Grand Theft Auto V Adopts Skyrim-Style Skill System

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Grand Theft Auto V Adopts Skyrim-Style Skill System

Grand Theft Auto GTA V characters

Practice makes perfect, and GTA V's trio of protagonists will have plenty of opportunity to improve their criminal talents.

When Grand Theft Auto: San Andreas tried its hand at RPG elements, results were ... mixed, at best. As it turns out, fans of the open-world crime sandbox genre weren't terribly enthused about directing their in-game avatar to hit the gym regularly and balance his diet. These mechanics were absent from GTA IV, but Rockstar seems to have learned a few lessons (possibly inspired by action-RPGs like Skyrim) and designed a new skill progression system for the upcoming fifth entry to the series. Despite this new system sounding like it belongs in a swords-and-sorcery type of setting, skill progression and special abilities may just enhance the classic formula.

GTA V's three protagonists each have their own set of skills. Retired mobster Michael is handy with a gun, while automobile aficionado Franklin is better at driving and Trevor's military experience makes him an ace pilot. Each of these skills, among others, will improve with use. Each character's strength, stamina, lung capacity, and stealth skills will also get better over time, allowing players to further specialize each character or balance them into jacks of all trades.

Each of the lead characters is distinguished even more by a unique special ability. Michael can slow the action into Max Payne-esque bullet time during firefights. Franklin uses a similar slow-down effect when driving to pull off tricky maneuvers, and Trevor can activate a rage mode where he inflicts more damage and becomes resistant to enemies' attacks.

Michael, Franklin, and Trevor are more than just character classes with names, though. In their down time, each of them has their own life that they'll be tending to while you aren't actively controlling them. Switch characters at any given moment, and you could find your new active character at home watching TV or preparing to jump out of a helicopter, or anything in between. During missions, switching perspectives will allow you to dynamically jump between different aspects of a carefully-planned heist, or simply flank an entrenched enemy with one character will another keeps them busy. It's a novel way to make sure the player is never more than a button's press away from a fresh scenario, while bringing a layer of tactics to group firefights.

Between these new details and what we already know, Grand Theft Auto V is shaping up to be Rockstar's most ambitious project yet. It also makes me that much more disappointed that the main story can't be played through in three-player co-op, though Rockstar has its reasons.

Grand Theft Auto V is planned for a September 17 release on the Xbox 360 and PlayStation 3.

Source: Edge

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What? GTA San Andreas' system wasn't that burdensome, CJ had to eat once every 3 days, which is 72 minutes straight up playing without ever saving the game in one of the many many safe houses the game had. I've only had that during the pimp and taxi mission runs. Although vigilante missions were tough without the tank or Hunter heli, let's not forget the harrier jet :3

However grinding lung capacity was not fun and neither was weapon skill for weapons the player doesn't use often, cost a lot or are just hard to find. I used to grind the weapon levels on the planes in the Los Santos Airport, because they are tough as hell and take a lot of shots, which turns into fireworks if you overdo it and the cops are determined to get to you :D

Captcha: no regrets - Definitely.

T3hSource:
What? GTA San Andreas' system wasn't that burdensome

I know right ? It was nice to have something ticking over like that, meant getting chased all over the city by the cops for half an hour was at least giving skill increases(and fun, there was also fun).

I missed them more than I realized in GTA 4. I was watching a friend playing on release day, so he got in a car and promptly totaled it. We were all "driving skill must be low". 10 minutes later he was looking around the menues and we realized that the cars just handled like ass. We were not amused.

Lets see it adopt a PC release, then I'll be impressed.

I think this is a good thing - GTA's not really the place to stick survival elements.

Someone'd better make a mod to introduce Fus Ro Dah, though.

First things first, where is that pc release?

Now i am curios how they are gonna pull it off, specially since the skyrim level system was its biggest flaw.

