Bethesda Reveals The Evil Within

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Well that was a letdown.

I hope beth is also working on Fallout 4 behind the scenes. Or at least they gave it to Obsidian.

A survival horror game by the creator of Resident Evil published by a company with a focus on quality singleplayer games? I'm fucking sold.

Seems a bit 'meh'. It's also not so much of a reveal as yet another teaser, since we saw absolutely nothing of the game.

Mcoffey:
Sure is a lot of cynicism in this thread.

Not confined solely to this thread, unfortunately, but I agree that it's endlessly hilarious to see people instantly cry about how much of a rip-off it is and how they should be working on more sequels instead. Of course, even better is the few people who are basing whether they'll buy the game or not off of this teaser. You know. That shows no gameplay.

Gamers.

OT: Live-action/CGI teasers aren't really enough to sell me on something, so I'll be waiting to see what the game is actually going to look like before deciding what my level of anticipation is for it.

By the numbers, I should be wildly excited for this.

+ 1 Original Res Evil creator, + 1 Survival Horror, + 1 quasi-sandbox (rumored), + 1 Bethesda...

But that imagery...I instantly knew the source of every single shot used. Creepy guy hunched in the basement 'creating' = original Nightmare on Elm Street, rising from a pool of blood = Hellraiser, the obvious Pyramid Head and Saw references, the L4D / Ring female knock-off...

Not really sold, and feeling weirdly let down by something I didn't even know existed a few days ago. Hopefully they'll be able to take these 'seen-it-before' elements & concepts, and arrange them in an exciting, or at least compelling new way.

Actual game play footage would have been nice. I'm not as interested in it now as I was before.

I'm sorry WHAT?

To put it bluntly, we're losing out on potentially more content for Skyrim for an Evil Dead cash in?

Looks like Bethesda have cooked up another Brink...

cursedseishi:

viranimus:

Yeah really dissapointed for the choice to go with a new IP when there is a perfectly good IP to work with that is absolutely dying to be explored. Oh well.

And what IP (and I'm assuming that we are talking about Intellectual Properties here) would that be exactly? You are aware that Shinji Mikami no longer works for Capcom, right? He hasn't since roughly 2007. Furthermore, any "horror IPs" he's worked on are all locked into Capcom, which is how it works with damn near everything in the industry. And, quite frankly, Resident Evil is about the only Survival-Horror based IP he's ever worked on that's still kicking around.

If you're talking about Dino Crisis, it wouldn't matter anyways since Capcom has already killed that one off a loooooong time ago.

Wow. Thats an awful hostile response considering how badly this was misread.

Perhaps in the future before you jump blindly to a conclusion you would take a moment to reread what you are quoting to see if it is actually in any way in context to the response you want to post.

Spudgun Man:
I'm sorry WHAT?

To put it bluntly, we're losing out on potentially more content for Skyrim for an Evil Dead cash in?

Bethesda isn't developing this game, you know. You wouldn't be getting any more Skyrim DLC either way.

Spudgun Man:

Looks like Bethesda have cooked up another Brink...

Or another Dishonored, or another Fallout: New Vegas.

What in the ever-loving fuck was that? Woot for PC. Seriously though, what the heck was that?

Still think that this is gonna end up being a Lovecraft game, just you guys watch.

viranimus:

cursedseishi:

viranimus:

Yeah really dissapointed for the choice to go with a new IP when there is a perfectly good IP to work with that is absolutely dying to be explored. Oh well.

And what IP (and I'm assuming that we are talking about Intellectual Properties here) would that be exactly? You are aware that Shinji Mikami no longer works for Capcom, right? He hasn't since roughly 2007. Furthermore, any "horror IPs" he's worked on are all locked into Capcom, which is how it works with damn near everything in the industry. And, quite frankly, Resident Evil is about the only Survival-Horror based IP he's ever worked on that's still kicking around.

If you're talking about Dino Crisis, it wouldn't matter anyways since Capcom has already killed that one off a loooooong time ago.

Wow. Thats an awful hostile response considering how badly this was misread.

Perhaps in the future before you jump blindly to a conclusion you would take a moment to reread what you are quoting to see if it is actually in any way in context to the response you want to post.

Hostile how might I ask? You are saying that Shinji Mikami still has a "perfectly good" Intellectual Property for him to use. I asked what IP would that be, seeing as the only two IPs he has helped establish that fit within this genre are both locked up within Capcom and are thus unavailable and unusable to him.

In fact, there isn't any way to "misread" your post because IPs are directly what you are talking about, and completely in context for both your original post as well as mine.

Now you want me to be hostile? I can show hostility.

rapidoud:
Sounds Baroque.

I know that piece, and I think it may be a Haydn one? Either way, Harpsichord strongly hints at it.

Although why the hell Baroque? 16th-17th century is an odd time to have your music from.

I believe it's Bach's "Air".

Now I won't hear that piece the song ever again, or play it without thinking of it.

OT: A survival horror game?

That's from a AAA developer?

