Project Origin Renamed To F.E.A.R. 2

Project Origin Renamed To F.E.A.R. 2

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Here's some complication we all probably could have done without: Project Origin has been renamed to F.E.A.R. 2, while the status of the original F.E.A.R. 2, which may or may not have been in development, is unknown.

This one needs some explanation, and I suggest you pay attention. In 2005, Sierra published F.E.A.R., a horror-themed FPS developed by Monolith that was supremely awesome. But prior to that, in 2004, Monolith was acquired by Warner Brothers Interactive Entertainment, a different videogame publisher, and while this didn't have any real impact on the original F.E.A.R. title, it did mean complications galore for the inherent sequels.

The reason, you see, is that while Monolith retained the rights to the game's storyline and characters, Sierra - and, by extension, Vivendi - owned the F.E.A.R. name. As a result, Monolith began development on what it considered the "true" sequel to F.E.A.R., named Project Origin, while Sierra allegedly went to work on F.E.A.R. 2, built around an entirely new story. If this wasn't goofy enough, it was determined that Project Origin would essentially ignore the events detailed in the two F.E.A.R. add-ons, Extraction Point and Perseus Mandate, a kind of scorched-earth retconning that's pretty clearly more about making a point than making a game.

But as a result of the recent merger between Activision and Vivendi, everything changed once again. Activision, as expected, did some slash-and-burn of its own as the expense of Sierra, which led to (among other things) the return of the F.E.A.R. 2 name to the open market, presumably the result of Sierra's project being killed. Monolith and WBIE seized the moment, announcing today they have acquired the F.E.A.R. name, and the right to a proper title for their sequel. Because of the considerable marketing already done using the Project Origin name, however, as well as its ties to the F.E.A.R. community (the name was chosen as the winner of a contest), the full name of the sequel will be F.E.A.R. 2: Project Origin.

Got it?

F.E.A.R. 2: Project Origin is currently in development for the PC, PlayStation 3 and Xbox 360, and is scheduled for released on February 10, 2009.

Source: IGN

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Ultimately I care less about FPS storylines than I do the simple enjoyment of playing. If Origin/FEAR2 is as fun as FEAR was, I can deal with them ignoring Extraction Point, and I'm GLAD Perseus is stricken from the books.

As long as the enemy AI is as good as it was, and the gunplay is as good as it was, and the scary is as good as it was, I'm totally up for this.

meatloaf231:
As long as the enemy AI is as good as it was, and the gunplay is as good as it was, and the scary is as good as it was, I'm totally up for this.

And if the rooms and environments are exactly the same with higher graphical quality will you?

You seen the pissin' gameplay videos? It actually looks genuinely frightening and - Hell - well scripted.

Not actually too complicated, but complicated enough to get the marketing guys in a tizzy. Well, good to see that the name is back where it belongs. I guess the Activision/Vivendi merge did more than just create the terrifying monolith of Activision Blizzard.

Graphical improvements are my last concern. New levels, new enemies, new guns, and new attempts to freak the shit outta me, and I could just as happily play it without the graphics being tweaked in the slightest.

*head explodes from confusion*

Agreed with ^^^^^

Hey, the original FEAR (which I'm playing through right now), is pretty damn fun. If they can expand on that, I really don't care what it's being called.

I second that 100%. It was an awesome game and I know for sure im pickin it up the day it comes out. I Can hardly wait.

I cant Wait!

I loved FEAR, but I thought Perseus Mandate was crap and I haven't even played Extraction Point yet - it's one of those weird add-ons that just refuses to go down in price, and I'm not touching it until it does. So Project Origin is big news for me. The renaming is nice as a way of cutting back on the confusion, but for my money Origin was always going to be the "real" sequel anyway. The Sierra version of FEAR 2 may have worked out as a good game, but if it's not dealing with the aftermath of the synchronicity event then I'm not nearly as interested.

Anyone else disappointed that the game is moving away from the Point Man and focusing on some Delta guy instead? I'm don't think I like the idea of the Point Man's abilities not being unique, even if the new guy has to be surgically augmented to achieve the same thing. (This was one of my big complaints about Perseus Mandate.) I'm hopeful it's a good story, but the ending of FEAR was obviously built as a jumping-off point for the follow-up, and now we're not getting that.

I'm sure they'll just use that as fodder for F.E.A.R. 3: Operation Theseus Directive.

