Mass Effect Almost Had a Non-Humanoid Squadmate

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loa:
All those "aliens" that barely look like more than cosplaying humans really bored me in mass effect and then they even got rid of the hanar in 2.
They really dropped the ball here, cutting the corners of what made star wars so interesting.

The Hanar sure died out alright...

apparently femshep is a nonhumanoid as well according to bioware. have any of you seen her run or walk? :D

wombat_of_war:
apparently femshep is a nonhumanoid as well according to bioware. have any of you seen her run or walk? :D

Exactly the same as the female dwarf in DA:O. Which is to say, like her arms are too long for her body.

Or femshep really likes emulating gorillas.

Smilomaniac:
I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.

I think it's been written at various points that the hand-held weapons used in Mass Effect use Kinetic Coils and Mass Effect Fields to propel their ammunition. In more understandable terms, every projectile weapon in the ME Universe operates on a similar principle to a Railgun, or the "Metal Storm" series of weapons.

The Recoil could be a result of heat friction from the rails overheating, or just a case of Gameplay and Story Segregation. Either way, most (if not all) weapons that exist in ME don't exert physical force like a modern firearm.

Sir Shockwave:

Smilomaniac:
I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.

I think it's been written at various points that the hand-held weapons used in Mass Effect use Kinetic Coils and Mass Effect Fields to propel their ammunition. In more understandable terms, every projectile weapon in the ME Universe operates on a similar principle to a Railgun, or the "Metal Storm" series of weapons.

The Recoil could be a result of heat friction from the rails overheating, or just a case of Gameplay and Story Segregation. Either way, most (if not all) weapons that exist in ME don't exert physical force like a modern firearm.

No, they definitely have recoil. The codex mentions recoil as the main limiting factor in gun power, and guns like the Claymore or Widow have enough recoil to break the arm of anyone who isn't a krogan or Shepard, at least until they figured out how to reduce the recoil somewhat for ME3. The recoil on a dreadnought's main gun is capable of damaging internal systems on the ship if firing is maintained for too long.

was better spent by improving the rest of the game instead

I had to laugh.

But seriously Bioware, enough with the "what could have been" BS. We finally put ME3 behind us and then you come and say oh we could have done this and this. Not the brightest idea.

On a next ME game, it does have to take place AFTER ME3 otherwise it would just be so uninteresting IMO since you already know the final ending (of the universe)

Well, the multiplayer added playable volus, geth primes, EDIbots & Collectors. The former two are awesome because neither of them have need for cover.

If they ever go ahead with that Mass Effect MMO idea, elcor mounts are a given.

Beffudled Sheep:

kwagamon:

Beffudled Sheep:
Thats because a Human is controlling them :p

OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.

Actually, some of the fluff for the Elcor say that that's pretty much what they do in actual wartime. They just get some heavy armor and strap the biggest guns they can to themselves.

Sucks we never get to see it.

image

There you go, I cant recall if it is official concept art of fan art.

I am leaning toward fan art though because it seems better than what Bioware/EA could come up with.

Parakeettheprawn:

chiefohara:
Non humanoid squad mate would push beyond the circle of expectation i think

Volus are not inherently violent, hence them being a client race of the turians

Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate

Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2

Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!

My internet connection is not strong enough for gaming im afraid.

Hence me having my fingers crossed that the next Xbox isnt going to have and always online part to it.

Beffudled Sheep:

Parakeettheprawn:

Beffudled Sheep:
Thats because a Human is controlling them :p

OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.

That's what you assume, human....

Human? You also assume...

Well obviously you are if you fail at comprehending the magnitude of Volus mercenaries! Even a Turian knows to fear our rounded, pudgy fists!

Desert Punk:
sweeet

That picture is awesome. Thank you for sharing.

Parakeettheprawn:
Snip

You Ammonia breathers are only useful for supporting the real combat races! Your heavy melee is a cowardly cloking field for Goddesses sake!
Now the Vorcha, they wreck stuff. They're a violent race!

Tara Callie:

Beffudled Sheep:

Parakeettheprawn:

That's what you assume, human....

Human? You also assume...

I assume... direct control of this form.

...I'm sorry, I'll go now.

Ouch, the joke... This hurts me.
:D
Edit: I messed up the quote derp.

