Diablo III Infographic Shows 2.1 Million Players Still Log On Daily

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Diablo III Infographic Shows 2.1 Million Players Still Log On Daily

Despite the doom-and-gloom that the internet loves to spout about Diablo III's "failure", it seems as though the game is doing quite well for itself one year on.

Diablo III has turned one year old, and Blizzard are celebrating. Previously, they announced that players would get bonus XP and loot throughout the birthday celebration, and the game is currently enjoying a $20 discount on the official Blizzard store. If any one concept represents the core of the Diablo series, it's numbers. You slay monsters to collect gold to buy gear to make your numbers bigger. In celebration of numbers, Blizzard have released a nice, big, number-filled infographic that shows despite all the doom-and-gloom stories we have heard, it's still doing pretty well after its first birthday.

The image shows that an average of 2.1 million players still log in to sanctuary every day, and that around 14 million unique players have experienced the game. 67 million characters have been created, and they have collected 648 trillion gold! If you're a fan of stats, be sure to check out the full image bellow:

image

Diablo III is currently exclusive to PC and Mac, but a PS3/PS4 version of the game is in the works, and should be out later this year.

Source: Battle.net

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God damn that's a lot of numbers.

Though these sorts of stats always surprise me at how few people actually finish games.

Steven Bogos:

Despite the doom-and-gloom that the internet loves to spout about Diablo III's "failure", it seems as though the game is doing quite well for itself one year on.

Well SimCity (2013) did "quite well for itself" at 1.6 million sales despite being train wreck of a game. It wouldn't surprise me that blizzard found 2.1 million people who can't judge if an arpg is good or not.

edit: world wide so that's 2.1 million out of 8 billion people (minus number who have no computer).

Ummmm, the article title is incorrect...

The AVERAGE NUMBER OF DAILY PLAYERS SINCE LAUNCH is 2.1 million. That means that this average also includes the early population boom which in turn means that the current daily numbers are below 2.1 million (they have to be to average out to 2.1 mil when considering the initial high numbers), perhaps even half that number. But whatever...

EDIT: The average daily number for the past, say, month would be much more indicative of the state of the game...

Jandau:
Ummmm, the article title is incorrect...

The AVERAGE NUMBER OF DAILY PLAYERS SINCE LAUNCH is 2.1 million. That means that this average also includes the early population boom which in turn means that the current daily numbers are below 2.1 million (they have to be to average out to 2.1 mil when considering the initial high numbers), perhaps even half that number. But whatever...

EDIT: The average daily number for the past, say, month would be much more indicative of the state of the game...

I'm with Jandau, what is the average daily numbers for the last few months Blizzard?

I read that chart as:

14.5 million buyers were able to log in once, 2.1 million still bother with it on average.

I havent bothered with the title since launch, hell havent even finished the game since my last play session ended abruptly when after a annoying and tedious battle with random boss types, my client lost connection with the server and wiped that play session progress.

ASnogarD:
I read that chart as:

14.5 million buyers were able to log in once, 2.1 million still bother with it on average.

I havent bothered with the title since launch, hell havent even finished the game since my last play session ended abruptly when after a annoying and tedious battle with random boss types, my client lost connection with the server and wiped that play session progress.

That seems badly designed.

Well, lets put it this way. Those stats tell us that 53% of the people who bought Diablo completed Normal or less and quit. Only 6% of players decided it was worthwhile enough to complete inferno (the highest difficulty, and I imagine at least 5 of that 6 percent were done after the inferno nerf. The current number of average users is actually up since Jay Wilson resigned from the project (by about 40% if memory serves), and the overall satisfaction rate isn't very high. Most of the actual fans of the game are the ones who completed inferno, and that doesn't even apply to everyone. Myself for instance I have completed Inferno (I wasn't going to let my 60$ go to waste), but I am very dissatisfied with the game in general, though I still have hopes for it (after all diablo 2 wasn't terribly successful at first either).

Err, just no.

If the average number of players since launch is 2.1 million per day, that does not mean that 2.1 million people still log in today. By a long shot. Let's have the login details for the last quarter, that'd be much more telling.

Look, I understand that you disliked the game, but why on earth do people still need to twist and turn the numbers to fit your perception, that the game failed? You hated it, but it's still wildly popular and a fun game. Not by your standards, but hey.

14.5 millions sold copies, average 2.1 millions log ons per day... Even if you say that one third of buyers are botters, the other third thrashed their game after the first week and the last third consists of crazed fanboys... it's still impressive.

