Starcraft: Ghost Not Cancelled, Remains On Hold

Starcraft: Ghost Not Cancelled, Remains On Hold

image

It seems appropriate that a game called Starcraft: Ghost is apparently neither living nor dead.

Before we launch into things, I want you each to locate a salt lick no less than two inches wide by two inches deep. A proper moose-grade lick. Anything less and you might be tempted to blow what I'm about to tell you way, way out of proportion - like the rest of the internet.

Alright, got your lick? Well, go on. Lick it. I'll wait.

Done? Good, because according to Diablo 3 designer Matthew Burger Starcraft: Ghost may still hit store shelves.

This news comes to us from the UK incarnation of Official PlayStation Magazine. Burger was initially approached to discuss the upcoming PlayStation 3 iteration of Diablo 3, but when the chat turned toward the long-lost Starcraft: Ghost, Burger seemingly hinted that it might not be so lost after all.

"[Starcraft: Ghost is] on hold. It has never been cancelled," Burger states. When inevitably asked if that means that we might still one day play the game, Burger replies simply, "Maybe."

That's not much to go on, but it's important to keep in mind that this is a Blizzard Entertainment game we're talking about here - and not just that, it's a spin-off of what is arguably the planet's most popular strategy franchise, which would adapt the familiar characters and locations of Starcraft to a third-person, three-dimensional, action-adventure setting. Blizzard has never done anything like that before, yet all of its releases are objectively very good. For the past decade it was though that Starcraft: Ghost had been aborted and that we'd never hear anything more of the game outside of random gaming trivia and wistful nostalgia. Yet Burger claims that this is not the case. That the game is, in fact, still in some level of development (albeit the depressingly stagnant purgatory level).

So what does this news mean to you, the average Escapist reader? Not much. You may get excited for a few moments, but even if Starcraft: Ghost does eventually emerge from its unending development hell, that won't be for at least a few more years. Plus, there had to have been a good reason for Blizzard throwing a sheet over the project in the first place, right? Contemporary reports indicated that the game just wasn't reaching the company's high quality standards. What could have changed that would suddenly alter that perception?

Above and beyond all of this though, the supposed miraculous resurrection of Starcraft: Ghost is based entirely on the words of Matthew Burger. Nine of them, to be exact. It's not as if he detailed how Starcraft: Ghost would look on the PlayStation 4. It's entirely possible that Burger was simply reiterating a fact that most people have forgotten about Starcraft: Ghost: Blizzard never canceled the game, at least not publicly. We all just sorta assumed they did after the company stopped mentioning it. If Burger's statements amount to nothing, that's collectively on us.

Source: Official PlayStation Magazine

Permalink

Umm... is this news? I'm pretty sure this is what they've been saying ever since they stopped development on it. Officially, Blizzard doesn't cancel any projects, but the practical difference between canceling something and putting something on indefinite hold are minimal, if not nonexistent.

Didn't Kojima wanted to work on this or something?

ohnoitsabear:
Umm... is this news?

Well, after what felt like a decade (it was less, but not by much) with not even the slightest peep about the game resulting in many people to believe the game to be cancelled... yes, this is news.

NOT COOL BLIZZARD! NOT FUCKING COOL! We put up missing person posters! We went through all the stages of grief atleast twice! We even dug a grave and held a funeral which we visit yearly while praying their killer is brought to justice.

Coming out now and telling us it might still be alive is just a douche move, let it die.

CAPTCHA: comfort zone
Learn to read the mood captcha.

Yeah, reading the article over at OPM makes this sound more like a pat answer to a FAQ than anything to get excited about. I'd be interested to see what they'd have done with the concept, and they didn't say never, but a brief "It's on hold. It has never been cancelled." followed by "maybe" doesn't seem like much fodder for hope.

Bindal:

ohnoitsabear:
Umm... is this news?

Well, after what felt like a decade (it was less, but not by much) with not even the slightest peep about the game resulting in many people to believe the game to be cancelled... yes, this is news.

