SimCity Sells a Bundle Despite Launch Woes

SimCity Sells a Bundle Despite Launch Woes

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EA shifts over 1.1 million copies of SimCity in two weeks.

At this point, I think it's fair to say that the SimCity launch has not gone smoothly. Over the past two weeks, the release has gone from "botched" to a horrendous public relations black hole from which no hope can escape. Yet, despite the fact players couldn't log in to the game for the first few days and a number of statements from publisher, EA, that later turned out to be false, the game has been selling. Oh boy, has it been selling.

According to EA, SimCity has become the franchise's biggest launch, with over 1.1 million copies sold in the two weeks since the game's release. It's also a minor triumph for online distribution. The majority of players - 54% to be exact - bought digital copies of the game, with 44% of total sales coming from EA's digital distribution platform, Origin.

Earlier this week, EA announced it will be giving out free PC games to disgruntled customers unsatisfied with their SimCity purchase. On the bright side, if those 1.1 million players all choose a copy of Visceral's Dead Space 3, the beleaguered shooter just might come close to reaching the ludicrous five million sales figure that EA says it needs to continue the series.

Source: EA

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What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Basically, it just tells us that most gamers don't read gaming websites, so didn't know.

lancar:

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Basically, it just tells us that most gamers don't read gaming websites, so didn't know.

Nah, not buying it.

I'm going with the Space MagicTM.

Daystar Clarion:

lancar:

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Basically, it just tells us that most gamers don't read gaming websites, so didn't know.

Nah, not buying it.

I'm going with the Space MagicTM.

Space magic™ certainly is the more interesting theory.

It'll be interesting to see if Simcitys sales numbers will keep climbing in the long run.

lancar:

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Basically, it just tells us that most gamers don't read gaming websites, so didn't know.

Really? I thought it taught us that people will take whatever BS EA will throw at them as long as they hold titles hostage that gamers can't or won't resist.

I already knew this game was going to be a success when I saw it a #1 seller on amazon for 2 weeks straight. In a sadistic way I am kinda glad this was successful because I want to see more and more games come with always-on-DRM. If people are happy to take it up the ass from publishers/developers, then they should get ready for the double penetration that is about to come in the future games.

1.1 million copies in two weeks? Does that actually seem like not much to anyone else? I guess it might be a lot when you consider simcity is PC only and not many of those get released these days but I bet you the latest starcraft game sold better.

Daystar Clarion:
What does this teach us?

That most consumers are ignorant or stupid and blindly buy games on the name alone.

lancar:

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Basically, it just tells us that most gamers don't read gaming websites, so didn't know.

The problem is that most gaming websites were giving the game ecstatic reviews and previews prior to it's launch. Many reviews were released on Monday prior to the game's launch, based on a reviewer-specific client. This enclosed, special client was what gave sites such things as 9/10 and 80/100 and so on. But, many reviewers also waited until the RETAIL client released, which is where you get scores like 5/10 and 4/10 and lower. But those were after the game already launched, after people have already purchased the game based on other reviews and previews and good information. Basically.....we the people were lied to.

Daystar Clarion:

lancar:

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

Basically, it just tells us that most gamers don't read gaming websites, so didn't know.

Nah, not buying it.

I'm going with the Space MagicTM.

first star child, now space magic..

if dragon age three has star magic for its DRM, I might just shit a brick.

also, love your ctarl ctarl phrase you put, love outlaw star myself :)

OT: honestly not surprised, considering the overall popularity of simcity as a property, not to mention it's been 10 years since the last one came out..

it's nice to know how casual people are about taking a big girthy EA drm dick in the butt, sorry EA, i'm not one to be interested in such foreplay.

Daystar Clarion:
What does this teach us?

That people don't mind getting metaphorically effed in the A?

EA have implemented some kind of Moon Beam that uses Space MagicTM to subtly persuade people to buy city dev sims against better judgement?

It teaches us that having the highest/fastest sales isn't really the big deal it's made out to be. Final Fantasy XIII was the same way as was Sticker Star. Just because a game sales fast and alot of copies doesn't mean you have happy customers.

also absolutely no refunds!
due "current" payment server issues. yeah, sounds good. will go with that..
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sim city was one of the most anticipated games of the decade.
even a 40 year old colleague that isnt into games told me that he pre ordered it. and thats something.

also:
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Daystar Clarion:
What does this teach us?

