Bethesda Reveals The Evil Within

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Bethesda Reveals The Evil Within

Send the kids out of the room, because Bethesda's teasers have been building up to a nightmare of a game.

Bethesda has been doing its best to confuse us with a trio of short Vine video clips teasing an unknown project. Well, consider the mystery over: the publisher has spilled the beans on the game behind these enigmatic teasers, and it's none other than the next title from Resident Evil creator Shinji Mikami. Previously known by the codename Zwei, the game is now revealed to be The Evil Within, and from the debut trailer, Mikami is certainly living up to his survival horror legacy. The trailer isn't nearly as cryptic as the teasers have been, but be warned - it's not for the faint of heart.

There weren't many clues to go off of from the teasers, but the all make an appearance in the trailer. Barbed wire is a prominent motif, and we hear some of the classical music hinted at by the first Vine video. The inexplicable burning flowers from the second video are back, and as for the window on the third... well, I won't spoil what's on the other side of it. The bulk of the trailer, though, is devoted to a handful of disturbing characters: a man diligently twisting a length of wire in a dimly lit workshop. A hulking figure wielding a nasty-looking meat hammer, his head locked in a metal safe. A half-human woman with... honestly, I'm not sure how to describe her. I'm not even sure I want to think about it. If you want to see it for yourself, it's all in the reveal trailer. Friendly advice: don't watch it while you're eating.

Details on the game itself are sparse, but it's clear that Mikami is in his element working on these grotesque, primal horrors. For his part, he seems to be enjoying it. "We're incredibly proud to announce The Evil Within," Mikami says. "My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action."

The Evil Within is being developed for PC, PlayStation 3, Xbox 360, and next-gen consoles. The tentative release window is 2014. More information about the game is coming soon: keep your eyes peeled for more news on Monday, April 22 when Mikami and his team at Tango Gameworks will tell us more about our future nightmares.

Source: IGN

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I see some silent hill motivs there:

Pyramid head evolved to "Safe" head?

Creepy deformed naked female..

Skinned people encased in spiked wire

On the other hand.. what works... works

Uh... what? That was something else I suppose.

Who knew Cthulhu is locked away in a safe.

A survival horror game from the man who not only basically defined the genre but has also worked on some other stellar titles, such as Viewtiful Joe, Killer 7 and Devil May Cry?

Yes please =D

Nice to see another horror game being made. There are so few of them around these days.

brings a whole new meaning to the term Window pain.

I was fairly sure that the reveal wouldn't be exceptional, but that was it?

What's the point of making a convoluted bunch of teasers, just to have another teaser on a new IP that we have no information about?

I hope they ream their PR department.

Hrm, Whelp, that gets a resounding Meh from me. I have had a long relationship with survival horror but the only real horror that I get from survival horror games is the terror of not being scared. Sure there occasional exclusions like Amnesia, but as a whole genre, not even close and definitely not enough to merit the number of games produced under the moniker.

Perhaps some of these games ought to drop the whole horror part of the name. Seriously, When was the last time someone was genuinely scared by something that occurred in say, Resident Evil? Honestly last one I can recall was dobermans through the window and excluding the most recent one Ive played all the "numbered" installments.

Yeah really dissapointed for the choice to go with a new IP when there is a perfectly good IP to work with that is absolutely dying to be explored. Oh well.

okay, that's cool. under one condition only...

mr. resident evil creator, if you plan on including gun combat, PLEASE don't use the RE style controls. believe it or not, a lot of games these days allow you to move AND shoot... AT THE SAME TIME!!! MINDFREAK!

Not sure what to think of this. I mean, the same disturbing visual can be made by jamming your fork violently into a bowl of pasta while pouring on the ketchup. I need context, dangnabbit.

You know, this could have been a trailer for American Horror Story.

Well, that was some fucked shit.

Can't help feel though, that is is more jumpy-scary horror like Dead Space than Amnesia horror.

Still, might get this one.

The teasers were wonderful, the trailer is an overproduced and overly loud collection of uninspired tropes.

Sounds Baroque.

I know that piece, and I think it may be a Haydn one? Either way, Harpsichord strongly hints at it.

Although why the hell Baroque? 16th-17th century is an odd time to have your music from.

so, I'm not the only one who feels those... monsters (?) were just retreads of previous games' characters, right?

Pyramid Head's younger brother, Safe Head finally gets a shot at the lime-light, and apparently he followed in his brother's footsteps of large melee weapon training.

and as for the 4 armed girl, you can't just throw 2 additional arms on Left 4 Dead's Witch and think we won't notice...

I didn't find that particular scary or disturbing because it had absolutely no context at all.

so, I'm not the only one who feels those... monsters (?) were just retreads of previous games' characters, right?

Pyramid Head's younger brother, Safe Head finally gets a shot at the lime-light, and apparently he followed in his brother's footsteps of large melee weapon training.

and as for the 4 armed girl, you can't just throw 2 additional arms on Left 4 Dead's Witch and think we won't notice...

