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News Room Contributor Posts: 8020 Joined: 12 Nov 2002 | |
Beat Writer Posts: 191 Joined: 14 May 2008 | Did they think nobody would notice? wtf. |
Pulitzer Laureate Posts: 767 Joined: 30 Nov 2007 | I hear one of the developers' last names is Frey. |
Gone Gonzo Posts: 1473 Joined: 6 Feb 2008 | ...At least give ur hot goods a new coat of paint before putting them back on the market :-D |
Anonymous Source Posts: 10 Joined: 15 Feb 2008 | Maybe it'll end up being a collector's item.. before it gets pulled from the shelves, that is :). |
Gone Gonzo Posts: 4549 Joined: 25 Feb 2008 | Oh dear, someone's gonna get sued... I wonder if these people began their thieving careers on Deviantart, before graduating up to full corporate piracy. Could this be the start of a trend? |
Pulitzer Laureate Posts: 717 Joined: 4 Feb 2008 | Wow. That's all I really need to say. |
Anonymous Source Posts: 3 Joined: 11 Jun 2008 | What the guy above me said. |
Press Junketeer Posts: 424 Joined: 20 Dec 2007 | What the guy above the guy above me said. |
Infamous Scribbler Posts: 615 Joined: 13 Jul 2006 | I have another hypothesis. Limbo of the Lost was purposely set in the most generic and disgustingly unimaginative medieval world one could ever conceive. After the LotL developers painstakingly achieved this goal, the end result looked exactly like Oblivion. I know, it's hard to believe at first, but I think you'll eventually come around to realize that I'm right. The only crime here is how both games look horribly cliche and unoriginal. ;-) |
Time Lord Posts: 9921 Joined: 13 Feb 2008 | Limbo no swiping! Limbo no swiping! Limbo no swiping! |
Gone Gonzo Posts: 3266 Joined: 1 Nov 2007 | Oh...Wow. I've said before that Oblivion could be any fantasy world. These guys obiously thought so too. |
Gone Gonzo Posts: 1809 Joined: 8 Apr 2008 | "So guys, there's this game out for the PC, PS3, and X-Box 360 that I swear NOBODY plays, and I was thinking..." |
Beat Writer Posts: 194 Joined: 30 Mar 2008 | These guys must be lazy. I mean I never thought somebody would go so far as to practicly try to sell the same game under a differnt name and say that they made it. |
Paperboy Posts: 21 Joined: 7 Dec 2007 | Any more screenshots? Supposedly they ripped from the following games, as well: |
News Room Contributor Posts: 8020 Joined: 12 Nov 2002 | And Return to Castle Wolfenstein, apparently. The hits keep coming. This is absolutely unprecedented in my experience. |
Gone Gonzo Posts: 1536 Joined: 27 Apr 2008 | Thats Skingrad castle I think, I remember sliting someones throat there! |
Gone Gonzo Posts: 2904 Joined: 12 May 2008 | I can understand oblivion, who plays that. But to intrude upon the awesomeness of THIEF! |
Paperboy Posts: 47 Joined: 20 Mar 2008 | The teaser trailer for the game rips scenes from pirates of the caribbean and apparently spawn, but i can't see that one. http://www.youtube.com/watch?v=nqwNejK2x6Y at 1:47 theres a fly past of an island which looks suspiciously like Crysis |
Gone Gonzo Posts: 2486 Joined: 29 Nov 2007 | Interesting...after 20 years of shooting and fighting in generic brown castles and grey caves, people are just now starting to accuse each other of stealing ideas. The thing about brown castles or generic green islands is that at a certain point they all start to look the same. Games are inevitably going to have overlap if they keep taking place in the same kinds of environments. You could make a decent argument that a castle or map layout isn't actually protectable (if they ripped their texutres it's a different story). The balance scale is at what point do you start to inhibit game development (and the precious, precious, money) if you let people sue over a castle in one game resembling a castle in another. Pity they'll probably settle this out of court. It'd be an interesting case. *edit* I just got a minute to check the comparisons. Wow...scratch that. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