Skill-system similar to that of Skyrim?! I'm sorry for not reading more than the title of this article but I just had to chime in with exclamations of my excitement and how I am definitely going to grab this thing early on. As for San Andreas skill system, the thing I hated about it was how you had to do tutorials no matter what. This created a potential scenario where you can have a moderately high flight skill and still be forced into those tutorials. I hope this doesn't happen in GTAV but I'm really optimistic.

*Looks at the person on the right*

OT: I loved the skill system in San Andreas, wasn't too irritating and I liked eating until I vomited or how doing 100 reps with weights makes you bulge with muscles if you were scrawny before.

I just how the other characters have no inherent problems shooting or driving.

So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Shite...

I'm trying not to get too excited in case they pull a Red Dead Redemption and don't bother with a PC release, but fuck me this game is shaping up to be amazing!

And even if we do get it, it's at least a year away, making the excitement even more painful! ARRRRRGGGHHH!!!!

Color me interested then, although i kinda wish there was a PC release as well.

I just hope they can balance it, I'm sure we all know what the skill system was like in Skyrim.

...Because GTA needed a skill system?

This is all fine and dandy, I really liked the San Andreas skill system.

But really...PC port,please?

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Not everyone in the military is a gun-toting marksman footsoldier...

Considering his in-game skill is being a good pilot, I think it's safe to assume that he was, you know, a pilot. It's possible, and even likely, that he never really had to handle a gun beyond basic training.

To put it another way, "Being a soldier" doesn't automatically make you a great marksman. Why couldn't a civilian gun-aficionado be a better shot than certain soldiers? Especially soldiers who are actually pilots...

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Makes sense somewhat if they are going with he was a pilot. The military isn't all that big on cross training unless you personally seek it out. I had to beg to get advanced weapons training when I was in the Navy and that was useful for ship defense. If a pilot needs a firearm then you already have a lot of problems that need addressing first

Mr.Tea:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Not everyone in the military is a gun-toting marksman footsoldier...

Considering his in-game skill is being a good pilot, I think it's safe to assume that he was, you know, a pilot. It's possible, and even likely, that he never really had to handle a gun beyond basic training.

To put it another way, "Being a soldier" doesn't automatically make you a great marksman. Why couldn't a civilian gun-aficionado be a better shot than certain soldiers? Especially soldiers who are actually pilots...

Beat me to the punch... well played

A shame that they are saddling you with friendly AI on current gen machinery. Especially with an open world game. They are going to get shot in the back a lot.

captcha zombie attack. Yep, that is about the AI I'm expecting.

Every single bit of information makes me more and more impatient!

Can't someone invent a time machine like, N-.. well I guess it doesn't really matter WHEN he invents it, as long as he brings it to me. I want this game already! D;

Oh hell yeah!
That was my favorite aspect of SA, using all the guns and driving/flying everything to become better at them.

I actually like this. It didn't bother me in San Andreas. The game rewarded me for having fun by giving me more fun. There's nothing wrong with that.

What, no PC release? Aw maaaan! Good thing I own a seldomly-used PS3 then because I'm sure as hell not waiting a year or so for them to get it ported.

PC port or not rockstar. One gets you my money, the other gets you NOTHING. The business decision is simple really.

This sounds like a pointless rip-off.

Mr.Tea:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Not everyone in the military is a gun-toting marksman footsoldier...

Considering his in-game skill is being a good pilot, I think it's safe to assume that he was, you know, a pilot. It's possible, and even likely, that he never really had to handle a gun beyond basic training.

To put it another way, "Being a soldier" doesn't automatically make you a great marksman. Why couldn't a civilian gun-aficionado be a better shot than certain soldiers? Especially soldiers who are actually pilots...

Once you start training, you never stop training.

I suppose my biggest problem here is that someone who was in the military is being surpassed by someone who has the same standard as Scarface...Or should I say 50Cent/Tupac.

This is Rockstar, guys. A PC port is coming. Sure, it'll be 6 months late, and have performance problems even on high-end hardware, but it'll definitely come.

P.S. Thanks

mad825:

Once you start training, you never stop training.

