News Room Contributor Posts: 8060 Joined: 12 Nov 2002 | |
Wordsmith Extraordinaire Posts: 10318 Joined: 28 Nov 2007 | My only problem with the 1600 Microsoft Points cost is that...that's more than downloading a full X-Box game. Slightly pricy, in my eyes. However, I do like the way they are going about this, to ensure cult classics won't be removed. +10 for removing games rationally, -10 for the increased prices. |
Gone Gonzo Posts: 1566 Joined: 5 Dec 2007 |
Well, there are larger and larger games being released on XBLA (Se Penny Arcade) so the increase in price might be well motivated. |
Wordsmith Extraordinaire Posts: 10318 Joined: 28 Nov 2007 |
But some of those X-Box games are 4+ GB. I doubt any XBLA games are even 1 GB. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
Yeah, but those Xbox games' development costs have already been paid for in the main through their initial sales runs... PA's title is brand new, though, so it's still trying to pay off those costs. The same goes for any new XBLA title, or any title that needed a lot of work to port over to the 360. -- Steve |
Wordsmith Extraordinaire Posts: 10318 Joined: 28 Nov 2007 | True, but still...it just irks me. |
IT Director Posts: 1549 Joined: 13 Jun 2002 |
If the game is worth the price, I don't mind them expanding their limits. It's no different than releasing the Oblivion expansion for download. In the end, if the game is priced too high, it's going to get fewer sales, and they'll end up lowering the price. My only question is what happens for the people that purchased a delisted game. Will they still be able to download the game again even though it's no longer offered for sale? Even a game with relatively poor reviews and slow sales will have fans. |
Beat Writer Posts: 191 Joined: 14 May 2008 | I don't see why they need to remove any xbla content. Is microsoft running low on server capacity? Boo hoo. |
Paperboy Posts: 35 Joined: 25 Apr 2008 |
Im fine with 1600 points, just so long as the game is worth it, ie above average graphics/play time, it should defintly be used for games that are close to full 360 games though. Delisting games seems like a good idea with the current system of having one big long list, eventually it would be a nightmare to trawl through the lot. |
Infamous Scribbler Posts: 617 Joined: 13 Jul 2006 | Seems like a knee-jerk reaction on Microsoft's part. I'm pretty sure there are a lot of other ways to organize the games and make sure the quality titles are prominent and easy to access. This is a terrible idea on their part. I'll be surprised if this actually goes through. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
I dunno... did you see how hard it is to get booted? All of the following conditions must apply: - out longer than 6 months (it's not picking on new titles) In other words, in order to get cut the title has to be a real dud... and even then, they'll give you 3 months notice before pulling the plug. It actually sounds reasonably fair to me. -- Steve |
Muckraker Posts: 257 Joined: 24 Nov 2007 |
+1 |
Gone Gonzo Posts: 1566 Joined: 5 Dec 2007 | Besides, getting rid of the "less good" games raises the validity of XBLA overall. Quality controll! |
Infamous Scribbler Posts: 617 Joined: 13 Jul 2006 |
I'm not arguing the difficulty of getting booted from the list. I'm saying that they don't have to remove any titles, that their solution is the laziest one I can imagine. What they should do is just use that criteria they came up with to justify what's on the main list of games, but still allow customers to access games that didn't fair so well with the general public. |
Gone Gonzo Posts: 3664 Joined: 21 Jan 2008 | Well, if the game is good, I don't mind paying a little extra (I'm Australia, so I'm getting ripped for my games regardless). And as for the removal of games, well, it makes sense from a business stand-point. Remember, in the end, it's all about the money. |
Press Junketeer Posts: 490 Joined: 23 Nov 2007 | This plan is obviously designed by the Kilobyte Conservation Committee. Echolocating is right. I'm pretty sure there are more videos on YouTube than there are games in XBLA...now granted, while XBox Live is populated entirely by 14 year old potty mouths (as I understand things), I'm sure there's a more restrained subset of the population that can be trusted to tag, rate, and comment on XBLA offerings, much like YouTube users do with videos. So, when presented with an unwieldy game list, MS' answer is not to improve the navigation and selection process, but rather to delist. Way to innovate, boys. |
Gone Gonzo Posts: 1256 Joined: 13 Jan 2007 |
I concur. They really need to create meaningful sections within XBLA, and easy ways to sort games, upon certain criteria, which would be stored in your profile. Let's see (order is irrelevant)... - Age (is it fresh or not?), so you get the new stuff on top of the list. Or the reverse, if you want the oldest stuff. You could even set the age bar yourself. And more. Now, I think this has been a decision took as a response to some unspoken opinion that grows on the internet, about how there's shovelware on XBLA. |
Infamous Scribbler Posts: 634 Joined: 13 Jul 2006 | A system like XBLA should be accessible to all developers. The "infinite shelf space" and "long tail" and other such modern dreams haven't yet died; Microsoft has simply failed to make XBLA into a business structure capable of efficiently bringing games and players to each other. Delisting underperforming games is a stopgap measure designed to make the shelf smaller, when what they need is a way for people to be directed to a smaller section of the shelf. |
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Microsoft To Begin Delisting Underperforming XBLA Games
Microsoft is going to begin removing underperforming titles from Xbox Live Arcade in order to increase its focus on "quality over quantity."
Speaking in an interview with Next-Gen, Xbox Live General Manager Marc Whitten said that Xbox Live Arcade game size limits are going to be increased from 150 megabytes to 350 in order to build upon the service's success. But in order to accommodate the increased game sizes, Whitten said Microsoft will be "delisting" unpopular games.
"The way it will work is that the title will need to be at least six months old and have a Metacritic score below 65 and a conversion rate below six percent on the service," he said. "This way titles are not just considered if they are not selling well or not getting good reviews, but actually a combination of both. We will also give a three-month notice before delisting any title. Overall I think you will find this will focus the catalog more on larger, more immersive games and make it much easier to find the games you are looking for."
"We have heard from some of our developers that if they had as much as 350 mb of space they could create some really amazing games," Whitten said. "So we don't want anything to hold these guys back."
Along with increasing the game size limits, Whitten said developers would also be given increased flexibility in pricing their games, and that a new 1600 Microsoft Points price level will also be implemented for some of the heftier new games. "This week we already have seen a title that is taking advantage of this and getting great response, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One," he said. Whitten added that while Microsoft is not planning a spring dashboard update comparable to the one released in May last year, there are plans to release a new digital rights management tool which he said "will allow you to better consolidate your licenses for downloaded content into a single Xbox and allow you the freedom to be able to play your content both online and offline."
Next-Gen's complete interview with Marc Whitten is available here.
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