I guess I'm over the Mass Effect endings fiasco and would be willing to spend money on another one (the universe of the games is just so fun). Make it so I can fuck romance an elcor and I'll preorder

saintdane05:

loa:
All those "aliens" that barely look like more than cosplaying humans really bored me in mass effect and then they even got rid of the hanar in 2.
They really dropped the ball here, cutting the corners of what made star wars so interesting.

The Hanar sure died out alright...

Prothean NO LIKE YOU!!!!

Beffudled Sheep:

kwagamon:

Beffudled Sheep:
Thats because a Human is controlling them :p

OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.

Actually, some of the fluff for the Elcor say that that's pretty much what they do in actual wartime. They just get some heavy armor and strap the biggest guns they can to themselves.

Sucks we never get to see it.

Indeed it does.

Smilomaniac:
I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.
Any recoil you see from animations are just there for effect and gameplay balance. (Sort of like sounds in space, in Star Wars).
Other explanations would be counteracting gravity devices(such as the ones the Hanar use to float) to compensate or something similar.
That's just my theory though. The technology already exists and would likely see further development for space combat and the like. I mean, a weapon such as the AA-12(a fully automatic shotgun) has very little recoil and has an extremely simple and robust design that rivals all of the AK's. It's not farfetched to assume they'd make something better in the future.

I, too, trust that in the future we can do better than a 24-pound select-fire open-bolt weapon with a maximum effective range of 100 meters... because we already have 8-pound select-fire closed-bolt weapons with maximum effective ranges of 400+ meters. The AK-47 springs to mind....

Further explanation for not-gun people:

The AA-12 is not going anywhere. It's not going to be adopted by anyone. It's not even a new design. It has been around for four decades. The ammunition is heavy and of limited range, even with the FRAG-12 (basically a 12-gauge firecracker). The weapon itself weighs in at 24 pounds. It fires from an open-bolt. In effect, it is a paperweight. It does nothing well, except look good in movies. Why does the AA-12 have "light recoil"? Well, it doesn't. It's just so heavy and the cyclic rate is so low that it has low perceived recoil. It will figure prominently in movies and TV shows, like the Pancor "Jackhammer" once did. But that's it: It is a technological dead-end and everyone knows it. The height of military interest in the AA-12 was during the height of the American counter-insurgency operations in Afghanistan and Iraq well before the economy went south.

That being said... the direction of military small arms will be in the "smaller and lighter" direction. The same direction they have been taking since the musket gave way to the rifle. The rifle to the percussion rifle, the percussion rifle to the metallic self-contained cartridge rifle, the bolt action rifle, the short rifle, the semi-automatic battle rifle, the assault rifle, and finally the select-fire carbine (where we are now).

If memory serves, the guns in ME work by accelerating small particles at extremely high velocities, the tracer effect and muzzle flash being results of the air the particle passes through being superheated. Considering this, the weapons themselves need not have much weight to mitigate their recoil combined with the general trend toward lighter weapons means that it would not weigh much at all. In other words, Joker would not have a problem firing a low-recoil weapon system that only weighs a couple of pounds, even if he lacked upper body strength. (That same lack of weight would make it rather difficult to stabilize the weapon, however. Something the cybernetic implants and armor used by the rest of the crew would likely compensate for.) As for why Joker might have had the weapon nearby... well, he was effectively the only person on board the Normandy after Shepherd and his team left to take out the Collector base and the Normandy had already been boarded twice by the Collectors, a third time wouldn't be out of the question.

ETA: Also on the open bolt versus closed bolt in automatic weapons: Open bolt is simpler but causes a drop in accuracy due to the weight of the bolt shifting forward as the trigger is pulled. Commonly used with machine guns because the benes outweight the drawbacks: High precision is not required and the open-bolt allows the barrel and chamber to remain cooler for longer and to cool more quickly than a closed-bolt firearm. And because there is no round in the chamber, it cannot 'cook off'. Closed bolt is preferred for most other weapons. They lock more positively and more consistently, improving precision and accuracy, squeezing the trigger simply drops the hammer onto the firing pin, and the closed bolt operation prevents dirt and debris from entering the weapon's action and barrel. Getting crud in the weapon's action and barrel, especially the chamber, is Not Good - it has a negative impact on the weapon's reliability and can lead to a rather spectacular malfunction... of the sort that involves pressure spikes in the chamber and barrels turning into modern art flower sculptures while handguards splinter into a thousand pieces.

Not only did they not include any non-humanoid squadmates, but there aren't even any major reoccurring characters who are non-humanoid.

