Patch 3.0 For SimCity Promises to Fix Traffic (Again)

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Patch 3.0 For SimCity Promises to Fix Traffic (Again)

SimCity panorama

The patch is being prepped for deployment later this week, and aims to improve traffic, add variation to hotels, and fix bugs.

If you are one of the five people still playing the colossal train wreck that is SimCity (2013) you might be interested to know that Maxis is prepping another major patch for the game, due out later this week. Patch 3.0 promises to fix traffic issues (I thought the last patch was supposed to do that?), add a bunch of new hotel models to increase variety, and fix a some other issues. If it's anything like the previously released patch 2.0, it will also introduce a whole new suite of bugs to frustrate its dwindling playerbase.

Other tweaks to the game include changes to ground and air pollution. Trees now last longer, but eliminate less ground pollution, and radiation will generate less ground pollution. Air pollution should also be 'fixed', no longer generating large amounts of phantom pollution for no reason.

Some bugfixes to trading, including improving the reliability of gifting and making sewage trading more reliable, should come as a welcome relief to those of you whose cities are literally drowning in fecal matter following the 2.0 sewage bug. Resource and delivery trucks will also no longer permanently vanish if they get stuck in regional traffic for too long.

I feel like this is a big case of too little, too late. No matter how many minor bugfix patches Maxis releases (despite giving them big whole numbers and claiming that they are major patches), the game is way too far gone for most people to care. The only patch that would get people to actually sit up and pay attention would be the one that removes the need to be constantly connected to play and increases the city size limits.

Despite modders and hackers proving quite easily just how arbitrary the online and city size limitations are, EA and Maxis have flat out refused to give comment, hoping that if they just ignore the problem people will forget about it in time for Battlefield 4.

Maxis previously released some free DLC for the game, via two bizarre product-placement tie-ins with a toothpaste company, and an electric car manufacturer.

Will Wright, the man who created the SimCity franchise, recently said that SimCity (2013)'s server issues were "inexcusable".

Source: SimCity 3.0 Patch Notes

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What saddens me the most is the lack of owning up to this screw up properly. It shows that they have clearly not learnt a thing. They are either hoping people will simply forget about it, or they are keeping quiet so as not to put off people who may still want to buy it. As admitting they messed up so soon after release may damage future sales.

I just feel that it shows a lot of disrespect to the customers. Most other industries apologise too much for even minor screw ups, but gaming developers and publishers do not do apologise or admit to it anywhere near enough.

What is this? Two months after release and they're still trying to patch major features into a workable condition?

This game keeps telling me I should cross the sim city games off of the buy list. I fear the name may be damaged for some time now.

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

Does this not make you want to buy it? I mean look at the support they are giving their game! Many games just throw support out the window after launch. Look at Aliens CM they still have failed to fix the bugs that keep it from looking like the demo.

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

What, did you expect the game to be delivered in any kind of working condition?
Where would we be if games didn't require massive patches due to being rushed out the door way to early?

2fish:

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

Does this not make you want to buy it? I mean look at the support they are giving their game! Many games just throw support out the window after launch. Look at Aliens CM they still have failed to fix the bugs that keep it from looking like the demo.

=D That's a brilliant way of looking at it. It's strange that despite such persuasive logic I'm still untempted to buy a game with not very useful always-online that has been broken for two months since they started selling it to people. There must be something wrong with me :P

ACM wasn't a bug, the demo had features that Time Gate (the studio that just went bust) put in, and then when Gearbox took control they ripped all of it back out of the game and carried on making it at the level it came out on.

2fish:
This game keeps telling me I should cross the sim city games off of the buy list. I fear the name may be damaged for some time now.

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

Does this not make you want to buy it? I mean look at the support they are giving their game! Many games just throw support out the window after launch. Look at Aliens CM they still have failed to fix the bugs that keep it from looking like the demo.

They are giving no support.

All patches have been tiny fixes. Traffic isn't fixed because it is highly compressed, not to scale of a real road or city.

Simcity also has shitty roads that don't have the capacity of their real world counter parts.

Hell, there is a video on this.

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

Steven Bogos:
If you are one of the five people still playing the colossal train wreck that is SimCity (2013)

HAH!

My girlfriend is the one who owns the game... I played it once and watched a house burn down because a fire engine was being blocked by an ambulance that needed to go past the fire but couldn't because the fire engine wasn't able to get to the fire to put it out to let the ambulance pass because it was blocked by the ambulance that couldn't move because of the fire-- you get the point.

