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Army of Two Multiplayer Is Region Locked

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Malygris
News Room Contributor
Posts: 4911
Joined: 12 Nov 2002

Army of Two Multiplayer Is Region Locked

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Reports are coming in that the multiplayer component of EA's third-person shooter Army of Two for the Xbox 360 is region locked, meaning gamers cannot engage in online action with anyone outside their home area.

The issue was first reported on SarcasticGamer.com, which posted an article saying, "Details are sketchy at the moment, but players across Europe are writing in to tell us that their copies of Army of Two will not interface with their American friends. The game shows up in XBL as Army of Two (EU) and attempts to connect across the pond have, so far, come up fruitless." A SarcasticGamer user confirmed the issue, pointing out that page six of the owner's manual for the European release of the game states, "NOTE: The online game modes in Army of Two are not cross region compatible and is only supported between PAL discs."

Complaints have also been raised on the EA forums, where a community representative claimed he didn't know why the multiplayer was region locked, but suggested it was to eliminate latency issues and reduce server load to increase stability. Concern has also been expressed over the fact that the region lock was not noted on the outside of the package, but was instead buried inside the manual.

Electronic Arts has not commented on the issue, and it is not yet known whether the PlayStation 3 version of the game suffers from the same problem.

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Crap_haT
Pulitzer Laureate
Posts: 783
Joined: 9 Jan 2008

I haven't managed to even get on to a verses battle online. I can only play my freind down the road on Campaign multiplayer. (PS3) I'm going to continue playing COD from now on.

Hey Joe
Gone Gonzo
Posts: 1457
Joined: 23 Dec 2007

Oh noes! Does this mean I can't have yanks making fun of my accent whenever I play online now?

fix-the-spade
Gone Gonzo
Posts: 1059
Joined: 25 Feb 2008

What? how am I supposed to berate Texans now?

Shouldn't the nationality of opponents be a decision for the players to make rather than the developers?

This sounds like one of the classic "we'll do this and everyone will call us geniuses" moves that developers make without asking anyone. Followed by the frantic scrabbling to come up with explanations when the crap hits the fan.

See also: Dynamic pricing on CSS. Virtual boy. SIXAXIS controllers with no rumble...

 
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