News Room Contributor Posts: 1863 Joined: 19 Aug 2006 | |
IT Director Posts: 1548 Joined: 13 Jun 2002 | I'm very torn on whether or not I like this concept. On one hand, I think it's a very cool way to reward loyalty, and tie the games together. On the other hand, Achievements are effectively content, and it seems annoying to tie access to game content into the ownership of another game. |
News Room Contributor Posts: 1863 Joined: 19 Aug 2006 | As long as anything offered as an unlockable in GoW2 doesn't affect gameplay for multiplayer, then there isn't any harm done. |
Muckraker Posts: 297 Joined: 6 May 2008 | Offers some continuity, but the back of my head is screaming "We're going to force you to buy GoW 1 too!" further hardening my position that the unreal engine is in the hands of cretins. |
Gone Gonzo Posts: 2693 Joined: 6 Jun 2008 | And as long as the multiplayer achievements for the original don't have anything like this. Those aren't feats, those are grinds. EDIT: This was meant to follow Logan Frederick's comment. |
News Room Contributor Posts: 8035 Joined: 12 Nov 2002 | As one of the PC gaming elite, I feel obligated to raise my nose in the air and say, "Achievements. Feh." I also think this is a greasy idea. There's a fine line between rewarding Player Group A and punishing Player Group B, and the way this is sounding so far it pretty clearly crosses it. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
I really don't see it that way. For the three unlocks described, in any case, only those who've played the first game will have any sentimental connection with the rewards; and since none of these have gameplay advantages, anybody griping about not having them is speaking more out of envy than genuinge aggrievement. Frankly I'm eagerly awaiting Mass Effect 2's (rumoured?) linking with previous play that allows you to continue with the character and equipment from the first game. Is that greasy, too, or is it something nice for the fans who have played both games? -- Steve |
Muckraker Posts: 297 Joined: 6 May 2008 |
You have to ask yourself "Does it alienate new players, or force them to buy the first game" when you implement these features, if you answer yes you've made your game wrong. Storyline continuations are fine, as someone playing Half Life 2 has no tactical advantage if they played half life 1. However if say you needed half life 1 to use the gravity gun in half life 2, that's bad design similarly if you put achievements in half life 2 for weapon unlocks that require half life 1 achievements (speaking hypothetically, I know Half Life 1 doesn't have achievements) it alienates new players and forces them to buy the first game. |
Senior Editor Posts: 2266 Joined: 9 Jan 2007 | Agreed. Rewarding loyalty is great -- punishing newcomers is not. I think Epic is probably savvy enough to do the former and avoid the latter. |
Gone Gonzo Posts: 3893 Joined: 4 May 2008 | So long as the bonuses don't give the player an advantage, I think it's fair. |
Escapist Co-Founder Posts: 829 Joined: 21 Nov 2004 |
Yep. I believe this is the long and short of it. Will be interesting to see how it plays out. Scary, cuz if one dev does give players advantage, that'll open the door for all of them to do it. But I don't think anyone really wants to get into that kind of a mess. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
I agree with you, but don't see the relevance here. Nothing that Epic has spoken about would act in that manner; the unlocks they're talking about are all cosmetic, having zero impact on game play. Panic is premature at this stage; please lower the alert level to "A Nice Cup of Tea." -- Steve |
Gone Gonzo Posts: 3893 Joined: 4 May 2008 | Seconded. So long as it is just new single-player skins (or unlockables to that general extent), a nice cup of tea we shall have. |
Gone Gonzo Posts: 1566 Joined: 5 Dec 2007 |
I think it will work diffirently in Mass Effect, the idea is to let your choices in one affect game two and three, but you can probably choose in the begening of those games the general path you made so far if you are starting a new char. |
Infamous Scribbler Posts: 696 Joined: 11 Mar 2008 |
True! |
Gone Gonzo Posts: 4433 Joined: 14 Jan 2008 | I love it. Mostly because I have all of them, so I get to be Carmine again. Sweet. |
Muckraker Posts: 297 Joined: 6 May 2008 |
I would, but I'm feeling particularly nasty towards Epic atm, because it seems to me like they're just becoming a new EA, releasing crap ports/games and blaming bad sales on everything but themselves. |
Escapist Co-Founder Posts: 829 Joined: 21 Nov 2004 | I've just spoken to someone at Epic and he said the new characters are cosmetic only, no special attributes. I think this falls safely within the area of easter eggs rewarding loyalty. |
Gone Gonzo Posts: 2693 Joined: 6 Jun 2008 |
I don't see where you get that idea, could you explain please? No seriously, I'm not too fond of Epic. |
