Sega Cancels Aliens: Colonial Marines on Wii U

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Sega Cancels Aliens: Colonial Marines on Wii U

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It's time for another round of "game over!" jokes.

A little shy of two months after Sega insisted that the Wii U version of Aliens: Colonial Marines had not been canceled comes word that the Wii U version of Aliens: Colonial Marines has been canceled. "Sega can confirm that the Wii U sku of Aliens: Colonial Marines is no longer in development," the publisher said in a statement to GameSpot.

Gearbox President Randy Pitchford claimed in May 2012 that the Wii U release would be the "best-looking" version of the game, but that statement was made prior to its spectacularly disastrous launch. More recently, he said simply, "We'll see," when asked whether the game would make its Wii U release date, adding, "That's not our call. I think [developer Demiurge Studios] did amazing work. I think it's really cool, but Sega's got to figure that out."

The decision to pull the plug on the Wii U release probably won't come as much of a shock to anyone. Colonial Marines has a sub-50 Metacritic score across the Xbox 360, PlayStation and PC platforms, and slightly enhanced visuals and a funky control scheme only goes so far in compensating for a fundamentally bad game.

Source: GameSpot

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No real surprise, it'd probably cost them more money than it would earn them considering it's wide-spread reputation.

Did they seriously claim it'd be the best looking version? That in itself should have been a hell of a warning of the graphical quality, although it's not the main criticism it received.

Game over man! Game over!

...

Sorry, I couldn't resist.

OT: And a resounding meh was heard that day. This really doesn't surprise me. With the well-publicized reaming the game has received, I can't imagine anyone wanted to put any more money into it.

Considering the reputation the game and Gearbox have now garnered... yeah this is possibly for the best. It sucks that the WiiU loses yet another game in its library, but I honestly don't think anything of value was lost by this cancellation.

It's kind of funny how Gearbox went from being relatively well liked after Borderlands 2(which is a fantastic game... for me at least) to being one of the most reviled developers in the industry.

I can't say I'm surprised, what with all the other versions being so rubbish I doubt the Wii-U version would have been any better.

Tank207:
Considering the reputation the game and Gearbox have now garnered... yeah this is possibly for the best. It sucks that the WiiU loses yet another game in its library, but I honestly don't think anything of value was lost by this cancellation.

It's kind of funny how Gearbox went from being relatively well liked after Borderlands 2(which is a fantastic game... for me at least) to being one of the most reviled developers in the industry.

I'm sure Gearbox meant well to pick up two projects that went through development hell. However, things went sour. If there's one lesson to know about Gearbox, it's to not buy a game that went through development hell unless it's proven to not be bad.

And there was much rejoicing.

I just hope they don't cancel Gearbox along with it. Disasters aside, Gearbox can do some pretty good stuff when they put their minds to it.

And absolutely nothing of value was lost.

SEGA/Gearbox would've just lost more money and reputation, and while the Wii U would've had one more game to play, it would've been absolute shit.

Best move for everyone concerned methinks.

Tank207:
Considering the reputation the game and Gearbox have now garnered... yeah this is possibly for the best. It sucks that the WiiU loses yet another game in its library, but I honestly don't think anything of value was lost by this cancellation.

It's kind of funny how Gearbox went from being relatively well liked after Borderlands 2(which is a fantastic game... for me at least) to being one of the most reviled developers in the industry.

Nah, they're not really reviled, or even disliked. They're just under suspicion of producing shit along with the occasional gem, ie they're not as trustworthy as they used to be. You have to be careful with their releases because right now they seem to be hit and miss.

Wait? This this was still going to HAPPEN until TODAY? Did no one at Sega look at Metacritic? Or you know the internet?

And thus, Wii U owners were spared even more mediocrity and disappointment.

I wonder how long it will be beforee we see a good Aliens game after this. Wasnt there one on the DS that was supposed to be good?

slash2x:
Wait? This this was still going to HAPPEN until TODAY? Did no one at Sega look at Metacritic? Or you know the internet?

They don't say why, and I don't ask.
I don't ask because it takes two weeks to get an answer out here,
and the answer's always "don't ask."

Congratulations, Wii U owners! You DID get the best version of the game: the Cancelled Version.

It's hardly surprising is it? There was no way it was gonna do well after the spectacular fuck up of the other versions.

