punishment is that you can't play that character for a while - sadly that's not a deterrent to being an asshole to other players.

Baldr:

Tell me one game that was completely bug-free finished on release? They never claimed that the game 100% done. They misrepresented information about what was in the game and what was coming to the game the first time they went on steam. The only things missing from in-game now is the skill system. The community options and different maps they said were coming also.

They rotoscoped art work for their artwork from The Walking Dead for their website and in-game menus, but they never posted screenshots that were not taken in their engine.

Do you work for these people or something? There is a huge difference between a feature having a bug on release and a feature not existing on release. This game is like me going to the Honda showroom, looking at the nice hybrid car they have, buying it then they deliver a car shell to my house. No engine, no wheels, no glass. This is not a bug. This is not a defect. This is absence.

As for "things that are coming also", no. They said they were in the game. They lied. How can we trust that they are ever going to add those features now?

Baldr:
Tell me one game that was completely bug-free finished on release? They never claimed that the game 100% done. They misrepresented information about what was in the game and what was coming to the game the first time they went on steam. The only things missing from in-game now is the skill system. The community options and different maps they said were coming also.

They rotoscoped art work for their artwork from The Walking Dead for their website and in-game menus, but they never posted screenshots that were not taken in their engine.

A bug is when there's a problem with the game like a mission can't be completed or a weapon can't be used. It's not when a game is missing features that it clearly advertised because they hadn't been added yet, that's called false advertising and is illegal. I have a feeling that you probably work for Hammerpoint the way you defend this game.

And how does it make it any better when you say they stole art from better games and series because they "didn't post screenshots not taken with their engine"?

Didn't expect it to be released on steam again, guessing it won't sell that well. Of course, the importent question: Can you still be beaten to death by floating rucksacks, and have to wait 4 hours to respawn?

I like how one of the new 'features' listed is "Unique sound effects" Lol That's like when DVDs first came out an listed "interactive menus" as a special feature

I am willing to bet $50 that the game is removed from steam again within a week. Does anyone want to take on that bet?

I like zombie games, but I'll never pay for this. It's the principal of the matter.

They didn't even take the accusations seriously, the way they played it off like the players were wrong or misread information. The screen shots advertising the game weren't even of the game. Not to mention how they banned people who called them out.

The game is crap, and the people involved in it are bad people. They don't deserve our support.

Pipotchi:
I like how one of the new 'features' listed is "Unique sound effects" Lol That's like when DVDs first came out an listed "interactive menus" as a special feature

That got a wry smirk from me - spot on. 'Okay guys, we've got all these awesome features. You can play it on a PC, and use a KEYBOARD AND MOUSE! This just got REAL. Damn, you're lucky.'

Laughable.

PreviouslyPwned:
Still better than Day Z.

you can't judge warz and dayz by the same standards. dayz is free and still in development. while warz is a released game that costs money.
the moment dayz comes out in a standalone form for money is the day they can be judged by the same standards. for the recorded I have not played either of the games. personally I say they both look like shit but at least dayz has the excuse of being free and still in development(to my knowledge).

To those of you saying 'too little, too late' and that gamers won't forgive them. Check steams top sellers list. The War Z is currently number 23. Apparently gamers are quite forgiving. . . and a bit daft.

Wouldn't touch it with a 10 foot pole.
Really like the premise but will wait for DayZ standalone... and wait for reviews of that first.

Gamers need to start getting much more cautious, cynical and tightfisted with our money, the game industry has become sick and I can feel a crash coming if things don't change... and you know, maybe that wouldn't be such a bad thing.

Burn away the dead wood.

Bobic:
To those of you saying 'too little, too late' and that gamers won't forgive them. Check steams top sellers list. The War Z is currently number 23. Apparently gamers are quite forgiving. . . and a bit daft.

The thing about escapist users is that they forget that most people aren't escapist users and generally don't care about this sort of shit. If everyone was an escapist user, do you really think first person shooters would sell as well as they do?

Hammerpoint and Gearbox can go fuck themselves. They're the industries shill artists and should be treated as such.

PreviouslyPwned:
Still better than Day Z.

Can you expand on your reasoning behind this statement?

Bobic:
To those of you saying 'too little, too late' and that gamers won't forgive them. Check steams top sellers list. The War Z is currently number 23. Apparently gamers are quite forgiving. . . and a bit daft.

You do have to remember that a lot of the people purchasing this game are likely ignorant of the previous episode and didn't do research in regards to the game itself. On the other hand this particular genre also has such a high demand that people are willing to play just about anything to get a fix. I believe Dean "Rocket" Hall said something along the lines of the demand being so high that people were willing to play an extremely buggy, incomplete mod in order to get their genre fix. All things considered 23rd isn't that high of a concern overall, and you can likely expect more refund requests in the coming days.

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