Terraria Coming to Consoles Next Week

Terraria Coming to Consoles Next Week

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After weathering a controversial porting process, the 2D-tunneler will be joining the PlayStation Network and Xbox Live Arcade before the end of March.

It would safe to say that Terraria was an indie hit. The game sold more than 200,000 copies in its first week, a considerable success for Re-Logic, the studio behind it. Originally developed for the PC, 505 Games announced in September 2012 that it, in cooperation with Engine Software, would be porting Terraria to Xbox Live Arcade and the PlayStation Network. Announcements since then pointed to an early 2013 release but to no specific dates. That is, gladly, no longer the case. 505 Games, has confirmed that Terraria will be available on PSN in North America on March 26th, with a global XBLA release a day later on the 27th. European PSN users can expect a release date for their region to be announced shortly.

The console ports of Terraria were a point of some controversy amongst some fans of the original PC game. This turmoil arose when it was confirmed that bonus content being developed by Engine Software for the console ports, including new bosses and multiplayer options, would not be making their way to the PC version. Rather than any intentional shorting of the PC crowd, this exclusivity came as a result of the division of ownership between the different versions of the games.

505 Games and Engine Software were dealing with the console ports, but the original PC version was still under the control of Re-Logic and Andrew Spinks, Terraria's creator. Spinks had previously expressed a desire to move on from Terraria to other projects and told fans that there would be no further updates to the PC version. His departure from the game would be short-lived; he is already back in the saddle and making new content for the Terraria that, in his words, will be "huge."

The drama of the porting aside, it's going to be a treat for console gamers to finally get their hands on Terraria. The game was regarded very highly by many critics who praised it for its challenge, exploration, and creativity. It's never a bad thing for a good game to reach new hands and, with luck, Terraria will find even more success on consoles than it did on PC.

Permalink

I've never heard of this game, why is this so?

Sweet. I've avoided buying this because I have no one to play with on the PC, but my friends are all on Xbox, so if I can get them to buy it, I will definitely too.

Evil Smurf:
I've never heard of this game, why is this so?

I'm actually surprised that there is someone on the escapist that hasn't heard of it at all. To get the gist of it to you, many people think of it as Minecraft in 2D. But there are some very key differences between the two games beyond that. Minecraft is a building game with adventure, while Terraria is an adventure game with building. It is a game that encourages you to delve deep in the ground, face bosses, invade dungeons, and finding upgrade your loot Diablo style. It is a lot of fun and I encourage you to try it. It's ten bucks on steam. I don't think it'll cost much more on PSN/XBLA if that's where you want to get it. The console version will have more content and split-screen, so it might be a more worthwhile investment for you.

I'm looking forward to this. I wish this content would come to the PC version, but at least I'll be able to enjoy the new content split-screen.

GeneralFungi:

Evil Smurf:
I've never heard of this game, why is this so?

I'm actually surprised that there is someone on the escapist that hasn't heard of it at all. To get the gist of it to you, many people think of it as Minecraft in 2D. But there are some very key differences between the two games beyond that. Minecraft is a building game with adventure, while Terraria is an adventure game with building. It is a game that encourages you to delve deep in the ground, face bosses, invade dungeons, and finding upgrade your loot Diablo style. It is a lot of fun and I encourage you to try it. It's ten bucks on steam. I don't think it'll cost much more on PSN/XBLA if that's where you want to get it. The console version will have more content and split-screen, so it might be a more worthwhile investment for you.

I'm looking forward to this. I wish this content would come to the PC version, but at least I'll be able to enjoy the new content split-screen.

I'm not a fan of minecraft, I prefer city builders like railroad tycoon, sim city, lego land, etc.

Evil Smurf:

GeneralFungi:

Evil Smurf:
I've never heard of this game, why is this so?

I'm actually surprised that there is someone on the escapist that hasn't heard of it at all. To get the gist of it to you, many people think of it as Minecraft in 2D. But there are some very key differences between the two games beyond that. Minecraft is a building game with adventure, while Terraria is an adventure game with building. It is a game that encourages you to delve deep in the ground, face bosses, invade dungeons, and finding upgrade your loot Diablo style. It is a lot of fun and I encourage you to try it. It's ten bucks on steam. I don't think it'll cost much more on PSN/XBLA if that's where you want to get it. The console version will have more content and split-screen, so it might be a more worthwhile investment for you.

I'm looking forward to this. I wish this content would come to the PC version, but at least I'll be able to enjoy the new content split-screen.

I'm not a fan of minecraft, I prefer city builders like railroad tycoon, sim city, lego land, etc.

Then you will hate this game.

Personally I want this game on iOS/Android yesterday.

Evil Smurf:
I'm not a fan of minecraft, I prefer city builders like railroad tycoon, sim city, lego land, etc.

You CAN build things but keep in mind that it will be in a 2D perspective.

Hmm. I have 1200 free Microsoft points cashed in from Bing rewards. I might just have to get this. I played the deal out of the PC version. Assuming this port is good at least, I'll get it.