The only real issue I've got is that the software drought for the last few months of the Wii U was largely caused by third parties screwing Nintendo. Rayman was supposed to drop in February, and Ubisoft fucked that one. And A:CM was supposed to be a March release, and again, Gearbox fucked that one as well. The only reason Wii U owners had nothing new to play in February and early March was because Ubisoft and Gearbox/Sega royally screwed up.

Times like this, I can kinda see why Nintendo would prefer to court smaller indie developers than mainstream pubishers. There's just so much bullshit to deal with.

That said... yay, a shitty game got cancelled.

What the fuck happened to the Alien franchise? I didn't think things could get any worse after the fourth film. Then Prometheus happened, and then we got this as well. How hard can it be to make an Alien film or game that's not total, utter shit?

slash2x:
Wait? This this was still going to HAPPEN until TODAY? Did no one at Sega look at Metacritic? Or you know the internet?

To be fair if I was Sega I would ignore metacritic too, at least the "gamers reviews" anyway.

Wow, suddenly a good reason to own a Wii U.

DVS BSTrD:

slash2x:
Wait? This this was still going to HAPPEN until TODAY? Did no one at Sega look at Metacritic? Or you know the internet?

They don't say why, and I don't ask.
I don't ask because it takes two weeks to get an answer out here,
and the answer's always "don't ask."

Can I point out that the main developer for Duke Nukem, once it got to Gearbox Software, heralded it as the best thing to happen to gaming since Half-Life 2?

Gearbox was right. The WiiU has the best version of A:CM. The canceled one.

another nail in the coffin?

image

Probably not, but this is not about Gearbox. It's about the publisher. SEGA could not forecast a profit on a supposed major platform (Wii U) with such a mediocre game. So only AAA-grade super quality games will succeed on the Wii U. Goodbye Indie.

Nintendo needs to fire it's President, Satoru Iwata.

So with Xbox720 requiring an always online connection, and with the Wii U being a dumpster fire all by itself, the PS4 looks to be having the brightest future. Who would've thought that six months ago.

(How about me!)

worldfest:

another nail in the coffin?

image

Probably not, but this is not about Gearbox. It's about the publisher. SEGA could not forecast a profit on a supposed major platform (Wii U) with such a mediocre game. So only AAA-grade super quality games will succeed on the Wii U. Goodbye Indie.

Nintendo needs to fire it's President, Satoru Iwata.

So with Xbox720 requiring an always online connection, and with the Wii U being a dumpster fire all by itself, the PS4 looks to be having the brightest future. Who would've thought that six months ago.

(How about me!)

Given that Sony have yet to actually show the console itself, give any firm details of what launch titles will be available, and most importantly haven;t announced the effing price yet, you might want to keep that boner in your pants just a little longer.

The issue isn't that Sega couldn't forecast a profit. They've already profited on the Wii U with Sega All Stars Racing Transformed. The issue is that Aliens: Colonial Marines is a turd of a game. Funnily enough, it's pretty damn difficult to make a profit on any platform when your game is a turd.

Also, that Not Enough Shaders article you linked to is a pretty piss-poor piece of writing. It's easy to argue anything when you cherrypick quotes out of context and only quote other people who agree with you.

Gearbox President Randy Pitchford claimed in May 2012 that the Wii U release would be the "best-looking" version of the game

And in a way, he was correct.

For all the wrong reasons, but still.

worldfest:

Probably not, but this is not about Gearbox. It's about the publisher. SEGA could not forecast a profit on a supposed major platform (Wii U) with such a mediocre game. So only AAA-grade super quality games will succeed on the Wii U. Goodbye Indie.

Except Colonial Marines WAS a AAA title. AAA does not automatically mean quality, just size.

Honestly, I'd say the opposite is the case. With the bloating budgets of AAA games, the lower-budgeted indie scene might be the only ones who can profit on the WiiU at the moment.

What's more, Nintendo seems to be trying to take advantage of that, getting timed exclusivity deals with Bit.Trip Runner 2 and Toki Tori 2, and being the only console-maker whose getting the game Shovel Knight (most likely due to developer Yacht Club being headed by former workers of WayForward, who have a very solid working relationship with Nintendo).

Hell, Nintendo is lending out their own franchises to smaller publishers. They're collaborating with Namco on Smash Bros and Atlus on a Fire Emblem/Shin Megami Tensei crossover. While those two studios are popular with their audience, one would be hard pressed to call them AAA.

