Cyberpunk 2077 Isn't Blade Runner

Cyberpunk 2077 Isn't Blade Runner

roy batty blade runner

"The story will be low-level. We are not going to save the world, or even save a city."

Yeah, I know. Captain Obvious is giving me the stink-eye over that headline, he thinks I'm muscling in on his turf. Regardless, the point bears repeating: Cyberpunk 2077 is not Blade Runner. Despite what the haunting debut trailer might imply, 2077 "won't be a game about police hunting cyber-psychos," explained creative director Sebastian Stepien.

"That's a sub-plot ... The story will be low-level," he continued. "We are not going to save the world, or even save a city. We are focused on the main character and his problems, or her problems."

"First of all it will be an RPG, so that means you create the story," he continued. "In Syndicate and other shooters you can do no such thing. The other thing is that you will have the chance to create your character's personality. This is very, very important. The style and mood and atmosphere of this world, what you do at the bar, what do you drink, how you react with other people, what dialogue you choose -- all these things let us keep the Cyberpunk atmosphere all the time."

Blade Runner has a strange relationship with the cyberpunk genre. Aesthetically, it's hugely influential - Its rain-soaked streets, bathed in a perpetual neon glow became the de facto vision of the future until the post-Apple, white-plastic-on-everything-look became fashionable. But despite being the genre's chief visual influence, with the possible exception of Akira (which itself owes the movie a nod or two), Blade Runner technically isn't a cyberpunk film. As 2077 director, Mateusz Kanik notes, the "punk" aspect is notably absent.

"There are lots of cyber games around, but there's not a lot of punk in those games," he said. "We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll."

Fortunately, there's already a perfectly serviceable pair of Blade Runner games.

Source: IGN

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Now I want this game even more... Not because it's nothing like Blade Runner, but because of the last quote.

Well Deckard wasn't saving the world or the city either... But I can see what they're getting at. I'm most definitely intrigued by this game and if it's of the same quality as CD Projekt Red's other work then sign me up.

The tittle should be "It isn't Blade Runner....but it's definitely fucking Neuromancer" since cyberpunk 2020 is pretty much the official licensed tabletop version of the book. So, this would be pretty much Neuromancer the video game.

CAPTCHA: "Bad Books" go fuck yourself CAPTCHA, I love that book.

This is honestly one of the most intriguing games I've heard about for while, and it's not due for about another year or more?

CD Projekt Red always does such good work. I cant wait to sink hours upon hours of my life into this game.

Cyberpunk atmosphere with...Hope? What a novel concept!

I never played a CD Projekt Red game in my life, but from what I've heard their relation with fans and the quality of their games can be matched with Valve. This game might just peak my interest.

tbh, while Blade Runner on the surface was about a cop chasing renegade robots, it was really about his own internal struggle as a human being in that society, doing things because he is told that is what he must do, against human-being-like individuals who were also put in that kind of situation, and are now rebelling against it

i don't see how that has anything to do with saving anything

YEAH !!!! thats what i wanted to hear :D

im even more relieved these guys are making it now. hes right. while bladerunner captured the visuals it is missing that punk vibe.

i will be interested to hear how they do with implementing combat in the game. if its anything like the tabletop one then it will be brutal and deadly to say the least

YES! We need more games like this, that actually focus on a small story rather than THE END OF THE WORLD AS WE KNOT IT!

Grey Carter:
"In Syndicate and other shooters..."

I think a piece of my soul just died... :(

*headdesks*

But... Cyberpunk has always been all about a dark and hopeless world (Rampant consumerism, fascism, and evil corporations) and the punks that are really pissed off about it.

Advertising? Marketing? Release dates?

Don't know, I don't know such stuff. I just do games, ju-, ju-, just games... just game design, just games. You Gamer, huh? I design your games.

CDProjekt, If you could see what I have seen in your games...

Oh CDProject, sometimes I wonder if you are too much the artiste...

y'know the Westwood Blade Runner game is excellent and still sits on the shelf behind me...

if its on GoG or something i'd recommend anyone with a passing interest in such things to check it out (its a "point and click adventure game" like a classic Lucas Arts game)

btw "the aesthetic" owes more to the genius that is Syd Mead ( http://en.wikipedia.org/wiki/Syd_Mead ) than Philip K. Dick or William Gibson (although Ridley Scott did ofc use/blend with that work while making the film "his" vision).

