Sacred 2 DRM: Try Before You Buy

Sacred 2 DRM: Try Before You Buy

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cdv Software and Ascaron Entertainment are trying a whole new kind of DRM in the upcoming PC version of Sacred 2: Fallen Angel that actually encourages owners to share the game with their friends.

With the game's new "Try Before You Buy" system, gamers who purchase either the downloaded or retail versions of the game are encouraged to install it on other computers, as often as they want. These shared copies will work as fully-functional demos for one calendar day, offering both the complete single player campaign as well as the multiplayer LAN mode. After the demo expires, players can either purchase the game online or uninstall it with no harm done.

"We feel that consumers should have a right to choose, and this innovative system offers the perfect purchasing option for gamers," said Ascaron Managing Director Heiko tom Felde. "It's a great system for family and friends, allowing everyone the opportunity to try out the game and play together, then making a purchase decision."

"This innovative digital rights management solution raises the bar on how consumers can sample games before they buy them," added cdv Software Marketing Director Mario Kroll. "Rather than showcasing only a limited character or content selection, as most traditional demos do, gamers can share and enjoy the full game experience, trying out the features that most appeal to them, and getting a true sense of the full game."

Sacred 2 is a "giant, open-ended and seamless" action-RPG containing hundreds of dungeons, intelligent enemies and a variety of challenging quests. The PC version of the game is set for release in North America on November 11, while the Xbox 360 and PlayStation 3 editions will hit store shelves in February 2009.

via: Kotaku

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*claps*

^APROVED BY THEBOBMASTER!^

Sorry, I just felt like this needed a separate post.

Anyway, I think it's a great idea.

Nice. You win 12 internets. Too bad your games a Diablo 2 clone!

See, this is DRM I can get behind. Personally I'd have set it for 48 hours, some times a single day isn't enough to get a feel. Definitely no longer than that though.

Sounds like a good marketing idea to me. I think I shall try this game :P

sv93:
I think I shall try this game :P

Why not eh? Free is free. This way you can try a game you may have otherwise passed over, and in the worst case scenario, you simply don't buy it.

This could be sooooo open to exploiatation... If it isnt synched to a server you could just set you clock time 3 hours back when it is about to run out

Unless I misunderstood the thread, you still need to know someone that has payed up for the full game to try this. It doesn't sound as though they will release the game for free on the net where you can try it for 24 hours before buying it. Its a step in the right direction but rather limited if you don't know anyone else that was going to get the game anyway.

All well and good, but Ascaron needs to make a Patrician 4 or a Port Royale 3.

smallharmlesskitten:
This could be sooooo open to exploiatation... If it isnt synched to a server you could just set you clock time 3 hours back when it is about to run out

I've seen this before in my mother casual games. It's directly logged in total game time, EVEN if you don't save. The only way to exploit would be to hack the coding of the game.

Oh, and I approve as well.

ninjablu:

smallharmlesskitten:
This could be sooooo open to exploiatation... If it isnt synched to a server you could just set you clock time 3 hours back when it is about to run out

I've seen this before in my mother casual games. It's directly logged in total game time, EVEN if you don't save. The only way to exploit would be to hack the coding of the game.

Oh, and I approve as well.

Thing is, even if it were possible to crack the timer, the people who will pirate this are going to do so whether they have this shareware-like demo period or not. But at least this way, the paying customer can try it out, decide if they want it or not, and eliminate that feeling of "Crap I just paid $60 for a game and it sucks like HGL". It's pro-consumer thinking, and I like it.

But wait... am I not reading this clearly? Isn't the article basically saying the full game can only be loaded on one computer?

Lvl 64 Klutz:
But wait... am I not reading this clearly? Isn't the article basically saying the full game can only be loaded on one computer?

I was just about to post something praising this system as not treating gamers like criminals when you made me realise that. The article doesn't say anything about how the game differentiates between the real version and the trial version of the game. The only thing I can think up is registering your installation online with a key, which if you ever want to move computers or reformat yours requires you to cancel the registered computer and re-register your new one.

If anyone has more information/the game it would be interesting to hear how it works.

Hmmm....DRM that doesn't totally suck......Brilliant.

Khell_Sennet:

sv93:
I think I shall try this game :P

Why not eh? Free is free. This way you can try a game you may have otherwise passed over, and in the worst case scenario, you simply don't buy it.

Thats what I'm thinking :P I do hope it is good though, because if it is i am going to buy it :P

I think it's kinda like the free passes you get with Team Fortress 2: install and play the game for some time, and then get prompted to buy, or it doesn't work, in which case you uninstall. The difference here is that you have to have a full game, and all other installs are like demos.

raemiel:
Post

Lvl 64 Klutz:
Post

I think that the first copy that is installed is the full copy, and subsequent copies are demos. I'm not completely sure how it works; I'm just guessing here.

This isn't even that new of a technique. As far back as Diablo1, there were games (Diablo being one of them of course) that would let you spawn a shareware copy with the master discs. Instead of a limited sized game, we limit the time playable instead, but it's the same deal. I rather missed those days. Like with Warcraft II, how every three players only needed one disc, be it the core game or "Beyond the Dark Portal". So one person who had one copy and the expansion, could lend out the expansion's disc to spawn demo copies, but with one friend using the expansion disc, plus the owner using the core game CD, six players could go full-version multiplayer.

These days, everyone needs not only their own copy of the game, but if expansions are involved, you need every expansion that anyone else has. That sucks...

I have a laptop and a desktop.

What happens if I want to install a copy on both computers? To me it seems that it isn't possible and that you can only install 1 full copy on _1_ computer. If you own 2 computers, tough luck.

Perhaps you get a personal key? Sure, but that means you could easily exploit it by giving it to friends. Then we're back to the exact problem it tries to solve.

I do not approve of this system until this is cleared up.

That seems like an OK idea...but...isn't this just another DRM method that will be completely ruined with a mystical "crack"?

ElArabDeMagnifico:
That seems like an OK idea...but...isn't this just another DRM method that will be completely ruined with a mystical "crack"?

So what? They crack the demo timer, or they crack the CD itself. Pirates will crack a game no matter what. The point was to stop basing everything on what the non-paying players will or won't do, and focus on the people who actually pay for the game.

DRM remains DRM. It still installs an unwanted rootkit that does not uninstall it when you uninstall the game. Pirates will still crack this while honest buyers are forced to jump through the ever more elaborated hoops

 

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