I might give it another go now that kind of issue has (supposedly) been resolved.

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

don't blame devs or publisher. everyone knows it's piracy fault

Ultratwinkie:

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

Annoyingly enough that's more profitable for an always-online game without recurring fees

Oh no...please no...the last time you tried to fix this bug my good city is now in standstill at rush hour and for some god damn reason my homeless count went up ten fold...

*yawns* Yet another missed opportunity to add an offline singleplayer mode like in... umm... EVERY OTHER SIMCITY GAME EVER!

Only once said mode is added will I even consider buying this game. According to reports it can be done quite easily so why do they not do it? That is really all they need to do to get my money

Reading these articles feels like watching someone bale out a sinking boat with a bucket when they have a perfectly good water pump behind them. Also the bucket has a hole in it.

Ultratwinkie:

They are giving no support.

All patches have been tiny fixes. Traffic isn't fixed because it is highly compressed, not to scale of a real road or city.

Simcity also has shitty roads that don't have the capacity of their real world counter parts.

Hell, there is a video on this.

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

i have been thinking something similar, not along the lines of the video as i have never analysed the game in that way (infact do not even own it) but the whole traffic problems were so obvious that even the most basic of play testing would have found it out.
yes yes i know people say that there is no testing and gamers are being used as free beta testers but they must do some inhouse testing or it would be in an even worse state.
if they could have fixed it they would have before the game was released or if not by then at least in a day one patch or something a lot sooner than now and its still unseen if this patch will do the intended.

A couple of minor patches and it's at version 3.0? I guess we can add version numbering to the list of things they clearly don't understand.

devotedsniper:
Oh no...please no...the last time you tried to fix this bug my good city is now in standstill at rush hour and for some god damn reason my homeless count went up ten fold...

I read somewhere that your sims don't have an actual home, they just go in a random house. Maybe the ones stuck in traffic count as homeless people.

wulfgar_red:

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

don't blame devs or publisher. everyone knows it's piracy fault

This can't be blamed on piracy. This game has DRM so all piracy has been completely eliminated and no-one can ever play this game without purchasing it.

I'm just finding this whole debacle amusing now, considering the publisher that brought us this travesty now has near exclusive rights to make Star Wars games. I keep getting this picture in my head of some Space Traffic Controller on a Star Destroyer trying to keep tie fighters from running into each other.

rodneyy:

Ultratwinkie:

They are giving no support.

All patches have been tiny fixes. Traffic isn't fixed because it is highly compressed, not to scale of a real road or city.

Simcity also has shitty roads that don't have the capacity of their real world counter parts.

Hell, there is a video on this.

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

i have been thinking something similar, not along the lines of the video as i have never analysed the game in that way (infact do not even own it) but the whole traffic problems were so obvious that even the most basic of play testing would have found it out.
yes yes i know people say that there is no testing and gamers are being used as free beta testers but they must do some inhouse testing or it would be in an even worse state.
if they could have fixed it they would have before the game was released or if not by then at least in a day one patch or something a lot sooner than now and its still unseen if this patch will do the intended.

The testing was done as marketing. Not even as testing.

I was a tester, and you ONLY GOT IN if you told them what they wanted to hear.

"I am a facebook/casual gamer"

"I am a highly social person."

"I like complex things."

Which is why everyone was banging on about Simcity during its beta. They chose the few who wouldn't notice anything and the target audience. I was chosen two times, and they were going on about how "its hard to be chosen two times."

yeah, as if, I lied through my teeth and got to see the travesty first hand before the mainstream market did. Yet even then most of the testers didn't get to see the full game. It was restricted until he very end, and about 4 hours is not enough time to see all the issues of a simulation.

EA doesn't even care. It didn't care in beta and doesn't care now. The official forums are a ghost town and everyone has charge backed or gotten a refund. The entire reddit that was banging about about how SC5 is going to be awesome is now filled with people saying they quit the game and got refunds from amazon.

Simcity 5 is dead. I doubt it will make it through 1-2 years before the servers are shut down because no one plays.

Ultratwinkie:
They are giving no support.

All patches have been tiny fixes. Traffic isn't fixed because it is highly compressed, not to scale of a real road or city.

Simcity also has shitty roads that don't have the capacity of their real world counter parts.

Hell, there is a video on this.

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

Of all the issues I saw coming a mile away, this one I wasn't expecting. It is quite interesting to see (from a learning perspective) how one 'small' mechanic can completely wreck a game. At first it seems so easy to solve. But then you find out it is tied into every part of the game.