Yes please, and please don't suck. My heart can't take any more failure.

viranimus:
Seriously, When was the last time someone was genuinely scared by something that occurred in say, Resident Evil? Honestly last one I can recall was dobermans through the window and excluding the most recent one Ive played all the "numbered" installments.

Personally I found the writing in the most recent Resident Evil games to be the stuff of nightmares...

On Topic: I kinda feel like this is a letdown. Those teasers where far more enigmatic than most, and finding out what it was all about seems somewhat anti-climactic.

cursedseishi:

In fact, there isn't any way to "misread" your post because IPs are directly what you are talking about, and completely in context for both your original post as well as mine.

How about instead of wasting time whining about how a little rough language is "awfully hostile" to your feelings, you actually take a second to answer the quoted post, hm?

I would have answered the quoted post, but you quoting me had nothing to do with what I actually wrote and I am not in the habit of arguing sides of someones misinterpretation because how am I expected to know how someone is going to misinterpret something?

Ill put it like this.

Mikami who? Why should I care in any way shape or form what Mikami says, thinks, does or has worked on in the past when I never referenced Mikami, was not discussing Mikami and made no mention of Capcom either? (Side note How many IPs does Mikami personally own? Zero? Then why exactly would you point to IPs, Reference Mikami, cite what he has available to work with and lock it into the confines of IPs he has worked on? WTF?)

But no, you are totally right. There is absolutely no possible way you could have misread what I said and supplanted your own issue/information in complete exchange of what I wrote. No possible way what so ever.

One other thing. On Hostility. I did not start this exchange by quoting something you said to tell you how you were wrong and do so with snide undertones. But if you are going to be hostile, own it. Dont try to pass your hostility off on the person you were being hostile towards.

That it? Reading the hype of the OP, I thought it would be far worse then it was. Reminds me of silent hill, and I can't ell if that is bad or not. On one hand, the trailer looks like it is stealing off that series so bad lawsuits may be pending, on the other horror games have been rare and even a retread of familiar tropes and themes can be done solidly and make a good game, so more power to them in that way.
I don't care for the Saw vibe nor the discordant noise and imagery juxaposed with something refined or soothing. Seems over done in a bad way and makes the project come off as a video game adaption of some of the recent gore porn horror movies trying to fake having class.

You Can't Take the Sky From Me:

viranimus:
Seriously, When was the last time someone was genuinely scared by something that occurred in say, Resident Evil? Honestly last one I can recall was dobermans through the window and excluding the most recent one Ive played all the "numbered" installments.

Personally I found the writing in the most recent Resident Evil games to be the stuff of nightmares...

On Topic: I kinda feel like this is a letdown. Those teasers where far more enigmatic than most, and finding out what it was all about seems somewhat anti-climactic.

I guess I can grant that. That could easily be my own personal desensitization over genuine failings of the genre.

That wasn't even as scary as the opening credits to the first season of American Horror Story and it says nothing about the game

Minute long trailer.
People claiming that they dislike the game. Logic.

And no I'm not talking about people disliking the trailer, people are genuinly hating on the game and saying it sucks for a 1 minute 30 second live action trailer...

Personally I'll wait for game-play before commenting. But a AAA survival horror game has me fairly interested. Plus it's an origional IP, how can anyone be mad about that? We have had so many sequels lately it's silly.

Right, I'm calling it. The game is either a console exclusive or exclusively for consoles.

AlotFirst:
You know, this could have been a trailer for American Horror Story.

I was about to say, luckily American Horror story does horror exceptionally well, I'm curious on how this will turn out.

Anyone noticed it's called 'Psychobreak' in Japan.

Drink Psychobreak! Made from the juices of real people! It'll quench ya!

mad825:
Right, I'm calling it. The game is either a console exclusive or exclusively for consoles.

It's on PC too.

Hmmm... I'm giving it the benefit of the doubt, you can be safe my expectations are around the floor with this one.

"Evil Within" eh? Must refer to the horde of bugs this game will invariably have...

So after all that bullshit with vines or whatever it's called, we don't even get a trailer made in engine.

Well that sucks.

Funny, I was right about something for once.

Also, I'm curious to see how this turns out, since a live action trailer really doesn't show off to much at all.

I know its unlikely but what I got from that trailer is the guy at the workbench is crating the monsters, and as far as I could tell the genre is not released so what if its some kind of monster creator game survival horror form the other side or a twisted inner psyche showdown as opposed to just run form these monsters normal survival horror and that is why all the monsters are more on the classical side.

Moonlight Butterfly:
Anyone noticed it's called 'Psychobreak' in Japan.

Drink Psychobreak! Made from the juices of real people! It'll quench ya!

Made me think of this
image

Also, that does sound like a better name then the one they are using.