It's gonna be a good week. Lots of Bioshock: Infinite and Terraria on the horizon, I see.

I can't wait to pop into split-screen with some buddies. It's gonna be fun. ~<3

Also, how much will it be launching for? $10? $20? I gotta know.

GeneralFungi:

Evil Smurf:
I've never heard of this game, why is this so?

I'm actually surprised that there is someone on the escapist that hasn't heard of it at all. To get the gist of it to you, many people think of it as Minecraft in 2D. But there are some very key differences between the two games beyond that. Minecraft is a building game with adventure, while Terraria is an adventure game with building. It is a game that encourages you to delve deep in the ground, face bosses, invade dungeons, and finding upgrade your loot Diablo style. It is a lot of fun and I encourage you to try it. It's ten bucks on steam. I don't think it'll cost much more on PSN/XBLA if that's where you want to get it. The console version will have more content and split-screen, so it might be a more worthwhile investment for you.

I'm looking forward to this. I wish this content would come to the PC version, but at least I'll be able to enjoy the new content split-screen.

$14.99 PSN or 1200 MS points. in U.S. it's Tuesday for Europe it's delayed a bit for PSN (additional region related access or something)
up to 8 players at once as well.

Oh, and the PC versions are getting another update though I haven't been hearing a lot of detailed info on when or what but PCs and Consoles are being handled differently form 2 groups so don't expect the exact same content.

AstylahAthrys:
Hmm. I have 1200 free Microsoft points cashed in from Bing rewards. I might just have to get this. I played the deal out of the PC version. Assuming this port is good at least, I'll get it.

Oh I forgot to mention there's a trail version too on release day but yeah it's 1200 MS Points.

Kind of see this game bombing due to the pricing. The massive sales on PC were because of clever pricing on release. XBL, as usual, doesnt get that.

Dont get me wrong, I love the game, and would love to play it on my xbox, especially with the new content.

But I paid like 9 dollars for it when it was brand new, and its on sale every other week for like $3. Its just unrealistic pricing (especially in Aus where it will be $20).

=/

Ah, I have fond memories of this game, I still have it installed too lol.
Beginner tips: Survive the first night yourself and then use the wiki at your leisure, or watch these series, I'd choose the latter.

Evil Smurf:
I've never heard of this game, why is this so?

It's $2.50 on Steam right now. If you're willing to gamble that, you very might well have a blast. I'm completely uninspired by Minecraft, yet I've put 340 hours into Terraria because it's just so much fun exploring and getting more powerful.

People like to compare it to Minecraft, but I look at it as a freestyle Metroid. You have a set of tasks that are best done in a certain order so that you can be the best you can when taking on the next boss. You can sequence skip if you think you can take down the more difficult challenges, but that's up to you to choose, and not the game's design.

OT: I expect the game to be much more polished for the console users in terms of UI, since they've announced things like adding a world map. However, I don't see any way in hell that they are going to be able to overcome the controller as an input device. It's going to suck on the console. Given how the game will run on any ol' granny's PC, I find this release to be completely redundant.

Signa:
snip

I can't help but ask myself how they will do ranged weapons, the enemies do fly predictably, but the direction is very very specific and the controls are very sensitive, not to mention the arrow fall-down curve. Even though I personally love that aspect and the Repeaters/Crossbows are bloody awesome, that's what I used to beat the bosses with my buddy, who used magic instead.

Evil Smurf:
I've never heard of this game, why is this so?

Really? It's pretty popular. It's kinda like a 2D minecraft but with bosses and it's much easier to just kinda do what the hell you want, or I found it more accessible. It's like 1.50 on Steam at the moment.

blackrave:
Don't care

Lets talk about better game
Anyone hyped about Starbound?

I also dont care.

Oh my god Starbound looks like it is going to be great.
image

Cat piloting a humanoid robot running away from some awesome looking critters? Hell yeah.

Desert Punk:

blackrave:
Don't care

Lets talk about better game
Anyone hyped about Starbound?

I also dont care.

Oh my god Starbound looks like it is going to be great.
image

Cat piloting a humanoid robot running away from some awesome looking critters? Hell yeah.

Just took a look at the website for the game. It looks like it might be a good upgrade over Terraria even, though we wont really know until after it is released. XD

Colt47:

Desert Punk:

blackrave:
Don't care

Lets talk about better game
Anyone hyped about Starbound?

I also dont care.

Oh my god Starbound looks like it is going to be great.
image

Cat piloting a humanoid robot running away from some awesome looking critters? Hell yeah.

Just took a look at the website for the game. It looks like it might be a good upgrade over Terraria even, though we wont really know until after it is released. XD

And the best part is- it supposedly will be designed for mods
Starbound sounds too awesome to be true, but I'm cautiously optimistic :)

Terraria! Been waiting on this one for consoles for awhile. Should be good! :D

Put quite a few hours in the PC version and absolutely loved it. I might pick it up again on console for the new content, if the price is decent.

