Shin Megami Tensei IV Coming to North America This Summer

Shin Megami Tensei IV Coming to North America This Summer

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Atlus has announced that North American gamers will get a chance to play the long-awaited sequel this summer.

It's been some time since the last numbered Shin Megami Tensei game was released, and though the intervening years have seen a variety of quality spin-offs, fans of the main series have been left wondering when they'd see a new game. They got their answer in May of 2012, when it was revealed that Shin Megami Tensei IV was in development for the 3DS. The game has since been slated for a May 23rd release in Japan, and now, Atlus has revealed that Shin Megami Tensei IV will also be heading to North America this summer.

"The return of the legendary Shin Megami Tensei series is one of the biggest milestones yet for ATLUS and the 3DS," said Naoto Hiraoka, president and CEO of Index Digital Media Inc, parent company of Atlus. "Since this is the first title from the original SMT series in a decade, we tapped the best developers from many of ATLUS' acclaimed projects including Nocturne, Strange Journey, Persona, and Soul Hackers to create a premium experience that lives up to our fans' and our own expectations."

Atlus has made some lofty promises for the the new game including choice moments that can shape the course of the story and more than four hundred unique demons for players to collect and experiment with. Not that the franchise is any stranger to depth. Shin Megami Tensei games are famous for being huge experiences and the series' spin-offs alone are an impressive array of titles known for their complexity.

Currently, there has been no specific release date set for the North American release of the game, but JRPG fans can rest easy knowing that they have a whole new reason to look forward to summer.

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But what about Europe? We never got to see Strange Journey officially. I only got to play it thanks to the DS lacking region locking. The 3DS, however, is region locked. SMT is one of my favourite series and I'd hate to miss out over that kind of bullshit.

CAPTCHA: How many kilometers are on your car?

I don't have a car, CAPTCHA...

i hope that include Europe as-well, seeing as i had to import both devil survivor and strange journey and the whole 3ds region lock kind of stifles that plan ha.

i am interested in this game tho, i heard they have a new artist doing alot of the assets, its always fun to see what weird take on mythical figures that the megami series goes with.

come on atlus dont screw me on this, i love you to much

All of these great 3DS games are making my Vita jealous...

OT: I've never actually played an SMT game from the main series before. I've been wanting to try 3/Nocturne for a while, but I just can't seem to find a copy.

Anyway, I'm gonna need to "borrow" my sister's 3DS so I can play this, along with Fire Emblem and Pokemon X. >->

Sooner than I thought! Gonna have to get a 2nd job over the summer to afford the 3ds along with this. I can't wait to see what Lucifer looks like in this one!

What happened to making JRPGs for HOME consoles?

Not everyone likes staring at a tiny screen all day with some shitty 3D tacked on.

Now give us some information about Persona 5.
Sorry to dissapoint you ATLUS, but for me SMT stopped being relevant once you released Persona 3.

I'll get it but ...
What about Auuuuuuuuustraaaaaaaaliaaaaaaa!!!???

You haven't even released Persona Arena here yet!
You better not hold out on us for this or persona 5. D:<

Wow, I am really counting my blessing that I live in the US. I wonder why Europe always gets shafted with Japanese localization's, I have heard the Pal format argument for home consoles but this is a hand held, why would it be different.

Well, I can wait it out with Soul Hackers.

Why the 3DS? C'mon give my Vita more love Atlus...

StormShaun:
I'll get it but ...
What about Auuuuuuuuustraaaaaaaaliaaaaaaa!!!???

You haven't even released Persona Arena here yet!
You better not hold out on us for this or persona 5. D:<

What about Australia? Its been proven time and again that Index Holdings (Atlus' parent company) isn't really that interested in releasing to Europe & Australia, so at best there will probably be a 6 month delay, if it comes out over here at all.

Here's hoping the people from persona are the ones getting the coffee.

l3o2828:
Now give us some information about Persona 5.
Sorry to dissapoint you ATLUS, but for me SMT stopped being relevant once you released Persona 3.

eh ... I donno about that, love me some P4 but the high school bits get bloody fucking annoying after awhile.

kinda eager for a straight up SMT game with out the Social Link malarkey.

a 'you just destroyed everything' ending would be nice as well :3

I'm actually pretty excited for this. I'll need to try and pick up a 3DS by the time this comes out. I'm sure I'll be able to keep myself busy with Tales of the Abyss until this comes out though. Also, I've never played an actualy MT or SMT title before, just Persona 3+4, neither of which I have beaten yet, and I just bought P 2 on Saturday on PSN, which I have yet to play, so this will be my first actual SMT title I ever play. I'm hoping it will be like what Fire Emblem Awakening apparently was to a lot of newcomers, and turn newcomers such as myself onto the SMT titles in general. I also wish they'd put SMT III on PSN, I wanna play that game dammit!