ASnogarD:
I read that chart as:

14.5 million buyers were able to log in once, 2.1 million still bother with it on average.

I havent bothered with the title since launch, hell havent even finished the game since my last play session ended abruptly when after a annoying and tedious battle with random boss types, my client lost connection with the server and wiped that play session progress.

Wiped sessions progress? Do you mean checkpoints, gear or downed bosses? Because while one might have to restart levels, gear and bosses are always tracked and it's impossible to lose them due to lost server connection.

Simply meant I had to redo that area again, not losing exp or items just had to re-clear the area which was tedious enough the first time, needing to do the same again but now aware of how tedious it was put me off.

Grouchy Imp:
Err, just no.

If the average number of players since launch is 2.1 million per day, that does not mean that 2.1 million people still log in today. By a long shot. Let's have the login details for the last quarter, that'd be much more telling.

Came here to say the same thing. The info-graphic is just marketing "See! We are still popular! Come play! You are missing out! Lots of other people still play :D" I blame the title of the article.

Jandau:
Ummmm, the article title is incorrect...

The AVERAGE NUMBER OF DAILY PLAYERS SINCE LAUNCH is 2.1 million. That means that this average also includes the early population boom which in turn means that the current daily numbers are below 2.1 million (they have to be to average out to 2.1 mil when considering the initial high numbers), perhaps even half that number. But whatever...

EDIT: The average daily number for the past, say, month would be much more indicative of the state of the game...

Ah, someone beat me to it. Yeah, since the title has been running for about a year, that number is best as an indication of 2.1 million players logging in daily about 6 months ago. (And that's assuming a linear drop off, which is probably generous.)

Put it this way: If 766 million players logged in on Launch Day for Diablo III, then nobody ever touched the game again, the average daily log-in over the past year would STILL be 2.1 million.

ASnogarD:
Simply meant I had to redo that area again, not losing exp or items just had to re-clear the area which was tedious enough the first time, needing to do the same again but now aware of how tedious it was put me off.

Must have been your first time in a Diablo game. Same thing happens in Diablo II if you close out of the game and re-enter before you've finished an area. Sure, it's not the same as needing to redo it because you were forced out of the game, but the mechanics are the same.

OT: Oh joy, another Diablo III thread, where people will talk about how "objectively bad" the game is, and how nobody could possibly actually still be playing because nobody could possibly think it's a fun game, and how everything is ruined by bad design decisions and how it's "the worst ARPG ever made" and I really shouldn't even bother posting in this thread. -_-

Anyway, I recently started playing it again after having dropped it a few months after release to make room for other games. I find it a lot more engaging than the likes of Torchlight II or even Diablo II, and it's great fun for when I just want something really gameplay-focused to bash through enemies while I'm watching something else.

MisterColeman:

Grouchy Imp:
Err, just no.

If the average number of players since launch is 2.1 million per day, that does not mean that 2.1 million people still log in today. By a long shot. Let's have the login details for the last quarter, that'd be much more telling.

Came here to say the same thing. The info-graphic is just marketing "See! We are still popular! Come play! You are missing out! Lots of other people still play :D" I blame the title of the article.

I blame video games.

Diablo III, to be precise. :)

All lies, I borrowed my brother's bnet account to play it, I went completely under their radar!

The cinematic cutscenes were nice.

To be fair, Blizzard says nothing about their current daily users and is just giving fun facts about their game out. If I were to stumble upon this infographic without this article I would not have assumed that they were attempting to mislead anyone. I honestly think Blizzard will be just as mystified as everyone else that understands basic math(or had their cup of coffee this morning) and sees article like this pop up claiming that daily averages on Diablo 3 are still high. Blzizard is making no such claim.

Karoshi:
Look, I understand that you disliked the game, but why on earth do people still need to twist and turn the numbers to fit your perception, that the game failed? You hated it, but it's still wildly popular and a fun game. Not by your standards, but hey.

14.5 millions sold copies, average 2.1 millions log ons per day... Even if you say that one third of buyers are botters, the other third thrashed their game after the first week and the last third consists of crazed fanboys... it's still impressive.

ASnogarD:
I read that chart as:

14.5 million buyers were able to log in once, 2.1 million still bother with it on average.

I havent bothered with the title since launch, hell havent even finished the game since my last play session ended abruptly when after a annoying and tedious battle with random boss types, my client lost connection with the server and wiped that play session progress.

