Battlefield 4 Won't Support Mods

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Battlefield 4 Won't Support Mods

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The announcement was somewhat expected, but still saddening to see such a PC gaming staple thrown to the wayside.

Following in the footsteps of its predecessor, it looks like Battlefield 4 will also be lacking mod support. In an interview with PC Gamer, DICE general manager Karl-Magnus Troedsson confirmed that the next generation shooter will not support mods. Troedsson did however say that user-generated content is something that DICE is very interested in, and that it's something the studio has been talking about at a high level.

When asked if the game will support mods, Trodsson relented that "We get that question a lot. I always answer the same thing, and then the community calls me bad names." Poor guy. Maybe if he changed his answer, he wouldn't have his feelings hurt? After all, games like Team Fortress 2 and Natural Selection 2, which are also team-based shooters, offer complete mod support.

Trodsson's excuse? "We also would like to see more player-created content, but we would never do something like this if we feel we couldn't do this 100 percent." Sounds a bit iffy - if NS2 can allow mod support with a tiny 5-man dev team, surely DICE has the resources at their disposal to do the same? Trodsson added, "We need to have the right security around this regarding what parts of the engine we let loose, so to say." Ah, there we go. Its all about "protecting the assets," from the uncultured PC modding scene.

He did say that mod support was something they were thinking about "for the future". When pressed, he clarified his statement referred to "the future of the Battlefield franchise," as well as "strategies as a company," so you can stop holding your breath for BF4 mod support being patched in later on.

Mod group NoFate previously boasted that it had enabled modding in Battlefield 3.

Source: PC Gamer

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Okay, that's fair. They don't want it to be as good as my favourite war themed hat simulator.

You don't have to 'do' user-created mods '100%'. The users do them for you. And I think you'll excuse me for doubting that allowing modding in the future is going to happen. Maybe I'm underestimating the amount of work it takes to allow users to do things in their own time.

That's OK, I'll just buy ARMA 3 instead.

The Battlefield series has gone downhill anyway.

I think it was pretty obvious that nothing would change in mod department for BF series (or any other EA game for that matter) since frostbite is used in almost all EA products and they don't want you to mess with their games for variety of reasons (DLC included)

The only thing that really worries me is that Dragon Age will receive no toolset :/

It could be a step to keep cheaters/hackers at an absolute minimum. Reveal too much about your engine to the community and the bad apples will find a way to abuse/exploit that information to develop cheats.

If it's anything that will keep reduce the numbers of the cheating fuckers (seriously, nothing on the internet can stoop lower than cheaters in online multiplayer games) then I'm all for it.

I'll forgive no mod support when they release 2143.

2142 was my personal favourite Battlefield game, so much more creative than just about anything else on the large-scale warfare FPS market.

user created content is completion to their DLCs

So, the gaming industry has only benefited greatly from allowing people to mod their games... and now they don't want to because ... You want to protect your previously overblown engine. Piss off, it's not that impressive. Deal with it.

Guys, it's EA, the ones that claim that a persistent online requirement is not DRM. Mods are competition, so of course they want to block it. It's all part of their New World Games-as-Service Order.

Note that there are no mods for Blizzard/Activision's Diablo III, where Diablo II thrived on mods. Sure, cheat-prevention is an excuse, but it's really about blocking competition so that you're starved for their next product.

238U

EDIT: Double post removed.

238U

Well DICE I'm sorry but my multiplayer shooter quota for the year is likely going to be crammed with Destiny and Killzone: Shadow Fall and not whatever you've turned one of my favourite franchises into.

of course not, mods extend game life and build community among customers, and EA hates customers, so getting rid of them only makes sense.

The next SimCity DLC will be a big middle-finger tower you can build and an EA exec will sneak into your home during the night to poop in your shoes. Cost: $39.99

Lol, I read all that as "we would, but then we realized the modders would make a better game then us and we cant have that"

Still not a good enough answer honestly. My favorite Battlefield by far was 1942 and it's expansions, which I still play. And one of the best parts of it? The Desert Combat mod. Also, that mod for BF3 NoFate showed a while back with more vibrant colors and light looked fantastic.

Ickorus:
I'll forgive no mod support when they release 2143.

2142 was my personal favourite Battlefield game, so much more creative than just about anything else on the large-scale warfare FPS market.

[high five]

I'm not a fan of SGWWs, but BF2142 was awesome
The Titan mode itself is better than anything BF3 and MW3 can offer combined together

MeChaNiZ3D:
You don't have to 'do' user-created mods '100%'. The users do them for you. And I think you'll excuse me for doubting that allowing modding in the future is going to happen. Maybe I'm underestimating the amount of work it takes to allow users to do things in their own time.

Well they need an excuse to prevent competition with their boring DLC don't they? *Yawn* I regret getting BF3 and I surely won't be getting the pathetic excuse of 4.