Well we already knew EA is shifty :P

Homefront sold well too, if memory serves.

Well that is a little disheartening, I guess we should prepare for more always online games from EA now. Granted I sincerely doubt that the majority of the 1.1 million aren't the informed gamers who have been decrying the online requirement and the events surrounding the release. Which I guess should have been expected given that SimCity and other "Sim" games have generally had an appeal that goes way beyond the usual gaming audience.

So, people voted with their wallets, yet again.

Which makes one wonder - what are they complaining about?

Fool me once, shame on you; fool me twice, shame on me - As the saying goes. They got excellent launch numbers. But I doubt as many people will buy the next iteration. Or the next game. Or the DLC.

They traded bits of trust for dollars and it will hurt them in the long run.

imagine if the game was playable!

It is the same problem with Diablo 3. The huge amount of sales based on the name alone will serve as a good excuse to justify the always online strategy (and other shortcomings).

I'm more interested to see if we learned our lesson in future games of the franchise.

Also, I would like to know if the execs understand that if the game had good reviews and good word of mouth, those numbers would be even bigger.

On my end alone, Diablo 3 lost at least 20 sales (i have a small vcast with letīs plays and some people come to me seeking advice about games).

Sim City lost even more if you consider that not even I bought this one (and love city building games).

Success is relative. An Olympic medalist achieving a fourth place in an international competition is disappointing, although it would be a great feat for me. Reaching x sales when you could reach three times that amount is at least a lost opportunity. Not a thing to celebrate.

Hurr... can't help people. I wouldn't be surprised if one year from now, always online DRM, no refunds and busted game launches would be the norm.

How it went with some friends on Teamspeak:
Guy 1 talks about how he now got Sim City but can't really play it atm but he is quite happy because he only needed 1 hour to get onto a server. He had to start a new city though, because his other city is on another server.
Guy 2: What? It is already out? I think I'll buy it, too... or should I?
Me: Its launch is quite busted, they are getting a lot of bad press for their always online DRM that leads to most players not being able to play at all and those who can experience quite severe problems in addition to the "normal" buggyness some games have after launch. They even deactivated some multiplayer features.
Guy 1: Yeah, the servers are a mess. I went to bed at 6 pm yesterday to get up at 1 am so I could play a few hours before work. But the little I played up to now, it is entertaining.
Me: Better wait for them to fix the issues, the way things are going atm, you might get it for 30% off in 2 weeks.
15 minutes later, Guy 2 was already downloading the game...

How many of those were pre-orders, made long before the problems with the game were so evident? If pre-orders weren't possible, I wonder how many sales they would have actually had. A more telling metric would be not how many units have sold, but how is the sales rate trending? Is it going down in a slow but predictable fashion? Or have the sales per day plummeted? Selling 1.1 million on the first day of a much beloved franchise is expected, but doesn't mean it was a good game, nor does it mean that they can expect sales like that for SimCity 6.

Now if only we could go back in time and re-release the game without DRM and see how the sales of that version would compare.

One thing that EA continually seems to not be able to even consider is whether their games are selling because of things like DRM or microtransactions or day-1 DLC or in spite of it.

The lesson for consumers is: Stop pre-ordering things you stupid d*cks, no matter how shiny the bonus.

And once again the majority of consumers prove themselves to be simpletons with the self control of a brain damaged chimp.

No wonder publishers keep fucking over their customers, they know the idiots will still come back for more if they get a shiny game out of it.

Atmos Duality:

Daystar Clarion:
What does this teach us?

That most consumers are ignorant or stupid and blindly buy games on the name alone.

It also could mean the city tycoon genre is seriously lacking in options. I like cities XL but many dont seem to for some reason.

Genocidicles:
And once again the majority of consumers prove themselves to be simpletons with the self control of a brain damaged chimp.

No wonder publishers keep fucking over their customers, they know the idiots will still come back for more if they get a shiny game out of it.

They did speak
1.1million copys is rather lackluster to downright bad for a AAA title despite the spin they are trying to put on it.

For some perspective:

This is about half the sales that Mirror's Edge got and was considered poor.
This is less then semi neech titles like Blaze Blue has.