Syds a bit of hero of mine (i used to want to be a model maker when i was a kid) and you only have to look at the films he's worked on to see why he might be to any "geek"...Aliens franchise, Blade Runner, Tron, Star Trek, 2010...even his work on lesser stuff like Johnny Mnemonic, "Johnny 5" and Timecop :P

the guy is a boss and sits right alongside Stan Winston as far as i'm concerned as being able to turn out futurist design that's just 110% "right".

anyway back on topic...as both a serious Witcher/CD Projekt fan and a SF fan in general i'm more than highly stoked about this game :D

Starke:

Grey Carter:
"In Syndicate and other shooters..."

I think a piece of my soul just died... :(

*headdesks*

Just because retro Syndicate wasn't a shooter doesn't mean modern Syndicate isn't either. Besides, retro Syndicate isn't exactly the most well-remembered of titles. I can't blame CD Projekt for their choice of words.

Revnak:
But... Cyberpunk has always been all about a dark and hopeless world (Rampant consumerism, fascism, and evil corporations) and the punks that are really pissed off about it.

Not exactly. I think hope is the essence of cyberpunk.

One of the core themes of the Sprawl trilogy is that even with all the endless resources that big dodgy corporations have, some punk who dedicates himself to the art of hacking can still royally fuck their shit up.

KubuTsukareta:

Starke:

Grey Carter:
"In Syndicate and other shooters..."

I think a piece of my soul just died... :(

*headdesks*

Just because retro Syndicate wasn't a shooter doesn't mean modern Syndicate isn't either. Besides, retro Syndicate isn't exactly the most well-remembered of titles. I can't blame CD Projekt for their choice of words.

What like "modern military shooters"? Stop trying to sugar coat it, that's exactly what they said. The retro Syndicate is a strategy game while the modern one is a shooter.

The whole "no saving the world" business sounds like a re-run of DA2.

I always thought Blade Runner was more Film Noir than anything else. It has lots of tropes from classic private eye stories, just cast in a dark, grungy science fiction city rather than a dark, grungy regular city.

Sleekit:
y'know the Westwood Blade Runner game is excellent and still sits on the shelf behind me...

if its on GoG or something i'd recommend anyone with a passing interest in such things to check it out (its a "point and click adventure game" like a classic Lucas Arts game)

btw "the aesthetic" owes more to the genius that is Syd Mead ( http://en.wikipedia.org/wiki/Syd_Mead ) than Philip K. Dick or William Gibson (although Ridley Scott did ofc use/blend with that work while making the film "his" vision).

Syds a bit of hero of mine (i used to want to be a model maker when i was a kid) and you only have to look at the films he's worked on to see why he might be to any "geek"...Aliens franchise, Blade Runner, Tron, Star Trek, 2010...even his work on lesser stuff like Johnny Mnemonic, "Johnny 5" and Timecop :P

the guy is a boss and sits right alongside Stan Winston as far as i'm concerned as being able to turn out futurist design that's just 110% "right".

anyway back on topic...as both a serious Witcher/CD Projekt fan and a SF fan in general i'm more than highly stoked about this game :D

Gibson was a minor writer who had only a few short stories in magazines to his name at the time of Blade Runner coming out. His first novel Neuromancer wasn't published until 2 years after Blade Runner. Admittedly Gibson was almost there, he had written the short story burning chrome (which had the sprawl and cyberspace), Johnny Mnemonic(1st appearance of Molly/Sally) and the New Rose Hotel(corporate extraction mercenaries as in Count Zero), but these stories were largely unknown at the time.

albino boo:

Sleekit:
y'know the Westwood Blade Runner game is excellent and still sits on the shelf behind me...

if its on GoG or something i'd recommend anyone with a passing interest in such things to check it out (its a "point and click adventure game" like a classic Lucas Arts game)

btw "the aesthetic" owes more to the genius that is Syd Mead ( http://en.wikipedia.org/wiki/Syd_Mead ) than Philip K. Dick or William Gibson (although Ridley Scott did ofc use/blend with that work while making the film "his" vision).