If anything, perhaps Nintendo's best shot is to stay far away from the AAA studios and focus more on building bridges with indies and AA (or some other term to describe Atlus and Namco and such) publishers.

Nintendo needs to fire it's President, Satoru Iwata.

A few years ago I would have agreed with that idea, but ever since the 3DS launch tanked, Nintendo really does seem to be trying to get their shit together. Then again, perhaps it's doing so despite Iwata, not because of him, so maybe you have the right idea...

As for the rest of your postI personally agree with most of this statement (I unfortunately think the rumors are right about the NextBox this time, and despite everything I said, I fully acknowledge the WiiU is doing badly), but history has proven surprises can happen.

Least surprising news in human history. I am surprised the game hasn't bee taken from store shelves at this point.

j-e-f-f-e-r-s:

worldfest:
snip

Given that Sony have yet to actually show the console itself, give any firm details of what launch titles will be available, and most importantly haven;t announced the effing price yet, you might want to keep that boner in your pants just a little longer.

The issue isn't that Sega couldn't forecast a profit. They've already profited on the Wii U with Sega All Stars Racing Transformed. The issue is that Aliens: Colonial Marines is a turd of a game. Funnily enough, it's pretty damn difficult to make a profit on any platform when your game is a turd.

Also, that Not Enough Shaders article you linked to is a pretty piss-poor piece of writing. It's easy to argue anything when you cherrypick quotes out of context and only quote other people who agree with you.

So how else does an article cover roughly 9 years of a gaming company. And she freaking supplies links if you want further enlightenment in the context. But don't blame you, you probably haven't learned how to source an article yet.

Seeing as how the PS4 will not have always online DRM, will come loaded up with a solid interface, and already has about six games promised upon launch, we can see why it has become the most promising. However, Microsoft has gotten negative reception, and the Wii U has been tanked by nearly every gaming website.

All this while SONY is making a drive toward indie development, making their tech as easy to code as possible, and even revamping an almost 20 year old controller with modern specs. To top it off, they're pushing forward with the PS Vita and Move -- determined not to give up on methods poorly implemented because of the limitations of the PS3.

Yeah, you suck SONY!

*Sarcasm*

worldfest:

So how else does an article cover roughly 9 years of a gaming company. And she freaking supplies links if you want further enlightenment in the context. But don't blame you, you probably haven't learned how to source an article yet.

Au contraire, I regularly source articles on thread topics I start and posts I create. Example.

Seeing as how the PS4 will not have always online DRM

Given that only one console thus far in history is even rumoured to have always online DRM, that's not exactly a unique achievement from Sony there.

will come loaded up with a solid interface

Believe it or not, but having a solid interface is actually standard practise amongst consoles now. It's certainly nothing unique. The PS3, Wii, Wii U, 3DS and Vita have all got good interfaces. The 360 less so, but it's still not exactly bad.

and already has about six games promised upon launch

Which are? They've not actually confirmed anything yet, have they? Thus far it's looking like a new Killzone, Knack, and some multiplatform titles. Maybe that'll change, but it's not exactly the most compelling launch lineup so far.

we can see why it has become the most promising.

A load of industry standard stuff, and some Killzone?

However, Microsoft has gotten negative reception, and the Wii U has been tanked by nearly every gaming website.

All this while SONY is making a drive toward indie development,

Again, something all console manufacturers bar seemingly Microsoft are doing. Even the Ouya has been trying to woo indie developers. It's pretty much standard among hardware manufacturers.

making their tech as easy to code as possible, and even revamping an almost 20 year old controller with modern specs.

A controller has specs? All I saw was a touchpad and the same Sixaxis motion control integration Sony launched with last tim, except with a shiny blue light. That's not exactly redefining the nature of controller design, is it.

To top it off, they're pushing forward with the PS Vita and Move -- determined not to give up on methods poorly implemented because of the limitations of the PS3.

The Vita tanking had nothing to do with the limitations of the PS3, and everything to do with Sony a) refusing to support it with actual software, and b) marketing it as a 200 wireless controller, and c) pricing the memory cards at a truly extortionate level. If they don't drop the price and get games out for it, then remote play on PS4 will be just as laughable as it was for PS3. No-one but the most monied tech-heads are going to spend an extra 200 for a controller that requires 60 for a decent sized memory card.

