Wargaming Goes on the Offensive about Chinese World of Tanks Knockoff

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Wargaming Goes on the Offensive about Chinese World of Tanks Knockoff

A "disturbingly similar" clone copies the game's historical errors as well as everything else.

Imitation might be the most sincere form of flattery, but it can still get you sued. China's infamously lax copyright and trademark laws have created modern wonders like the League of Legends restaurant and the World of Warcraft theme park. Most of the time, there's little that a company can do besides watch its brand be devalued. When Wargaming.net saw their popular World of Tanks pop up on Facebook, it took action and sued its creators in court. Described as "disturbingly similar", Changyou and Gamease's Project Tanks alegendly ripped off most of the game, from the art assets to the fictional and historically incorrect elements as well.

Project Tanks, alternately known as both Tank Ground War and Ground War Tanks, looks and feels just like Wargaming.net's hit title, but runs in a browser thanks to the Unity Engine. Developed by two Chinese companies, Gamease and Changyou, it's a f2p game that (until recently) ran right from Facebook. Changyou is behind many big eastern F2P games, including the not-so-adult Wartune.

From the opening garage, to the tech trees, and even to the camera angles, it's pretty clear that Project Tanks is more than a little similar to World of Tanks. In fact, Wargaming claims that it uses some of the exact same art assets as well. But Wargaming has even better evidence than that. As stated in its court case: "Copying is further evidenced by the fact that the designers of Project Tank copied tanks from WoT that never existed in real life, and which included features original to WoT." Busted.

Changyou fired back with their own statement, saying that "we feel truly shocked and bullied by Wargaming," and that it "never intended to pose a threat or compete at any platform with World of Tanks." They go on to claim that getting the Facebook game pulled was part of "a series of underhand [sic] actions" on the part of Wargaming.net.

Source: Polygon

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My sides hurt, have they made a medicine for laugh-induced pain yet?

Seriously, if you're going to copy, at least be smart enough to change a few major details. Or at least do your homework.

"...it "never intended to pose a threat or compete at any platform with World of Tanks."" Well they should have thought of that before BLATANTLY RIPPING OFF ALMOST EVERYTHING IN WORLD OF TANKS!

If you are of the opinion that perfectly justified legal action is an underhanded action then I have no respect for you and hope that you lose the case against you

As interesting as it was to play the game on facebook, im glad wargaming came in shut them down. This degree of plageralization should never be supported as it really screws the creator over.

Also, Delighted to have the Mighty Jingles video featured. Jingles is one of my favorite World of Tanks and lately War Thunder vid makers. Something about that charmingly smooth british accent of his. His youtube account can be found under the name BohemianEagle.

People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

The way the response was worded... It sounds like they are talking to the local (Chinese) audience, which would most likely never even know the original. There is a deep resentment in the Chinese of western 'bullying'. It sound like the company is going to use that to protect it's user-base. No dues will be paid, not rightful customers received. But I wouldn't be surprised if in the next few weeks the World of Tanks servers get attacked.

A fake version of *insert item here* in China?! Shocked I am.

But in all seriousness, it does seem very very very similar to WoT. A game I'm sill sat on the fence about whether I like or not.

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

I wouldn't say I know it intimately , but you can take it from me, the layout of the HuD, the graphics style, the control style, the garage style and icons are basically the exact same as WoT. Rip off is a strong word; but as I said before, this is China.

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

Rip off doesn't even come close, the best description would be to call it on outright clone.

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

The main thing I have heard with totally sums this up. In WoT there is(or are several) made up entirely fictional tanks which they included specifically to fill certain tiers.

Project Tank has the EXACT SAME fictional nonexistent tanks. Same names same everything. Oh and the models are copy/pasted too. That basically should tell you everything you need to know.

Now I ain't saying they a gold farmer.
But they are messing with Wargaming's armor.