Evil Smurf:
I've never heard of this game, why is this so?

Because you don't use Steam? If you do use Steam (regularly), then you're clearly living under a rock. Terraria was huge when it came out, so any amount of time on Steam a year or two ago (I forget when it came out) and it was impossible to NOT know about Terraria. If you don't use, or don't spend much time on Steam, then yeah... easy to have missed it.

So anyway, how are they going to handle the very point-and-click-heavy interface? This isn't like with Minecraft where most stuff is done via aiming in first person with just some simple changes to the crafting menu needed. This is a game where the very interface is point-and-click. Having to move around with one stick while having to move a cursor with a second feels like it'd be very cumbersome.

Well that is nice to see I guess. but I don't have any desire to buying Terraia again just to see the new content and I question how the hell the controls for Terraia on a controller would work properly. I am interested in the so called "huge" update for Terraia on the pc though.

I personally stop playing Terraia a while ago. I have not beaten hardmode due to getting the best gear requires beating the 3 hardmode bosses multiple times. 11 boss fights at minimum and 18 boss fight at the max to get all the best equipment and that's assuming one does don't die during any of them. Also you have to kill a bunch of regular enemy's to get the materials(random loot drops) needed make one the one time use objects that summon the bosses and if you die in a boss fight the you have make another boss summon object. that's pretty fucking dull and bit too grindy IMO.

Before running out of interesting things to do in hardmode and pre-hardmode I was really having fun playing the game. I put lots hours into the game and got a lot of entertainment for the the small amount of money. At this point it's 75% off($2.50) on steam so now is a great time to buy it.

blackrave:

Anyone hyped about Starbound?

until a game is released I have no way of knowing if it's better then any other in game existence that is already released. There are countless examples of games that looks really good; then it turns of out to suck and/or not meet up to the hype what so ever.
I am very mildly optimistic and curious but not hyped.

blackrave:
Don't care

Lets talk about better game
Anyone hyped about Starbound?

I've been following its development since Redigit (Spinks) threw up his hands and went "I've made my fortune. I'm done." early last year. It's right at the top of my most anticipated games list, just above Shadowrun Returns.
Funny how Red decided to develop new content around the same time Starbound started coming together.

But as for Starbound itself...everything I've seen from the streams, pics and demos shows it just looks amazing.
Literally like Terraria x20, and I love me Terraria a lot.

Tiy* announced that pre-orders would be starting soon for Starbound, so hopefully this means they're actually close to launch.

*(lead developer for Starbound, who also worked on Terraria)

Reincarnatedwolfgod:
I have not beaten hard mode due to it being too grindy while being less about finding loot and exploring.

loot = bad motive
Hardmode is definetly more challenging, if you want something new from your Terraria experience try playing a mediumcore character seriously, it's something completely different, even harder that Dark Souls :D
How to endure the "grind" of harmode: A buddy always helps, but also you need to start actually caring about getting hit, because shit HURTS! With that aspect now you have to mine and collect souls in the renovated depths. Also the loot is now in mimics or you have to craft it on your own. The hardmode bosses are a different challenge too, they might require different tactics and planning.

But mostly it comes down to you mindset and motivation, I made it and had a blast doing it, I'd do it again.

T3hSource:

Signa:
snip

I can't help but ask myself how they will do ranged weapons, the enemies do fly predictably, but the direction is very very specific and the controls are very sensitive, not to mention the arrow fall-down curve. Even though I personally love that aspect and the Repeaters/Crossbows are bloody awesome, that's what I used to beat the bosses with my buddy, who used magic instead.

I can guarantee you that A will be jump, LS will be move, and RS will be aim. It will be impossible to do all 3 things at once on a gamepad. So no jumpdodgeaiming the bosses. Good luck with that.

Now the harp, that will be interesting. I'm sure your control of it will depend on the amount you push the stick, but the subtle changes to the degree you push it is going to cause massive changes to the effects of the item.

I'm interested to see how they make precisely mining 16x16 pixel squares not horrible with a game pad.

AC10:
I'm interested to see how they make precisely mining 16x16 pixel squares not horrible with a game pad.

I've played a couple hours of it now, and there are two ways to mine. The first is a kind of auto-aim, you aim with the right stick and it mines all the blocks in the area of where you are pointing, block by block. The second is free aim, you point the cursor at the block you want to mine and you mine it. You switch between the two modes by pressing R3 (This is on the PS3, clearly).

Signa:
I can guarantee you that A will be jump, LS will be move, and RS will be aim. It will be impossible to do all 3 things at once on a gamepad. So no jumpdodgeaiming the bosses. Good luck with that.

In the PS3 version at least, you can jump by pressing X or L3, so I can't see why it wouldn't be any different on the 360 version... Having two jump buttons, that is.

Has anyone else had connection issues? I keep having trouble after a connection is lost where it won't allow the us to connect again for a while after.

Other wise the game is basically the same as the PC version the controls just take a bit to get used to and the new menu systems too.

 

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