Sweet, the return of proper horror games? Coz publishers kept telling us we dont like horror game anymore.

Okay then.

For some reason live action video game trailers always put me off. Still, I won't say no to a possibly good horror game.

Kind of hard not to be cynical about Cube Head though. Comes off as a rather half hearted attempt at making the proverbial lightning strike twice.

Smilomaniac:
I was fairly sure that the reveal wouldn't be exceptional, but that was it?

What's the point of making a convoluted bunch of teasers, just to have another teaser on a new IP that we have no information about?

I hope they ream their PR department.

I think the point was to make people curious , rather than overhyped . And curious i am . So i will be looking into this.

A live-action trailer showing been-there-done-that Silent Hill horror. *yawn*

Oh, and a monster with a metalic object for a head wielding a giant weapon.

...

...

...

Really?!

I expected more from you, Mikami.

Wow.

That looks like a really shitty music video from the 80's or something. Like something some alternative band would put out.
I mean this is seriously lame.

Zero interest given from me.
Well at least I know there is another game wont be buying.

viranimus:

Yeah really dissapointed for the choice to go with a new IP when there is a perfectly good IP to work with that is absolutely dying to be explored. Oh well.

And what IP (and I'm assuming that we are talking about Intellectual Properties here) would that be exactly? You are aware that Shinji Mikami no longer works for Capcom, right? He hasn't since roughly 2007. Furthermore, any "horror IPs" he's worked on are all locked into Capcom, which is how it works with damn near everything in the industry. And, quite frankly, Resident Evil is about the only Survival-Horror based IP he's ever worked on that's still kicking around.

If you're talking about Dino Crisis, it wouldn't matter anyways since Capcom has already killed that one off a loooooong time ago.

Not really a fan of the horror game genre. Upset that Bethesda isn't directing more effort towards a new Fallout game with a better engine.

Oh well, can't win them all.

This doesn't look like the kind of horror that the games industry needs. Less dead space, more amnesia

I dunno, the trailer just seemed like it was breathing down my neck going "YOU SCARED YET! HOW ABOUT I SHOW YOU A CREEPY GIRL WITH LONG HAIR! ARE YA ARE YA ARE YA?", and making it live-action just made it feel like if Nintendo of the 80's decided to make a trailer for a horror game. The monster designs we saw were really generic, the aforementioned creepy long-haired girl and Safe Head, another massive guy in a butcher's outfit with a massive weapon and a weird head.
I'll wait for some gameplay, but right now I'm not all that impressed.

Well that was exceptionally underwhelming.

I'm sorry, but jerky camera combined with poor focus and telegraphed shocks do not make an interesting horror trailer.

No tension, no atmosphere, I get that not being able to get a clear view of what's hunting you can be extremely terrifying, but you have to show enough to give a reason to be afraid in the first place.

Well that was a tropeish Japanese horror of a trailer.

Karadalis:
I see some silent hill motivs there:Pyramid head evolved to "Safe" head?

Well they had to do that, as David Cage said - the next gen offers more polygons thus more emotions. I personally can't wait for dodecahedron or even...dare I say it...A SPHERE. Think of all the emotions! :)

Certainly a 10/10 for the disgusting factor, but creepy/scary? Not really.

It'll be interesting to see the actual game for certain, but I'm not holding my breath for this one.

martyrdrebel27:
so, I'm not the only one who feels those... monsters (?) were just retreads of previous games' characters, right?

Pyramid Head's younger brother, Safe Head finally gets a shot at the lime-light, and apparently he followed in his brother's footsteps of large melee weapon training.

and as for the 4 armed girl, you can't just throw 2 additional arms on Left 4 Dead's Witch and think we won't notice...

Yeah, to me it looks like Resident Evil trying to be Silent Hill. But, to be honest, I'm ok with that.

Sure is a lot of cynicism in this thread.

As far as selling the tone and atmosphere of this game it does it well. I'm kind of getting a saw-crossed-with-reanimator vibe from it, and I'm absolutely digging it.

Hopefully they'll do something interesting with the gameplay. It's a AAA game so I'm expecting some level of combat, but hopefully you wont be able to just slug it out with these monstrosities. Maybe you can't fight them, but you can set traps for them that can kill or at least delay them for a time? That could make for some tense situations, where you're scrabbling around, looking for parts to traps, the right place to set them, and then finally luring the creepy beastie (That's been stalking you the whole time, mind) back to it.

Once upon a time, before I was de-sensitized by something or other called "the internet", I would probably have been horribly scarred by that trailer.

Now, it's more along the lines of: "oh... hm, oh well, another horror game I'll never buy. Wish they'd announced more Fallout instead"

looks interesting but ill wait for release and reviews for the pc version before i even consider purchasing it

They could do some interesting stuff with blood based enemies, as long as they expand on that, then it could be interesting. Other than that, I have no idea about safe head.

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