Update: Elder Scrolls Online May Have Day One Vulnerability

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+1 to the "this is not news" crowd

People earlier in the comments thread have already said everything I was going to say.

Yes, it's possible that TESO will have security vulnerabilities, this is always a possibility in any upcoming MMO. The evidence from this blog doesn't suggest that this is any more likely in this particular game than any other.

This one is a little silly.

While there's a miniscule, minute chance the code is still there, there's also a good chance Zenimax saw it and patched it or they see articles like this, check it over if it's there they patch it if it's not they don't need to worry. I feel like they're smart people and know what they're doing. :)

Matthi205:

Limos:
This game is not made by Bethesda.

This game is not built in the same engine as any of the previous games.

This is a very silly article.

Not really. Bethesda has been working with Gamebryo for over 10 years now, why would they abandon an engine with which they've gotten that far?

It's pretty easy for them now: they don't have to write the engine, just net and sync code. They've also got all the systems for NPCs and AI already coded, why write something new when the old one works just as well?

Even IF the dev team is different from the usual one for TES games, if they can get an engine that's already working well for the kind of thing they're trying to accomplish, they won't say no.

because Gamebryo was tested for a MMO and failed spectacularly, thus making the need for another engine made specifically for an MMO.

or when Skyrim abandoned Gamebryo?

this is a silly article.

written by a silly man.

who read it on a silly blog.

it shouldn't be counted as a news article.

DDoS through the dev console, and pulling passwords from it too? The dev console is the CLI for interfacing with the GAME ENGINE, not the back end servers. I would be really, really fucking impressed with the guy who pulls off hacking the back end game with restricted control.

Kalezian:

Matthi205:

Limos:
This game is not made by Bethesda.

This game is not built in the same engine as any of the previous games.

This is a very silly article.

Not really. Bethesda has been working with Gamebryo for over 10 years now, why would they abandon an engine with which they've gotten that far?

It's pretty easy for them now: they don't have to write the engine, just net and sync code. They've also got all the systems for NPCs and AI already coded, why write something new when the old one works just as well?

Even IF the dev team is different from the usual one for TES games, if they can get an engine that's already working well for the kind of thing they're trying to accomplish, they won't say no.

because Gamebryo was tested for a MMO and failed spectacularly, thus making the need for another engine made specifically for an MMO.

Rift is using Gamebryo and that game didn't fail, I think. The engine you might be thinking about is the Hero Engine used for SW:TOR, although that was an early version of said engine.

Teh Escapist: Home of TEH QUALITIEST garme jurnalism on all teh intersites!

Seriously guys, this is just embarrassing.

Just wanted to add another nitpick to this article that in the security industry, bugs like these would be called zero-day vulnerability, not day one. It's a reference to the fact that the bug has just been discovered and that developers have had zero days to address it.

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