Games Workshop Reveals New Warhammer 40k Video Game

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Games Workshop Reveals New Warhammer 40k Video Game

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The company that thinks it owns the term "Space Marine" is teaming up with a new developer to make a new Warhammer 40,000 turn-based strategy game.

Games Workshop has signed an agreement with developer Slitherine to produce a new turn-based strategy game set in the Warhammer 40,000 universe. Dawn of War II, the last strategy game to be set in the Warhammer 40,000 universe, was a popular real-time strategy game that was fairly well received. Relic Games, who made the Dawn of War franchise was owned by the recently bankrupted THQ. It was sold off to Sega in a bankruptcy auction, possibly ending their use of the Warhammer licence and explaining the new developer.

"This deal represents yet another testament to our continuous aim to reach new audiences, without losing sight of who we are and what we do best", said JD McNeil, Chairman of the Slitherine Group. "It's all about creating strategy games that are targeted to a particular audience and addressing a very specific need in the market. The Warhammer 40,000 setting is a perfect fit for the style of strategy games that we make and will be very popular with fantasy and science fiction fans alike. Joining forces with Games Workshop will allow us to bring an wonderfully deep and appropriate IP to the turn-based strategy genre."

No further details of the game have surfaced yet. Slitherine is the developer known for infamously difficult turn-based strategy games such as Panzer Corps. Development is said to be underway on "multiple platforms."

"Slitherine are clearly established and successful masters of their genre of games, and there are many fans of their work here at GW. It's a pleasure to work with such like minded individuals who share our passion for strategy games of all types," said Jon Gillard, Head of Licensing at Games Workshop.

Games Workshop recently claimed that the term "Space Marine" was its and its alone, and have been actively trying to enforce the trademark.

Source: Matrix Games

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Dammit, I wanted a Dark Heresy style RPG.

I don't think the Warhammer 40k rights necessarily have any exclusivity because Sega already bought not only all of Relic's IP but also the Warhammer 40k related IP that Vigil was working on...Plus of course the deal to make the Totalwar Fantasy game.

To me this sounds like it will be some kind of toned down Mobile/IOS/PC release. Honestly, would rather see a squad based 40k game in the frame of XCOM: Enemy Unknown.

Also fun fact: Slitherine is the same developer that did the 'simulation software' for the Deadliest Warrior series haha

Seems like a weird developer choice given their penchant for historical based strategy.

Coming this summer, Space Marine: Heretic Unknown

Edit: Dammit ninja'd

Not sure what kind of strategy game I'd want from this to be honest

Wasn't there already a 40k turn-based game on the DS?

Icefyer:
Wasn't there already a 40k turn-based game on the DS?

Warhammer 40,000: Squad Command, which was also available for PSP.

It wasn't well received and almost everyone has forgotten it even exists.

I would quite like to see another turn based 40k game, they were hugely entertaining and felt more like the actual tabletop game without the hassle of having to spend hundreds of quid buying the pieces!

Even though I'm not that much into Warhammer 40k, another TBS is always great to see. Color me interested.

Small point, Slitherine is the publisher of Panzer Corps not the developer, the Lordz game studio developed the game. As for Panzer Corps being difficult, the AI is broken and does not use artillery properly so it is fairly easy to beat, even on the hardest level.

so, what about thgey give the 40K table-top game the same treatment as they did Bloodbowl?

I'd play the shit out of that if it weren't for the costly miniatures, this would be awesome.

I love TBS. Any one else got a semi after reading this?

After xcom it looks like mainstream TBS games may have returned.

Steven Bogos:
Dawn of War II, the last game to star be set in the Warhammer 40,000 universe,

Well, for one, I'm not entirely sure "last game to star be set in the" is proper grammar, and for two, the last game to be set in the Warhammer 40,000 universe was Relic's own Warhammer 40,000: Space Marine.

So uh, I dunno what's happening here.

So that makes two upcoming turn-based strategy games set in the world of Warhammer 40,000. Looking forward to both of them.

Hmm... I don't really see the main 40k tabletop being converted into a game, that nets them too much in mini sales. Since Space Hulk is on the way and that looks kinda X-Comy, maybe we'll be getting another shot at epic or something like that. They tend to licence their less popular games for conversion to the vidya games since that shouldn't cut into mini sales and when it comes to the big 2 they give us games that are based around them but different enough to not encroach on the main tabletop game.

Personal hopes are either BFG or Epic. Never played Inquisitor or Necromunda (although I played it's forerunner, Confrontation) but I reckon those would be ripe for an X-Com style TBS.

bjj hero:
I love TBS. Any one else got a semi after reading this?

After xcom it looks like mainstream TBS games may have returned.

Apparently the new Space Hulk game has an Xcom influence. this can only be a good thing.

With them trying to claim "Space Marine" as their own and no one else's, I'm going to give this a huge freaking pass until that issue is settled and they're rightfully slapped back into their place and made to feel stupid for such an idiotic claim.

