Battle for Graxia Closing Down This Month

Battle for Graxia Closing Down This Month

Battle for Graxia screen

The Battle for Graxia MOBA will go offline at the end of June but Petroglyph Games says it hopes to bring it back again someday.

Launched in September 2011, Rise of Immortals didn't exactly set the world on fire, leading indie developer Petroglyph Games to overhaul the whole thing and re-launch it as Battle for Graxia on May 1 of this year. But that didn't do anything to change the game's fortunes, and Petroglyph has announced that it will be going offline for good on June 27.

"We have decided to take BFG offline effective June 27, 2013. Effective immediately, we will no longer accept payment for the purchase of Petroglyph coins," the studio wrote in an announcement that was actually posted on May 30. "At midnight (PST) of June 27, 2013, the BFG servers will be closed down and there will no longer be any access to the game. We reserve the right to bring BFG back online at some time and hope to do so in the future."

"Once again, we greatly appreciate everyone's efforts in helping to make this game possible," it says. "Please join us until June 27, 2013 in celebration of all the great memories and fun events that made BFG such a great game to be a part of."

Despite the optimistic tone of the "we reserve the right to bring BFG back online" message, the studio acknowledged in a later message that such an outcome is unlikely. "We had two years starting with Rise of Immortals [to make Battle for Graxia a success]," it wrote. "The game has had quite a bit of time to try and make it, and we're just at a point where the studio needs to focus on new upcoming projects."

Source: Battle for Graxia

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First End of Nations now Battle for Graxia! Wow, Petroglyph been having a hard time lately.

Yeah, that'll happen when you try to launch a mediocre game into a saturated market.

Ouch, the future of Free to Play, wonderful games, unlimited access, massive communitites! As long as enough people keep up the protection money.

I can really see 'games as services' being the cause of a huge shrink in the gaming industry. Between Microsoft's efforts, Sony's announcement of F2P stuff on PS4 and the next big Triple A fashion being Massively Multiplayer Online Sci fi Shooters a lot of people are going to end up sat on their arse, wondering what went wrong.

We already know with MMO subscriptions that the market won't support more than one or two big players at a time, niche specialists like EVE yes, but not giant hundred million dollar plus undertakings. Free to Play is a huge double edge sword, the potential sales of 'stuff' must surely be outweighed by the cost of setting up the game in the first place, plus the ongoing cost of running it.

In spite of all that the big publishers are about take a stab at the same business model these guys have failed at, it's going to be messy.

nomaner:
First End of Nations now Battle for Graxia! Wow, Petroglyph been having a hard time lately.

What? End of Nations is dead? I thought they were just delaying it. Frack, how did I miss that...

Andy Chalk:
The Battle for Graxia MOBA will go offline at the end of June but Petroglyph Games says it hopes to bring it back again someday.

I must say, I don't find their optimism very Graxifying.

This game looks like a League of Legends clone to me. It seems that developers still haven't learned the World of Warcraft lesson: Why would anyone want to play your game if it is just an inferior imitation of the game which is dominating the market?

 

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