Capcom Remixes Memories in New Remember Me Trailer

Capcom Remixes Memories in New Remember Me Trailer

Capcom announces a release date and shows off a new trailer for Remember Me.

June isn't a month overflowing with big days to look forward to. Yes, there's Father's Day, and National Éclair Day is always fun but overall, it's a bit bare. Thanks to Capcom however, there's now one more day to mark on the calendar. The publisher has revealed a release date and a new trailer for its upcoming sci-fi action title, Remember Me. The game, developed by newcomer studio Dontnod Entertainment, will land on American store shelves June 4th with the European release following shortly after on June 7th.

Remember Me was revealed at last year's TGS and takes place in a dystopian version of Paris, where the watchdog corporation Memoreyes deals in the manipulation of memories. It follows Nilin, a memory-hunter formerly in Memoreyes' employ, who has had her own memories erased and is searching for a way restore them while she uncovers the secrets behind her own powers and why the corporation fears her.

A game about an amnesiac protagonist is not exactly fresh ground but, to Remember Me and Dontnod's credit, the game shown off in the new trailer does look ambitious. Alongside melee combat reminiscent of Rocksteady's Batman games, Remember Me will feature mechanics that allow the player to alter the memories of their foes for a variety of effects, both in and outside of combat. The game's story will also focus heavily on the importance of a person's memories and what their destruction and manipulation means on a personal and moral level.

When Remember Me was first announced, some were skeptical about its chances of success as a new IP coming out at the tail end of the current console cycle. That said, it looks interesting and, as Capcom themselves demonstrated with the success of last year's Dragon's Dogma, there is still room this late in the game for successful new properties to emerge. Time will have to tell if Remember Me winds up being the unforgettable hit that Capcom is hoping for.

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Ummm why did I have to enter my age when this was originally posted?

DVS BSTrD:
Ummm why did I have to enter my age when this was originally posted?

Because, normally, any 'M-Rated' video/game does that.

It's a way for TE to cover their asses.
Same reason why youtube requires you do 'allow mature content', if you're going to be looking a certain flagged videos.

DVS BSTrD:
Ummm why did I have to enter my age when this was originally posted?

Because we wanted to see if you stilled REMEMBERED it :D

Also crap. I forgot this was made by Capcom of all people. Was actually looking forward to this seemingly hub-based platform-puzzlerish action thingy.

Good time to release it, instead of cramming it in with everything else in September/October to flop miserably.

Aren't trailers supposed to make me want the game more?

I'm not impressed, and I liked the first gameplay vid.

Kinda excited about this game. On the other hand, it's Capcom. I'd rather wait for the reviews before seriously considering getting this.

A new IP AND a female protagonist!?! I dig the premise too. We should be rewarding risks like this in the gaming industry, so I am going to buy this the first chance I have.

Daystar Clarion:
Aren't trailers supposed to make me want the game more?

I'm not impressed, and I liked the first gameplay vid.

Yeah, this just look like a TPS version of the Syndicate reboot.

Always reminded of this whenever I see the title.

Anyway, I'm quite looking forward to it, and it's nice to see it has a release date close to my birthday. Might well pick it up

Trailer: "My name is Edge."
Tim Langdell: Orly?

Sign of the times:

I thought that this trailer would have a remixed version of David Guetta's Memories.

FML.

I want to like this so much more than I do but for some reason the fact that it's supposed to be such a linear experience just turns me off. I don't mind linearity in general but it just seems like it doesn't fit with this game.

I actually and honestly think it looks fine. Gameplay could also be pretty good. I'm a sucker for those cheesy memory-style thriller-stories. Not keeping my hopes too high though. It may end up being pretty good.

Considering this is Capcom, I will no doubt wait a few weeks after release in case they decide to hold back some DLC. If they do release awful DLC for this game, I'll just end up waiting a few more months for the "complete" version of the game to come out. Their loss; I can wait.

Now this might turn out to be something interesting. It may even be something slightly unconventional...

If you were to judge this game by its cover though, you'd have to come to the conclusion that things aren't looking too bright.

Did anyone else chuckle when they saw the familiar female-showing-her-posterior-while-looking-over-her-shoulder motif?

Something isn't right here. A new sci-fi cyberpunk IP from CAPCOM featuring a female protagonist and no guns?

Where's the terrible DLC deal to put me off from buying this?

I'm looking forward to an interesting cyberpunk game with a strong narrative focus and thematic elements?

CAPCOM? Oh well, nevermind then.

In all honestly, I'm interested, but have a feeling I may not dig the final product.

I kind of hope they do an ending collage like Bioware did with Dragon Age: Origins and Jade Empire where they show or tell people about the enemies or other characters that have their memories erased/mixed up. I think that would be really cool and kinda heartbreaking as well.

Okay... Escapist, you know I love you. But we really need to sit down and talk. About this whole, posting trailers twice thing. I can put up with it, sure. But twice in the same day? What's all this about?

Weird...

I should like this. It's got all the elements that should, in theory, make me excited for this game.

But I'm not. It simply looks so uninspired...

Maybe it's because of the large amount of movies already featuring pretty much exactly this storyline.

Interesting concept. But I fail to see how being the best 'memory remixer' makes you capable at fighting heavily armed security forces.

Partial Nudity? where? i was hoping for some T&A in this trailer...

Seriously, looks ok-ish...but after A:CM i'm not taking any trailer on face value anymore

Everyone seems to be saying that the whole memory stealing thing is an unoriginal concept, which is true of films maybe, but I haven't seen idea used much in gaming. I'm excited to see what sort of gameplay will come from it. I'm hoping something a little like Ghost Trick on the DS, except a little more expanded, obviously.

