Saint's Row 4 Developer Feels Juvenile Tone Is Element Of Success

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Saint's Row 4 Developer Feels Juvenile Tone Is Element Of Success

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"We don't take ourselves too seriously," says Volition's Jim Boon.

Fans of giant purple dildos, rejoice, as Volition's Jim Boon feels that dildos - and all the antics that have characterized Saint's Row in the past - are part of the series' DNA, and critical to its success. Moreover, Boon claims, the fans wholeheartedly agree, and are demanding more.

"I think our tone is an element of our success," says Boon, adding that "we have a lot of passionate fans that love [Saint's Row], so I think we are striking the right chord." It's liberating to be able to do pretty much whatever you like, without restriction; it's also putting the pressure on Volition to come up with new toys for gamers to play with. So long as they're fun, of course; fun is what made Saint's Row 3 sell as well as it did, and Volition's hoping for more of the same - in terms of sales - from Saint's Row 4.

"We do get an awful lot of feedback from fans telling us how much they love our juvenile tone," Boon claims, "with some asking us to go even further!" So it's just as well, as Boon points out, that Volition doesn't take itself too seriously. Particularly given the THQ bankruptcy saga; a team needs a good sense of humor to get through something like that. Come launch day, August 23rd, you'll know exactly what kind of juvenile antics Saint's Row 4 has in store for you.

Source: PC Gamer

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Its the same tone that means I wont be buying the 4th.

1st = good
2nd = better
3rd = WTF POS
4th = Refer to 3rd

Shame, they had a good thing going with Saints Row 2, decent story and gameplay.

Oh no, they are listening to their fans, or rather the most vocal segment of their fan base. This can only spell disaster in my opinion.

There's a difference between goofy, silly fun, and stupid, immature fun. The first is what I liked about GTA: SA, and Saints Row 2; the latter is what I disliked very much about Saints Row 3. Sure, it's stupid and goofy but for me, it just didn't cut it. I feel as though the developers said, "screw the plot, let's just add as much crap as we can for no reason."

Look, I'm all for fun and wacky, but there comes a point where you need to have a balance of fun with serious. If they say that the "Juvenile tone is the element of success," then that means older gamers are no longer part of their core audience. (which really isn't a shock to anyone.)

Leviano:
Its the same tone that means I wont be buying the 4th.

For me, that actually IS a reason to buy it.

I'm inclined to agree, to a point. Saints Row 3 wasn't received terribly well because it lacked the serious base from which helicopter-diving-downward-dildo-sword-stab is fun & cathartic. IMO, making the game's entire world as silly as the protagonist (can be, should they choose to) took away the contrast; When everything is wacky & insane, all wackiness & insanity blends into the background

Bindal:

Leviano:
Its the same tone that means I wont be buying the 4th.

For me, that actually IS a reason to buy it.

Each to there own I suppose. No accounting for taste.

Bindal:

Leviano:
Its the same tone that means I wont be buying the 4th.

For me, that actually IS a reason to buy it.

same for me as well. i want insanity and messed up wackiness that is in no way realistic :)

chuckey:
There's a difference between goofy, silly fun, and stupid, immature fun. The first is what I liked about GTA: SA, and Saints Row 2; the latter is what I disliked very much about Saints Row 3. Sure, it's stupid and goofy but for me, it just didn't cut it. I feel as though the developers said, "screw the plot, let's just add as much crap as we can for no reason."

Agreed. I actually only recently got around to playing the third one, which I picked up because I remember people raving about it when it came out, even though I'd never played the first and second installments. It was just...TOO much. I sure don't mind goofy, wacky humor, but there has to be something to balance it out. It felt like the game was constantly in your face with its shenanigans, trying waaaay too heard to constantly be funny.

It's like in movies, when they have a wacky comic relief character, they typically include a more down-to-earth character--a "straight" man--to provide contrast. There's no straight man in SR3. Oh well, not for me I guess.

Saints Row 2 was the peak of the series. I'm not a fan of watching the Saints become a bunch of Jersey Shore Kardashian ripoffs. The biggest mistake was abandoning the story of the first game altogether. In Saints Row 2 we got a secret mission to find Julius, and then that's it. No closure with Dex, or Troy. At least you get to deal with Donny, but that's kind of disappointing.

The gameplay of 3 was annoying as well. Only one level of minigame, and an obnoxious leveling system instead of the great open-ended system that SR2 had. Forcing a grind instead of letting your players unlock things at their leisure is just an irritating game change. Oh, and the completely anti-climactic death of the first gang's boss in SR3. You build him up, and have him kill Gat OFF-SCREEN, and he dies like a bitch and we have to deal with that idiotic Bane wannabe luchador the rest of the game.

