DayZ Video Shows Off Standalone's Progress

DayZ Video Shows Off Standalone's Progress

The DayZ team's hard at work on those empty bean cans, as this development blog demonstrates.

"We still have some way to go in performance," says the DayZ development team, "the initial tests of 4000 zombies spawned reduced the server FPS to 4." But testing's like that, and this edition of the DayZ development blog shows off some of the progress Bohemia's been making with its standalone zombie apocalypse game.

A couple volunteers from Reddit and the Bohemia folks went for a run through the environment, testing out loot drops, helmets, animation and other fun stuff. Before too much longer, Dean 'Rocket' Hall promises, the crafting system will even get into your beans; you'll have to combine food items with a gas cooker for the full benefit. "This is not a traditional crafting system," says Bohemia, "but one that encourages players to explore the ways in which items can be crafted." The last ten minutes or so is all about solving zombie pathfinding issues - Hall describes this as "a really big problem in the mod" - and showing off some map design ideas.

"There is a great deal more that can be covered," says Bohemia, "but we're really deeply in the thick of development at the moment and we just wanted to get something quick and dirty to all those waiting for standalone." Plus, of course, there's PAX Boston and GDC to come; the DayZ team's got a lot on its plate at the moment.

"It's one foot after another," says Bohemia, "and soon we'll be at the finish line."

Source: DayZ Dev Tumblr

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"I'm not putting that in the video"
Leaves it in the video :P

shit, looks like I gotta scrape together a posse for this soon, zombies and ill-minded bandits beware.

Can't wait for this to be done and ready. :D

This...is going to be amazing

So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

I have no problem with them using one or two of the only good things about that scam as long as they stay away from the billion of horrible things that company and game does wrong. lol

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

Those are hardly ideas pioneered by WarZ - it's quite likely they were on the to-do list long before that even released.

Kargathia:

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

Those are hardly ideas pioneered by WarZ - it's quite likely they were on the to-do list long before that even released.

Long before the whole Steam event, many DayZ player complained about WarZ stealing features of DayZ, it just ironic that DayZ is taking most of the good things WarZ did better than DayZ.

Baldr:

Kargathia:

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

Those are hardly ideas pioneered by WarZ - it's quite likely they were on the to-do list long before that even released.

Long before the whole Steam event, many DayZ player complained about WarZ stealing features of DayZ, it just ironic that DayZ is taking most of the good things WarZ did better than DayZ.

if you are going to use that excuse, then both games took their elements from Ultima Online.

I mean, come one, wearing hats and using different weapons, sad to see game developers have no originality.

Kalezian:

Baldr:

Kargathia:

Those are hardly ideas pioneered by WarZ - it's quite likely they were on the to-do list long before that even released.

Long before the whole Steam event, many DayZ player complained about WarZ stealing features of DayZ, it just ironic that DayZ is taking most of the good things WarZ did better than DayZ.

if you are going to use that excuse, then both games took their elements from Ultima Online.

I mean, come one, wearing hats and using different weapons, sad to see game developers have no originality.

I was just pointing on the ironic factor of Rocket posting a video showing off changes to his game, that were key features of another game after less than a year ago he was complaining about them taking features from his game.

Drop the petty bickering. Who cares where the ideas come from? It's not plagiarism. Let's just hope it's going to be a good game. That's what we all want anyway.

HNNNNNNG! Oh god I can't wait :3

3000+ zombies with wandering hordes? OH GOD YES!

Oh gods I can't wait for this game to come out, I had to stop playing the mod, but I still find myself missing my little campsite in the North from time to time.

Eh, I'm not sold. Not yet anyways, this game has a long-ass way to go.

"It's one foot after another," says Bohemia, "and soon we'll be at the finish line."

The fuck? When are they planning to release this?

Baldr:

Kalezian:

Baldr:

Long before the whole Steam event, many DayZ player complained about WarZ stealing features of DayZ, it just ironic that DayZ is taking most of the good things WarZ did better than DayZ.

if you are going to use that excuse, then both games took their elements from Ultima Online.

I mean, come one, wearing hats and using different weapons, sad to see game developers have no originality.

I was just pointing on the ironic factor of Rocket posting a video showing off changes to his game, that were key features of another game after less than a year ago he was complaining about them taking features from his game.

Key features? Please, you must not play any games at all then buddy.

Damn near EVERY PC game (where it makes sense) uses hotkey items.
OMG Loot spawning in a container! Yeah... WarZ hasn't done that exclusively either. I've played text-based games that had you looting broken down vehicles, or anything broken down for that matter.
Headgear being changeable? Big whoop. Team Fortress did it before either of them, World of Warcraft before that, EQ before that. Hell, Mega Man had his headgear changing colors, so why not just say they ripped altering headgear off him!

None of those are "key" features of any game, sorry to tell you mate. I know you got a big hardon for WarZ, shitty as its hack developers are, but don't even try to fool anyone here, much less yourself, that these features were pioneered by Hammerpoint. They weren't, and the only reason said features weren't even in DayZ is more a limitation of the game it is modding, than developer choice.

Best thing to happen to the MMO genre in the last decade. My wallet is goddamn ready.

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

DayZ stand alone runs off ArmA 3, which announced plans for changeable clothing and helmats before either DayZ or WarZ existed. Their just using A3's improvements.

cursedseishi:

Baldr:

Kalezian:

if you are going to use that excuse, then both games took their elements from Ultima Online.

I mean, come one, wearing hats and using different weapons, sad to see game developers have no originality.

I was just pointing on the ironic factor of Rocket posting a video showing off changes to his game, that were key features of another game after less than a year ago he was complaining about them taking features from his game.

Key features? Please, you must not play any games at all then buddy.