Wiped sessions progress? Do you mean checkpoints, gear or downed bosses? Because while one might have to restart levels, gear and bosses are always tracked and it's impossible to lose them due to lost server connection.

It's because Blizzard twisted and turned the numbers to make things look better than they actually are. That 2.1 million is the average /since launch/, which is pretty meaningless to the current state of the game, since it includes the boom in players the game got on the initial release.

even if 2.1M ppl still play, out of 14M that's around

Karoshi:
Look, I understand that you disliked the game, but why on earth do people still need to twist and turn the numbers to fit your perception, that the game failed? You hated it, but it's still wildly popular and a fun game. Not by your standards, but hey.

14.5 millions sold copies, average 2.1 millions log ons per day... Even if you say that one third of buyers are botters, the other third thrashed their game after the first week and the last third consists of crazed fanboys... it's still impressive.

ASnogarD:
I read that chart as:

14.5 million buyers were able to log in once, 2.1 million still bother with it on average.

I havent bothered with the title since launch, hell havent even finished the game since my last play session ended abruptly when after a annoying and tedious battle with random boss types, my client lost connection with the server and wiped that play session progress.

Wiped sessions progress? Do you mean checkpoints, gear or downed bosses? Because while one might have to restart levels, gear and bosses are always tracked and it's impossible to lose them due to lost server connection.

sorry man, but in my opinion, if more than 80% of your players stop playing within the first year, that's not impressive at all.

hazabaza1:
God damn that's a lot of numbers.

Though these sorts of stats always surprise me at how few people actually finish games.

That's what jumped out at me too. Only a third of all these players actually finished the game on normal? Yoinks.

Look how awesome we are, we lost 86% of our install base in the first year!

Louzerman102:
.....who can't judge if an arpg is good or not...

You forgot the part where that's just your opinion. How about remembering that instead of putting down everyone who happens to enjoy the game?

Honestly, I understand if people don't like the game, but why bother ragging on it a year after launch?

Given the initial sales numbers and that they don't require monthly sub fee psyments from those who stick around I would say that, yeah, they did do pretty well for themeslves. Despite some of the choices that Blizzrd made with the game (ahared auction house system, always online, etc.), it's not an MMO. People aren't necessarily going to stick around long term. One can certainly argue that "well, people did for Diablo 2!" but the fact is this isn't the same time as it was when D2 came out.

Either way, D3 is an enjoyable game. It didn't set the world on fire, but it isn't the terrible world destroying monstrousity that some people say it is. I'll gladly identify myself as one of the many who played it through the default difficulty with 1 and a half characters, got some solid fun out of the game, and then moved on to other titles. I don't regret my purchase or time spent with the game one bit.

Owyn_Merrilin:
It's because Blizzard twisted and turned the numbers to make things look better than they actually are. That 2.1 million is the average /since launch/, which is pretty meaningless to the current state of the game, since it includes the boom in players the game got on the initial release.

Wait, why is this misleading again? They said themselves: "Average number of daily players since launch". As for the current state of the game, player numbers aren't as important as the fact that Blizzard keeps rolling out new patches and improvements to the game.

AwesomeDave:
sorry man, but in my opinion, if more than 80% of your players stop playing within the first year, that's not impressive at all.

Just wondering, how many games are you still playing one year later after you bought them? I pumped a lot of hours into Fallout: New Vegas, ME3 MP and some other f2p MMOs, but none would hold my attention for longer than 4-6 months. Of course it differs from player to player, but I would say that's an obvous trend.

Even if I'm not playing Diablo 3 anymore, I still have 160 hours on my account and that's just the first 4 months that I played the game. Playing for a whole year the same game sounds like madness to me, and there's still enough people doing the very same on Diablo 3.

It does make me wonder what kind of expectations people have/had of Diablo 3. Just 14.5 millions sold copies? Unimpressed. Player base got smaller year after release? Absolute failure! 2.1 millions of daily players? Horrible! Compared to that Guild Wars 2 had about 5 millions sold and is generally considered a success.

Karoshi:
Compared to that Guild Wars 2 had about 5 millions sold and is generally considered a success.

Because this Diablo, and 2 million players is laughable for that title.

CrossLOPER:

Karoshi:
Compared to that Guild Wars 2 had about 5 millions sold and is generally considered a success.

Because this Diablo, and 2 million players is laughable for that title.