Does anyone know which ending to SR3 was canon? Because if Shaundi's dead, then to hell with SR3 and 4. Saints Row 2 was an amazing balance of drama and shenanigans. I liked Carlos, and I understood that he was having trouble dealing with Maero and being a good lieutenant. I also got righteous on the Brotherhood when he was killed. The game didn't suffer because of the insane, silly shit you could do, but in Saints Row 3 they just tried too hard.

By the way, that TRON level in Saints Row 3 was a real eyesore.

MissP:

chuckey:
There's a difference between goofy, silly fun, and stupid, immature fun. The first is what I liked about GTA: SA, and Saints Row 2; the latter is what I disliked very much about Saints Row 3. Sure, it's stupid and goofy but for me, it just didn't cut it. I feel as though the developers said, "screw the plot, let's just add as much crap as we can for no reason."

Agreed. I actually only recently got around to playing the third one, which I picked up because I remember people raving about it when it came out, even though I'd never played the first and second installments. It was just...TOO much. I sure don't mind goofy, wacky humor, but there has to be something to balance it out. It felt like the game was constantly in your face with its shenanigans, trying waaaay too heard to constantly be funny.

It's like in movies, when they have a wacky comic relief character, they typically include a more down-to-earth character--a "straight" man--to provide contrast. There's no straight man in SR3. Oh well, not for me I guess.

Sure, and you can have that all you want. But Saints Row was never fully defined by that wackiness. There was always the plot and the characters there to balance it out and bring you back to earth. If they wanted to do something like this, they shouldn't have put it under the Saints Row brand name.

Frylock72:
Does anyone know which ending to SR3 was canon?

Neither so far. Could be that parts of both are canon.

Good. But only so long as there are serious moments to counter-act the ever-increasing ridiculousness. That's what made Saints Row 2 so good, and left me feeling a little bit lacklustre after Saints Row 3.

Leviano:

Bindal:

Leviano:
Its the same tone that means I wont be buying the 4th.

For me, that actually IS a reason to buy it.

Each to there own I suppose. No accounting for taste.

Bindal's taste is different from yours--he has accounted for it and I agree with his bottom line.
My accountants are similarly prepared to see SR4 wackiness revenues with a projected net future value of "fundiculous".
It would seem that this mentality is the one weighing in more heavily with Volition.

Grammar Infraction: "their" (Yeah, I took the low road.)

What I liked about Saints Row 2 is how the sillier parts were both A) still somewhat grounded in reality, and B) used to juxtapose against the more serious parts of the game, which I won't spoil here. It's part of the reason I was disappointed by what I saw of Saints Row 3, which admittedly I haven't played. It all looked like it was going to ignore the serious moments that made SR2 so great, and assume people loved the game because of the sillier parts, like driving around in a septic truck spraying poo everywhere. I can't fault them for continuing in the juvenile direction, it's clearly made them a fair bit of money, but I am disappointed that they've made this decision.

But could it be something to the next game besides just being Juvenile? Oh wait no, we need MORE whacky. Screw everything else.

What made the previous games interesting was that the wackiness merely added to the game. Now you are a superhero fighting aliens... trying too hard IMO

There is a difference between not taking yourself seriously in a smart way, and not taking yourself seriously in a dumb way. SR3 was immature without reason and context. It didn't have a vision behind it. It wasn't justified. It felt out of place. And SR4 is aiming for the same thing.

Compare that with the upcoming FC3: Blood Dragon and you can clearly see the vision behind the over the top nature of that game and why it exists.

I thought SR3 was actually better than SR2, but that might be because the latter had a horrendous PC port.

That aside, SR3 was fun and if they continue down that path i'll get SR4 aswell.

Its a shame that they are continuing in the same fashion that they started in Saints Row 3. Clearly I must be in the minority of people who didn't like the direction they chose though since they wouldn't be continuing it if it wasn't successful. Saints Row 2 is still the high point of the series for me and I live in hope that they will one day make another game similar to it.

At what point does one's: "not taking oneself too seriously", become a matter of: "taking one's: 'not taking oneself too seriously', too seriously"?

Clankenbeard:

Leviano:

Bindal:

For me, that actually IS a reason to buy it.

Each to there own I suppose. No accounting for taste.

Bindal's taste is different from yours--he has accounted for it and I agree with his bottom line.
My accountants are similarly prepared to see SR4 wackiness revenues with a projected net future value of "fundiculous".
It would seem that this mentality is the one weighing in more heavily with Volition.

Grammar Infraction: "their" (Yeah, I took the low road.)

You win, defeated by my own dyslexia :)

chuckey:
I feel as though the developers said, "screw the plot, let's just add as much crap as we can for no reason."