It's newsworthy, and yet not - all this tells us is that Blizzard has the basic memory required to remember a project they've stopped almost a decade ago. There's probably some assets sitting on a server somewhere, as there's no reason to delete them.
But as long as there's no reason to work on them either, they'll remain there.

Just because it isn't "Cancelled" doesn't mean it's ever going to see the light of day. I have to wonder what the point of this was. Is Blizzard hinting that development might resume, or are they just rubbing our noses in it?

inb4 worse than Duke Nukem Forever, Aliens Colonial Marines

What? Long delayed releases haven't inspired much confidence recently, it must be said.

It'll probably have always on DRM and microtransactions so why bother

Not to mention that Blzzard is incapable of making gameplay advancements anymore

ohnoitsabear:
Umm... is this news? I'm pretty sure this is what they've been saying ever since they stopped development on it. Officially, Blizzard doesn't cancel any projects, but the practical difference between canceling something and putting something on indefinite hold are minimal, if not nonexistent.

This is news, because this is Blizzard. No one seems to remember their stance on Starcraft 2 right up until it was actually announced. They were "interested in revisiting the series, but were not working on it at this time." They had actually been working on it for years. I wouldn't be too surprised if they teased Starcraft: Ghost at this BlizzCon or the next. It would still likely be a few years of (ready when it's ready) but if they didn't want people to keep they're hope up, it would be treated like Lord of the Clans, not like this.

Translation: We scrapped the game, but since it is out IP, we can call any upcoming games whatever we damn well please. Also, we heard that Half Life 3 was the new Duke Nukem, and we just couldn't let ourselves be upstaged by those prissy Valve fucks.

I shall gauge my annoyance based on how old Gabe's art looks in the Penny Arcade strip from when it was in development.

Okay, not the ancient style so I can't stir up anything approaching anger. Still, it's old enough that I feel this deserves some level of dislike from me.

Since I have no real interest in the Starcraft franchise (only played the board game), someone put me down as "rather annoyed (they wasted time on this announcement)".

you can play Starcraft ghost in SC2. I pretty sure there is a custom game for it lol

Wait, wasn't that game originally designed for the last generation consoles and canceled over 8 years ago?

If it's been on ice this entire time and they intend on continue development, wouldn't they practically need to start from scratch?

Just call Gearbox to kill it and ease our minds, its better to come out anything then staying in limbo. Im glad Duke Nukem Forever came out, at least we dont think of what it could be if it was released.

I long ago stopped holding my breath on this (yes, even after Duke Nukem: Forever magically started existing).

Having said that, I do appreciate that they seem to have allowed elements from Starcraft: Ghost live on in Starcraft 2. The tie-in novel wasn't bad either.

ArcossG:
It'll probably have always on DRM and microtransactions so why bother

Not to mention that Blzzard is incapable of making gameplay advancements anymore

Two points here:

1) Blizzard has acknowledged that the Diablo 3 Auction House (and by extension, always on) hurt the game, and their sales. Also the AH used Player-to-Player transactions, not, strictly speaking, micro-transactions.

2) Blizzard isn't about advancement, they never have been, they're about refinement and polishing to a mirror shine. Starcraft defined the RTS genre, but it didn't really do anything that hadn't been seen before. WoW did the same, perfecting (for the time) a genre that was an absolute mess. Diablo was the very apex of the hack-and-slash dungeon crawler, to the point that any other game in the genre was (and often still is) referred to as a Diablo clone.

Whaddya mean Blizzard has never done 3rd person adventure? Did you forget WoW can be played 3rd person?

I never forgot about Ghost, I stopped caring when the idiots who were in charge of it admitted they had no idea how to set the atmosphere.

I'm pretty sure that things like Starcraft: Ghost are kept locked up in Blizzard's Applied Sciences Division.

JUST LET ME PLAY THE DAMN GAME ALREADY

I DON'T CARE WHAT GEN THE GRAPHICS LOOK LIKE

JUST LET ME PLAY IT

AAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGHHHHHHHH!!!