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

http://www.youtube.com/watch?v=Gkbm1Vb8rq0&list=PLSPT1I-KtyUGNglI-1KJCB0CnA4Z_Nfl8&index=10

here is a video of world of tanks from the same guy. Not the same tank but you can see how its a basic clone.

Hum, why has neither side thought of coming up with a solution that would work for both sides?

These Chinese companies have come up with a working WoT clone that works in a browser, why aren't the guys making WoT offering the Chinese company an opportunity to use the WoT name and have access to future updates in exchange for a cut of their profit's from the clone and a level of creative oversight from the WoT team? Plus an agreement from the WoT guys not to sue them so long as they abide by the agreement.

WoT can continue to be the main version, while WoT Live/Unity/Lite can be a lighter version which relies on DLC for assets. Owners of the WoT's main version can access all the features of Live/Unity/Lite via their account, while users of Lite on its own can play for free with fewer tank/part choices - but can buy the others via DLC, and have adverts for the main game.

Surely something along these lines would be great for both sides?

Vie:
Hum, why has neither side thought of coming up with a solution that would work for both sides?

These Chinese companies have come up with a working WoT clone that works in a browser, why aren't the guys making WoT offering the Chinese company an opportunity to use the WoT name and have access to future updates in exchange for a cut of their profit's from the clone and a level of creative oversight from the WoT team? Plus an agreement from the WoT guys not to sue them so long as they abide by the agreement.

WoT can continue to be the main version, while WoT Live/Unity/Lite can be a lighter version which relies on DLC for assets. Owners of the WoT's main version can access all the features of Live/Unity/Lite via their account, while users of Lite on its own can play for free with fewer tank/part choices - but can buy the others via DLC, and have adverts for the main game.

Surely something along these lines would be great for both sides?

apart from the fact that this company has already copied their game/assets/tanks. Wargaming has a legal requirement to defend their intellectual property, in this case I say they should do it.

Also WoT is also a f2p game, its success is dependent on people buying gold and premium tanks. The existance of this clone means that the game is directly damaging. Anyway given that this company made this game in the first place, how can wargaming trust them to hold to any agreement?

IanDavis:
Wargaming Goes on the Offensive about Chinese World of Tanks Knockoff

A "disturbingly similar" clone copies the game's historical errors as well as everything else.

Imitation might be the most sincere form of flattery, but it can still get you sued. China's infamously lax copyright and trademark laws have created modern wonders like the League of Legends restaurant and the World of Warcraft theme park. Most of the time, there's little that a company can do besides watch its brand be devalued. When Wargaming.net saw their popular World of Tanks pop up on Facebook, it took action and sued its creators in court. Described as "disturbingly similar", Changyou and Gamease's Project Tanks alegendly ripped off most of the game, from the art assets to the fictional and historically incorrect elements as well.

Project Tanks, alternately known as both Tank Ground War and Ground War Tanks, looks and feels just like Wargaming.net's hit title, but runs in a browser thanks to the Unity Engine. Developed by two Chinese companies, Gamease and Changyou, it's a f2p game that (until recently) ran right from Facebook. Changyou is behind many big eastern F2P games, including the not-so-adult Wartune.

From the opening garage, to the tech trees, and even to the camera angles, it's pretty clear that Project Tanks is more than a little similar to World of Tanks. In fact, Wargaming claims that it uses some of the exact same art assets as well. But Wargaming has even better evidence than that. As stated in its court case: "Copying is further evidenced by the fact that the designers of Project Tank copied tanks from WoT that never existed in real life, and which included features original to WoT." Busted.

Changyou fired back with their own statement, saying that "we feel truly shocked and bullied by Wargaming," and that it "never intended to pose a threat or compete at any platform with World of Tanks." They go on to claim that getting the Facebook game pulled was part of "a series of underhand [sic] actions" on the part of Wargaming.net.

Source: Polygon

Permalink

Copyright is bullshit and china doesn't care for the american versions of it because they want to clone it. This is news?

