The Forest: Open-World Survival Horror In a Lush Paradise

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The Forest: Open-World Survival Horror In a Lush Paradise

The Forest is an upcoming survival-horror game that will set you alone against a clan of genetic mutants on a dangerous, deserted island.

Most horror games, at least the ones I've played, tend to be very linear experiences, because that's the easiest and best way to craft the creepy/scary narratives and set pieces that bring it all together. Monster closets work for awhile but if you really want to scare people you have to build up to it and then drop the hammer - or not, which is sometimes even worse. But The Forest is going to try something a little different by setting its "terrifying" first-person survival-horror game in a fully open and explorable world.

The game is set in a "living, breathing forest with changing weather patterns, plants that grow and die [and] tides that roll in and out with the day/night cycle," plus "a vast network of caves and underground lakes" below the surface. It actually looks quite lovely, although the plane crash that put you there is admittedly kind of a buzzkill, but as is so often the case, that beauty hides a dark secret. DUN DUN!

The website at survivetheforest.com promises "complete player freedom," saying that you can cut down trees to make a fire or build shelters, scavenge food or plant seeds and grow it, lay traps and even decorate your home with stuff you find lying around. "Explore and build during the day. Defend your base at night. Craft weapons and tools," it says. "Bunker down during the evening or bring the fight directly to the enemy."

It sounds like you're going to be stuck on this island for an awfully long time. It also sounds a lot like Minecraft, albeit with better graphics and a greater focus on the "game" side of the coin rather than the "sandbox." Creepers might startle you, after all, but The Forest is being promoted as a legitimately scary survival horror game, which is something altogether different.

The horror genre is getting a little overstuffed but if The Forest can make its open-world concept work, it should really stand out from the crowd. It's being developed for the PC with Oculus Rift support and while there's no Kickstarter, which is kind of odd these days, there is a Steam Greenlight page where you can throw it a thumbs-up if you like what you see. It's currently expected to come out late this year.

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Now this looks like it might be creepy as hell.

...and I want it.

Definitely gonna thumbs-up it and maybe even pre-order when it becomes available.

looks interesting. will keep an eye on it.

Would have been a lot scarier without the piano soundtrack.

Fuck yeah, finally something that tries to go further then "You walk like a turtle and there is some unkillable monster (Slender oh oh oh) coming after you, good luck on hitting the Retry button every 5 minutes to beat our 20 minute game".

This one actually looks interesting (minus the title, could have been more creative there) and I hope that they make the nights varied depending on if there are clouds (moon light or pitch black) and stuff like rain that just makes harder to listen to the creatures.

One thing that I would like to see is a varied amount of creatures, not just "that guy" that after the first few encounters just gets tiresome.

I find very scary to explore a cave in Minecraft, specially without proper equipment. This games seems to capture this feeling, while presenting its owns features...

It also sounds a lot like Minecraft, albeit with better graphics and a greater focus on the "game" side of the coin rather than the "sandbox."

Or a first-person Don't Starve with an emphasis on horror rather than you as the center of an Edward Gorey black-comedy slapstick.

Anyone else find the theme that plays through most of the trailer rather self-consciously "Lost"-y?

I am temtped to like this but it seems to much like a rip-off of Miasmata (haunting piano music, tropical setting, even the goddamn lighter...). On the other hand that game needs more ripping-of. You go guys :D

This looks great, I've always thought survival games should be open like this.

I really need a new PC, so much good stuff that I'm missing.

Whatwhat:
I am temtped to like this but it seems to much like a rip-off of Miasmata (haunting piano music, tropical setting, even the goddamn lighter...). On the other hand that game needs more ripping-of. You go guys :D

...was this a coincidence or did that come to mind because Miasmata is on sale this weekend on GOG?

I like the idea of the whole living forest, tides, seasons plants growing and dying plenty of stuff to explore etc.
Not a big fan of horror genre stuff, I don't get a big kick out of scaring myself to be honest.

So I hope this game does well, but mostly because I'd like to see what mods might come of it.

The whole piano playing and setting remind me a hell alot of LOST (well they both in nature) and suvival aspect of Minecraft (the wood chopping).
Also did anyone got a good look at those mutants? They're pretty much pale and featureless humans (no eyes, mouth etc)!

Zombie_Moogle:

Whatwhat:
snip

...was this a coincidence or did that come to mind because Miasmata is on sale this weekend on GOG?

No, I finished that game ages ago...Miasmata is burned deep into the core of my soul and I shall never forget it :D

Zombie_Moogle:

Whatwhat:
snip

...was this a coincidence or did that come to mind because Miasmata is on sale this weekend on GOG?

No, I finished that game ages ago...Miasmata is burned deep into the core of my soul and I shall never forget it :D

It looks the enemies are straight from Decent.

Looks like a ripoff of Miasmata... me gusta.

I hope they change the monster design, they just don't look as scary as they want them to be.

I wish game developers would stop showing off the sodding monsters in the trailer (as more than just glimpses). There's this little thing called suspense, it's quite important in horror.

