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Senior Editor Posts: 2277 Joined: 9 Jan 2007 | |
Muckraker Posts: 338 Joined: 20 Mar 2008 | Something along the lines of planetside? Why does my brain scream "LAGGG" |
Copy Clerk Posts: 58 Joined: 12 Jun 2008 | well, if the game doesnt lag, it will probably be so full of clustered stuff that it wont be fun... but we have yet to see |
Muckraker Posts: 297 Joined: 6 May 2008 | If it avoids the above problems of lag and being a clusterfuck. This could actually be extremely enjoyable if the maps are suitably large enough. |
BANNED Posts: 12958 Joined: 30 Jan 2008 | Which has been a common thing on the Ps3 so far. Lest we forget that this is the system that has managed to put up 40 and 32 player online games comfortably and without Clusterfuckage occuring. Give them the benefit of the doubt. User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
Muckraker Posts: 338 Joined: 20 Mar 2008 |
Agreed |
Beat Writer Posts: 165 Joined: 28 Feb 2008 | this would be great...until you factor in 256 people and since ps3 doesnt have internet speed requirements (i dont think) it will lag beyond belief. and unless they have the maps so large there are pretty much loading screen between sides i can see people getting huge groups, going only sniper and not allowing people to leave the spawn. |
Gone Gonzo Posts: 1424 Joined: 2 Mar 2008 | ...Explosives (Rocket Launchers, grenades) will be your friend in this. |
On the Record Posts: 6209 Joined: 10 Mar 2008 | I don't think it will be too much of a cluster fuck, there's the squad thing with 8 players in each squad and a commander. Though, i doubt that that will prevent people from going off and trying to be a hero. I wouldn't imagine too much lag, most 1st/2nd party titles for the PS3 online run very smoothly, and example would be Warhawk with so many things happening at once. Though i wouldn't be surprised if they downsized the player count, it is a pretty big number triple-digits an all. |
Gone Gonzo Posts: 4089 Joined: 23 Apr 2008 | IF executed well, this'll be alot of fun - BUT I have to wonder how they indeed to make it work when the only PC game that manages that many players is Armed Assault, I heard. Just seems to me that the odds of it working without lag are low. Or very simple combat, heh. Still, hats off to Sony in they manage it! |
IT Director Posts: 1549 Joined: 13 Jun 2002 |
That's exactly what I thought. And then I thought "Why the hell would anyone think that's a good idea?" |
BANNED Posts: 12958 Joined: 30 Jan 2008 |
Unless of course its a lot more complex than that, which considering how they're stressing Squad based gameplay and keeping track of your playing history, seems highly likely. User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
BANNED Posts: 12958 Joined: 30 Jan 2008 |
Because we haven't seen any evidence of lag on any of the other Ps3 games? User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
Beat Writer Posts: 175 Joined: 22 May 2008 | i cant wait this is going to be epic |
BANNED Posts: 12958 Joined: 30 Jan 2008 | Agreed. The only problem will be excruciating waiting times for people to join in. Really this game seems good until you remember that Online Multiplayer is only good while there are other people online who are playing it. User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
IT Director Posts: 1549 Joined: 13 Jun 2002 |
I was actually referring to the "like Planetside" part, not the lag part. |
On the Record Posts: 6209 Joined: 10 Mar 2008 |
Oy, i can only imagine how long the battles would be! But on the plus side, it would mean that there will always be a game with some space for you and you could easily find a game with friends so you won't all be separated. |
Muckraker Posts: 297 Joined: 6 May 2008 |
I assume to avoid this it would be quite similar to the Battlefield franchise, objective based gameplay so that if 1 person disconnects the overall game won't be affected much. If they manage to do it with 256 players without lag I'd be surprised and the game if the maps were large enough would most likely be extremely fun. However the cynic inside me is saying that some time in development they'll either half the max number of players or simply slowly decrease it. And I wonder how much a server running this would cost? |
BANNED Posts: 12958 Joined: 30 Jan 2008 |
So, half it from the un-fucking-believable 256 players, to the still un-fucking-believable 128 players? And you think that will make it bad? User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