Lax control gets you sites like Equestria daily and a league of legends resturant. The opposite gets your brand no unorthodox marketing and shits all over the economy while letting stupid companies get monopolies on how they want to use their art assets so that their can cultivate their market niche instead of having the brand name gain mainstream traction by virtue of fair use.

wooty:
A fake version of *insert item here* in China?! Shocked I am.

But in all seriousness, it does seem very very very similar to WoT. A game I'm sill sat on the fence about whether I like or not.

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

I wouldn't say I know it intimately , but you can take it from me, the layout of the HuD, the graphics style, the control style, the garage style and icons are basically the exact same as WoT. Rip off is a strong word; but as I said before, this is China.

Yes, but if China's going to continue to be competitive in global trade, they have to begin combating these copyright infringements - and they are. Or at least starting to. We'll see what they do with this video game knock off.

I wonder if Zynga is a sister company...

Found out about it via Jingles, was wondering when the inevitable showdown would occur. Honestly, I expected this a month ago.

When you are stealing their original tanks. (The ones that were never even drawn up). Ya thats some hard evidence right there. Good on Wargamming, now gimi a discount on my Tiger II please. She's an expensive beast.

Madkipz:

IanDavis:
*snip*

Copyright is bullshit and china doesn't care for the american versions of it because they want to clone it. This is news?

Lax control gets you sites like Equestria daily and a league of legends resturant. The opposite gets your brand no unorthodox marketing and shits all over the economy while letting stupid companies get monopolies on how they want to use their art assets so that their can cultivate their market niche instead of having the brand name gain mainstream traction by virtue of fair use.

So, what you're saying, is if you made a game, for a specific market demographic, and someone pretty much copy pasted your game, stealing a chunk of your market share, but "in a browser!" stealing from you by using your hard work to make money for themselves, whilst taking away prospective customers from you, losing you money, that's totally cool.

Equestria daily, isn't taking away "customers" from hasbro, and the league of legends restaurant isn't lowering leag of legends' playerbase, so your comparison is more of an apples and oranges deal, it doesn't work, sorry.

P.S. Capchas telling me to enter specific words about toyota's new camry is pissing me off, it's not going to brainwash me into buying it, in fact, it's doing the same thing to me that the pontiac adds in anarchy online were doing, making me feel almost alergic to their brand name, who the hell comes up with this kind of marketing, they should be fired.

Doom-Slayer:

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

The main thing I have heard with totally sums this up. In WoT there is(or are several) made up entirely fictional tanks which they included specifically to fill certain tiers.

Project Tank has the EXACT SAME fictional nonexistent tanks. Same names same everything. Oh and the models are copy/pasted too. That basically should tell you everything you need to know.

I admit I'm haven't played WoT in ages, but I'm pretty sure the 'made up' tanks are simply Tanks that never got past the prototype stage/were never mass produced/etc.

Doesn't make this any less of a knockoff though.

See, this is my problem with the "outrage" about this. I like clones. I grew up in the 80s, when 8-bit side-scrollers were a dime a dozen. I like first-person shooters. I like puzzle games. I like Mario Clones, Diablo Clones, and Halo clones.

So when there's a Day-Z knockoff or a World of Tanks knockoff, it's very important for me to know, are they just copying a game that wasn't that original in the first place? Or are they actually stealing content?

If there was a real tank in history called the Panzer, making up another tank and calling it the Panzer II isn't that original of an idea in the first place, you know?

If they didn't steal models, didn't steal textures, didn't steal code, I don't see it as a problem. But this seems to be the mindset of the modern gamer. Every single fucking game has to innovate, whether the old game had anything wrong with it or not.

Nobody's allowed to make a game like Amnesia, except for Frictional. If they do, they get laughed out of the room for "ripping off" the incredibly original idea of being in a dark castle. Even if it's been years since Amnesia came out and everyone who's into Amnesia has already played it to death. I'm not talking about a violation of copyright or anything like that. I'm talking about a completely original survival horror game that happens to take place in a dark castle and maybe do the blurry vision thing. Not. Allowed. To. Happen. According to gamers. When did that become the norm? No WONDER developers are constantly innovating for innovation's sake. Somewhere along the line it became taboo to just make a new game that's like a cool old game.