Damn near EVERY PC game (where it makes sense) uses hotkey items.
OMG Loot spawning in a container! Yeah... WarZ hasn't done that exclusively either. I've played text-based games that had you looting broken down vehicles, or anything broken down for that matter.
Headgear being changeable? Big whoop. Team Fortress did it before either of them, World of Warcraft before that, EQ before that. Hell, Mega Man had his headgear changing colors, so why not just say they ripped altering headgear off him!

None of those are "key" features of any game, sorry to tell you mate. I know you got a big hardon for WarZ, shitty as its hack developers are, but don't even try to fool anyone here, much less yourself, that these features were pioneered by Hammerpoint. They weren't, and the only reason said features weren't even in DayZ is more a limitation of the game it is modding, than developer choice.

I'm only talking about DayZ and WarZ and the key features that separate them.

Baldr:

cursedseishi:

Baldr:

I was just pointing on the ironic factor of Rocket posting a video showing off changes to his game, that were key features of another game after less than a year ago he was complaining about them taking features from his game.

Key features? Please, you must not play any games at all then buddy.

Damn near EVERY PC game (where it makes sense) uses hotkey items.
OMG Loot spawning in a container! Yeah... WarZ hasn't done that exclusively either. I've played text-based games that had you looting broken down vehicles, or anything broken down for that matter.
Headgear being changeable? Big whoop. Team Fortress did it before either of them, World of Warcraft before that, EQ before that. Hell, Mega Man had his headgear changing colors, so why not just say they ripped altering headgear off him!

None of those are "key" features of any game, sorry to tell you mate. I know you got a big hardon for WarZ, shitty as its hack developers are, but don't even try to fool anyone here, much less yourself, that these features were pioneered by Hammerpoint. They weren't, and the only reason said features weren't even in DayZ is more a limitation of the game it is modding, than developer choice.

I'm only talking about DayZ and WarZ and the key features that separate them.

And I'm only talking about WarZ and WoW and the key features that separate them.
And I'm only talking about WarZ and MUDs and the key features that separate them.
And I'm only talking about WarZ and Mega Man and the key features that separate them.

Sorry buddy, but it doesn't make your point any less inane.

RicoADF:

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

DayZ stand alone runs off ArmA 3, which announced plans for changeable clothing and helmats before either DayZ or WarZ existed. Their just using A3's improvements.

DayZ does not run on Arma 3's engine. Arma 3 and Arma 2 use the same engine with Arma 3 improving that engine for its own purposes. DayZ runs on a modified Arma 2 engine (Virtual reality engine) that is similar to a client/server MMO style engine. Also, the DayZ engine has removed quite a few features unique to Arma 2/3. Rocket/Dean likes to use the example of how weapons are stored, Arma 3 uses a String variable to store weapons and DayZ standalone uses an Object to store weapons.

Edit: Corrected Engine mistake
Edit 2: Blog post about the engine: http://dayzdev.tumblr.com/search/engine

Pinkjello:

RicoADF:

Baldr:
So trying to be more like WarZ??, Hotkey item bar, loot spawns now spawning in broken down vehicles, changeable headgear, etc.

DayZ stand alone runs off ArmA 3, which announced plans for changeable clothing and helmats before either DayZ or WarZ existed. Their just using A3's improvements.

DayZ does not run on Arma 3's engine. Arma 3 and Arma 2 use the same engine with Arma 3 improving that engine for its own purposes. DayZ runs on a modified Arma 2 engine (Virtual reality engine) that is similar to a client/server MMO style engine. Also, the DayZ engine has removed quite a few features unique to Arma 2/3. Rocket/Dean likes to use the example of how weapons are stored, Arma 3 uses a String variable to store weapons and DayZ standalone uses an Object to store weapons.

Edit: Corrected Engine mistake
Edit 2: Blog post about the engine: http://dayzdev.tumblr.com/search/engine

Their the same engine, ArmA 3 simply adds improvements, DayZ is using those improvements, thus its using ArmA 3's version of the UI/system. Your nitpicking, my point is their using A3's updated system, I just kept it simple to understand. It's actually done in the pbos

RicoADF:

Pinkjello:

RicoADF:

DayZ stand alone runs off ArmA 3, which announced plans for changeable clothing and helmats before either DayZ or WarZ existed. Their just using A3's improvements.

DayZ does not run on Arma 3's engine. Arma 3 and Arma 2 use the same engine with Arma 3 improving that engine for its own purposes. DayZ runs on a modified Arma 2 engine (Virtual reality engine) that is similar to a client/server MMO style engine. Also, the DayZ engine has removed quite a few features unique to Arma 2/3. Rocket/Dean likes to use the example of how weapons are stored, Arma 3 uses a String variable to store weapons and DayZ standalone uses an Object to store weapons.

Edit: Corrected Engine mistake
Edit 2: Blog post about the engine: http://dayzdev.tumblr.com/search/engine

Their the same engine, ArmA 3 simply adds improvements, DayZ is using those improvements, thus its using ArmA 3's version of the UI/system. Your nitpicking, my point is their using A3's updated system, I just kept it simple to understand. It's actually done in the pbos

They haven't shown the new UI so there is no way for us to know it is the same, and it's not the exact same engine that Arma 3 is using. The DayZ programmers ripped the engine apart and while the core mechanics may seem similar to Arma 2/3 underneath the hood they are completely different. Even the core mechanics are not the same as Arma 3, the gunplay and movement are completely different. It is more of a branch of the Arma 2 engine that uses a bit nicer graphics.

Just as long as I get to feel like I'm surviving with my friends with whom one of us will most likely slit all our throats while we're not looking and steal all our stuff, thats all the Day Z I need! They can take however long they want. Looking forwards to the many improvements and the chance to maybe play this thing on ps3.

 

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