Electronic Arts Unveils The Sims 4

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Electronic Arts Unveils The Sims 4

The Sims 4 header

In a shocking development, Electronic Arts has confirmed that it will publish a new addition to the popular Sims franchise.

In case there's any confusion about it, the "shocking" remark above is actually ironic, because there's nothing shocking about it at all. The Sims is one of EA's biggest and most popular franchises and while it's not something that most of us think about on a regular basis, the surprise would be if EA gave it a Medal of Honor - and not the good kind but the figurative one, in which Peter Moore hangs his head in shame and hopes we all quickly forget that it ever happened.

"The Sims franchise is fueled by the passion and creativity of its millions of fans around the world," EA announced earlier today. "Your continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world's most successful simulation games that has sold more than 150 million copies worldwide."

EA said in a "VIP Announcement Call" that more than 100 people are currently working on the game, including many veterans from previous Sims titles, and that the focus this time around, driven by advancements in technology, will be "on the complexity of Sim to Sim interactions and they way your Sims behave." The caller also promised a big Sims-related event later this summer, saying fans "might want to keep the third week of August open." And to answer the question on everyone's mids, EA confirmed with IGN that The Sims 4 will support "single-player and offline" play.

There's not much to see at the moment but you can sign up to stay on top of The Sims 4 situation at thesims.com.

Source: Electronic Arts, Simified

Permalink

Passion and creativity? You mean like how they managed to create an offline version?

"People are reacting badly to our Simcity DLC. We need a new game we can monetize the crap out of. What are our options?"

and lo, the promised game did reveal itself to the EA executive.

Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Also announced (which goes without saying): Pets, Nightlife, Holidays, etc.

mjc0961:
Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Read the article. Second to last paragraph, last line. I'll quote it for you.

"And to answer the question on everyone's mids, EA confirmed with IGN that The Sims 4 will support 'single-player and offline' play."

So they learned their lesson from Simcity. Thank God for that.

mjc0961:
Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Read the OP again, it gives you the answer.

OT: Cautiously optimistic. If they peel features off of it again, I'll pass until the glorious moment when they FINALLY release a "The Complete Sims" edition.

It's sad that we've reached the state where they have to confirm that the game won't ship broken.

You would have to do something really damaging to severely decrease the amount people buying new games, like overloading your servers on the first week of a game's release so nobody could play.

lacktheknack:

mjc0961:
Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Read the OP again, it gives you the answer.

OT: Cautiously optimistic. If they peel features off of it again, I'll pass until the glorious moment when they FINALLY release a "The Complete Sims" edition.

I say this to your cautious optimism

http://www.penny-arcade.com/comic/2006/03/01

This is EA we know its going to be horrible and monetized.

On the plus side, it can only go up in Quality after Simcity, seeing how this game actually works.

Aren't they still releasing Katy Perry expansion packs?

Maybe now The Sims 3 will be worth buying.

Single Player and offline?

I'll believe it when it's out, hopefully EA have noticed how traumatically expensive setting up and supporting an always on system is, as well as how traumatically expensive-er it is when it all goes tits up on day one (Battlelog, The Old Republic, Simcity...). Of course this is EA we're talking about, even before Origin/Always On they were dicking about with DRM for Spore, Mass Effect and Warhead, so I don't trust them not to balls it up.

Captcha: take wrong turns

How apt.

"In this version of Sims we replaced simloanians with real money! Now you will have to use micro-transactions to buy all your furniture."

I was extremely disappointed with Sims 3 with the lack of cool objects(or any objects in that manner) that you could fill your house with. So I expecting no different from Sims 4.

Quellist:

lacktheknack:

mjc0961:
Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Read the OP again, it gives you the answer.

OT: Cautiously optimistic. If they peel features off of it again, I'll pass until the glorious moment when they FINALLY release a "The Complete Sims" edition.

I say this to your cautious optimism

http://www.penny-arcade.com/comic/2006/03/01

This is EA we know its going to be horrible and monetized.

It never hurt anyone to hope.

Diablo1099:
On the plus side, it can only go up in Quality after Simcity, seeing how this game actually works.

Don't speak too soon, EA might have discovered a way to have negative quality. They've put their worst minds on this one and found a method of being really shit. They've put in a lot of practice recently.

And I have to disagree with the author. It IS shocking. But only that they are making a single player game playable offline. Think of all the dirty pirates who will steal the game!

thebobmaster:

mjc0961:
Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Read the article. Second to last paragraph, last line. I'll quote it for you.

