News Room Contributor Posts: 1863 Joined: 19 Aug 2006 | |
Gone Gonzo Posts: 2904 Joined: 12 May 2008 | Sexy...Must...refrain...from...joke... |
Pulitzer Laureate Posts: 949 Joined: 10 Sep 2007 | So... He's declaring that Ninja Gaiden hasn't tried to improve the genre, having never played it, and his single "why" is that it's not emotive enough? Jesus. |
Infamous Scribbler Posts: 571 Joined: 22 Apr 2008 |
Yet he's ready to file the game away as crap. Looks like a forum troll to me :P As far as the To Kamiya, no company really improved the genre after DMC's 2001 release comment. That's basically saying his own DMC releases were more of the same as well. So maybe he should pick up his own baton. |
Gone Gonzo Posts: 1332 Joined: 22 Aug 2008 | I lol to this entire interview. Not only is he critisizing Ninja Gaiden, but also himself for not making anything better. |
BANNED Posts: 1336 Joined: 21 May 2008 | Well, I've only ever played God of War, but I can state with great certainty: Devil May Cry always looked like crap to me, and so I was never really interested but I thought one day I may try it out. Not anymore though. Thank you Mr. Kamiya, now I know I will never try it, and you go in my box of douchebags like Richard Garriot and Tom Chilton. User was banned for: TIME Makes Everybody Lose "The Game". (Permanent) |
Copy Clerk Posts: 91 Joined: 10 Jul 2008 | Ignorant? Wow what is it with these Video Game Producers thinking there 'rockstars'? |
Wordsmith Extraordinaire Posts: 10317 Joined: 28 Nov 2007 | I never saw anything where he says Ninja Gaiden is crap. All I saw was him saying that he had no interest in playing Ninja Gaiden, because in his mind, it didn't have anything that interested him. Gasp! How dare someone not be interested in Ninja Gaiden! Besides, it's not like he's acting like his games are perfect. In fact, he criticizes them, too. |
BANNED Posts: 1336 Joined: 21 May 2008 | Nah, the annoying thing was that he snubbed another game of the same genre, when his JOB is to play as many as humanly possible to find out how to make his own better and come up with innovations. That's how it works in any industry, and him just regarding ninja gaiden as something he won't try and STATING it in front of the media is flat-out stupid. The fact that he took the time to tell the media why he wasn't interested when he could've just said "I haven't tried it yet" is dumb. This is a good example of how people become narrow-minded because of success: I forsee a 50/50 chance of fail in his next game. User was banned for: TIME Makes Everybody Lose "The Game". (Permanent) |
Gone Gonzo Posts: 1809 Joined: 8 Apr 2008 | The only way he ever criticizes himself is by saying DMC was a little rough. Other than that, he's basically stating that he's created what remains the pinnacle of hack and slash in the 21st Century. -10 points for being an egomaniac |
Gone Gonzo Posts: 2161 Joined: 14 Nov 2007 | Does the Capcom dude not realise that the Ninja Gaiden series created the hack and slash genre? Without the original NG, there never would have been a Devil May Cry. Incidentally, when the NG remake first came out, I'm sure I read reviews saying stuff like 'revolutionary controls', 're-defines the action genre', 'the best fighting engine in any game, ever', and the like. You know, the sort of stuff that suggests that the bar has seriously been raised. That's the impression I got playing the game. |
Infamous Scribbler Posts: 575 Joined: 21 Jun 2008 |
Something Itagaki should learn from. j-e-f-f-e-r-s: The original Ninja Gaiden games played nothing like the new ones. They were platform games with sword slashing one shot kills, they were hardly the starters of hack and slash games. The new Ninja Gaiden games are based on the formula presented by Devil May Cry, focusing more on combo-ing the enemy. Now NG split from DMC in its second iteration on the 360 by being even more combat focused, and further distancing itself from what the original NG games were, which is fine. |
News Room Contributor Posts: 3874 Joined: 21 Feb 2008 | I recently rented Ninja Gaiden 2 and my wife commented on how much it reminded her of Devil May Cry. Kamiya definitely has a point, although it is unfortunate that he undermines his own statement by saying that he has never played Ninja Gaiden. |
Beat Writer Posts: 141 Joined: 4 Feb 2008 | I played both God of War games and DMC3 recently, and i must say i find GoW vastly superior comparing graphics, music, story, atmosphere, and pacing between the two is like comparing a school bully to Muhammad Ali. The gameplay is the only thing i can praise in DMC, even though all non-boss enemies serve as punching bags to practice on instead of any actual challenge. Just stick to GoW |
Wordsmith Extraordinaire Posts: 10317 Joined: 28 Nov 2007 | ^Well, he did say God of War was superior to DMC. |
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Devil May Cry Creator Rags on Ninja Gaiden
Platinum Games head and Capcom designer Hideki Kamiya is waiting for another action game like Sony's God of War to improve upon the gameplay set by his Devil May Cry.
"I've never played Ninja Gaiden, and to be honest, I'm not that interested," commented Kamiya to 1Up on the Tecmo ninja franchise that some consider to be Microsoft's answer to the Devil May Cry series Kamiya started.
He continued, complaining about Gaiden's lack of intrigue, "The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that's how you pick something up. But Ninja Gaiden just didn't have that power, so that's why I wasn't interested in it."
To Kamiya, no company really improved the genre after DMC's 2001 release.
"I don't know why the baton was dropped, but it is very true that I don't feel that anybody was like, 'Oh my god, this guy created a game like Devil May Cry. We have to create something better,'" he stated. "I never got that feeling from others, so I really don't know why no one picked up the baton."
The closest comparison, and the only game Kamiya is looking to for inspiration, is the very American action game God of War, which is also another Sony franchise.
He explained, "But out of all those action titles, there's one game that I am paying really close attention to, that I think is a rival game, a good game, which is called God of War 3. So I guess they're working on the sequel? I want to make a game that exceeds God of War's sequel. That's one title that I'm paying attention to."
"My impression is that it's very carefully made, the details are all carefully made. Devil May Cry was a bit rough, but I think that there's no roughness in God of War. I thinks that it's very well-made.... I felt like they created the game in a very good way which managed to bring in the users, they gave you a huge impactful feeling right in the beginning, and just drew you into the game. So I'm very impressed that they made the game like that," stated Kamiya.
Now working with ex-Capcom employees from Clover Studio, Kamiya's Bayonetta project is something he describes as "sexy", different from the "cool" appeal of Devil May Cry.
When translating his game ideas to teammates, Kamiya will stand up and personally demonstrate the image in his mind. He revealed, "I'm usually picturing a steamy hot woman doing the move, and I'm trying to do that, but I'm not actually able to convey that to the team, so it sometimes doesn't get across to the team."
Oddly enough, this is the same process the Escapist editors use when editing articles.
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