All three of those things need to happen before Vita becomes a viable handheld.

As for the Move- it was pretty universally terrible on PS3, I see nothing to suggest it's going to be otherwise on PS4.

Yeah, you suck SONY!

*Sarcasm*

Where did I say that Sony suck? I only bring this up because Sony have mucked up the launches of their last two consoles (Vita and PS3), and there's no evidence thus far to suggest they won't cock this one up somehow as well. There's certainly nothing to suggest this is going to be a record breaking launch that re-energises the entire industry. Not when we haven't yet seen the console itself, or know how much it will cost. That last point is crucial. Sony have made the mistake time and again of overpricing their hardware, and it's something they seem incapable of learning. If they overprice the PS4 then they're screwed. Simple as.

Mr. Omega:

worldfest:
Probably not, but this is not about Gearbox. It's about the publisher. SEGA could not forecast a profit on a supposed major platform (Wii U) with such a mediocre game. So only AAA-grade super quality games will succeed on the Wii U. Goodbye Indie.

Honestly, I'd say the opposite is the case. With the bloating budgets of AAA games, the lower-budgeted indie scene might be the only ones who can profit on the WiiU at the moment...

There is a reason why I said, "AAA-grade super quality games". The Wii U needs the absolute best or there is no incentive to rush out and buy the console. Nintendo needs these big games ported over. Millions and millions go into promoting a game, and you can't really hype low budget titles. I've seen more Bioshock Infinite commercials then anything for the Wii U -- and that includes the console!

Mr. Omega:

Nintendo needs to fire it's President, Satoru Iwata.

A few years ago I would have agreed with that idea, but ever since the 3DS launch tanked, Nintendo really does seem to be trying to get their shit together. Then again, perhaps it's doing so despite Iwata, not because of him, so maybe you have the right idea...

As for the rest of your postI personally agree with most of this statement (I unfortunately think the rumors are right about the NextBox this time, and despite everything I said, I fully acknowledge the WiiU is doing badly), but history has proven surprises can happen.

You only get lucky if you're prepared. The Wii U never was. What I'm saying is, you can't make this big a mistake. And you don't just recover in a year or two. This kind of mistake haunts you for the life of the console. And Nintendo knows that every step in the right direction could have been a leap, but they weren't prepared.

If you conform to your competition instead of blazing your own trail in some expandable market (like the Wii) then you cannot last. Nintendo has never been about the hardcore graphic obsessed genre, but the Wii U is saying something different.

The Wii U is kinda-sorta-maybe better, but altogether inferior to next Gen.

slash2x:
Wait? This this was still going to HAPPEN until TODAY? Did no one at Sega look at Metacritic? Or you know the internet?

I like to think that earlier today one of them was like "Metacritic?"

*opens it up*

NEAT! I wonder what people are saying about Colonial Marines!

...

O.O

HOLY SHIT! JAMES! Get in here! I think we have a problem!

...

SHUT.

DOWN.

EVERYTHING.

worldfest:

You only get lucky if you're prepared. The Wii U never was. What I'm saying is, you can't make this big a mistake. And you don't just recover in a year or two. This kind of mistake haunts you for the life of the console.

Which is why the PS3 overcame its disastrous launch and ended up outselling the 360... wait, what?

j-e-f-f-e-r-s:

worldfest:

will come loaded up with a solid interface

Believe it or not, but having a solid interface is actually standard practise amongst consoles now. It's certainly nothing unique. The PS3, Wii, Wii U, 3DS and Vita have all got good interfaces. The 360 less so, but it's still not exactly bad.

You should have told Nintendo, what with that major speed update coming next month. And what about those horrible firmware updates that kept pouring out in the months following its launch just to unlock articles on its interface.

j-e-f-f-e-r-s:

worldfest:

and already has about six games promised upon launch

Which are? They've not actually confirmed anything yet, have they? Thus far it's looking like a new Killzone, Knack, and some multiplatform titles. Maybe that'll change, but it's not exactly the most compelling launch lineup so far.

Then lineup and be amazed, cause you'll be getting Killzone, Knack, Watchdogs, Assassin's Creed 4, Deep Down, Destiny, Beyond Two Souls, Infamous: Second Son, oh yeah, and another Final Fantasy.