"And to answer the question on everyone's mids, EA confirmed with IGN that The Sims 4 will support 'single-player and offline' play."

So they learned their lesson from Simcity. Thank God for that.

Doubtful. It's marketing speak. Consider EA's business model as of late. Of course the game itself will support single player and offline. But EA's business model centers around forcing Origin on people's systems, DLC and microtransactions, and social integration. Never mind the fact that they love integrating Sim games together and oh look! We have a SimCity game just recently released.

So yes, the base game will be offline and single player capable. Just don't expect it to get it working right without something being always online. And don't forget that SimCity 2013 is offline/single player capable as well. Whether it will actually utilize it or not remains to be seen.

I guess they ran out of pop stars to slap onto the box of expansion packs.

Probably not gonna get just because Sims 3 was a big downgrade from Sims 2.

I've been playing the hell out of the sims 3 recently and (with mods) have loved the hell out of it.
Waiting (optimistically) for more news on this

Put me down as cautiously optimistic about this, hopefully they'll have learned from the mess that was SimCity.

CriticalMiss:
Don't speak too soon, EA might have discovered a way to have negative quality. They've put their worst minds on this one and found a method of being really shit. They've put in a lot of practice recently.

And I have to disagree with the author. It IS shocking. But only that they are making a single player game playable offline. Think of all the dirty pirates who will steal the game!

How do you get worse then selling a game that doesn't even play?

Heya, Maxis. I know the forced online in SimCity wasn't exactly popular, but don't let that dissuade you altogether from including any at all. The Sims is an ideal franchise for an online mode. Give us online neighborhoods. Let us start local businesses downtown, selling user-made content. Let us price these products how we like (minus materials costs, of course). Let us advertise in the paper and hire other players' sims, whose wages will be deducted from our profits. You have the opportunity to make an amazing small-town economy simulator and make great use of online. You could even supplant Second Life if you get this right.

Just remember to make all this optional. Some folks just wanna manage a household and carpool to work; don't take that away from them.

P.S. Thanks

I don't think we need to hear "single-player and offline play is supported". I think we need to hear "single-player and offline play is the default." If you can play offline but your Sims can't advance on their career track until they have five RealFriends or you can't build a house with two stories or more than one bathroom until you've played for twenty-five hours (or bought the $9.99 DLC)...

Well. Maybe they've learned a thing or two in the SimCity debacle, maybe they haven't. Time will tell... But if you buy on day one, I'll just say you'll probably get what you have coming.

Johnson McGee:
"People are reacting badly to our Simcity DLC. We need a new game we can monetize the crap out of. What are our options?"

and lo, the promised game did reveal itself to the EA executive.

Except that they certainly started working on The Sims 4 way before SimCity was released.

I don't get the negative reaction here. It's not like Sims 3 was released last year; it was released in 2009. How does releasing the sequal to an extremely succesful series 4 years after the last one a sign that EA is monetizing the crap out of it?

And, yes, it will have tons of DLC. So what? People buy the DLC. Why would EA do anything different? Very few companies would see any reason to deviate from the obvious path of releasing a sequal and then releasing DLC. This isn't an evil corporation squeezing every last dime out of a series that they are destroying due to their evil greed. I could understand the complaints if they released a new game every year with minor improvements.

And just because some people are annoyed at expansions like "Katy Perry" doesn't mean I can't live out my pretend dreams of stardom!

Anybody else think that character image looks a bit... ..lower quality than the sims in sims 3?

Looks like they are trying to go for an artstyle this time around rather than pushing the realism side... ..might not be a bad idea, as long as its modable - preferably more so than Sims 3 is.

Blasted Highlander rule.

What's there to be optimistic about?
Character creation probably wont be as extensive as Sims 2 and nowhere near as fun as Saints row 2 with slider mods.
The game is hardly worth buying for the house building aspect, and the so called gameplay has only gotten more dreary with all the pointless additions.

Color me uninterested.

You can play Sims 4 offline. Does this mean we won?

Oh boy... I'm glad I stopped with Sims 2. Even then I only got the core game, and had a computer that could barely play it at agonizing speeds. By the time I got Sims 2 on a machine that could run it on full with no framerate hiccup, my interest in the series was gone, broken by other games I found.

