MechWarrior Online Adds New Command Features

MechWarrior Online Adds New Command Features

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Piranha Games is adding new squad options and the Host Stay Rewind feature to MechWarrior Online

One of the things MechWarrior Online developer, Pirahna Games, has been doing with some consistency is maintaining a stringent schedule of regular updates and patches to help gradually improve the game's experience on its way to a full-fledged launch. The newest update, however, won't just bring minor fixes and adjustments to the game, but rather will be adding in new command features to help craft a more tactical experience.

"[Tomorrow's] patch is really exciting because we bring into the game for the first time the concept of a Lance Command and the ability to join different lances. This is a huge feature," said Elkman. "When you first look at it, it may not seem like a big one but from a tactical point of view and from a UI point of view it was a big undertaking for us."

Lances in MechWarrior are small squads of four mechs with one player serving as a commander. Previously, MechWarrior Online had allowed for only one commander per side. This new patch will give players and teams more options as to how they organize and fight in battle. "Now you can have up to three commanders per side, each in control of their own Lance," Elkman continued. "That comes with some nice UI elements where you can see the health status and the location of members inside of your lance so it really gives definitely the core guys who love to group together in eight man teams the ability to further control their different units and separate off and have different commanders for each lance."

The new patch will also introduce the Host Stay Rewind feature, designed to help players with fast connections better utilize their high ping. "When they shoot, it actually rewinds the game based on their ping to where the player would have been so that high ping players actually score hits," described Elkman. "It makes their experience very similar to a low ping player, which is nice. We've done some backend optimizations that help with performance, we fixed some matchmaking bugs so there should be a more accurate ELO score for players."

Source: WarCry

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I'm playing the game and enjoying it so far but I must admit I really hope they fix the bugs at some point. I hate randomly turning blind with 4 heavies shooting at me.

I was playing it last weekend. And someone issued a flank command towards the start of the game and no one followed the order. Everyone just went on and did their thing. It was kind of funny.

"Willie hears ya. Willie don't care."--Grounds Keeper Willie

Is that ping thing is a better solution to lag compensation they should add that to Call of Duty.
Last game Black Ops2, the lack comp was unplayable.

conanthegamer:
I was playing it last weekend. And someone issued a flank command towards the start of the game and no one followed the order. Everyone just went on and did their thing. It was kind of funny.

Yeah I do that too.
If some random scrubs promotes himself to command why I should bother listening to the guy? Reminds me of a time in pub match in CODMW3 and some guy's like "okay, everyone let's go left!" then first thing I did was start running right. But if I'm running recon pro, which I was at the time, what's the point in sticking with the group?

Same I imagine with mechwarrior. If you're in a recon mech and the assault guy wants you to stick with him, don't make much sense to do so.

So the host stay rewind feature make it so that everyone's game is equal regardless of their internet? Why has no-one done this before?

StewShearer:
The new patch will also introduce the Host Stay Rewind feature, designed to help players with fast connections better utilize their high ping.

What?

I'm Pretty sure that:
High ping = slower.
Low ping = faster.

 

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