Aliens: Colonial Marines Sales Prove Bafflingly Massive

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Aliens: Colonial Marines Sales Prove Bafflingly Massive

Aliens Colonial Marines Screen 04

Proving conclusively that no one listens to videogame critics, Aliens: Colonial Marines has sold 1.31 million copies since its February debut.

Sega just revealed its most recent financial report and the company is doing relatively well. Profit is up nearly 54 percent, thanks in particular to two very different, but very popular videogames: Sonic And All-Stars Racing Transformed and the objectively terrible Aliens: Colonial Marines.

The former we understand, as Transformed is a legitimately fun kart racer in the vein of Mario Kart, but Aliens: Colonial Marines remains the current go-to example of wasted potential (not to mention developer duplicity, poor level design, subpar aesthetics, poor quality assurance ... I could go on and on, but there's little to insult about Aliens: Colonial Marines that hasn't already been jabbed by a hundred other critics).

Actually, Aliens: Colonial Marines was such a debacle that TimeGate, one of the two studios responsible for the title's development, was shuttered yesterday. Gearbox Software, the game's other developer, remains in business, largely thanks to the massive sales of Borderlands 2. However, it is not without its detractors as well. In April Polygon discovered a class action lawsuit filed in California which claims that the game was falsely advertised to consumers - specifically that everyone behind the game lied as often as possible to distract from the depressing quality of what they were working on.

To recap: Aliens: Colonial Marines may be the most universally despised game since Duke Nukem Forever - sadly also a Gearbox project - and caused the collapse of at least one game studio. It's undeniably a bad game, and yet 1.31 million of you decided to drop $60 on the title.

What the eff guys?

Source: Polygon

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It's called "branding". It sold based on its name, most likely, as well as advertising. Marketing can get a lot of sells if it has a strong name attached to it. For example, see every licensed game ever.

Also, for future reference, you should at least try to keep your biases out of articles. It's a bit obnoxious to see an article writer basically insult people for not following their standards. I'm not saying don't have an opinion. Just try to keep biases out of journalistic writing.

I actually kind of liked A:CM... I suppose that makes me a bad person.

Honestly there is far to much focus on bashing A:CM compared to expanding on the actual headline.

Earnest Cavalli:
What the eff guys?

You want an explanation? That's what I came to this article for.
It's called Pre-orders Mr. Cavalli.

Why do I have to do your job for you?

Brand name + Pre-orders + Awesome looking demo (that wasn't representative of the final product) + Review embargo = Profit apparently.

So yeah, people didn't know it was bad, because games journalists didn't/couldn't tell people it was bad, hence why people bought it.

Good to see Sonic And SEGA Racing do well though, because that game is amazingly good fun.

Sonic & All-Stars Racing Transformed is legitimately better than any Mario Kart ever made and has become one of my favorite racing games ever. A:CM's only saving grace is it's amazingly convoluted development history.

Thanks to the (admittedly brilliantly) duplicitous marketing campaign, I'm willing to guess a ton of people pre-ordered it. Now I'm willing to bet they spend a lot of time crying in the shower.

I've already seen A:CM's prized down heavily on GamersGate.com. It was a temporary discount of 75% IIRC. So not everyone payed 60 bucks.

Still didn't pick it up. I think I can get better games from 2 years ago for 10 bucks.

vansau:
Thanks to the (admittedly brilliantly) duplicitous marketing campaign, I'm willing to guess a ton of people pre-ordered it. Now I'm willing to bet they spend a lot of time crying in the shower.

Is there anyway to figure out how many returns of the game there are? Cause Im almost willing to bet that there would be almost 1.3 million in return copies of that game.

Also the fact the Borderlands people had a hand in the game people thought it would be good. You wonder if they poured the devs money from both ACM and DNF into Borderlands 2.

Wasn't this precisely Jim's point?

Anybody who preorder this was mildly stupid and very naive (myself included, I vow to not preorder again unless I feel it is an absolute necessity and quality is more assured. Way to go Gearbox, your disregard and ineptitude will cost better companies money they actually deserve).