I don't understand why that is, and I think we're all poorer for it. Especially since so many AAA games are so short these days.

WarpZone:

If they didn't steal models, didn't steal textures, didn't steal code, I don't see it as a problem. But this seems to be the mindset of the modern gamer. Every single fucking game has to innovate, whether the old game had anything wrong with it or not.

That's the thing: They did steal textures and models.

Lmao, even the new garage slots cost the exact cost. But yeah, it almost looks exactly the same, with a few tweaks here and there.

Okay awesome. Can you show a side-by-side comparison? Wireframes or even texture captures from the video card would be better, but I don't want anybody breaking copyright laws in order to prove that somebody else did. So like. I don't know. Figure out a way to compare them pixel-per-pixel without actually exporting the content.

You're the first person to claim that they ARE exact, not "looks" or "seems" exact. Unless it happened further up and I missed it. Pretty sure you're the first.

Madkipz:

Lax control gets you sites like Equestria daily and a league of legends resturant.

You're going to have to explain the Equestria daily one because from what I understand it's just a fansite and is operating well within fair use.

WarpZone:
Okay awesome. Can you show a side-by-side comparison? Wireframes or even texture captures from the video card would be better, but I don't want anybody breaking copyright laws in order to prove that somebody else did. So like. I don't know. Figure out a way to compare them pixel-per-pixel without actually exporting the content.

You're the first person to claim that they ARE exact, not "looks" or "seems" exact. Unless it happened further up and I missed it. Pretty sure you're the first.

google man awaayyyyyy!

looking at those yeah I'd say they look pretty much exact, minus some different placement of buttons, that coupled with the copying of made up tank names seems...pretty convincing to me

Nope, there are a few people above me that did.

I watched Jingle's video, and after 3K or so games of WoT, I have to agree with him. I'll fully admit that quite a few of the things are just barely changed, and that there are a few things that are new, but a good chunk of it looks like Wot. Hell, even the tech trees are the same as the old ones, along with the lines being quite familiar.

Here, I made one.

image

Right click to view it full-size so you can hunt for even a single pixel of difference!

[/SARCASM] It's clearly a knockoff but come on, there's tons of differences. ALL of the details are different. I'm a little iffy on those fans (would need to see them up close to count verticies on the curved parts) but every single texture and piece of architecture is slightly different. It's clear they built a whole new garage that was just a blatant rip-off of the old garage.

Can somebody who has access to both games take some close-up screenshots of the same tank? The cylinders might be the same, but I'll bet there are some subtle differences in the chassis. That's how you can tell if it's the same model or not. Again, wireframes are great if you can somehow grab them from the running games. (Don't ask me how.)

WarpZone:
Here, I made one.

*snip*

Right click to view it full-size so you can hunt for even a single pixel of difference!

Honestly my problem with your original post is the fact that no one here is saying the other company needs to innovate. However the similarities are close enough to the eyes of the people with the most knowledge to have it investigated, they have to file a lawsuit to do that, and the defending game was pulled while the investigation goes more in depth. That's all that happened here, and for someone to get basic knowledge they could do 5 minutes of research online in the various games forums to build a beginning opinion, which more than a few people have done.

savageoblivi0n:

WarpZone:
Here, I made one.

*snip*

Right click to view it full-size so you can hunt for even a single pixel of difference!

Honestly my problem with your original post is the fact that no one here is saying the other company needs to innovate. However the similarities are close enough to the eyes of the people with the most knowledge to have it investigated, they have to file a lawsuit to do that, and the defending game was pulled while the investigation goes more in depth. That's all that happened here, and for someone to get basic knowledge they could do 5 minutes of research online in the various games forums to build a beginning opinion, which more than a few people have done.