I found these links to more information on the game. I think they are legit. Hope people don't mind me posting them. :

More details http://gematsu.com/2013/04/the-evil-within-story-key-features-detailed

Screenshots: (scroll down) http://www.allgamesbeta.com/2013/04/the-evil-within-debut-trailer-mikamis.html

R.Nevermore:
This doesn't look like the kind of horror that the games industry needs. Less dead space, more amnesia

But it's absolutely necessary that before we know anything else about this horror game that we have a complete and accurate knowledge of everything that's in it and know exactly what monsters we are going to face. Horror isn't about building suspense against the unknown, facing the unexpected, or entering the unexplored;
It's about explaining clearly and openly what ugly thing is going to appear, and then having that ugly thing happen all over you in it's slimy bloody tentaclyness all in high definition static shots that you can get a reeeeaally good look at and take it all in, because red gooey stuff is the very definition of horror.

Why have we begun advertising videogames by doing absolutely everything except showing people footage of the actual game?
Now it'll just be really jarring when the actual gameplay footage comes out and the actual CGI characters look totally rubbery and fake next to their live action versions.

runic knight:

Moonlight Butterfly:
Anyone noticed it's called 'Psychobreak' in Japan.

Drink Psychobreak! Made from the juices of real people! It'll quench ya!

Made me think of this
image

Also, that does sound like a better name then the one they are using.

Hahaha that's what I was thinking of when I wrote it xD

It's the quenchiest!

viranimus:

Yeah really dissapointed for the choice to go with a new IP when there is a perfectly good IP to work with that is absolutely dying to be explored. Oh well.

What IP are you talking about? Resident Evil? Because this is Bethesda we're talking about.

Aside from the music, it reminded me of this "band" - http://www.youtube.com/watch?v=emrBZZtGFgI

Seriously though, the logo/title shot on the screenshots page reminds me of Cabin in the Woods, and the details about the story start off as, practically, a note by note rehash of the XBOX Call of Cthulhu game. I'll wait a while longer to see how this develops, but that is about the extent of my interest.

I've discovered that sometimes it is better to watch video lets plays of Survival Horror games. That way, you actually have a sense of tension since you can't effect the outcome (other then deciding not to keep watching, and saving yourself sixty dollars), and you don't have to contend with badly designed controls, which are usually the scariest parts anyway.

Something about this reminds me of The Suffering. I can't pin it down...

viranimus:

cursedseishi:

In fact, there isn't any way to "misread" your post because IPs are directly what you are talking about, and completely in context for both your original post as well as mine.

Now you want me to be hostile? I can show hostility.

I would have answered the quoted post, but you quoting me had nothing to do with what I actually wrote and I am not in the habit of arguing sides of someones misinterpretation because how am I expected to know how someone is going to misinterpret something?

Ill put it like this.

1)Mikami who? Why should I care in any way shape or form what Mikami says, thinks, does or has worked on in the past when I never referenced Mikami, was not discussing Mikami and made no mention of Capcom either? (Side note How many IPs does Mikami personally own? Zero? Then why exactly would you point to IPs, Reference Mikami, cite what he has available to work with and lock it into the confines of IPs he has worked on? WTF?)

But no, you are totally right. There is absolutely no possible way you could have misread what I said and supplanted your own issue/information in complete exchange of what I wrote. No possible way what so ever.

2)One other thing. On Hostility. I did not start this exchange by quoting something you said to tell you how you were wrong and do so with snide undertones. But if you are going to be hostile, own it. Dont try to pass your hostility off on the person you were being hostile towards.

Actual, what I initially posted had everything to do with what you posted, considering I had asked what Intellectual Property they would have available to work with when you said:

Yeah really dissapointed for the choice to go with a new IP when there is a perfectly good IP to work with that is absolutely dying to be explored. Oh well.

Did I respond to your entire post? No, but I also had no reason to respond to one person's whining about how survival horror just isn't "enough" for themselves. Hence I quoted that one part, and responded only to that one part. When you claim they had an IP they could of used instead of making a new one, I asked what was it.

But here, I'll respond to the rest of your post like this:

1) Mikami is the one responsible for both this game, as well as Resident Evil, both of which you had brought up in your prior post. So you do, in fact, care about what he is working on unless you blindly went straight down to the bottom of the page just to post how "meh" you were while also regaling us with just how "meh" you were with the genre as a whole.

Also, be sure to re-read what I actually said. I said he helped establish two IPs within the Survival Horror genre, but wouldn't have access to them because Capcom owns them, and never claimed he owned any of them. And looking into Bethesda's stable of games, about the only possible IP they might have is Call of Cthulhu, but depending on agreements they might not even own it. Now again, what IP are you talking about?

2) Did I ever say you were wrong about anything? No. Was I being "awfully" hostile towards you or try to pin it on you? No. I may of been a little rough with my wording, but that is far from hostile mate.

And I can tell you're not in the habit of arguing, considering that if this was indeed an "argument" yours would be utter rubbish at best. When you directly refer to Intellectual Properties (IPs), then try to claim you weren't talking about them, that's about as ignorant as one can be.

ThreeKneeNick:
The teasers were wonderful, the trailer is an overproduced and overly loud collection of uninspired tropes.

That's what I thought. The way to advertise a game is to show gameplay, none of this was in-engine, which means I have nothing to analyse, nothing to help me decide whether I want this game or not. I suppose it created some hype, and I do want to see what the game looks like, but I didn't really SEE anything here.

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