Yeah, this pretty much killed ANY curiousity I had about SR4.

Somebloke:
At what point does one's: "not taking oneself too seriously", become a matter of: "taking one's: 'not taking oneself too seriously', too seriously"?

That's... an interesting way of looking at it. You might be on to something there.

I'll still buy it.

But deep down inside I'll still be sad that they abandoned the attitude they had in SR 2.

What Saints Row 2 had was humor. It was fun and balanced between it's dedication to a story you could invest in and events that could make the player laugh and were enjoyable to play.
What Saints Row 3 had was not humor, it was a 13-year-old's twisted and under-developed sense of humor. Does that mean you're wrong for liking Saints Row 3? No, feel free, be my guest. I just wish it could have been a separate IP all of its own and I could have continued to enjoy what I got out of Saints Row 2, but once again another of my favourite franchises has been hijacked for the sake of something it was never supposed to be and I get to look on in despair.

I'm not buying Saints Row 4, neither will I be buying another Volition product.

On a side note; since when did juvenile become a word that was anything other than a derogative term?

This is why I love it, it's like an untamed human id made a game. Sometimes that's a great thing to have.

If they bring back the extensive customization and side-mission context from the second game, then I'll consider it. Otherwise, not interested.

Off-topic: Wherever I can "find your soul paint" can kiss my ass.

I completely loved how over the top SR3 was. It went where others do not, where the previous SR games, while certainly good, mostly come off as a better written GTA. SR4 is honestly sounding pretty awesome, and I absolutely can't wait to get my hands on it. Unlike a lot of gamers though, I appreciate evolution. I don't want a reskinned SR1 or SR2. I want a new game that has what the previous games had and more, which is what SR is not failing to do.

You are actually completely wrong my good sir.

What made SR2 so awesome was that the story actually did take itself serious. There were slow moments and actual discussions. Sure they weren't great works of Plato but they took their time to set up bad guys, have them laugh at you, fuck you over and then they gave you a gun and said take them down HOWEVER you like.

That is where the fun came from the fact that you were still grounded but at the same time were allowed to go bat shit insane.

SR3 was nothing but a long, drawn out fart. Something a 13 year old would giggle at and then say "huhuhu he farted" out loud. It didn't have any pacing at all and just did not know when to calm down and give the player some much needed rest so his next adventure would seem crazy again.

It went crazy on the first minute and stayed crazy never giving you a proper grounded level from which you could then introduce your own madness. The game was already insane.

I liked Saints Row the Third, but the crazy out the ass tone of the game got old after a while especially if you were playing by yourself.

Exciting: Saints Row 4 will be like Saints Row 3!

In similarly Earth-shaking news, Honda executives announce that due to overwhelming fan response their 2014 Civics will continue to feature lockable doors and four wheels with replaceable tires.

Oww, this sucks! I miss taking on 3 gangs with unique themes. Superhero and aliens, as much as I love superheroes and sci-fi, they are not what I look for when I play a Saints row game.

1337mokro:
You are actually completely wrong my good sir.

What made SR2 so awesome was that the story actually did take itself serious. There were slow moments and actual discussions. Sure they weren't great works of Plato but they took their time to set up bad guys, have them laugh at you, fuck you over and then they gave you a gun and said take them down HOWEVER you like.

That is where the fun came from the fact that you were still grounded but at the same time were allowed to go bat shit insane.

SR3 was nothing but a long, drawn out fart. Something a 13 year old would giggle at and then say "huhuhu he farted" out loud. It didn't have any pacing at all and just did not know when to calm down and give the player some much needed rest so his next adventure would seem crazy again.

It went crazy on the first minute and stayed crazy never giving you a proper grounded level from which you could then introduce your own madness. The game was already insane.

Ninja'd saint's row 3 was wacky but after the fifth mission involving jumping out a helicopter and shooting things on the way down it loses all apeal saints row two was better in every way

Well yes. You try to be serious and you have GTA to contend with. Pretty much any time you're the same as a more established game you're not in a good position, Saints Row apparently knows enough to differentiate itself.

Well at least it's tone will be consistent, because at a talk at last years GDC they recalled on how they felt that SR2's was... not. They even referenced Yahttzee's review on SR3, and they wanted to stick to their guns, which is respectable in a way. A way that people aren't going to like, but I suspect GTA5 to be ass loads of serious.

Frankly I'd be estatic if they managed to get Daniel Dae Kim back in to do Johnny Gat (yes I know what happened in SR3, I'm sure if they can have Zombies they can come up for a reason for his absence (Stranded on a desert island perhaps)). But not putting any faith that will happen.

captcha: Little did he know

REALLY CAPTCHA!

Foolish move. They needed to reel it back a bit. Two was very good but three was too much.

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