Seriously, Metal Arms: Glitch in the System was awesome.

Zigot66:

ArcossG:
It'll probably have always on DRM and microtransactions so why bother

Not to mention that Blzzard is incapable of making gameplay advancements anymore

2) Blizzard isn't about advancement, they never have been, they're about refinement and polishing to a mirror shine. Starcraft defined the RTS genre, but it didn't really do anything that hadn't been seen before. WoW did the same, perfecting (for the time) a genre that was an absolute mess. Diablo was the very apex of the hack-and-slash dungeon crawler, to the point that any other game in the genre was (and often still is) referred to as a Diablo clone.

Every game Blizzard made up until 2004 was a huge step forward for it's genre
http://www.youtube.com/watch?v=cdBtkZJSmd4&list=ELoXHYDisTeLc

Starcraft 2 on the other hand was an exact copy of the first one

Diablo 3 was a actually step backwards from the Diablo 2 and I am not just talking about the auction house
http://www.youtube.com/watch?v=I22Ivb8ELzQ

Blizzard is just milking nostalgia now and sadly it's working very well for them, I honestly have no idea why development times are so long

Right. And someday, Ted Williams will once again walk the Earth.

I was beaten to it, but oh well:

Starcraft: Ghost will be released a week after Half Life 3.

All I hear is this: http://youtu.be/Sh8mNjeuyV4

ArcossG:

Zigot66:

ArcossG:
It'll probably have always on DRM and microtransactions so why bother

Not to mention that Blzzard is incapable of making gameplay advancements anymore

2) Blizzard isn't about advancement, they never have been, they're about refinement and polishing to a mirror shine. Starcraft defined the RTS genre, but it didn't really do anything that hadn't been seen before. WoW did the same, perfecting (for the time) a genre that was an absolute mess. Diablo was the very apex of the hack-and-slash dungeon crawler, to the point that any other game in the genre was (and often still is) referred to as a Diablo clone.

Every game Blizzard made up until 2004 was a huge step forward for it's genre
http://www.youtube.com/watch?v=cdBtkZJSmd4&list=ELoXHYDisTeLc

Starcraft 2 on the other hand was an exact copy of the first one

Diablo 3 was a actually step backwards from the Diablo 2 and I am not just talking about the auction house
http://www.youtube.com/watch?v=I22Ivb8ELzQ

Blizzard is just milking nostalgia now and sadly it's working very well for them, I honestly have no idea why development times are so long

I would argue that Blizzard's early games (not counting console games, just to be clear) were only big steps for their genres because they took normally niche games and made them popular with a much broader audience. This trend held from Warcraft 2 (1995) to World of Warcraft (2004). Beyond that though, their success has been their undoing, Starcraft can't change because the most popular e-sport has built up around it, WoW is the consistent moneyspinner that allows them to continue, and their attempts to improve on Diablo produced a game that was, as you said (and I agree), not as good as its predecessor.

All that being said, I also believe that people are a bit unfair to Blizzard, they produced great games in the past, but we have magnified them through nostalgia, and we complain that their new stuff isn't meeting our standards. If anyone else had released Diablo 3 or Starcraft 2 we would have praised them for it, not held it against them.

Starcraft ghost the game that died several years ago but refuses to accept it and move on and occasionally haunts us.

A fitting name indeed.

A blizzard game isn't news until at least a year after release. This is when the "blizzard polish" kicks in, not when its shipped. So let me know 1 or 2 years after ghost gets released...then I'll be excited.

Sneezeguard:
Starcraft ghost the game that died several years ago but refuses to accept it and move on and occasionally haunts us.

A fitting name indeed.

Heh, reminds me of Star Wars: Battlefront 3. Isn't that... *snif* funny. *runs off crying*

So in translation: we want another COD with a starcraft skin? Doesn't really matter, it will sell on the name alone.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here