Zykon TheLich:
Hmm... I don't really see the main 40k tabletop being converted into a game, that nets them too much in mini sales. Since Space Hulk is on the way and that looks kinda X-Comy, maybe we'll be getting another shot at epic or something like that. They tend to licence their less popular games for conversion to the vidya games since that shouldn't cut into mini sales and when it comes to the big 2 they give us games that are based around them but different enough to not encroach on the main tabletop game.

Personal hopes are either BFG or Epic. Never played Inquisitor or Necromunda (although I played it's forerunner, Confrontation) but I reckon those would be ripe for an X-Com style TBS.

An XCOM style version of one of those games sounds pretty sweet, I was thinking maybe a turn based style of the vanilla game, but thinking about it that's just silly now that you mention it, of /course/ they'd never do that, not when they're charging 20 for a squad. But a Necromunda game would kick ass, plus I could hook the soundtrack up to The Lord Weird Slough Feg for happy fun times. I can certainly see Space Hulk being the most likely candidate given its more "40k" but is less known about and more ripe for a TBS.

Andy of Comix Inc:

Steven Bogos:
Dawn of War II, the last game to star be set in the Warhammer 40,000 universe,

Well, for one, I'm not entirely sure "last game to star be set in the" is proper grammar, and for two, the last game to be set in the Warhammer 40,000 universe was Relic's own Warhammer 40,000: Space Marine.

So uh, I dunno what's happening here.

I did not know that! Thanks for pointing it out to me. I've altered it to 'last strategy game to be set in...'

I loved Squad Command, except for the fact that they were shoehorning a game genre better suited for mouse-n-keyboard onto a portable console UI. I also recall hearing some mention of a minor lack of fidelity to the tabletop rules, but I'm not that much of a WH grognard to care.

I can see GW licensing a full version of WH and WH40K for tablets, where a developer can do F2P, and in app unit and equipment purchases.

Damn. I've said it, now it will happen.

Sounds like a good idea, especially for the WiiU: it needs some more dark titles and that touchscreen was made for strategy games.

Still, I think Sega could've helped produce a good one. They helped make Valkyria Chronicles, which is still the most interesting turn based strategy game in a long time. And yes I played the new XCom, which is also very good but wasn't exactly revolutionary.

elvor0:
An XCOM style version of one of those games sounds pretty sweet, I was thinking maybe a turn based style of the vanilla game, but thinking about it that's just silly now that you mention it, of /course/ they'd never do that, not when they're charging 20 for a squad. But a Necromunda game would kick ass, plus I could hook the soundtrack up to The Lord Weird Slough Feg for happy fun times. I can certainly see Space Hulk being the most likely candidate given its more "40k" but is less known about and more ripe for a TBS.

Apparently the Space Hulk game was pure luck. The head of the company making it happened to be unknowingly talking to Ian Livingstone at GDC, expressed his desire to make a SH game and Livingstone put him in touch with the right people.

http://www.rockpapershotgun.com/2013/03/01/space-hulk-preview/

Combustion Kevin:
so, what about thgey give the 40K table-top game the same treatment as they did Bloodbowl?

I'd play the shit out of that if it weren't for the costly miniatures, this would be awesome.

Check second-hand on ebay and get creative with some greenstuff. Cuts down on costs immensely.

But yeah, having excessively priced minis is a pain in the buns, especially when everything is still awesome. Buuut until the company starts losing money aint nothin' gonna change.

Sucks too because tau are next in the lineup and i just dont have the few hundred dollars im going to need to get just the new kits and a book.

On topic:

Seems interesting, though I've never played any of slytherine's work so I really don't know what to expect. It's nice to know they are branching out to different studios though. Always good to get a fresh perspective.

I'm deeply split about this.
A new 40k TBS sounds awesome, but I really want DoW III or Space Marine II to happen. Relic has done a great job with the franchise so far and it would be sad to see them stop handling it.

Also this:

Ed130:
Dammit, I wanted a Dark Heresy style RPG.

I'm hoping that whoever does it includes two things in their design : 1 ) base building. I wish I could put my finger on what it adds but base building is an undeniable reason I strongly favor the original Dawn of War over its sequel. 2 ) Vehicles rendered 'to scale'. I want my massive tanks massive, not the sort of 'half again as large as a marine' we've generally seen.

Those who liked the concept but not the price of minis really ought to consider checking out DoW. Much as I like the assembly / painting part of tabletop games, the scope of games I've played would've been ridonkulously expensive had we needed to buy miniatures.

All I can say is that the new guys are in for a bumpy ride. I've had to deal with GW myself once re their IP: they can be mind blowingly bizarre and heavily micro managing with what they will, and will not, allow you to do and or say. Fantasy Flight games had to submit a battlecry for their 'in house' Space Marine chapter for Deathwatch for approval 15 times. This was after each one had already been vetted internally.

