Killzone Devs Pushed for Curved Triggers on DualShock 4

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slash2x:

Alandoril:
Strange...because to me those buttons look near enough identical. Sure the bottom triggers are a little pointier and the top ones have a slightly more pronounced curve to their edge but...so what? That isn't going to make the slightest bit of difference.

Ok good I thought I was crazy... They look WORSE that the ones the PS3 has. The small straight down points look like they will be easy to miss with my big hands. I can not use the regular DSi systems because they are too small to fit comfortably in my fingers, if it is not an XL I can not play for more than 10 minutes without finger cramps. I am hoping that the PS4 does not have the same issue......

that was my first thought.

That, and they look as if when you press them, they go back and up, so you could hit the trigger, and then your finger slip off entirely.

Part of me wants to think during the meeting someone threw down a 360 controller and said 'this'.

then someone was playing the WiiU and said 'hey, touch screens are fun!'

and then that guy asked if they were still doing motion controls....

there is a reason everyone hates that guy...

Proverbial Jon:
Curved triggers, headphone jack, indented analog sticks...

So... basically it's more like the Xbox 360 controller now then?

About bloody time. I have a preference for my 360 as a console simply because it has the superior controller.

Yes and no to that. I do like how you have a headphone jack on the 360 controller and it's easier to do voice chat but that controller mangles my hand after a bit of gameplay. The PS3 never caused pain like that xbox one does. Maybe it's just me. :(

edit: I think the problem is the height of the sticks. I'd like adjustable buttons and sticks on a controller in the future.

It's pretty funny to see people trying to have a debate on a topic that is entirely up to opinion. The sticks are obviously in the wrong/right place on the ps3/Xbox.

I wish there could be a perfect controller, because its wrong for people to have to pick a console because its the only one comfortable to play.

DigitalSushi:
The Xbox360 controller was designed with FPS in mind, the original PS was designed with fighters in mind, so the ergonomics are targeted towards lots of button presses for the Sony control and lots of small finesse movements with the Xbox360. I like the DualShock since the Xbox360 gives me cramps after 5 minutes of play (I actually prefer the Duke controller when it comes to Xbox)

I'm left handed so the offset analogue sticks really fuck with me, not to mention that most games nowadays don't have natural feeling control scheme for us lefties.

I'm not sold on the touchscreen though, how the hell is that ergonomic?

Interesting, I did not know the motivations behind the different design choices. Being right-handed myself I also never considered how the stick positions would affect a left-handed player. I don't have an awful lot of trouble adapting to either controller on a stick layout basis... although 360 would still be my preference. Perhaps the majority of my games are better suited to that layout?

As far as the touchscreen goes... it's difficult enough on the DS/3DS when you have to remove a hand from the device to physically use the touchscreen. The 3DS is damn uncomfortable held in one hand, so many pointy edges! I don't want to have to take my hands off the controller for any in-game reason.

Jfswift:

Yes and no to that. I do like how you have a headphone jack on the 360 controller and it's easier to do voice chat but that controller mangles my hand after a bit of gameplay. The PS3 never caused pain like that xbox one does. Maybe it's just me. :(

edit: I think the problem is the height of the sticks. I'd like adjustable buttons and sticks on a controller in the future.

I have big hands and I just find there is too little of the PS3 controller for me to hold. I end up looking like an old crone trying to grip something with claw hands! If I'm using the L1/L2 R1/R2 buttons for something like an FPS then my thumbs have an uncomfortable time reaching the sticks as well.

Curious how much disconnect there is between players over the controller designs.

Korten12:

mjc0961:

Too bad nobody could get Sony to fix their d-pad, though.

What..? Doesn't everyone consider Sony's D-pad superior to the 360?

The d-pad on the 360 controller is unusably bad. Can't argue there. I still don't think the ones Sony uses have ever been good though, just less bad. The split in the center (rather than having it be a single, continuous piece, i.e. a solid plus/cross shape like Nintendo's have always been) makes my thumb sore after using it for a while, and I even got blisters from the d-pad on the original PSX controllers once or twice. If they'd just close the gap between the segments, it'd make me much happier. It's already much more accurate than the crappy disc ones MS uses, but it could be a bit more comfortable to use.

Issurru:
Looks like I'm in the minority, I don't like this controller or the 360 controller either. I loved the old dualshock controllers and find the 360 controller rather uncomfortable to hold and don't like the dpad and analog stick being moved around. Sure hope they make a "classic" controller for the ps4 or something akin to that.
Albeit my complaint isn't worth much since I don't really play console games anyway, this generation is the only one I'll be sitting and waiting instead of just rushing out and buying everything within a week of it launching

You are never the only one, i also rather liked the old dualshock controllers.

Nalgas D. Lemur:

Korten12:

mjc0961:

Too bad nobody could get Sony to fix their d-pad, though.

What..? Doesn't everyone consider Sony's D-pad superior to the 360?