Steven Bogos:
If you are one of the five people still playing...

Excellent zinger. That qualifies as a Level 4 Burn on EA.

I am curious, if any of the 5 players are here, if the patches patch the ability to crack the game to play it offline?

kailus13:

devotedsniper:
Oh no...please no...the last time you tried to fix this bug my good city is now in standstill at rush hour and for some god damn reason my homeless count went up ten fold...

I read somewhere that your sims don't have an actual home, they just go in a random house. Maybe the ones stuck in traffic count as homeless people.

God knows I gave up, the game is just frustrating, especially as they still haven't fixed the roll back issue. EVERY single time my city gets big the server kills itself and wants to roll back my cities.

008Zulu:

Steven Bogos:
If you are one of the five people still playing...

Excellent zinger. That qualifies as a Level 4 Burn on EA.

I am curious, if any of the 5 players are here, if the patches patch the ability to crack the game to play it offline?

Nah, they just have enough people to use the carpool lane.

This stuff annoys me, games should not need patchs for main parts of the game after release. These are issues that should be noticed during testing and fixed instead of making people pay full price for an unfinished game. Its why hooking a console to the internet just enabled to release half arse releases with the promise that they can fix them later with patches. Never had this crap on PS1/PS2, ninty consoles etc games were immaculate when released because if there where issues then this would have to be recalled at the cost of hundreds of thousands of pounds. Now its, "fuck it, just add a day one patch", its not good enough, games should be playable out the box, not needing a patch. Imagine if they done that with movies and music?

This is like watching a slow motion train wreck.
The trains has already derailed and the cars are spinning through the air.
But the engineer still seems too think that he can fix everything by madly pounding on the instrument panel.

"The only patch that would get people to actually sit up and pay attention would be the one that removes the need to be constantly connected to play and increases the city size limits."

This. One thousand times, this. If they do this, I will actually buy the damn game.

Since very few people are playing it, EA will probably shut down the servers in not too long. And if they release a offline patch, then it MIGHT get a few more people trying it.

But I doubt it.

I'm 100% with Will Wright on this one. He gave us Sim City and so much more back in the day, and this is how EA handles the IP, the outrage, the customer satisfaction? Poor job, really.

I'm still holding off until we either get a proper after market mod that fixes the game and the always-on crap. No money thrown at EA until Sim City is fixed. Meanwhile, I find it exceedingly easy to stick to that plan.

Not too happy about EA's deal with Disney on the Star Wars job. Let's see how that turns out.

2fish:
Does this not make you want to buy it? I mean look at the support they are giving their game! Many games just throw support out the window after launch. Look at Aliens CM they still have failed to fix the bugs that keep it from looking like the demo.

I'm so glad this game still has support, just like I'm glad that the Modern Warfare/Black Ops still has modder support. I mean think of how much fun I would not have with that series if every other person had a mod that allowed them to one shot kill everyone the second they come into view or see other players through walls. I'm so glad that Activision allows this to go on.

I'm also so glad that it is legal to sell non-functional software and then be able to refuse refunds. I wish everything was this way. I mean who cares if I die from botulism or my tires fall off when I'm on the freeway? Survival of the fittest.

IS there an actual site where we can monitor the user traffic for the game?

The game is BROKEN at it's BASIC level.

Rather than a system like Cities XL which compared to this seems like a fucking MASTERPIECE where each household has a set job, the vehicles have an actual AI, not just go the shortest route always and the maps are not as small as a flea testicle.

This small combination ensures that roads become manageable. You can actually guide traffic which in Simcity is fucking impossible. You will not be able to manage traffic because you have NO idea where it comes from, where it will go, how much it will be or which roads it will choose.

Public transportation is also a waste of time because the bus stops can only be put on ONE side of a road, the buses are managed by a stupid AI rather than the player setting the most optimal course and this basically holds true for the other public transport systems.

The game essentially refuses to allow the player to dictate the flow of traffic, the routes of public transport or even the amount of traffic in the city. This basically results in a fucking mess of transit that will happen regardless of your efforts because the game basically plays itself.

You are there to put down roads and buildings and the rest is left up to an AI that does not exist. WHY? WHY? Why make a simulation game where all the player does is plop down buildings?

It is fucking impossible without reworking the entire system behind the distribution of workers, the traffic AI and the sink-hole system.

Once again, I applaud the Escapist for its blatant yellow journalism! Way to make Fox News look like a godsend!

At any rate, I love the game, city sizes included. Most of the bugs aren't as bad (if you're unlucky to encounter them at all) as they sound on paper.

