News Room Contributor Posts: 4422 Joined: 12 Nov 2002 | |
Gone Gonzo Posts: 1498 Joined: 13 Sep 2007 | I have a bad feeling about this. Peer review doesn't work when that many people who use Xbox Live are idiots. It'll also get harder to navigate the marketplace. |
Gone Gonzo Posts: 2889 Joined: 29 Nov 2007 | I'm not really udnerstanding what this means. |
Gone Gonzo Posts: 1498 Joined: 13 Sep 2007 | Just that anyone can make games, and they'll release them on live without even bothering to check the content themselves. If no one flags an inappropriate game in time, it gets put on live where anyone can get it, and probably for free. |
Gone Gonzo Posts: 1537 Joined: 5 Dec 2007 | I also think it needs a very high user rating to get put on XBL. While most of the XBL core demography is made up of idiots (impossible to find good TF2 games) i dont think many of them will use this function so it be great...or it might be "meh". |
Muckraker Posts: 262 Joined: 7 Jan 2008 | Abeit it's flaws, i am still pretty excited to see user made games on XBLA. Despite the fact that i only played one of the XNA Demos for an extended amount of time (The Dishwasher, wich could very well be the best XBLA Game on the entire platform), it was pretty cool to see the rather unique game ideas on the Xbox 360, rather than on the PC, where much of the independent stuff is plagued a bit by the fact that there isn't a standartized game controller that the developers can "rely" on, among other things. I'm just worried that there is no word on pricing. I hope there will be a fair pricing structure. |
Gone Gonzo Posts: 2889 Joined: 29 Nov 2007 |
So...Now XBL Marketplace willbe flooded with Porno eggle? God damnit...... |
News Room Contributor Posts: 4422 Joined: 12 Nov 2002 | I'm fairly certain there will be a vetting process involved with the release of any of these games. Just because it's community-driven doesn't mean it's inevitably going to be anarchy rules. |
Paperboy Posts: 13 Joined: 18 Oct 2007 | This looks like a cost cutting exercise to me, since Microsoft won't have to employ anyone to check the games content anymore. I bet they'll still charge to put games made with xna on the 360 though. |
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Microsoft Announces Xbox Live Community Games
Microsoft has unveiled Xbox Live Community Games, a new service that will allow XNA members to create and upload games to Xbox Live without the need for a Creators Club subscription or PC link.
XNA head Chris Satchell told the Game Developers Conference the new system would be controlled by the Xbox Live community itself, rather than by Microsoft, according a report by Develop. The system will work in four stages: Users will first create their games using XNA Game Studio 2.0, then upload the title along with content descriptors that detail the game's content. From there, the game enters a "Peer Review" stage during which community members examine the game for objectionable or infringing content and ensure the content descriptors are accurate, after which the game will become available to the Xbox Live community at large. Developers will also be given their own unique identities as part of the Xbox Live Community Games service, similar to Gamertags, that will show their history and allow them to develop a following among Xbox Live users.
"18 months ago, we revolutionized the industry by democratizing game development with XNA," Satchell said. "We unlocked the same retail console that you play games on for development. When we did the Dream Build Play competition, we picked four titles that we wanted to give commercial contracts to. But when we thought about it, we thought it was sad that all of those other great games didn't have a chance to be played by everyone."
"Now it's time to democratize game distribution," he added. "And to do that, we need to put the power in the hands of the community."
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