The d-pad on the 360 controller is unusably bad. Can't argue there. I still don't think the ones Sony uses have ever been good though, just less bad. The split in the center (rather than having it be a single, continuous piece, i.e. a solid plus/cross shape like Nintendo's have always been) makes my thumb sore after using it for a while, and I even got blisters from the d-pad on the original PSX controllers once or twice. If they'd just close the gap between the segments, it'd make me much happier. It's already much more accurate than the crappy disc ones MS uses, but it could be a bit more comfortable to use.

I don't know about you, but I found the Playstation D-Pad perfect for fighting games.

Durrsly:

Nalgas D. Lemur:

Korten12:

What..? Doesn't everyone consider Sony's D-pad superior to the 360?

The d-pad on the 360 controller is unusably bad. Can't argue there. I still don't think the ones Sony uses have ever been good though, just less bad. The split in the center (rather than having it be a single, continuous piece, i.e. a solid plus/cross shape like Nintendo's have always been) makes my thumb sore after using it for a while, and I even got blisters from the d-pad on the original PSX controllers once or twice. If they'd just close the gap between the segments, it'd make me much happier. It's already much more accurate than the crappy disc ones MS uses, but it could be a bit more comfortable to use.

I don't know about you, but I found the Playstation D-Pad perfect for fighting games.

Hehe remember the ORIGINAL dpad on the Nintendo? That fucker cut your fingers till you grew a section of rough skin to toughen up. But you could stomp the damn thing and it would keep working.

slash2x:

Hehe remember the ORIGINAL dpad on the Nintendo? That fucker cut your fingers till you grew a section of rough skin to toughen up. But you could stomp the damn thing and it would keep working.

The whole controller dug into your hands.

So much for a revolutionary new generation.

I think they should just get two playstation moves, wires on it to the console.
Thumbsticks on top, motion controls inside, 8 buttons(!) on the back for your other four fingers, two on the front for your thumb if it's not on the analogue sticks on top.

Two motion control sticks, 20 buttons, two analogue sticks.

Aiming and walking, boxing, vehicle control, aim by pointing to rival pc aiming, hotkeys and all of these combined(use a button and a swipe for an attack, without button for moving your hand and picking things up etc.).

Proverbial Jon:
Curved triggers, headphone jack, indented analog sticks...

So... basically it's more like the Xbox 360 controller now then?

About bloody time. I have a preference for my 360 as a console simply because it has the superior controller.

Oh so very much this - all they need to do is switch the left analogue with the D-pad and we're laughing :)

Durrsly:

Nalgas D. Lemur:

Korten12:

What..? Doesn't everyone consider Sony's D-pad superior to the 360?

The d-pad on the 360 controller is unusably bad. Can't argue there. I still don't think the ones Sony uses have ever been good though, just less bad. The split in the center (rather than having it be a single, continuous piece, i.e. a solid plus/cross shape like Nintendo's have always been) makes my thumb sore after using it for a while, and I even got blisters from the d-pad on the original PSX controllers once or twice. If they'd just close the gap between the segments, it'd make me much happier. It's already much more accurate than the crappy disc ones MS uses, but it could be a bit more comfortable to use.

I don't know about you, but I found the Playstation D-Pad perfect for fighting games.

In terms of controlling well, definitely, but something about sliding across the gap in the center is just kind of rough on my thumb compared to other designs. Nothing's really been quite the same since the SNES though, when the focus got taken off it and put into the analog sticks instead.

Nalgas D. Lemur:

The d-pad on the 360 controller is unusably bad. Can't argue there. I still don't think the ones Sony uses have ever been good though, just less bad. The split in the center (rather than having it be a single, continuous piece, i.e. a solid plus/cross shape like Nintendo's have always been) makes my thumb sore after using it for a while, and I even got blisters from the d-pad on the original PSX controllers once or twice. If they'd just close the gap between the segments, it'd make me much happier. It's already much more accurate than the crappy disc ones MS uses, but it could be a bit more comfortable to use.

I could be wrong as I am working off a shoddy memory but I believe Nintendo owns the patent on the cross shaped d-pad and that's why no other consoles use it.

Also I noticed something awhile ago, the biggest disconnect between the PS3 and X-Box controllers is in the way you hold it, the PlayStation controller is meant to be gripped just at the base of your fingers having your thumbs naturally fall on the sticks while the X-Box you grasp it in the palm of your hand which places your thumbs up to bulgy areas also known as where the X-Box has it's stick. Trying to hold the controller with the others grip, leads to very uncomfortable experience, I believe that to be the main reason why X-box players hate the PlayStation controller and vice-versa. I find it more believable than 90% of people on the internet hands are too big for the PlayStation Controller.

Stick Antolini:
I could be wrong as I am working off a shoddy memory but I believe Nintendo owns the patent on the cross shaped d-pad and that's why no other consoles use it.

They did indeed have a patent on it, but it expired in 2005. I have no explanation for the Dreamcast controller, which had a Nintendo-style d-pad, unless the internals were different in some way I don't know about (I've never taken one apart to see how it works).

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