. . . Herakles Initiative . . .

. . . Pandora Tomor-Whoops! Someone already used that one.

I actually like where you're going with this. It's almost a contest.

Aww, I guess I will never see "P.I.E." (paranormal investigation experts.)

I didn't see that coming. Yet another game I'll be keeping my eye on.

gains:
. . . Pandora Tomor-Whoops! Someone already used that one.

What about Peanut Butter Monkey? Oh wait...

Malygris:
I loved FEAR, but I thought Perseus Mandate was crap and I haven't even played Extraction Point yet - it's one of those weird add-ons that just refuses to go down in price, and I'm not touching it until it does. So Project Origin is big news for me. The renaming is nice as a way of cutting back on the confusion, but for my money Origin was always going to be the "real" sequel anyway. The Sierra version of FEAR 2 may have worked out as a good game, but if it's not dealing with the aftermath of the synchronicity event then I'm not nearly as interested.

Anyone else disappointed that the game is moving away from the Point Man and focusing on some Delta guy instead? I'm don't think I like the idea of the Point Man's abilities not being unique, even if the new guy has to be surgically augmented to achieve the same thing. (This was one of my big complaints about Perseus Mandate.) I'm hopeful it's a good story, but the ending of FEAR was obviously built as a jumping-off point for the follow-up, and now we're not getting that.

Extraction Point was actually good, at least in my opinion. It had some things that could be better about it, but what game doesn't. My only real complaint about EPoint was the same complaint about FEAR itself, that there are a shitload of great guns but since you can't stock ammo for anything you aren't carrying, if you find a good weapon you never get to use it. Either you hang on to it for boss fights, or you don't ever find enough ammo to make use of it.

And EPoint is all Point-Man again, so that's a plus. Get it! GET IT NOW! AUAHAHAUIAAGH!
/Ahnold-Yell

meatloaf231:
As long as the enemy AI is as good as it was, and the gunplay is as good as it was, and the scary is as good as it was, I'm totally up for this.

I read an interview with the developers some time earlier this year where they said the AI was actually the most notable improvement at the time, which is just insane. To the person who commented on all the levels looking the same, I'm pretty optimistic about that too. Monolith mentioned that the blandness of the levels was the biggest criticism of the original FEAR, so that was the area they decided to focus on most. There are now outdoor levels to complement the indoor levels, and every level is supposedly going to have its own color palette. They also modified the slow-down mode the brighten certain colors rather than dull them like in the original for the same reasons. All in all I'm pretty happy with what I have seen of this title so far.

I'm glad they got the name back, but I hope they can improve the longevity of the game. Not its actual length, but how well it ages. I loved it the first time through, but when I was replaying it a few months ago it actually felt like a bad game. I was having trouble remembering why I liked it so much. It's like a condom: one use only.

I played F.E.A.R. 2 back when it was sill just Project Origin at PAX. It was awesome. The AI was excellent and the graphics were just great. Instead of the same-y office hallways it was outside! All the weapons I used felt good and were useful. The best part for me was that you get to used to armor suit/mech things. I have High hopes for this game.

Malygris:
I loved FEAR, but I thought Perseus Mandate was crap and I haven't even played Extraction Point yet - it's one of those weird add-ons that just refuses to go down in price, and I'm not touching it until it does. So Project Origin is big news for me. The renaming is nice as a way of cutting back on the confusion, but for my money Origin was always going to be the "real" sequel anyway. The Sierra version of FEAR 2 may have worked out as a good game, but if it's not dealing with the aftermath of the synchronicity event then I'm not nearly as interested.

Anyone else disappointed that the game is moving away from the Point Man and focusing on some Delta guy instead? I'm don't think I like the idea of the Point Man's abilities not being unique, even if the new guy has to be surgically augmented to achieve the same thing. (This was one of my big complaints about Perseus Mandate.) I'm hopeful it's a good story, but the ending of FEAR was obviously built as a jumping-off point for the follow-up, and now we're not getting that.

Apparantly Project Origin is retconning Extraction Point and Perseus Mandate, or at least pretending like they don't exist.

I too loved F.E.A.R. I thought it was a very fun game with an interesting plot that kept me playing, plus it was pretty darn scary at points (I get scared easily it would seem). Hopefully the sequel will improve on the original, just please have more variations in environments.

 

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