P.S, this is one of the few times that make me glad to be in the US, and not Europe or Australia. I'd go insane trying to wait forever for any JRPG release from Atlus considering that pretty much all I play are JRPGs.

No offense, Atlus, but this tidbit of good news is soured by mention of the 3DS. I'm not going to own one and you guys usually put these games on bigger consoles. (That is, consoles get the big releases and then handhelds get a version of it AS WELL.) This seems to be a bad move to me. Love the company, hate this particular decision.

So I guess means that we Brits can expect to be able to play it this time next year then?
I just hope they don't give it to the same people who ported Persona 4 Arena.
'We have the game, and it's translated, we're just going to hold on to it for another 6 months for no reason and not give you any idea of when, or if, the game is going to be released.'

I still don't get why it's a 3DS exclusive, they're only shooting themselves in the foot.

I'd say something about the UK/Europe/Australia not getting it for ages, but people have already noted this. Atlus are terrible for shipping stuff outside of NA.

Fractral:
So I guess means that we Brits can expect to be able to play it this time next year then?
I just hope they don't give it to the same people who ported Persona 4 Arena.
'We have the game, and it's translated, we're just going to hold on to it for another 6 months for no reason and not give you any idea of when, or if, the game is going to be released.'

At least we get a Vinyl, right?

That makes everything better, RIGHT?!

Well I was excited until I read 3DS. I mean why just a 3DS? It's going to be a long game to play and I'd rather do that looking at a big screen on a comfortable sofa with little risk of neck cramp or eye squinting. Plus being in Britain I wonder when it would be released here, not that I'd bother going out to get a 3DS for this.

Fallen-Angel Risen-Demon:
I still don't get why it's a 3DS exclusive, they're only shooting themselves in the foot.

Not really.

To put a game on a console now days means spending an obscene amount of money on graphics, and other aspects suffer as a result.

It's why all the Megaten games have been released on the DS since they stopped releasing them on the PS2.

Europe when? I don't want to wait a few years like with Persona 4 (fucking) Arena. Why do the nips hate Europe?

Lost In The Void:
Why the 3DS? C'mon give my Vita more love Atlus...

The Vita has XSEED and XSEED is really good.

Fallen-Angel Risen-Demon:
I still don't get why it's a 3DS exclusive, they're only shooting themselves in the foot.

Development costs. Nowadays, gamers expect console games to have shiny, swanky visuals, which cost a lot of money. Japanese developers rarely have the money or the PC programming history to make swanky graphics like western developers do. Releasing a game on the 3DS allows developers to keep costs under control, and to with smaller teams on projects akin to PS2 games.

FalloutJack:
No offense, Atlus, but this tidbit of good news is soured by mention of the 3DS. I'm not going to own one and you guys usually put these games on bigger consoles. (That is, consoles get the big releases and then handhelds get a version of it AS WELL.) This seems to be a bad move to me. Love the company, hate this particular decision.

Again, costs. JRPGs sell better on handhelds now than they do on consoles, and costs are easier to recoup. The latest Fire Emblem sold something like 200,000 copies in its first week, and that was seen by Nintendo as a resounding success. Conversely, the latest Tomb Raider sold 3.5 million in its first couple of weeks, and that was seen by Square as a resounding failure.

Handhelds offer a far better avenue for actually making a profit, and don't require the same insane development budgets. Same reason why so many developers and publishers are moving to iOS and Android as well.

neonsword13-ops:
All of these great 3DS games are making my Vita jealous...

OT: I've never actually played an SMT game from the main series before. I've been wanting to try 3/Nocturne for a while, but I just can't seem to find a copy.

Anyway, I'm gonna need to "borrow" my sister's 3DS so I can play this, along with Fire Emblem and Pokemon X. >->

Not one game from the main series? BLASPHEMER!

OT: Excuse me for one moment...
image
Bundle it with that sexy SMT 3DS XL and I will be a happy cat!

Screw it, the game is coming out! I am already a happy cat!

The problem I have with people arguing about development budgets is that they don't have to milk everything out of the console. Does anyone here even believe that the arcade / indie titles are using the consoles full grunt?

This is good year for 3DS games.

First: Etrian Odyssey 4
Second: Monster Hunter 3U
Third:: Devil Summoner: Soul Hackers

And now forth: Shin Megami Tensei 4

neonsword13-ops:
All of these great 3DS games are making my Vita jealous...

OT: I've never actually played an SMT game from the main series before. I've been wanting to try 3/Nocturne for a while, but I just can't seem to find a copy.

Anyway, I'm gonna need to "borrow" my sister's 3DS so I can play this, along with Fire Emblem and Pokemon X. >->

Oh man, you have one of those "vita" things? I thought it was just a rumor...