I suppose my biggest problem here is that someone who was in he military is being surpassed by someone who has the same standard as Scarface...Or should I say 50Cent/Tupac.

"Someone who was in the military"... Did you not read a single word I typed?

He was a pilot! He trained to fly, not shoot a handheld gun!

Believe it or not, there are people in the military who don't shoot guns! Quite a lot of them in fact. Do you have any idea how many people there are in the military whose role doesn't include fighting? Depending on the circumstances in a given theatre of war, there can be between 2.5 and 7 people who don't fight to every infantryman. When you hear a figure like "We have 100,000 troops in x location", there could be as many as 70,000 of them whose jobs aren't shooting at bad guys.

Sounds like they're trying to make it a little like Borderlands more than Skyrim: having a different action skill for each character. It sounds like it will have a good variety of toys too.
Yea, people complain about the little extra things in GTA games but they're all optional. Even the dates in GTA4: it was fun to try that stuff out but after I started getting tired of it, I would just stop answering the phone. No big deal.

As for the PC port, I'm sure there will be one at some point, maybe not in September but eventually. I mean, they're not complete morons, are they? GTA games are great for modding. What I'm more worried about is the quality of the port.

I'm not totally against it, but it seems odd. I'll wait to see how well they implement it first, but sounds like it could add extra complexities and depth. Again, we wont know how it works til we see it. Not all for it, but not all against it at this stage. Kind of on the fence.

will all of you shut up about a pc port? its not like there's some sort of precedent that lead you to believe it would be coming to pc right away. this topic is about the game mechanics, not the state of the pc version. ugh.

and as for the person who said "mobster... gun, soldier.. seems legit blah blah." two things. first, it says that the soldier is more proficient in aircraft, so he's probably ex-airforce and while i dont claim to know one thing about military training, i can see where a person who's in a jet all day might not be the best with handguns. also, the logic isnt the point there, it's just a vehicle for certain gameplay mechanics. every single game ever has worse logical fallacies than "mobster shoots better than soldier."

Hmm. Seems interesting.

But what I'm more interested in is how the instant switching between characters is going to work.

I can see it working during heists and such (Micheal steals the money and runs out of the building, switch to Franklin and drive away, switch to Trevor who is in the back of the van and throw molotovs at pursuing cops cars), but during down time when you're just fucking around, jumping out of helicopters and throwing grenades at passerbys? I'm still not sure how exactly they plan on working the whole affair.

But whatever. I've already pre-ordered and can't wait. I'm sure it'll be better than GTAIV by a long shot. Who knows, maybe it'll take the title of best Rockstar game away from Red Dead Redemption.

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.

OT: I was planning on getting GTA V, even more so when they announced the three person perspective gameplay namely because I thought I could get a couple of friends in the game and play through it like Kane and Lynch.

so much disappoint.

but, hey, we all know GTA V will have online multiplayer, that was one of the fun things about GTA IV.

Good thing San Andreas was the best of the series.

There's something better about games that make the things you learn in the tutorial more fun and useful over the course of the game. At the start you could be struggling to outspeed the cops, but then late game you'd be turning corners on a time and flying after a ramp takeoff while shooting out of the back.

Progression is great, it's something GTA could use again.

I like they're bringing it back. I didn't miss it in GTA IV, but I think it could've been a fun addition.

V8 Ninja:
...Because GTA needed a skill system?

You mean like the one in had in the GTA III-era games?

Nurb:
This sounds like a pointless rip-off.

A pointless rip-off of the system they used to use in their previous games? Kind of like how Mass Effect 3 ripped of Mass Effect 2 by having the same protagonist, enemy and universe?

Kalezian:

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.

And what? Mobsters are infantry?

Like anyone in the military, you still need to know how to use a gun, it is the basis of their core training so they still learn ground combat because god fobid if a pilot crashes behind enemy lines.

ffs, I'll go one step further. In the military, you're trained as an infantry solider first.

mad825:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.

You got me thinking, we'd maybe have less civilian casualties in Afghanistan if we replaced the soldiers with mobsters.

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