And the modding... Oh God EA, what you've let it become. Seriously, compare it to other games with major modding communities, like Beth's TES or Fallout games, or Neverwinter Nights, where mods have to mostly fly under the banner of being free and fair to everyone...

captcha: real mccoy

Indeed, forget this crap and go get the original Sims - It will remind you that was the awesomeness of pre-EA Maxis, when Will Wright was calling the shots in development, and modding was a courtesy and not a "paid service".

Clovus:

Johnson McGee:
"People are reacting badly to our Simcity DLC. We need a new game we can monetize the crap out of. What are our options?"

and lo, the promised game did reveal itself to the EA executive.

Except that they certainly started working on The Sims 4 way before SimCity was released.

I don't get the negative reaction here. It's not like Sims 3 was released last year; it was released in 2009. How does releasing the sequal to an extremely succesful series 4 years after the last one a sign that EA is monetizing the crap out of it?

And, yes, it will have tons of DLC. So what? People buy the DLC. Why would EA do anything different? Very few companies would see any reason to deviate from the obvious path of releasing a sequal and then releasing DLC. This isn't an evil corporation squeezing every last dime out of a series that they are destroying due to their evil greed. I could understand the complaints if they released a new game every year with minor improvements.

And just because some people are annoyed at expansions like "Katy Perry" doesn't mean I can't live out my pretend dreams of stardom!

I didn't say it was a bad business move, but it is an obvious cash grab. The move seems safe, lazy and pretty much par for the kind of hedged bet a large company would make. They could have taken a risk using Maxis' creative talent for a new IP but no, just make another sims.

I own the Sims 3 base game and it grates on me that the in game goals for my sims will occasionally be for DLC I don't have and that the game is so bare-bones without any DLC. But I didn't find it enthralling enough to bother spending any more on it so maybe I'm not the target audience for the game.

And no, Sims 3 didn't come out last year, but they are still releasing expansions for it so it obviously isn't dead by any stretch of the imagination.

What the hell's that at the bottom of the picture? It appears to be some sort of secret message made out of Unowns.

lacktheknack:

It never hurt anyone to hope.

image

"Hope is the first step on the road to disappointment."

the_retro_gamer:
"In this version of Sims we replaced simloanians with real money! Now you will have to use micro-transactions to buy all your furniture."

I was extremely disappointed with Sims 3 with the lack of cool objects(or any objects in that manner) that you could fill your house with. So I expecting no different from Sims 4.

Really, hasn't anyone but the both of us considered how much a "The Sims" game could be fundamentally broken in this age of "micro transactions", "real-money action houses", and "pay to win"?!

I hope that I am wrong, but "The Sims" seems like the perfect game to nickle and dime its players. And if there is a buck to be made by pissing off legitimate consumers, then I could bet that EA would be going after it...

Put Sims on in-game jobs? Why even bother? You can buy everything that you'll need (including A LOT of special and exclusive items) with the income from YOUR OWN REAL-LIFE JOB in our "real-money shopping mall".

I want to be wrong, I really do. I do enjoy the Sims. Still, I am more than a little scared that this game is gonna be called "The Sims 4: Rise of the Microtransactions".

EDIT: Well, it seems that there is more people seeing the big picture. I was starting to think that maybe I was overreacting...

Fueled by the creativity and passion of its millions of fans? Sure. But it's moreso fueled by the completely horrendous amount of "Expansion Packs" released for the game for what practically feels like every other month.

That's the real fuel there. The creativity is... well its kind of like the ethanol they put into gasoline to help it run and burn a little better... but this isn't the expensive 5$ a gallon gas I'm talking about here, EA is more around the $3.50 quality...

edit:
Also, Sims already had a microtransaction shop. At least Sims 3 did, as it comes with a small voucher claiming "$10 worth of Simpoints" for "exclusive content at the SIMS 3 STORE". No surprise if it gets bigger for the 4th entry.

lacktheknack:

mjc0961:
Is this one going to have obnoxious always online DRM be an MMO too? If so, not buying.

Read the OP again, it gives you the answer.

OT: Cautiously optimistic. If they peel features off of it again, I'll pass until the glorious moment when they FINALLY release a "The Complete Sims" edition.

...complete sims edition?

unless i'm mistaken, sims 3 is still waiting for that...

oh wait, or you can go buy all the DLC for it for over 200 dollars!

we are so lucky!

OT: Interested to see what they will do different from sims 3, but beyond that not buying it.

If it has the customization of the second one with features of the third it'd be OK, but they're going to be shooting themselves in the foot if they keep most content in their stores. Even paying customers don't have much problem with pirating furniture.

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