Syds a bit of hero of mine (i used to want to be a model maker when i was a kid) and you only have to look at the films he's worked on to see why he might be to any "geek"...Aliens franchise, Blade Runner, Tron, Star Trek, 2010...even his work on lesser stuff like Johnny Mnemonic, "Johnny 5" and Timecop :P

the guy is a boss and sits right alongside Stan Winston as far as i'm concerned as being able to turn out futurist design that's just 110% "right".

anyway back on topic...as both a serious Witcher/CD Projekt fan and a SF fan in general i'm more than highly stoked about this game :D

Gibson was a minor writer who had only a few short stories in magazines to his name at the time of Blade Runner coming out. His first novel Neuromancer wasn't published until 2 years after Blade Runner. Admittedly Gibson was almost there, he had written the short story burning chrome (which had the sprawl and cyberspace), Johnny Mnemonic(1st appearance of Molly/Sally) and the New Rose Hotel(corporate extraction mercenaries as in Count Zero), but these stories were largely unknown at the time.

i think i have written that badly.

i meant Ridley Scott used/blended with Syd Meads work.

not Gibsons work...which, reading it again, is how it can be read and how i think you may have read it...

i meant that the "cyberpunk" aesthetic of Blade Runner (and thus what is commonly seen as the cyberpunk aesthetic in popular culture) didn't come from Dick or Gibson as much as from Mead through Scott (although admittedly you do kinda cover that in a overlapping way).

i was trying to highlight Syd Meads contribution because, from an artistic pov, it was he who designed the cityscapes and all the vehicles/tech etc for the film that now make up that iconic aesthetic and while peoples like William Gibson and Philip K Dick and Ridley Scott may be widely known and appreciated Syd Mead is perhaps less so.

bear in mind i'm generally talking solely about what that kind of world physically looks like "in peoples heads" here...i'm not wanting to take anything away from the creativity of the genres authors and the concepts and ideas that exist within it due to them.

but how it looks is Mead...mixed with rain and oppressive lighting/shadow etc that came from Ridley Scotts "cinematic eye"/"directors vision" whatever...he puts a lot of the films looks down to how he was feeling about the death of his brother due to cancer...not that brother...his other older brother Frank...and ofc if you're going to make a dark, moody lookin, shadowy film (especially one with a detective in it :P) your go to filmic touchstone is going to be "film noir"...

anyway sorry, pretty bad sentence construction on my part i guess :s

Revnak:
But... Cyberpunk has always been all about a dark and hopeless world (Rampant consumerism, fascism, and evil corporations) and the punks that are really pissed off about it.

Sort of. Ish. Cyberpunk the genre certainly leans that way, but Cyberpunk the game has always had a strong party vibe to it. From the hallucinatory chems that the characters take to the social circles each character has access to, the 80's tabletop RPG was always kinda rock'n'roll about the future. Hell, one of the playable classes - the Cyberpunk equivalent of the D&D Bard - was entitled the "Rockerboy" and came complete with groupies.

OT - The more I hear about this game the more I'm looking forward to it. Well, apart from the PC only release meaning that I'll have to update my rig for the first time in four years, but other than that I have high hopes for this one.

You know its alright to admit "Yeah, we got some of our ideas from Blade Runner, but its not really Blade Runner."

I mean, the Ghost in the Shell movies seem to be heavily based on the Blade Runner

The guy certainly speaks his case, let's see if it'll hold to that.

I'm not overly excited, if the cinematic trailer is any indication, the artstyle won't be that interesting.

Maybe I'm just too set on actual punk and want a gritty style, rust, decay, exposed wires, broken and dirty people with a ton of poor life choices apparent on their bodies. Drugs, alcohol, implants that fuck you up, tons of criminal activity, shady shops and peddlers. Tons of advertisements and propaganda plastered everywhere, bright neon lighting and clothing, mohawks, piercings, tattoos, shantytowns and hookers.

I want a dystopian future that's not that shiny or organized like Ghost in the Shell is. Punk is anarchy and spur of the moment choices, not business suits and cocktail dresses walking on a glass floor.

You give me actual punk and I will love you to the end of my days, but so far "Cyberpunk 2077" sounds more like a step in the right direction, that might lead to better settings. Definitely not GOTY material.

Grey Carter:
We are focused on the main character and his problems, or her problems.

Does that mean Cyberpunk will feature character customization?

octafish:
Advertising? Marketing? Release dates?

Don't know, I don't know such stuff. I just do games, ju-, ju-, just games... just game design, just games. You Gamer, huh? I design your games.

You're looking a little cold there... what happened to your coat?