The Elcor are pretty much relegated to running shop kiosks, and the Hannar barely even surface after ME1. The closest thing any of the games have to a significant non-humanoid character is the

If they really wanted to implement some non-humanoid characters it seems like they had a huge opportunity with ME3s multiplayer.

I always thought it was weird that basically every other race was like a human ... they might have scales or an extra set of eyes but for the most part it was 6 foot tall, 2 eyes in the same place, walked on 2 legs with 2 arms in the same places etc etc etc.

I also found it weird that with all the different races roaming about that there are only 2 drell ... Thane and his kid. Why are there no other drell on the citadel, Omega or Illium (is it Illium?). Hannar, volous and Elcor aren't exactly crowding the halls either.

In mass Effect 4 I really want to see more of Jack. I think she is the best character in the series, starts off so angry and untrusting and then falls in love with our hero and while she still has that edge (kicking her kids asses when they mess up but threating to kill anybody who messes with them) she is also nice.

I would've loved to have a Batarian squad-mate, personally.

An Elcor as an important crew member on the Normandy (but not as a squad-mate) would've been good as well.

Fjallhrafn:

chiefohara:
I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.
Any recoil you see from animations are just there for effect and gameplay balance. (Sort of like sounds in space, in Star Wars).
Other explanations would be counteracting gravity devices(such as the ones the Hanar use to float) to compensate or something similar.
That's just my theory though. The technology already exists and would likely see further development for space combat and the like. I mean, a weapon such as the AA-12(a fully automatic shotgun) has very little recoil and has an extremely simple and robust design that rivals all of the AK's. It's not farfetched to assume they'd make something better in the future.

I, too, trust that in the future we can do better than a 24-pound select-fire open-bolt weapon with a maximum effective range of 100 meters... because we already have 8-pound select-fire closed-bolt weapons with maximum effective ranges of 400+ meters. The AK-47 springs to mind....

Further explanation for not-gun people:

The AA-12 is not going anywhere. It's not going to be adopted by anyone. It's not even a new design. It has been around for four decades. The ammunition is heavy and of limited range, even with the FRAG-12 (basically a 12-gauge firecracker). The weapon itself weighs in at 24 pounds. It fires from an open-bolt. In effect, it is a paperweight. It does nothing well, except look good in movies. Why does the AA-12 have "light recoil"? Well, it doesn't. It's just so heavy and the cyclic rate is so low that it has low perceived recoil. It will figure prominently in movies and TV shows, like the Pancor "Jackhammer" once did. But that's it: It is a technological dead-end and everyone knows it. The height of military interest in the AA-12 was during the height of the American counter-insurgency operations in Afghanistan and Iraq well before the economy went south.

That being said... the direction of military small arms will be in the "smaller and lighter" direction. The same direction they have been taking since the musket gave way to the rifle. The rifle to the percussion rifle, the percussion rifle to the metallic self-contained cartridge rifle, the bolt action rifle, the short rifle, the semi-automatic battle rifle, the assault rifle, and finally the select-fire carbine (where we are now).

If memory serves, the guns in ME work by accelerating small particles at extremely high velocities, the tracer effect and muzzle flash being results of the air the particle passes through being superheated. Considering this, the weapons themselves need not have much weight to mitigate their recoil combined with the general trend toward lighter weapons means that it would not weigh much at all. In other words, Joker would not have a problem firing a low-recoil weapon system that only weighs a couple of pounds, even if he lacked upper body strength. (That same lack of weight would make it rather difficult to stabilize the weapon, however. Something the cybernetic implants and armor used by the rest of the crew would likely compensate for.) As for why Joker might have had the weapon nearby... well, he was effectively the only person on board the Normandy after Shepherd and his team left to take out the Collector base and the Normandy had already been boarded twice by the Collectors, a third time wouldn't be out of the question.

ETA: Also on the open bolt versus closed bolt in automatic weapons: Open bolt is simpler but causes a drop in accuracy due to the weight of the bolt shifting forward as the trigger is pulled. Commonly used with machine guns because the benes outweight the drawbacks: High precision is not required and the open-bolt allows the barrel and chamber to remain cooler for longer and to cool more quickly than a closed-bolt firearm. And because there is no round in the chamber, it cannot 'cook off'. Closed bolt is preferred for most other weapons. They lock more positively and more consistently, improving precision and accuracy, squeezing the trigger simply drops the hammer onto the firing pin, and the closed bolt operation prevents dirt and debris from entering the weapon's action and barrel. Getting crud in the weapon's action and barrel, especially the chamber, is Not Good - it has a negative impact on the weapon's reliability and can lead to a rather spectacular malfunction... of the sort that involves pressure spikes in the chamber and barrels turning into modern art flower sculptures while handguards splinter into a thousand pieces.