BANNED Posts: 1891 Joined: 26 Mar 2008 | I can already see this not working. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Gone Gonzo Posts: 3664 Joined: 21 Jan 2008 | I think it's a very interesting premise, and it looks good, but I have my doubts. Still, if they can pull it off... |
Muckraker Posts: 338 Joined: 20 Mar 2008 |
As long as the game is... Nothing... Like Planetside at all, it could be fun!! |
Muckraker Posts: 349 Joined: 6 Feb 2008 | wow, 256, only 1744 less than planetside. |
Infamous Scribbler Posts: 575 Joined: 21 Jun 2008 | I'm always optimistic when it comes to things like this. Let's see some code running first before we make any sort of real judgement on the outcome, but that is a seriously large number and it wouldn't surprise me if they scale it down sometime in the future. |
BANNED Posts: 12958 Joined: 30 Jan 2008 | As long as they're keeping it in the 100's/high 10's, it'll still be huge User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
Gone Gonzo Posts: 3252 Joined: 8 May 2008 | suck it huxley there's always going to be that one person that lags the game up. Always. Probably more. |
Gone Gonzo Posts: 1811 Joined: 8 Apr 2008 | You have to wonder how they'd handle the world or maps or whatever they do. If they go the map route, then the maps have to be big enough that 256 can play with plenty of room, but not to the point where 24 people spend most of the battle trying to find each other. |
Gone Gonzo Posts: 1368 Joined: 27 Jan 2008 | Finally! A shooter that feels like a true war! |
Press Junketeer Posts: 377 Joined: 10 Jun 2008 |
Dev #1: You got your technological marvel in my broken mess! Dev #2: You got your broken mess in my technological marvel! Narrator: Two great dev states that states great together. Cue music... I think they bit off a huge chunk here and Zipper should be held to the fire to keep those specs real. LBP will have a wider appeal, in my opinion, but MAG looks like it could be a load of fun for a group of friends to play regularly. |
BANNED Posts: 12958 Joined: 30 Jan 2008 |
My guess is that if thats the case, they spawn relatively close. Bear in mind its a Squad based game. Those 256 are going to act more like 32. Acting like the well coordinated teams in Metal Gear Online (I've seen them, I've been part of them, we're awesome), they'll cause much less strife and clusterfuckage, moving like packs. User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
Muckraker Posts: 338 Joined: 20 Mar 2008 |
I'd assume they would have "Small, Medium, and large" maps, just like most other games. So I'd highly doubt you'd have to deal with the "HOLY CRAP WHERE ARE THEY?" Unless you were cool enough to do 10v10 on a 256 map, lol. |
BANNED Posts: 12958 Joined: 30 Jan 2008 |
Doesn't every game have Small, Medium and Large maps? User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
Press Junketeer Posts: 372 Joined: 6 Nov 2006 | I seem to recall this game being announced before.. Or perhaps it was resistance 2's 64 online play mode? what I remmeber was takling about 'squad based' multiplayer, with each squad having a different spawn point, and each squad with a different objective. Aka |
Gone Gonzo Posts: 3643 Joined: 3 Apr 2008 | Another reason for me to drag my sorry behind into the current Gen. Dammit Dad Lemme Buy it |
Muckraker Posts: 297 Joined: 6 May 2008 |
Definitely not bad, just below expectations, and it would just hand more food to those shouting about how the Xbox is the be all and end all of console gaming. |
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E3 2008: Sony Unveils the Enormous MAG
Sony gave us our first glimpse of MAG, an enormous shooter that can support up to 256 players in a match.
Participants will be broken into eight-player squads, led by "players who have proven themselves to be good leaders," explained Zipper Interactive's Andy Beaudoin.
We saw a brief trailer for the game, which showed soldiers using what appeared to be contemporary weapons and armor. It's unclear whether the game is set in a fantasy or alternate-reality setting, or actually takes place in some sort of real-life locale.
Ongoing faction-based campaigns will motivate players to check in on a daily basis, said Beaudoin, a concept that reminds me unnervingly of Tabula Rasa.
Jack Tretton himself said that MAG pushes the PS3 to its screaming point, which could either mean that it'll be a technological marvel or a broken mess. Perhaps a bit of both.
No release date was given, but we'll try to get some more detailed info this week.
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