Anybody who bought this after the release and the reviews started dropping is completely stupid and pays attention to nothing. (Seriously there is almost no excuse for any purchase after the reviews dropped, why would you buy this?!?)

Either preorders, or more likely, most game consumers are not avid gaming news followers like me and you, who would have a chance to hear that the game is shit, in time.

I hope Gearbox gets off with only a slap on the wrist because I love the Borderlands series. No, I don't approve of their business practices, but fuck it, they haven't raped Borderlands yet. I definitely won't pre-order a Borderlands game because of Gearbox's track record.

At some point the news articles on this site started to sound less like reporting and more like forum posts.

Actually, Sega has stated that it SHIPPED 1.3 million units, not that those units have actually sold.

Right Hook:
Anybody who preorder this was mildly stupid and very naive (myself included, I vow to not preorder again unless I feel it is an absolute necessity and quality is more assured. Way to go Gearbox, your disregard and ineptitude will cost better companies money they actually deserve).

Anybody who bought this after the release and the reviews started dropping is completely stupid and pays attention to nothing. (Seriously there is almost no excuse for any purchase after the reviews dropped, why would you buy this?!?)

Maybe they liked it or something, i don't know.

I heard a few people bought it because it was bad, just to see for themselves how truly atrocious it was and play it as a "parody" or something. I guess some people have money to chuck around :S

Looks like somebody's having the last laugh... all the way to the bank.

So thanks to pre-orders and reviewer complicity, The Publisher Got Away With It. Do you see now why I was such a hostile little bastard when Bioshock Infinite got perfect tens all around? We have no reason to trust the press! Even when you know something's up, you're not allowed to say anything until it's too late!

SonOfVoorhees:
Also the fact the Borderlands people had a hand in the game people thought it would be good. You wonder if they poured the devs money from both ACM and DNF into Borderlands 2.

Gearbox had a hand in it? No, up until it turned out to be shit they were listed as the devs and god damn Pitchford was hyping it no end. As soon as it turned out to be shit they tried to shift the blame to TimeGate and make themselves look good and went crying about how they had contracted it so it wasn't their fault. Which is disingenuous to the highest order and actually just underlines that Gearbox can't manage a project on their own and clearly didn't give a shit, despite Pitchfords hype.

If anyone deserves to go bust in this it's bloody Gearbox, not Time Gate. It was Gearbox on the box as devs. It was the same deal with DNF. Pitchford was all hype until it turned out they delivered a turd. Then they changed the tune and shifted the blame to 3d Realms and Bussard. That doesn't fly. It was Gearbox who put out the game in the state it was in. If they weren't happy with 3d Realms direction they should have remade it, fixed it or canned it. They don't get off free just because of Borderlands. Hell, they even outsourced the DLC for BL2.

At this point, I'm not sure why anyone thinks Gearbox is worth anything when it comes to game design.

Well, while I will admit that the multiplayer wasn't half-bad (it was the only part of the game worth playing at all) 1.3 million, for this load of garbage, when games ten times better don't hit this even after a year?

dontwanttoliveonthisplanetanymore.jpg

Gearbox, you know I love me some Borderlands yeah, but im starting to question your morales... I don't wanna have to take sides, I didn't give a toot about DNF or A:CM but your starting to really upset people.

Don't be that guy Gearbox, don't be that guy.

teh_gunslinger:
At this point, I'm not sure why anyone thinks Gearbox is worth anything when it comes to game design.

In their defense, they did a really good PC port of Halo ten years ago. It was better than Borderlands.

P.S. Thanks

What happened?

Well, first of all lets make a distinction between the 'educated gamer' and the 'impulse consumer'. The 'educated gamer' is probably no more intelligent or educated than anyone else except when it comes to the sorts of games bought and the process used to to identify if and when a purchase is made. 'Educated gamers' are intentional in their gaming taste and will research a game before putting money on the table. The 'impulse consumer' would be everyone else from your unwashed masses to your gamers who simply buy a title without first of seeing if its any good.