You accidently tagged me to smileomatics quote bud,

So i was notified of the relpy and not him. Just letting you know so ye can continue the conversation

chiefohara:
You accidently tagged me to smileomatics quote bud,

So i was notified of the relpy and not him. Just letting you know so ye can continue the conversation

Gotcha. Sorry. I know what happened, though I don't understand why....

Thanks!

omega 616:
I always thought it was weird that basically every other race was like a human ... they might have scales or an extra set of eyes but for the most part it was 6 foot tall, 2 eyes in the same place, walked on 2 legs with 2 arms in the same places etc etc etc.

That's pretty much the same in any sci-fi video game/movie/tv. The last two are easy: how are you going to act a non-humanoid creature when you are humanoid? Unless it's through CGI, which costs money, and voice acting most characters that are act-able will be humanoid in nature. One of those things I've noticed recently and thought, "is every species in the galaxy going to look human in the future?"

Back to Mass Effect, while I'm tending to agree with the developers about how ME2 was scripted -- adding in components not seen through Shepard's eyes would have felt out-of-place -- adding more non-humanoid NPCs, or squad-mates, would have payed off in the end. I know that there are always things developers wish they could have added into games after they've been released, but this is huge! Real sadness they didn't do it. At least now I know why we had that strange out-of-body experience when the Collectors attacked Horizon.

Oh well, maybe next Mass Effect? (Come on guys, we all know it's going to happen and that it was probably do well financially. Does that really matter? If you don't want the game, then don't buy it.)

Therumancer:

The ironic thing about this is that how limiting Joker's injury is seems to vary depending on the needs of the plot. I and a few other people had a sort of "WTF" moment when Joker showed up in the hatch of the Normandy firing an assault rifle at the end of Mass Effect 2. One would think that the recoil would shatter is bones if he was as crippled as was previously established, and it did raise some questions as to where he got the rifle from (time to gimp down to the armory, and then gimp up to the door, just as he saw the team running for the hatch?) if he had it handy and could fire it, it makes you wonder why he didn't have it during the invasion scene and... yeah well, it's classic over analyzing. It used to a bit of a joke on gamefaqs forums (I think that was the site) that Joker was obviously faking to avoid doing real work and collect disabillity bonuses, as revealed by that cinematic in ME2. I admit it would have been funny if Bioware ran with that and we had Joker as a squadmate in ME3 with constant dialogue about how his snow job was over with. :)

I absolutely love the idea of Joker as a benefits fraud! Its my favourite sort of story in the news paper. Some scrote claims he cannot walk unaided so cannot work, then they find snaps of him rock climbing.

The Elcor tank may work. My friends always discussed a multiplayer wave where one of you would get an atlas to drive but there would be a huge wave of enemies. If the atlas was destroyed you'd lose. It could work with Elcor.

Gotta say...one of my biggest disappointments with ME3 was no rachni squadmate.

OlasDAlmighty:
Not only did they not include any non-humanoid squadmates, but there aren't even any major reoccurring characters who are non-humanoid.

The Elcor are pretty much relegated to running shop kiosks, and the Hannar barely even surface after ME1. The closest thing any of the games have to a significant non-humanoid character is the

If they really wanted to implement some non-humanoid characters it seems like they had a huge opportunity with ME3s multiplayer.

That character is just as humanoid as the others, he is just a bit bigger than a krogan, still has two arms, two legs and a head all in the right places. He is about as non humanoid as a krogan.

Therumancer:

bjj hero:

Goofguy:
Yeah, the Joker part in ME2 seemed a bit jarring and out of place when I first played it. It didn't seem to fit in seeing as how I'd spent ME and the majority of ME2 as Shepard. I don't rightly know I'd have felt if we'd spent more time playing as secondary characters. Something about it just wouldn't feel... right to me.

Interesting to hear a different perspective. Playing as joker made me realise what a BMF Shephard really was. I spent my time running and hiding as Joker compared to the Shep would have smashed the lot of em with a shot gun.

Jokers vulnerability was a big change from my Sentinel/tank Shephard.

One would think that the recoil would shatter is bones if he was as crippled as was previously established,

Only if one knows jack all about guns, 10 lbs is a fairly typical recoil, even Joker isn't *that* busted.

