Q.U.B.E To Bend Minds on Wii U

Q.U.B.E To Bend Minds on Wii U

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Toxic games confirms Q.U.B.E is coming to Wii U and hints at a potential Vita port.

The Wii U isn't exactly rolling in AAA games, but at least it's relatively well represented on the indie puzzler front. At least, it will be when Toxic Games' IndieFund-backed puzzler, Q.U.B.E hits both of its screens at some undefined point in the future.

"We are really looking forward to releasing on the console," said creative director, Jonathan Savery, after tweeting a picture of the game running on the Wii U gamepad. "We heard there aren't many games available on the console yet so being on there will be a great opportunity to reach the game out to as many people as possible. It's exciting stuff!"

When asked if Q.U.B.E might see a release on the similarly game-starved PlayStation Vita, the studio's official twitter response was, "quite possibly!"

Q.U.B.E was already a success on the PC, having made enough to pay back its $80k IndieFund loan in just four days. The game was fun, if a little on the short side, but it suffered from obvious comparisons to Portal, which is superficially resembles. Comparisons to Portal, particularly when it comes to narrative elements, are rarely kind, and Q.U.B.E went on to receive mixed reviews.

Source: Twitter

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This is a game that I might buy. I'll have to wait to see...

"We are really looking forward to releasing on the console," said creative director, Jonathan Savery, after tweeting a picture of the game running on the Wii U gamepad. "We heard there aren't many games available on the console yet so being on there will be a great opportunity to reach the game out to as many people as possible. It's exciting stuff!"

This was said on Destructoid, but it's worth saying here as well: This is how you take a negative, and turn it into a positive.

Developers should realise at some point that it's better to release on a console with fewer titles jostling for attention than it is to release on a console where at any time a dozen maisntream titles are crawling over each other for sales. I can't think of a single title that found blockbuster success by launching into a crowded market. Most such franchises get in there early while there's not much else around, and use that software scarcity to demand the attention of gamers. Halo CE was a console-FPS in the days when console FPS games were still rare (or indeed, still Rare), launching on a console with almost literally nothing else to grab gamer's attention. Modern Warfare got in there at a time when shooters were still predominantly WWII or science fiction. Gears got in there when third-person cover shooters still weren't really a thing.

If you're waiting for everyone else to dive in the pool first, you're always going to be playing catch-up. It's a shame the industry is so risk averse it doesn't understand that.

Also, how does this announcement affect the Wii U's DOOOOOOOMED! quota? Does this game mean more dooms or less for Nintendo?

I'm rather Charmed by the power of three, but I'll be sticking Microsoft

...for now.

As someone who's trying to get an indie team together, I am loving the show of support Sony and Nintendo are giving indie devs!

DVS BSTrD:
I'm rather Charmed by the power of three, but I'll be sticking Microsoft

...for now.

I do not get this joke. Please explain.

This seems interesting, but not enough to get me to buy a WiiU. The inevitable Zelda game probably will though.

Charmed - a series about three witches with 'the power of three' and then 3 platforms (WII U Vita PC)....I guess :)

DVS BSTrD:
I'm rather Charmed by the power of three, but I'll be sticking Microsoft

...for now.

I'm seeing Brian Krause, Holly Marie Combs and Shannen Doherty at Oz Comic Con this year. I missed out at seeing Rose McGowan :( at supernova. You jelly?

 

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