Wait a minute: one, two, three... that's Nine -- whoa, I stand corrected!

j-e-f-f-e-r-s:

worldfest:

making their tech as easy to code as possible, and even revamping an almost 20 year old controller with modern specs.

A controller has specs? All I saw was a touchpad and the same Sixaxis motion control integration Sony launched with last tim(sic), except with a shiny blue light. That's not exactly redefining the nature of controller design, is it.

Those flashy lights do more than look good, and that touchpad, while not so annoyingly massive as the Wii U's pad, certainly helps in player immersion. Look it up.

j-e-f-f-e-r-s:

worldfest:

To top it off, they're pushing forward with the PS Vita and Move -- determined not to give up on methods poorly implemented because of the limitations of the PS3.

The Vita tanking had nothing to do with the limitations of the PS3, and everything to do with Sony a) refusing to support it with actual software, and b) marketing it as a 200 wireless controller, and c) pricing the memory cards at a truly extortionate level. If they don't drop the price and get games out for it, then remote play on PS4 will be just as laughable as it was for PS3. No-one but the most monied tech-heads are going to spend an extra 200 for a controller that requires 60 for a decent sized memory card.

All three of those things need to happen before Vita becomes a viable handheld.

As for the Move- it was pretty universally terrible on PS3, I see nothing to suggest it's going to be otherwise on PS4.

The Vita is selling better than the Wii U for a reason. And the lineup has become more promising with each passing month. Oh, and the memory cards are Starbucks cheap.

j-e-f-f-e-r-s:

worldfest:

Yeah, you suck SONY!

*Sarcasm*

Where did I say that Sony suck? I only bring this up because Sony have mucked up the launches of their last two consoles (Vita and PS3), and there's no evidence thus far to suggest they won't cock this one up somehow as well. There's certainly nothing to suggest this is going to be a record breaking launch that re-energises the entire industry. Not when we haven't yet seen the console itself, or know how much it will cost. That last point is crucial. Sony have made the mistake time and again of overpricing their hardware, and it's something they seem incapable of learning. If they overprice the PS4 then they're screwed. Simple as.

I never said that you said Sony sucks, it was an exaggeration for all of the industry doubters. They won't price it too steeply, or come out with multiple versions. Don't expect anything past $500. You're going to have it for ten years or so. I still use my 11 year old PS2, and five year old PS3. They've always sold at a loss, but with the amount of games coming out, they'll make it up rather quickly.

j-e-f-f-e-r-s:

worldfest:

You only get lucky if you're prepared. The Wii U never was. What I'm saying is, you can't make this big a mistake. And you don't just recover in a year or two. This kind of mistake haunts you for the life of the console.

Which is why the PS3 overcame its disastrous launch and ended up outselling the 360... wait, what?

Sony's problems of 2007-2008 are a lite version of Nintendo's dumpster-fire. You can cut prices, you can single out one console model to go sell en masse -- that is, if you brand yourself on distinction, or the future. SONY's PS3 struggled because of their hardware. Its software was difficult to code; but they get a break. The industry at this point, was making a major leap in code writing in general. Sony's slow launch of titles came from the shortage of new generation code-writer.

The Wii U's problems are so fundamental that I could spell it out in one sentence. It has no identity. Columnists have even begun posting articles with ideas for marketing Nintendo. The PS3 branded itself on the future. The Wii U can't handle the future -- those new, flashy engines. It isn't different either, like the Wii. So why should anyone buy it? Nintendo was so obsessed with pleasing everyone, that they forgot the fundamentals of business: distinction & future.

The PS3 recovered because its mistakes were just a hiccup in the details, not fundamental.

Ummm...

"This ain't happening, man, it ain't happening"?

But, as mentioned, meh.

"how could they cut the power man, they're animals"

cutting the game in this case is a mercy i think.

Tank207:
Considering the reputation the game and Gearbox have now garnered... yeah this is possibly for the best. It sucks that the WiiU loses yet another game in its library, but I honestly don't think anything of value was lost by this cancellation.

It's kind of funny how Gearbox went from being relatively well liked after Borderlands 2(which is a fantastic game... for me at least) to being one of the most reviled developers in the industry.

As a Wii U owner I'm not sure if I really think it's bad that we're not getting this or not. Rayman getting delayed for almost a year (counting from the first launch date they promised) was a tragedy. Not getting a game no-one really liked seems like a win win for both Wii U owners and Gearbox.

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