I'd agree with you if the games were working from a common, real-world example... but in this case it's clear (to me, anyway) that the geometry and textures were simply exported from one title to another. It's one thing if two artists make similar drawings when drawing the same subject; it's another for one artist to photocopy another's drawing and then alter the signature. -- Steve |
Gone Gonzo Posts: 2486 Joined: 29 Nov 2007 |
Yeah, just got a chance to look them over. Didn't know they were that bad. |
Gone Gonzo Posts: 2161 Joined: 14 Nov 2007 | http://www.quandaryland.com/jsp/dispArticle.jsp?index=795 Reading this interview, I almost burst out laughing at the irony and sheer hypocrisy the developer showed. |
Infamous Scribbler Posts: 634 Joined: 13 Jul 2006 | So the question is: was this a single artist who copied it and hoped nobody would notice until he got paid, or was there a specific policy of plagiarism? Not that it makes much difference from a legal perspective. |
Muckraker Posts: 297 Joined: 6 May 2008 | The funniest quote from one of the interviews
and how the hell did they almost spend 10 years making this? according to the interview |
Paperboy Posts: 32 Joined: 21 Nov 2007 | I wonder if anyone at the ESRB noticed this during the review process but then thought "Nah. No one would be that obvious. I must be imagining it." |
Beat Writer Posts: 208 Joined: 12 Jun 2008 | After finally seeing the comparisons at Gameplasma (my work PC blocks that site so had to access from home) I can honestly say that yep, I think those developers are completely screwed! "Between the three of us we researched, wrote, designed, animated, scripted and developed the whole game from home." |
Gone Gonzo Posts: 1296 Joined: 21 Nov 2007 |
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Gone Gonzo Posts: 3664 Joined: 21 Jan 2008 |
Ugh, this isn't looking so good... |
Gone Gonzo Posts: 1203 Joined: 25 Nov 2007 |
Ctrl + C and Ctrl + V is hard work, guy! Or maybe they were just waiting for suitable games to be made for them to rip off. |
Copy Clerk Posts: 101 Joined: 8 Jan 2008 | Audio assets too. There are some half-back-masked evil chuckles that are Aaron's ghost from Clive Barker's Undying (by Clive Barker) in both trailers. (See 1:24 approx. in the first trailer. As our hero gets on to the elevator.) |
Gone Gonzo Posts: 1544 Joined: 21 Nov 2007 | I have to say, I think these guys are genius. Seriously, to repackage someone else's product and sell it as your own takes a lot of balls. Or stupidity. One of the two. |
Pulitzer Laureate Posts: 956 Joined: 14 Mar 2009 | Too damn lazy. |
Pulitzer Laureate Posts: 741 Joined: 13 Aug 2009 | Now thats just hilarious. You could play spot the difference with that. |
Gone Gonzo Posts: 1881 Joined: 10 Mar 2009 |
GENIUS! if you are going to copy from a game change it up or at least copy one less popular so nobody cares |
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Did New Adventure Game Swipe Oblivion Assets?
A new adventure game is in an awkward spot following reports that it has lifted graphics and textures directly from the hit Bethesda RPG, The Elder Scrolls: Oblivion.
Eric Franck, a reviewer at GamePlasma, noticed something "oddly familiar" about the new point-and-click adventure game from Majestic Studios known as Limbo of the Lost. That familiarity turned out to be the result of near-identical similarities between several settings in Limbo of the Lost and The Elder Scrolls: Oblivion. GamePlasma posted several examples, which include not just textures and architectural designs taken from Oblivion, but tabletops and bookshelves filled with identical items, set in identical arrangements.
In response to email inquiries, Limbo of the Lost publisher Tri-Synergy said it currently has no comment, but is "conferring with the developer" on the matter and will issue a statement shortly. Bethesda Softworks Public Relations Rep Danielle Woodyatt was a bit more to the point, telling Strategy Informer, "We aren't going to comment. Screens pretty much speak for themselves. Legal is looking into it." Meanwhile, you can look into it yourself here.
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