I think it's a miracle that an ARPG was even remotely popular in our day and age, considering how dominant and strong the console market is and how few dungeon crawlers exist. These "laughable" numbers are much much better than most games released these days, perhaps only rivaled by CoD.

Just how big did you expect D3 to hit? 30 millions sold first month, another 20 sold during the following year, average 10 millions players playing each day, American economy collapses due to fatigued players failing to show up to work? I really do not understand.

Shadowsetzer:

Honestly, I understand if people don't like the game, but why bother ragging on it a year after launch?

Because one year after launch there is only rudimentary pvp and bugs (that were noticed at launch) still in the game.

Example: http://www.diablowiki.net/Black_weapon

Karoshi:

CrossLOPER:

Karoshi:
Compared to that Guild Wars 2 had about 5 millions sold and is generally considered a success.

Because this Diablo, and 2 million players is laughable for that title.

I think it's a miracle that an ARPG was even remotely popular in our day and age, considering how dominant and strong the console market is and how few dungeon crawlers exist. These "laughable" numbers are much much better than most games released these days, perhaps only rivaled by CoD.

Just how big did you expect D3 to hit? 30 millions sold first month, another 20 sold during the following year, average 10 millions players playing each day, American economy collapses due to fatigued players failing to show up to work? I really do not understand.

I didn't expect it to hit that big at all because I played the beta and it was the most boring thing in the world. I went back to it recently, and I still found it boring. I had to reinstall Diablo 2 just to make sure that I wasn't insane thinking that game was ever fun, and found it infinitely more interesting than its successor. There are plenty of obsessives who will play WoW to this day, but Diablo had a good shot at having much more than it does.

Also LAN.

So, um... I got Diablo 3 included when I signed up to the WoW annual pass last year, but never downloaded or installed it because my old computer was practically coal-powered. Now I've got a better computer and the option to download D3 is still there, so is it a good time to get it done?

So out of their max number of players is 14 mill. their highest daily log in since launch was 5.3 and their average is 2.1... which likely means there are much fewer people logging in than implied.. You see the average covers that lovely 5.3 million peak and anyone who knows averages knows it only takes one really high number to skew the figures. The higher daily figures from the start of the year would certainly skew the lower figures of now.

And I'm sure that a large percentage of long time married couples still have sex even though they've long grown weary of the practice.

Ophiuchus:
So, um... I got Diablo 3 included when I signed up to the WoW annual pass last year, but never downloaded or installed it because my old computer was practically coal-powered. Now I've got a better computer and the option to download D3 is still there, so is it a good time to get it done?

Yeah, go get it. If things get too hard, join a multiplayer game. If things get too easy, set a higher Monster Power level. Have fun!

Yeah, average 2.1 million players per day since launch, it's not the current average but it's still very high. Do the math, one year, highest number of people logged in daily was 5 million (presumably near launch), more than 360 days since then, the current average is probably around 1-2 million still. That's a lot of people.

To people who say "but 14 million bought it, so it lost the most part of its player base", let me tell you that most people that I know do not consider D3 (or any other previous Diablo) to be an MMO. I have 5-6 friends that bought D3, most of them finished the game and moved on to other games. They did the same with D2. They had no intention of staying around, and I guess a lot of people didn't either. I myself finished the first 2 difficulties and stopped playing.

But yeah, if hating D3 is something that's good for you, carry on :)

It would be interesting to see similar stats for Diablo 2 so we can compare.
I think it's safe to say that D2 is still a far more successful game.

Jhooud:

hazabaza1:
God damn that's a lot of numbers.

Though these sorts of stats always surprise me at how few people actually finish games.

That's what jumped out at me too. Only a third of all these players actually finished the game on normal? Yoinks.

Why's that surprising?

A short list of games i haven't finished (or not played much even though they have hours of content i'e sandbox games)

Arma 2 (90 mins played)
Batman Arkham asylam (3 hours played)
Batman arkham city (111 mins played last played 28/07/2012)
Crysis
Crysis warzone
Hitman Absolution
Portal (3 hours played)
Portal 2
Civilisation 5 (12 hours played)
Team Fortress 2 (86 mins played)
X3 terran conflict (28 mins played)
Elder scrolls Oblivion (7 hours played)
Red Faction Guerrilla
Mirrors edge (70 mins played)
Borderlands
Hawk 2 (35 mins played)

It's actually far more common for people not to complete games than to complete them I have over 200 PC games and have completed 11 of them.

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