EA Closes BioWare San Francisco - UPDATED

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KingsGambit:

I still have a hope there'll be a Saboteur 2 one day.

In this industry, 'Hope is the first step on the road to disappointment.'

Who knows, perhaps EA will pull a THQ and go under and allow all those delicious IP's they hoard free for the taking. But a EA collapse would leave Activision as the top dog.

Ed130:

KingsGambit:

I still have a hope there'll be a Saboteur 2 one day.

In this industry, 'Hope is the first step on the road to disappointment.'

Who knows, perhaps EA will pull a THQ and go under and allow all those delicious IP's they hoard free for the taking. But a EA collapse would leave Activision as the top dog.

I know man, it's just a glimmer of hope. I sigh wistfully any time I see a gas-mask in any game :-)

Activision are the top dog, aren't they? I think between CoD and WoW alone, they probably make more money/year than EA, Ubi, 2K, Deep Silver, Squeenix, Sega, Bethesda and Capcom's entire catalogues combined.

Nurb:
Who didn't see this coming? THey'll close Bioware eventually.

Why do people never learn?

Because learning would involve admitting that they did a mistake. Something which seems to be anathema to these people for some reason.

Trishbot:

Church185:

While I don't agree that companies shouldn't try to make a homerun every time (I would love to see companies try and make the best games they can possibly make, shoot for the stars and all that), you are definitely right that EA's strategy so far is just awful.

I should rephrase. You SHOULD try to make a homerun every time (like in baseball), but you shouldn't EXPECT to make a homerun every time, and you shouldn't base your business, and the jobs of your employees, on a homerun every time. EA seems to be the people with zero plans for anything but homeruns, like the sheer notion of being a marginally successful game that makes a moderate profit is something they feel is the worst thing ever. So they put all their eggs in one basket, and when the game fails they blame the people who made the games they told them to make rather than realize it was their own stupid decisions they imposed on them.

"Mistakes are never bad if you learn from them." I'm not sure EA is learning.

Exactly right. Nobody ever sets out to make a bad game, but time constraints, budget constraints, bad decisions from the publisher (which probably seem like good ones to the accounts and/or marketing department), bad decisions from the developer (that probably seem like great and innovative ideas at the time, but don't pan out), bad planning, unrealistic expectations, and so on, all conspire against certain projects.

And even then, you can turn out the best and most innovative game ever, but if it doesn't sell more than the (seemingly arbitrary and increasingly inflated) sales target dreamed up by some VP of sales somewhere who probably hasn't even played the game, then it's deemed a failure. In the old days, a publisher used to go, "huh, that didn't work too well. What can we learn from this? Let's try again," whereas nowadays, when a game doesn't sell the ludicrous number of units it's supposed to, the immediate kneejerk reaction from all big publishers is, "AAGGGHHHH! Quick close the studio immediately! It's clearly ALL THEIR FAULT! If we shut them down, Wall Street will think we know what we're doing! Appease the huge, know-nothing, money-grabbing, beast of Wall Street! QUICK!"

Remember the days when selling 2 or 3 million units was nothing short of astonishing? Well now, the big publishers seem to consider this a personal insult at 'only' selling 3 million units. It's madness, and it's killing our industry.

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