IronMit:
Interesting concept. But I fail to see how being the best 'memory remixer' makes you capable at fighting heavily armed security forces.

It's the same problem a lot of games have when they feature a protagonist that isn't a grizzled soldier.

How does being a theoretical physicist help Gordon Freeman murder aliens from another dimension?
How does being an engineer help Isaac Clark skilfully dismember twisted alien zombies?
How does being any Silent Hill protagonist help them to use any firearm they come across without pause or difficulty?

I believe the same critism was also leveled at the recent reboot of Tomb Raider. It's kinda the price we pay for "unconventional" protagonists.

Proverbial Jon:

IronMit:
Interesting concept. But I fail to see how being the best 'memory remixer' makes you capable at fighting heavily armed security forces.

It's the same problem a lot of games have when they feature a protagonist that isn't a grizzled soldier.

How does being a theoretical physicist help Gordon Freeman murder aliens from another dimension?
How does being an engineer help Isaac Clark skilfully dismember twisted alien zombies?
How does being any Silent Hill protagonist help them to use any firearm they come across without pause or difficulty?

I believe the same critism was also leveled at the recent reboot of Tomb Raider. It's kinda the price we pay for "unconventional" protagonists.

Gordon Freeman and Isaac Clark are kind of out of their depth... that's like half the point of those games. The cutscenes, scripted moments also compliment the gameplay

The new Tomb Raider is trying to address how she learns combat (however a lot of reviews are pointing out how jarring and unrealistic the transitions & cutscenes are-some find it awful but most can look past it, this is a concern depending on what you want from a game-I will wait until I play it.or review sources consistent to my tastes)

So I stand by my question regarding how Remember Me's combat, platforming, story and combat actually fits together because it looks pretty random so far.

I'l throw an analogy back at you to put it in the perspective I am coming from;

Imagine if a Prince of Persia game had a moral choice system with everything else remaining the same
Imagine if Mario suffered from PTS syndrome but it was still a colourful platformer

MBD is all I can think about when I read the game's title.

For me the deciding factor will be on how much freedom is given to the player during memory augmentation. If I'm not able to see a defined approach to a successful outcome it will add to the level of immersion, yet if I'm stuck between three options etc it will be a bit of a let down. If they were able to have the story change based on how you individually changed memories that would be amazing! It would make a game completely in control of the user. I don't think it is currently possible for that kind of adaptive tech but I'm sure someone's got the gumption for a prototype of sorts. Either way I like the idea overall if only for the fact that its different from the current trend in games and it has unique mechanics within its story.

SPOILER.

She is the bad guy or works for the bad guy at the end. She rewrote her chronies memories then her own memory and then did some doomsday planning etc.

Given every other media item that has done the memory thing doing this we have a 60-75% chance of this.

IronMit:
Gordon Freeman and Isaac Clark are kind of out of their depth... that's like half the point of those games. The cutscenes, scripted moments also compliment the gameplay

The new Tomb Raider is trying to address how she learns combat (however a lot of reviews are pointing out how jarring and unrealistic the transitions & cutscenes are-some find it awful but most can look past it, this is a concern depending on what you want from a game-I will wait until I play it.or review sources consistent to my tastes)

So I stand by my question regarding how Remember Me's combat, platforming, story and combat actually fits together because it looks pretty random so far.

I'l throw an analogy back at you to put it in the perspective I am coming from;

Imagine if a Prince of Persia game had a moral choice system with everything else remaining the same
Imagine if Mario suffered from PTS syndrome but it was still a colourful platformer

Alright, I see where you're coming from. So you're saying that the mechanic of "memory remixing" is at odds with the generally oppressive and violent nature of the trailer we just watched, right?

Well obviously we don't know much about the plot aside from a quick summary but the Wikipedia article does shed a few minor details:

The player controls Nilin (voiced by Kezia Burrows), an amnesiac 'memory hunter', through the streets of Neo-Paris in the year 2084. This dystopian future features a surveillance state. Nilin's former employer, Memorise, erases her memories to neutralize her and she must discover why and how to restore them. The game opens with Nilin in Bastille Prison.

So Nilin has been imprisoned by Memorise/Memoreyes after they betrayed her and wiped her memory? I assume she is broken out of prsion by this "Edge" that we hear about in the vid because without a memory she would have no personal motivation to escape. So she's informed about her wiped memory and is then motivated to find out the truth. Once she is freed the corporation comes after her because she's clearly quite dangerous, they did imprison her after all. I would say that Nilin is just as much "thrown in" as Gordon and Isaac are in their respective games. This is, of course, purely speculation.

We don't know if she has any form of combat training at this point, her job certainly doesn't suggest as much, but I can see a clear reason for combat in the game. However I can also understand your dislike; there's a perfectly good mechanic here that could have turned this into a stealth "avoid combat" sort of game. She could remix memories in order to overcome obstacles rather than physically fight people. Even so, I wouldn't go as far as to say that combat is thematically at odds with the rest of the game world. It is a surveillance state and the people are likely to be highly suppressed, possibly by violent means.

But this is my interpretation of a couple of trailers and some brief summaries, who knows what it'll really be like!

I think the people need to look past the CAPCOM logo andgive Dontnod the benefit of the doubt.
Seriously instantly nay-saying it just because CAPCOM publishes it.
And out of all games Capcom rarely tends to DLC-bombard new IPs.
This is almost like saying you never liked Bayonetta just because you see the Sega logo before the title screen.

 

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