Whatwhat:

Zombie_Moogle:

Whatwhat:
snip

...was this a coincidence or did that come to mind because Miasmata is on sale this weekend on GOG?

No, I finished that game ages ago...Miasmata is burned deep into the core of my soul and I shall never forget it :D

Huh. I might just pick up a copy while it's on their weekend sale :)

The Plunk:
I wish game developers would stop showing off the sodding monsters in the trailer (as more than just glimpses). There's this little thing called suspense, it's quite important in horror.

Amen!

I´m not sure what to think about that, except that I like the idea, dislike the monsters (not scary!) and I have some serious doubts regarding long-term motivation. It will be quite easy to find out some kind of "exploit" or "ultimate approach" to keep save and build your ultimate fortress while becoming the natural predator of the creatures lurking around...

Not going to lie, most of the time in horror games I find the music distracting and irritating. I think this might be a game I would like to try out if the music is not forced on you. There are several horror games that I stopped playing because even after I turned the music off they would turn it back on when there was some event about to happen.

Ukomba:
It looks the enemies are straight from Decent.

WOOT! Someone else thought this other than me! I am going to be playing this whole game as a spiritual sequal to that movie.

cricket chirps:

Ukomba:
It looks the enemies are straight from Decent.

WOOT! Someone else thought this other than me! I am going to be playing this whole game as a spiritual sequal to that movie.

Heck ya! :D I just hope they keep them mostly obscured like Amnesia did it's monsters.

Zombie_Moogle:

Whatwhat:

Zombie_Moogle:

snip

snip

Huh. I might just pick up a copy while it's on their weekend sale :)

You definitely should. It is one of the best games that I have played. Even just exploring and filling in your map using triangulation is fun (well actually that is what you do most of the time so it should be).

This is a game that I have been waiting to see for a long time. And it proves that a lot of the concepts that I have for a horror game are now feasible for even indie developers.

Wow that looks creepy. I don't have the stones to play this but I'll love watching the LP's of it. Idea looks great and I'd like to support it in some way.

The free roaming and world interaction parts have me more interested than the horror aspect, to be honest. I've seen at least one of the monsters in the trailer now and wasn't terribly impressed. Hopefully it'll get moodier as the launch date closes in, otherwise I'm just going to treat it like I'm Solid Snake in a jungle with Resident Evil mutants everywhere that (maybe?) only come out at night.

josemlopes:
Fuck yeah, finally something that tries to go further then "You walk like a turtle and there is some unkillable monster (Slender oh oh oh) coming after you, good luck on hitting the Retry button every 5 minutes to beat our 20 minute game".

indeed
this kinda reminds me of the L4D2 Last Man on Earth mutator, especially in the first campaign or in The Parish, how fucking scary they managed to be and it didn't even need the typical survival horror motifs, since you were properly armed, there was no shortage of ammunition, healing items were not rarer than the god damn stones of ephemeral eyes and it was (in those campaigns at least) broad daylight
all you needed was yourself, silence and the sounds of the various infected and it was some silent hill shit right there

I like the look of this, although I kinda hope there are more monsters than just those or they've kinda killed the scary unknown feeling right there. Upvoted it anyway, want to see where it goes.

Well this looks like something new, interesting, and awesome. Might finally test out my new pc if it has a low-high graphics system combined with everything else. Lets just wait and keep a eye on it

The monsters look sort of creepy, but mostly just de-textured human models which is a bit lame.

Callate:

It also sounds a lot like Minecraft, albeit with better graphics and a greater focus on the "game" side of the coin rather than the "sandbox."

Or a first-person Don't Starve with an emphasis on horror rather than you as the center of an Edward Gorey black-comedy slapstick.

Anyone else find the theme that plays through most of the trailer rather self-consciously "Lost"-y?

Actually it's basically Stranded 2 but with better graphics. Google it, pretty good time waster really.

Froggy Slayer:
This is a game that I have been waiting to see for a long time. And it proves that a lot of the concepts that I have for a horror game are now feasible for even indie developers.

This type of game has been around, google Stranded 2. The only difference is that The Forest looks nicer.

OR support? Nice!(we can start using acronyms, right?)

A wee bit sceptical of the whole "open-world" aspect; it seems like it would either dilute the horror side of things, or turn out to be not really that large of a world to explore. The rest is just marketing fluff. We'll have to wait and see.

Cool enemy design, though.

Captcha: foul smelling.

I know :( couldn't help it..

CZ_Rage:
dislike the monsters (not scary!)

The trailer did say on the bottom left that this was pre-alpha footage. The model/skin could have just been a placeholder just to show off how they would function and not actually represent what they would actually look like. A lot of companies do this in order to make sure the enemies actually work in the game before they commit resources to designing the aesthetics.

It's a fairly poor trailer of a really interesting-looking game, sort of feeling like Minecraft by way of Miasmata. Hopefully they can improve the look of the enemies AND work on the quality of their trailers.

They finally did what I've been wait about 10 years for. Shame its a tropical island instead of somewhere more creepy like the Black Forest, but I'm sure they have their reasons.

I shall be looking forward to this.

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