Desert Punk:

OlasDAlmighty:
Not only did they not include any non-humanoid squadmates, but there aren't even any major reoccurring characters who are non-humanoid.

The Elcor are pretty much relegated to running shop kiosks, and the Hannar barely even surface after ME1. The closest thing any of the games have to a significant non-humanoid character is the

If they really wanted to implement some non-humanoid characters it seems like they had a huge opportunity with ME3s multiplayer.

That character is just as humanoid as the others, he is just a bit bigger than a krogan, still has two arms, two legs and a head all in the right places. He is about as non humanoid as a krogan.

Yes, hence I said "The closest thing any of the games have to a significant non-humanoid character" because really he is humanoid but I'd say less so than even the krogans or volus because of his face and the fact that his back is permanently arched with his neck pointing directly forward. You can tell his species isn't far from the days when they ran on all fours.

OlasDAlmighty:

Desert Punk:

OlasDAlmighty:
Not only did they not include any non-humanoid squadmates, but there aren't even any major reoccurring characters who are non-humanoid.

The Elcor are pretty much relegated to running shop kiosks, and the Hannar barely even surface after ME1. The closest thing any of the games have to a significant non-humanoid character is the

If they really wanted to implement some non-humanoid characters it seems like they had a huge opportunity with ME3s multiplayer.

That character is just as humanoid as the others, he is just a bit bigger than a krogan, still has two arms, two legs and a head all in the right places. He is about as non humanoid as a krogan.

Yes, hence I said "The closest thing any of the games have to a significant non-humanoid character" because really he is humanoid but I'd say less so than even the krogans or volus because of his face and the fact that his back is permanently arched with his neck pointing directly forward. You can tell his species isn't far from the days when they ran on all fours.

Again, I would kindly disagree good sir.

The closest thing I would say to a significant non-humanoid character would have to be

ThriKreen:
The next one better be about Blasto.

I can see it now, Blasto would have gotten the "hanar purple/pink" ending (destroyed Reapers, saved everyone, survived) - but the reason the Reapers got as far as they did was because all this time, he was busy and let Shepard take the spotlight.

Busy operating behind the scenes that is, taking down the REAL THREAT that the Reapers were trying to prevent. It wasn't really about AIs, but an invasion of body snatchers from another galaxy or something.

I was gonna mention Blasto the moment I read this article's title xD

also the scene with Joker was a very intense scene! altho I'm not sure if having more of those moments would have been just as affecting or just mellowing out the experience (a la Modern Warfare "shock" moments)

CpT_x_Killsteal:
You know what creature they should have included?


We all know he/she/shim would've defeated the reapers in no time. All hail the Giant Flying Tit-Whale!

My God! Is that? ... Is that what I think it is? Oh dear lord, it is! It's a boss from a late period Final Fantasy game!

Therumancer:

The ironic thing about this is that how limiting Joker's injury is seems to vary depending on the needs of the plot. I and a few other people had a sort of "WTF" moment when Joker showed up in the hatch of the Normandy firing an assault rifle at the end of Mass Effect 2. One would think that the recoil would shatter is bones if he was as crippled as was previously established, and it did raise some questions as to where he got the rifle from (time to gimp down to the armory, and then gimp up to the door, just as he saw the team running for the hatch?) if he had it handy and could fire it, it makes you wonder why he didn't have it during the invasion scene and... yeah well, it's classic over analyzing. It used to a bit of a joke on gamefaqs forums (I think that was the site) that Joker was obviously faking to avoid doing real work and collect disabillity bonuses, as revealed by that cinematic in ME2. I admit it would have been funny if Bioware ran with that and we had Joker as a squadmate in ME3 with constant dialogue about how his snow job was over with. :)

Since Joker is never shown doing anything other than sitting in his pilot's chair up until ME2, I had just gone with the assumption that Cerberus had fixed Joker's legs at least somewhat at some point after recruiting him. After all, they were able to literally resurrect Shepard from the dead, I'm pretty sure fixing brittle bones or even replacing his legs entirely would be a comparative cakewalk.

1337mokro:
Don't really know why the Elcor couldn't be squadmates? Sure they move slow and deliberate on their home planet but they are not on their home planet. If the gravity really is that big they would be fucking monsters in combat because guess what >Fz = >Fmuscle + >Bone density they should be able to move like we do on the moon, though it might give them a bit of a burn because of the atmospheric friction when they leap over buildings in a single bound.