EA botched the server issue and that has caused everyone to write this game off. Sad really. But it just is another exampe of proving the sickening hive mentality in the gaming community.

Oh well. I'm off to continue expanding my casino empire! tata!

Captcha: Do you love me?

Ultratwinkie:

2fish:
This game keeps telling me I should cross the sim city games off of the buy list. I fear the name may be damaged for some time now.

BrotherRool:
What is this? Two months after release and they're still trying to patch major features into a workable condition?

Does this not make you want to buy it? I mean look at the support they are giving their game! Many games just throw support out the window after launch. Look at Aliens CM they still have failed to fix the bugs that keep it from looking like the demo.

They are giving no support.

All patches have been tiny fixes. Traffic isn't fixed because it is highly compressed, not to scale of a real road or city.

Simcity also has shitty roads that don't have the capacity of their real world counter parts.

Hell, there is a video on this.

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

I'm going to be honest with you. I've pumped 50 hours into Simcity and I've never had any traffic problems other than what my own stupid self caused. There are a few, MINOR pathing issues (cars taking the shortest distance to work instead of shortest time; ie, taking a small two lane road that cut through a neighborhood instead of an avenue that goes around) but this is NOT as inconvenient as it sounds and rarely is ever an issue. It's not even something that really needs to be "considered" in the planning of your city.

Traffic also ebs and flows. you will almost NEVER have ubiquitous traffic problems, and the traffic will usually peak in certain areas at rush hour and mellow out at all other times of the day.

Simcity isn't a perfect game, but it just doesn't deserve the crap people give it.

Ultratwinkie:

rodneyy:

Ultratwinkie:

They are giving no support.

All patches have been tiny fixes. Traffic isn't fixed because it is highly compressed, not to scale of a real road or city.

Simcity also has shitty roads that don't have the capacity of their real world counter parts.

Hell, there is a video on this.

From what I read on both Reddit and simcity forums. The population dropped like a rock, and fewer and fewer are playing online.

i have been thinking something similar, not along the lines of the video as i have never analysed the game in that way (infact do not even own it) but the whole traffic problems were so obvious that even the most basic of play testing would have found it out.
yes yes i know people say that there is no testing and gamers are being used as free beta testers but they must do some inhouse testing or it would be in an even worse state.
if they could have fixed it they would have before the game was released or if not by then at least in a day one patch or something a lot sooner than now and its still unseen if this patch will do the intended.

The testing was done as marketing. Not even as testing.

I was a tester, and you ONLY GOT IN if you told them what they wanted to hear.

"I am a facebook/casual gamer"

"I am a highly social person."

"I like complex things."

Which is why everyone was banging on about Simcity during its beta. They chose the few who wouldn't notice anything and the target audience. I was chosen two times, and they were going on about how "its hard to be chosen two times."

yeah, as if, I lied through my teeth and got to see the travesty first hand before the mainstream market did. Yet even then most of the testers didn't get to see the full game. It was restricted until he very end, and about 4 hours is not enough time to see all the issues of a simulation.

EA doesn't even care. It didn't care in beta and doesn't care now. The official forums are a ghost town and everyone has charge backed or gotten a refund. The entire reddit that was banging about about how SC5 is going to be awesome is now filled with people saying they quit the game and got refunds from amazon.

Simcity 5 is dead. I doubt it will make it through 1-2 years before the servers are shut down because no one plays.

wtf are you talking about? I got picked for the beta several times and I'm as core as you get.

Stop making up bull shit to say how bad the game is. It has enough problems on its own. Your bitterness adds nothing to the discussion.

Mimsofthedawg:
Once again, I applaud the Escapist for its blatant yellow journalism! Way to make Fox News look like a godsend!

At any rate, I love the game, city sizes included. Most of the bugs aren't as bad (if you're unlucky to encounter them at all) as they sound on paper.

EA botched the server issue and that has caused everyone to write this game off. Sad really. But it just is another exampe of proving the sickening hive mentality in the gaming community.

Oh well. I'm off to continue expanding my casino empire! tata!

Captcha: Do you love me?

Casino Empire? Wasn't there a bug not too long ago that caused all but the basic casinos to not work?

Ah well I'm sure the game is fine based on what you said, it's not like the game has a completely broken RCI demand or that the game still rolls back hours and hours of progress randomly this long after release.

No I'm sure the game is just fine and people ar---

Your post is not processing properly. Would you like to roll back your post to a working state or abandon your post?

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