OT: I'm really interested in this game. If it turns out to be what they're saying it is, then this might be the first CD Projekt came I actually finish. Not to say the Witcher games are bad, because they're not. I've just never been able to stay interested in them long enough to actually finish them.

Cyberpunk though... this sounds like the kind of game that can really suck me in.

Frankly it's refreshing to hear that a game will actually limit it's scope too tell a story better. It's always really jarring from a narrative perspective when a simple character study story suddenly becomes a SAVE TEH WURLD story from out of nowhere in games.

James Joseph Emerald:

Revnak:
But... Cyberpunk has always been all about a dark and hopeless world (Rampant consumerism, fascism, and evil corporations) and the punks that are really pissed off about it.

Not exactly. I think hope is the essence of cyberpunk.

One of the core themes of the Sprawl trilogy is that even with all the endless resources that big dodgy corporations have, some punk who dedicates himself to the art of hacking can still royally fuck their shit up.

The punks that are really pissed off about it can bring hope I suppose. And as strange as it may sound, Gibson didn't necessarily keep to all the themes of cyberpunk. He just wrote stuff and everybody else made a genre out of how it made them feel.

Grouchy Imp:

Revnak:
But... Cyberpunk has always been all about a dark and hopeless world (Rampant consumerism, fascism, and evil corporations) and the punks that are really pissed off about it.

Sort of. Ish. Cyberpunk the genre certainly leans that way, but Cyberpunk the game has always had a strong party vibe to it. From the hallucinatory chems that the characters take to the social circles each character has access to, the 80's tabletop RPG was always kinda rock'n'roll about the future. Hell, one of the playable classes - the Cyberpunk equivalent of the D&D Bard - was entitled the "Rockerboy" and came complete with groupies.

OT - The more I hear about this game the more I'm looking forward to it. Well, apart from the PC only release meaning that I'll have to update my rig for the first time in four years, but other than that I have high hopes for this one.

Yeah, but the way the guy says it he makes it sound like Blade Runner is less cyberpunky than their game because it is dystopic, rather than pointing out a difference between their work and typical entries in the genre.

Goofguy:
Well Deckard wasn't saving the world or the city either... But I can see what they're getting at. I'm most definitely intrigued by this game and if it's of the same quality as CD Projekt Red's other work then sign me up.

That's kind of what I was thinking. Deckard wasn't saving anything, he was killing some people who may or may not have deserved to die, and it was a very personal story. I'm kind of wondering here where CD Projekt's statement ends and the editorialism begins, because someone apparently hasn't seen the movie :P

Sounds like a cool game, though. Less Blade Runner, more Shadow Run, and I mean the tabletop RPG made by FASA, not the videogames.

Revnak:

Grouchy Imp:

Revnak:
But... Cyberpunk has always been all about a dark and hopeless world (Rampant consumerism, fascism, and evil corporations) and the punks that are really pissed off about it.

Sort of. Ish. Cyberpunk the genre certainly leans that way, but Cyberpunk the game has always had a strong party vibe to it. From the hallucinatory chems that the characters take to the social circles each character has access to, the 80's tabletop RPG was always kinda rock'n'roll about the future. Hell, one of the playable classes - the Cyberpunk equivalent of the D&D Bard - was entitled the "Rockerboy" and came complete with groupies.

OT - The more I hear about this game the more I'm looking forward to it. Well, apart from the PC only release meaning that I'll have to update my rig for the first time in four years, but other than that I have high hopes for this one.

Yeah, but the way the guy says it he makes it sound like Blade Runner is less cyberpunky than their game because it is dystopic, rather than pointing out a difference between their work and typical entries in the genre.

I think that's it though. He's deliberately aligning his game with the tabletop game, not the Hollywood inspiration of the tabletop game. He's not saying Blade Runner is less Cyberpunk-y than his game, he's saying that his game is a different vision of Cyberpunk than Blade Runner.

Blade Runner was hardly about saving the world or the city, which makes it a bad comparison to start with, mentioning Syndicate the shooter is IMO another own goal...

Still looking forward to 2077 though, i guess CD Projekt simply doesnt want a Dead Island-esque fiasco with a trailer that has little or no bearing on the game itself.

Sounds good to me. Honestly, I'm sick of cyberpunk being equated directly to Blade Runner. Don't get me wrong, it was a good book, but there's... well okay, there hasn't been much "big idea" stuff since, but... Well let's just hope this game adds to that small list!

 

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