Genocidicles:
And once again the majority of consumers prove themselves to be simpletons with the self control of a brain damaged chimp.

No wonder publishers keep fucking over their customers, they know the idiots will still come back for more if they get a shiny game out of it.

World wide sales of 1.1 million are actually fairly low, especially considering world wide DIGITAL sales of 500k

direkiller:

They did speak
1.1million copys is rather lackluster to downright bad for a AAA title despite the spin they are trying to put on it.

For some perspective:

This is about half the sales that Mirror's Edge got and was considered poor.
This is less then semi neech titles like Blaze Blue has.

I suppose that's true, but wasn't Mirror's Edge was released on every platform except the Wii? Whereas Simcity 5 is a PC exclusive.

Genocidicles:

direkiller:

They did speak
1.1million copys is rather lackluster to downright bad for a AAA title despite the spin they are trying to put on it.

For some perspective:

This is about half the sales that Mirror's Edge got and was considered poor.
This is less then semi neech titles like Blaze Blue has.

I suppose that's true, but wasn't Mirror's Edge was released on every platform except the Wii? Whereas Simcity 5 is a PC exclusive.

Yes it was
It's part of the Reason I included Blaze Blue a game that had no where near the target market of SimCity.

The outer Reason is the only outer PC titles with first week sales figures I could find were Sims or Blizzard games and there is no way Sim City will outsell them.

Cecilo:
Fool me once, shame on you; fool me twice, shame on me - As the saying goes. They got excellent launch numbers. But I doubt as many people will buy the next iteration. Or the next game. Or the DLC.

They traded bits of trust for dollars and it will hurt them in the long run.

Considerin people keep gettin burned by day 1 buys lately, I'd say we're on our thousandth fool.

I know a guy who bought Aliens Colonial Marines on launch day. Hated it, was so pissed. Said he'd never buy a game day 1 again. What happened? He bought SimCity launch day.

We'll continue to see this trend for basically ever because we've been this way since forever.

RicoADF:

It also could mean the city tycoon genre is seriously lacking in options. I like cities XL but many dont seem to for some reason.

There's definitely a high demand for the genre; high enough for people to blindly preorder even when history suggests against it. I had hoped a juggernaut launch like Diablo 3 would expose the average consumer to the dangers of Always Online DRM, but once again I put too much faith in the average intelligence (or interest) in the common gamer.

I'd almost expect this to become an annual thing.
I mean despite all the negative buzz about SimCity, it still went platinum.

If it weren't for the concessions to gameplay titles like this seem to demand, I'd accept it if only to point and laugh.
SimCity is a hilarious game with hilarious bugs caused by staggering incompetence in design.

GAunderrated:

Really? I thought it taught us that people will take whatever BS EA will throw at them as long as they hold titles hostage that gamers can't or won't resist.

I already knew this game was going to be a success when I saw it a #1 seller on amazon for 2 weeks straight. In a sadistic way I am kinda glad this was successful because I want to see more and more games come with always-on-DRM. If people are happy to take it up the ass from publishers/developers, then they should get ready for the double penetration that is about to come in the future games.

Or because people are REALLY REALLY dumb.
i actually saw people defending DRM and thinking its a good thing. yeah, im not coming back to gamespot.

Grey Carter:
On the bright side, if those 1.1 million players all choose a copy of Visceral's Dead Space 3, the beleaguered shooter just might come close to reaching the ludicrous five million sales figure that EA says it needs to continue the series.

This is really the important point. EA themselves have said that 1.1 million sales is not anywhere near enough for them to consider continuing a franchise. It remains to be seen how well SimCity 6 will do eventually, but at this point it's a failure, not a success.

I hope none of you like the sims becosue i can assure you that The next Sims game will have always online DRM infact i already know how they will sell it "the new sims go f### over someones elses town and be apart of whole world full of peaple who randomly apear in your town every now and then to give you a weadgy and drink all your beer... oh and did we mention you need to be online all the time or you wouldnt get the pleasure of sims you dont know from peaple you dont know visting your town for no reason im sure you understand" love (for your money) Ea and maxis ^_^ PS sorry if i missed a (a) there i have to paste everyone of them in now that my a key stoped working -_-

 

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