Press Junketeer Posts: 406 Joined: 29 Nov 2007 | If it's purely cosmetic, fine, go ahead. It's no different to Psycho Mantis announcing "Yoooou've been playing Super Mario Sunshine!" in Twin Snakes, or unlocking Rosalina via Super Mario Galaxy in Mario Kart Wii. Or getting the Olimar trophy from a Pikmin save in SSBM. This stuff has been done before, just not using an existing Achievements/Trophies platform. |
Muckraker Posts: 297 Joined: 6 May 2008 |
They blamed bad UT3 PC sales on piracy, when they released a game that didn't work, performed badly and took most of the fun stuff out of Unreal tournament. Instead of admitting they had done a terrible job, and attempting to fix it, they blamed piracy, threw a hissy fit and moved all their energy onto consoles. Seems just like EA to me to be honest, just take Crysis it sold far better then it should have done yet the producers said they expected more and piracy was to blame when they had built a game designed for less then 1% of hardcore PC users with a very powerful computer. Piracy is a problem, but it's turning into the industry scapegoat for releasing an unfinished game/bad game, and not wanting to fix it. |
Gone Gonzo Posts: 1566 Joined: 5 Dec 2007 |
Cool cool. North Carolina a small place I hear. ^^ |
News Room Contributor Posts: 8035 Joined: 12 Nov 2002 | So what's the deal then, these characters are just bonus skins for multiplayer use? If that's the case, fine, I don't particularly care about that - the fine line between punishment and reward has (apparently) been stepped away from. |
Gone Gonzo Posts: 4296 Joined: 20 Dec 2007 | That is a really cool idea but I'd hate to get a new game and then try and fill up my achievements list, only to realize "Achievement locked, buy Gears of War to unlock" - then I'd get pissed off. |
Pulitzer Laureate Posts: 933 Joined: 27 Apr 2008 |
Well, I highly doubt anyone would be stupid enough to do that. If they did, they'd probably get yelled at and pull a Turok by changing the achievement post release. |
Paperboy Posts: 24 Joined: 26 Jul 2006 | As long as its previously unlocked Achievements unlocking features, I think that's fine. If they start doing it so that you can't earn an achievement in the new game without having earned some particular achievement in the previous game, then I call foul. That's the next logical step and they have to be aware that it's over the line. |
Gone Gonzo Posts: 3750 Joined: 18 Dec 2007 | Ahh but the thing here is that the Achievments only unlock old (and very dead characters) so the only people who will want to play as them will be the people who know who they are... which are the people that played the first Gears of War and have these achievments. I don't think many of the people who plan on getting number two have gone without number one. Its not as if the content is that great anyway, you're just missing out on the two most annoying characters and the biggest. Rainbow Six Vegas Two did this to a greater scale. |
Gone Gonzo Posts: 3664 Joined: 21 Jan 2008 | Yeh, I'm alright with this move. It's a nice way for people who liked Carmine and Kim to play as them in the game. As long as it doesn't stop others from getting achievements, or makes the playing field uneven, then I'm cool with it. |
On the Record Posts: 6207 Joined: 10 Mar 2008 | These arn't so much as achievments as they are unlockables. Sure they probably come with a couple of gamer points, but it's like what R+C do with their games, if you have a save file of the previous games you get all the weapons you had in the game before it. It's not required, but it's a nice extra. If these do come with gamerpoints (hence, the "achievment") then I don't think it's entirly fair for people just getting into the franchise who are also achievment whores. |
Gone Gonzo Posts: 3252 Joined: 8 May 2008 | I think I stopped caring along with alot of people above the age of 13 about GeOW 2 the second they mentioned "meat shield" Daxter-Jak X combat racing |
Muckraker Posts: 274 Joined: 9 Jun 2008 | I like this idea a lot and I wish more game companies would do things like this. I don't think anybody is going to run out and buy Gears 1 just to play as Raam, or buy City of Villains just to build superbases, but the little nods like that show a lot of fidelity for your loyal fans. |
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Gears of War 2 Introduces "Linked Achievements"
Gears of War 2 will feature 'linked Achievements,' meaning that Achievements earned in the original Gears will help unlock bonuses in the sequel.
Epic's Cliff Bleszinski took the stage at Comic-Con to demonstrate to a live audience the E3 Sinkhole level and describe a new "linked achievements" feature for Gears 2 where achievements unlocked in the first Gears game would open features in the upcoming sequel.
He offered three examples of how the system would work:
Questions such as whether all Gears of Wars achievements will be linked to the sequel and what other goodies can be grabbed besides characters won't be answered until closer to the game's November 7 release.
Source: Kotaku
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