If you really want to get realistic with fictional beings, then actually no, the Elcor wouldn't be monsters in combat. In fact, they would soon be crippled on any planet that had less gravity than their own. Why? It's because the lesser gravity would cause their muscles to atrophy and their bones to weaken because the pressure that's holding those bones together would be lesser, it's the same thing that happens to astronauts that go up into space a great deal of times, and they only go into space for a week or so at a time at most, while many Elcor spend their entire lives off planets that are suited to them.

chiefohara:

Volus are not inherently violent, hence them being a client race of the turians

I don't think the Volus were excluded because they're not inherently violent or because they'd need to add animations to a new model (the Volus model is basically humanoid anyway, it would only take a few alterations) and much more because they are extremely easy for an attacker to kill. Since they have to wear space suits all the time because oxygen is poisonous to them and they evolved on a planet with a much higher gravity than Earth but without a means to naturally survive outside that gravity, all it would take is a single shot piercing their suits and it would pretty much instantly kill them, so the only place they could realistically fight anyone without quickly taking massive casualties are the Volus homeworld and other planets with very similar conditions.

omega 616:

I also found it weird that with all the different races roaming about that there are only 2 drell ... Thane and his kid. Why are there no other drell on the citadel, Omega or Illium (is it Illium?). Hannar, volous and Elcor aren't exactly crowding the halls either.

Drell are an extremely rare species. Only 375,000 of them survived the collapse of their homeworld's ecosystem; and they haven't had to much of a population expansion since then. Bioware has stated that they hadn't developed a movement animation for the other 3. Which is why they only put a few in fixed locations.

immortalfrieza:
If you really want to get realistic with fictional beings, then actually no, the Elcor wouldn't be monsters in combat. In fact, they would soon be crippled on any planet that had less gravity than their own. Why? It's because the lesser gravity would cause their muscles to atrophy and their bones to weaken because the pressure that's holding those bones together would be lesser, it's the same thing that happens to astronauts that go up into space a great deal of times, and they only go into space for a week or so at a time at most, while many Elcor spend their entire lives off planets that are suited to them.

Actually no. That wouldn't happen for a few very simple reasons. Limited exposure, exercise and artificial gravity. The Elcor spending a week in a different type of gravity would not suffer bone atrophy as severe as in a 0G environment because there is still gravity, their bodies would slowly adjust sure, but that effect can almost completely be negated with 2,5 hours of exercise daily, the loss of bone and muscle is about 1-2% each month that way. In some way we could even forgo the exercise if they simply never took off their combat gear, which could bring the Elcor's weight back to it's original gravitational equivalent, thus negating any case of space bones. Though the weight should be distributed as evenly as possible to prevent injury.

Who says their clothes aren't already made of lead? At least that was my explanation for why the Elcor always wore arm bracelets, they were doing things Dragonball Z style with weighted clothes :D Sure they'd need a massive wardrobe with different weights for different planets but hey, it would explain why they all seem to wear the same type of clothes.

To ensure a maximum length of stay in a different gravity it can be further compensated for with bed chambers with altered gravitational settings, resulting in an 8 hour (we don't know how long Elcor sleep so I just assume) exposure to their regular gravity, with of course a fail safe mechanic where it is switched off if the door is opened, don't want to crush other aliens into the floor the second they enter. The problem with space bones is that there is no gravity, no resistance to the muscles and no pressure on the bones, this can almost completely be negated if we had artificial gravity, weight packs (still dependent on gravity) or a physical exercise regiment (not dependent on gravity).

So the Elcor could kick ass and take names whilst wearing extremely heavy gear almost indefinitely in altered gravitational areas. In fact the heavy gear is what allows them to kick ass and chew bubblegum effectively despite the effects of lowered gravity on bone and muscle density. So really it all comes back to Bioware being a lazy bunch of.....my god.... I just realized how nerdy this all sounds.

Imagine if they did something like FarCry 3 blood dragon, and released a stand alone game of Blasto in a that movie... that'll be so awesome

1337mokro:
So really it all comes back to Bioware being a lazy bunch of.....my god.... I just realized how nerdy this all sounds.

If people are getting into long winded nerdy sounding arguments about a fictional creature's ananomy, then it means that Bioware have truly created an effective fictional world that people care about, and whatever else has happened they have to be given props for that. Mass Effect pretty much the Star Trek/Wars equivalent of this past decade.

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