My personal theory is that lots of people bought this game on impulse because it looked cool and there was high expectations for the title. Educated gamers waited for the reviews to come out... and promptly decided NOT to purchase it. They were, however, outnumbered by impulse consumers.

What surprises me is how everyone keeps saying the demo was great. I thought the demo was shit. Just another stupid generic shooter filled with quick time events and - ugh - cinematic moments such as waiting for someone to open the door, or a bull alien bashing through another door. All this stopped being fun years ago.

If the real game was actually worse, well than that's a LOL (I didn't play it), but it was never even trying to be anything else but a generic collection of crappy cliches.

Gethsemani:
I actually kind of liked A:CM... I suppose that makes me a bad person.

Yes, we're going to lock you up, you monster!

...Kidding. There's nothing wrong with having a differing opinion. Still, with all the outrage....

...Oh yeah, Michael Bay. And almost every EA game. It's almost like people buy stuff anyway.

Although....

Andy Shandy:
Brand name + Pre-orders + Awesome looking demo (that wasn't representative of the final product) + Review embargo = Profit apparently.

Aaaaaand there you have it. The hat trick of gaming.

Though really, this should teach people a lesson. I'm wary of pre-orders, but any time a game has a lockout on reviews, maybe you should rethink your purchase, no matter how awesome the demo is.

I maybe not be remembering correctly, but the A:CM debacle isn't why TimeGate closed at all. I was pretty sure that was because of a separate issue between them and another publisher. Which I read in an article on this site.

If this is the case and I'm not wrong, bad on you.

Meh,

I actually enjoyed the game, but mainly because of the franchise. I liked seeing the sets from the movie and using hudsons pulse rifle.

Mind you i was lucky enough to rent it and not buy it, also my expectations were low because of the fury on the internet... but despite the crappy bugs and dodgey mechanics i actually enjoyed it.

I plan to buy the game when its dropped to around a tenner.

Some people pay ridiculous amounts of money for "bad" things. After the Angry Video Game Nerd does a review of a horrible game, suddenly everyone wants to buy it just to see how bad it is. $60 to pique curiosity does not sound too uncommon.

bificommander:
I've already seen A:CM's prized down heavily on GamersGate.com. It was a temporary discount of 75% IIRC. So not everyone payed 60 bucks.

Still didn't pick it up. I think I can get better games from 2 years ago for 10 bucks.

You can get far better games than Alien's Colonial Marine from closer to twenty years ago.

Just remember, there are people out there who think Twilight is a good movie /book.

People don't seem to have with the disturbingly religious connotations on Justin Bieber's fan base calling themselves 'Beliebers'.

As well as thinking making guns harder to purchase is a bad thing, there are people that fervently believe the world is either 6,000 years old or 2,013 years old.

I believe Agent K said it best in MiB, "A person is smart. People are dumb, panicky dangerous animals and you know it."

The article makes it sound like TimeGate went bankrupt because of ACM, when it fact it probably had little if anything to do with that game and much more with the lawsuit they lost against their publishing partner for Section 8, SouthPeak Interactive.

So are those 1.3 million sales to customers or retailers because lots of retailers overbought this game and not all retailers will be able to return unsold copy's to Sega even if they did try before the end of march.

DVS BSTrD:
Honestly there is far to much focus on bashing A:CM compared to expanding on the actual headline.

Earnest Cavalli:
What the eff guys?

You want an explanation? That's what I came to this article for.
It's called Pre-orders Mr. Cavalli.

Why do I have to do your job for you?

Agreed.

Instead of the (rather pointless) bashing on the game, why not try putting out some actual fact? For instance giving us the number of pre-orders if possible for the game? That would be a good spot to start, no? Instead the author takes the disgustingly lazy route of "Colonial Marines, am I right?"

I mean damn, this article's quality is ALMOST as bad as Colonial Marines!

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