Another oddity they might run into is the 'mention but don't use' rule. FFG's authors ran into this one when they tried to write an AdMech sourcebook for Dark Heresy. They could mention the skittari only in the vaguest terms, and could not have them as player characters, only npcs. This led to some rather elaborate mental gymnastics by the design and writing teams to try and have an 'I can't belive it's not skittari' class.

Ed130:
Dammit, I wanted a Dark Heresy style RPG.

I don't think it's humanly possible to agree with you any more than I currently do. A DH RPG would have been somewhere beyond both brilliant and fantastic.

ron1n:

To me this sounds like it will be some kind of toned down Mobile/IOS/PC release. Honestly, would rather see a squad based 40k game in the frame of XCOM: Enemy Unknown.

You know what heaven is like? A battered Mars bar that's been deep fried. You know what would replace that definition of heaven? A squad based WH40K game after the likes of X-COM. Imagine having your team of SM/ IG/ CSM/ Whoever that you have spent the whole game raising, and then one of your valiant battle brothers (Who you gave the spikey shoulder pad and beaky helmet to set him apart from the others) dies, with no reloads. Quite possibly one of the most hair-ripping-outly fantastic ideas ever to grace the mind of man.

bkd69:
I can see GW licensing a full version of WH and WH40K for tablets

I've always thought that tablets were a natural domain for Strategy games, and have been really surprised at how few good ones there are. (And being honest- if they did it, and had a f2p model, I might end up spending a few pennies on accessories for a Dark Angel army like a mug...)

The bit that isn't a reply to anyone...
I think that this sounds like some of the best news I have heard so far in 2013! I'd dearly love to see it as an X-COM style RTS on a tablet, I don't own a decent gaming PC right now (Just a crappy laptop that BSOD's like a goodun), and have been doing more mobile/ tablet gaming recently (especially since humble bundle 5!), and it would just be awesome. I wonder if it might end up as a re-imagining of Chaos Gate? We are seeing a remake of Space Hulk, and stranger things have happened....

good to see the guys at slitherine/matrix games getting some publicity. if anyone can pull off a turn based strategy game in the wh40k universe they can but be aware it will probaby be complicated to say the least

ron1n:

Also fun fact: Slitherine is the same developer that did the 'simulation software' for the Deadliest Warrior series haha

I was going to say this! This is actually all I know them from, so I always kind of had the image they were a second rate developer. Hopefully the game turns out to be good.

I'd prefer another RTS, but I have no problems with TBS. Between just finishing Dawn of War II Retribution and starting Fire Emblem Awakening, I've gotten a serious bug to play some strategy games.

I just hope you can play as factions other than the Space Marines. WAAAAAAAAAAAAAAAAAAAAGH!

I want my Imperial Guard game now! I want to kill Xenos and heratics alike.

MacNille:
I want my Imperial Guard game now! I want to kill Xenos and heratics alike.

The Inquisition commends your fervor. May none find you wanting.

OT: I love the table top, but it's fucking expensive. If this is done right, everyone can all have their fill of a 40k turn based game without bankrupting themselves and everyone they know! And maybe, just maybe, the Tau won't be terribly and the Tyranids won't be totally broken. The Necron, however, will be utterly broken, as always.

For everyone asking about an X-COM-like version of Warhammer 40k, here's the obligatory Chaos Gate mention:

Check out Chaos Gate. http://www.mobygames.com/game/warhammer-40000-chaos-gate

Anyways, I've never heard of Slitherin, but I'll reserve judgement until I see what they do with the IP. I am disappointed though that we won't get a Total War version of WH40K.

I really hope that we'll be seeing a video game version of the tabletop game. While GW has always been firmly behind the idea that they are a model company first and any digital version of the tabletop is viewed as potentially taking away model sales, I think it would be a smart business move.

First, it hooks players on the game without the relatively high entry/time cost needed to currently break into the tabletop game. My WH40k playing circle often refers to collecting models as like crack. Well, then GW should take advice from crack dealers: the first one's free. It would also allow current tabletop players the chance to test-drive an army they're thinking about. Again, the idea is to get them hooked.

Second, Warhammer 40K would lend itself really well to a micro-transaction driven cash cow. Think of a LoL-style process where there are free units to play, but you can spend money to expand your armies, get new units, and upgrade skins. As long as the transactions were reasonable, I'd spend buckets of money on this sort of digital store.

Lastly, it would allow GW to quickly test new rules/units/armies without the intrinsic development cost of writing codexes, printing books, and modeling molds. Want to know how balance would be affected if you changed the stat line to a unit, gave them new war gear, or a change in point cost? It would be easy to adjust these numbers in a digital version and allow them to be play-tested by a larger number of people.

Nghtgnt:
I am disappointed though that we won't get a Total War version of WH40K.

You had to mention such a thing, now I'm disappointed too.

Yes yes get it get it ah ah ah ah ah

For the glory of the God Emperor.

aelreth:

Nghtgnt:
I am disappointed though that we won't get a Total War version of WH40K.

You had to mention such a thing, now I'm disappointed too.

Don't worry, there will be an instant fan made modification.

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