Bout covers it. There's also the fact that it doesn't play similar, it plays exactly the same, minus a few of the physics features that took WG awhile to get in. I'm sure if you went up to someone who's never played either of these games and showed them some ingame footage, they'd think it was the same game.

WarpZone:
Here, I made one.

image

Right click to view it full-size so you can hunt for even a single pixel of difference!

[/SARCASM] It's clearly a knockoff but come on, there's tons of differences. ALL of the details are different. I'm a little iffy on those fans (would need to see them up close to count verticies on the curved parts) but every single texture and piece of architecture is slightly different. It's clear they built a whole new garage that was just a blatant rip-off of the old garage.

Can somebody who has access to both games take some close-up screenshots of the same tank? The cylinders might be the same, but I'll bet there are some subtle differences in the chassis. That's how you can tell if it's the same model or not. Again, wireframes are great if you can somehow grab them from the running games. (Don't ask me how.)

The Project Tanks screenshot garage looks like the default garage in WoT. The one in the WoT screenshot must be a premium garage, because mine does not look that awesome.

I zoomed in in photoshop and I'm pretty sure the top image has 12-sided cylinders on the fan gratings and the bottom one has 20-sided cylinders. If that's accurate, they are two different meshes. Railings are too close to call.

I haven't played either one, but the guy in the video seemed surprised at some element of how the tank handled, I think. He definitely said the damage model is different. Having worked with Unity3D, I think it's *extremely* unlikely that the physics engine models things the same way, unless World of Tanks *also* used Unity3D, which AFAIK they rolled their own engine.

I know nobody here said they need to innovate. I was referring to the attitude that pervades the consumer side of the games market. Nobody said it because it's assumed by this point. If you didn't assume that "anyone who makes a new tank game has to do something different than the old tank game," nobody would have posted here in the first place.

In any other market, if you sell a widget, and I sell a cheaper widget that performs the same basic function but is slightly different, you don't file a frivolous lawsuit, you fucking compete. Why is that not the case here?

If the same tank is the same in both games, please show me the two tanks side by side. I haven't seen anything yet that convinces me they lifted art assets. You can't copyright/patent an idea. Only specific implementations of that idea.

If you own World of Tanks and I'm wrong, just take a screenshot that proves me wrong and show it to me.

Thyunda:

The Project Tanks screenshot garage looks like the default garage in WoT. The one in the WoT screenshot must be a premium garage, because mine does not look that awesome.

Oh okay. What about the garage shown in savageoblivi0n's screenshot? Is that the default garage? If not, could you take a screenshot of the default garage and post it here?

Edit: Is this it?
http://benchmarkreviews.com/images/reviews/games/WoT/World-of-Tanks_Ferdinand_Garage_2D.jpg

And suddenly I remember Final Combat, the Chinese knock-off of Team Fortress 2 that cut core class abilities (rocket jumping from their version of the Soldier). Someone needs to bring the hammer down on these plagiarists.

WarpZone:
People keep saying "rip-off," but I don't know what that actually means in this context. I don't play World of Tanks, so I have no basis for comparison. Are they using models and textures from the first game, or new names or terms that Wargaming made up? Can anybody post side-by-side screenshots of the same tank or menu in both games?

Basically, I'd appreciate it if someone who knows World of Tanks intimately could demonstrate that this is actual lifted art assets, not just another "Fighter's History" situation. Thanks.

the term "ripped-off" is used here in a way that means:

assests that are unique to World of Tanks is in the knockoff, be it gameplay mechanics, art, or items that are unique to the game.

happened a while back with a blatant rip-off of world of Warcraft, it was World of Lordcraft or something similar.

if it wasn't for the name, you wouldn't of realize the two were different.

I dont play World of Tanks, mainly because vehicular MMO's aren't in my taste, and rarely last long to begin with, but whats in the video is what you hear about World of Tanks having.

there is quite a few videos on youtube for World of Tanks, if you really want to see the differences, head there.

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