I can't wait. Sadly though my friend borrowed my 3DS. No idea where that thing is. It's bright blue too so I can't believe I misplaced it.

Colt47:
The problem I have with people arguing about development budgets is that they don't have to milk everything out of the console. Does anyone here even believe that the arcade / indie titles are using the consoles full grunt?

Gamers have been conditioned by western publishers to demand mainstream console games use the prettiest graphics. This is what happens when you have developers constantly going on about their latest graphics engines and rendering tools. Gamers start demanding that all console games look uber-swanky, even though doing so is prohibitively expensive. You've got sites like Eurogamer creating entire portions of their sites (Digital Foundry) to going through game visuals like a Heat magazine on celebrity cellulite. You've got gamers putting up 360vsPS3 graphics comparison videos, then arguing about them by the millions. This is the mindset we've created for home consoles, and it's not a mindset that responds well to deliberately visually-low key releases like SMTIV.

Arcade and indie titles are niche. I love 'em, but they do not make the majority of game sales on consoles. Typically those indie games sell far better on other platforms, like PC and handhelds, because expectations of high-end production values are lower.

j-e-f-f-e-r-s:

Colt47:
The problem I have with people arguing about development budgets is that they don't have to milk everything out of the console. Does anyone here even believe that the arcade / indie titles are using the consoles full grunt?

Gamers have been conditioned by western publishers to demand mainstream console games use the prettiest graphics. This is what happens when you have developers constantly going on about their latest graphics engines and rendering tools. Gamers start demanding that all console games look uber-swanky, even though doing so is prohibitively expensive. You've got sites like Eurogamer creating entire portions of their sites (Digital Foundry) to going through game visuals like a Heat magazine on celebrity cellulite. You've got gamers putting up 360vsPS3 graphics comparison videos, then arguing about them by the millions. This is the mindset we've created for home consoles, and it's not a mindset that responds well to deliberately visually-low key releases like SMTIV.

Arcade and indie titles are niche. I love 'em, but they do not make the majority of game sales on consoles. Typically those indie games sell far better on other platforms, like PC and handhelds, because expectations of high-end production values are lower.

Kind of hoping the expectations change in the next decade or console gaming is going to be turning into generic mush.

Colt47:

Kind of hoping the expectations change in the next decade or console gaming is going to be turning into generic mush.

Hi I see you're new here. Welcome to the games industry, where every major game has to have guns and brown people to shoot, has to sell 5 million copies, and have the potential for annual sequels. Been tripping along like this since our shares plummeted in 2008, and no sign of stopping now.

Europe please? There were excuses that Atlus could put in for not releasing Strange Journey and Devil Survivor with "Well you could always import it" but the region lock completely breaks that. I love SMT but not enough to buy an NA 3DS so I can play the latest installment.

It's bullshit really that Atlus won't open a European branch considering how much of their game mythology is based on its culture. Like people aren't interested in being summon and control the Norse God of Thunder or the Greek God of War. Maybe if some promotion was put into these regions, more people would know about the SMT series.

j-e-f-f-e-r-s:

Colt47:

Kind of hoping the expectations change in the next decade or console gaming is going to be turning into generic mush.

Hi I see you're new here. Welcome to the games industry, where every major game has to have guns and brown people to shoot, has to sell 5 million copies, and have the potential for annual sequels. Been tripping along like this since our shares plummeted in 2008, and no sign of stopping now.

(Pulls out the nearest alcoholic beverage and begins weeping in a corner.)

For fuck's sake, please release that shit on this side of the Atlantic PLEEEEEAAAASE!

goddammit, I think it's time to start investing in a US 3DS, fucking region lock.

It is a good year indeed.
Soul Hackers, Shin Megami Tensei IV, Pokemon X/Y, Donkey Kong Country Returns.

Goddamn, I am excited for this. And for those on the fence about the 3DS, just get it. I'd recommend the Xl. You'll never have a lack of solid games to play. Fire Emblem, Devil Survivor Overclocked, Zelda, Monster Hunter 3 Ultimate. Plus the entire DS libary to choose from.

neonsword13-ops:
All of these great 3DS games are making my Vita jealous...

OT: I've never actually played an SMT game from the main series before. I've been wanting to try 3/Nocturne for a while, but I just can't seem to find a copy.

Anyway, I'm gonna need to "borrow" my sister's 3DS so I can play this, along with Fire Emblem and Pokemon X. >->

Chin up mate. Muramasa Rebirth comes out in a couple months. You PSP Vita owners will finally have a great game besides all of the crappy ports that no one in their right mind would want to play('Cept for Persona 4 Golden, it's your only good game right now)...said Muramasa Rebirth is a port of a spectacularly good Wii game, but I digress.

 

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