Ed130:
That's OK, I'll just buy ARMA 3 instead.

The Battlefield series has gone downhill anyway.


Not only does this game already support modding in its ALPHA state but with the BETA coming out on the 25th of this month having all new features ready to be horribly mucked around with by me; Arma 3 has already won.

It will be the Sony of this FPS/Mil-Sim generation!

They have absolutely no idea. No idea how many people will buy the game just so they can mod the shit out of it. The modding community takes care of itself. All they need is the tools and they'll do your job for you. It's a good thing. Can't they see that from what Valve's been doing?

Hahahahahaha

Seriously, that's all I can say. I haven't played a Battlefield since 2, nor enjoyed one since 1942. This is just hilarious.

Saulkar:

Not only does this game already support modding in its ALPHA state but with the BETA coming out on the 25th of this month having all new features ready to be horribly mucked around with by me; Arma 3 has already won.

It will be the Sony of this FPS/Mil-Sim generation!

Except Battlefield isn't a mil-sim. Never has been. It's a spectacle arcade shooter with some pseudo realism elements. Completely different kettle of fish.

I lol'd at the developers piss poor excuse. I would respect them more if they cut the bullshit and just admitted that they won't allow mods so they can shovel DLC down people's throats and keep up a successful yearly release cycle of new battlefield games. And no, it has absolutely nothing to do with hacking or 'protecting the code'. There was plenty of hackers in BF3, hell, they were popping up in the beta.

The biggest shame though, and something publishers/developers STILL don't get, is that modding not only acts as an informal form of research and development of ideas, mechanics and settings. It also COMPLIMENTS the DLC releases and encourages people to buy them FOR the mods.

Day Z, classic example. People didn't even know what ARMA was until Day Z launched it to the top of the steam charts.

Or look at Skyrim. I wonder how many people actually bought the game and the overpriced DLC solely for the awesome mods that came out for it? I know I did.

And don't even get me started on the damage that's been done to the competitive scene because of this policy. BF2 went strong for years. Bad Company 2 and BF3 barely lasted a few months of activity before people began to get fed up with all the rubbish in the game that couldn't be changed or removed.

ron1n:

Except Battlefield isn't a mil-sim.

I will just simply say that I wrote my comment in apathy and a genuine excitement for Arma 3. I know the difference between the two but lacked the care to articulate my statement any further or to solidify/justify its validity.

Somewhat unrelated, when a friend asks me which of X I like better I will purposefully start an all out argument defending a completely unrelated product that has nothing to do with the others.

Yo?
Sup?
Which is better? A PS4 or Xbone?
A leg rasor!
That is not a game console...
DON"T FUCKING DIS SMOOTH ARMPITS...

Oh God I need to get to bed!

Wait, so they don't want people to buy the game? Aren't they trying to make money? Why are they trying to chase off customers with a broom?

Modding is essentially the reason I turned to PC gaming so this is an obvious deal breaker.

Of course it won't support mods, because of a) DLCs and b) sequels.

Steven Bogos:
After all, games like Team Fortress 2 and Natural Selection 2, which are also team-based shooters, offer complete mod support.

err... games that originally were mods probably aren't the best example to use there.

TheSniperFan:
Of course it won't support mods, because of a) DLCs and b) sequels.

Or combining the worst into DLCquels...

Anyone else think that everything went downhill after Bad Company 2? I'm going to blame EA for this (because it's easy). Fuck off EA!

Your support or lack of irrelevant is Karl, the mods will come whether you want them to or not, just like three and Bad Company 2. Can't stop the modders, the more you try the more they'll mod.

Pretty sure Bad Company didn't support mods, and pretty sure Bad Company 2 didn't support mods. BF3 doesn't support mods, and now BF4 isn't going to support mods.

How are we surprised by this? Feels like a lot of grasping at straws to get a 'news' story together.

Karathos:
Pretty sure Bad Company didn't support mods, and pretty sure Bad Company 2 didn't support mods. BF3 doesn't support mods, and now BF4 isn't going to support mods.

How are we surprised by this? Feels like a lot of grasping at straws to get a 'news' story together.

It sort of is, but people have wanted a moddable Battlefield game for a while and EA seems to completely ignore them, claiming they will look into it later down the road with each new release. Personally, I've never ran any of their games on PC ever since Origin became a required download for them.

Colt47:

Karathos:
Pretty sure Bad Company didn't support mods, and pretty sure Bad Company 2 didn't support mods. BF3 doesn't support mods, and now BF4 isn't going to support mods.

How are we surprised by this? Feels like a lot of grasping at straws to get a 'news' story together.

It sort of is, but people have wanted a moddable Battlefield game for a while and EA seems to completely ignore them, claiming they will look into it later down the road with each new release. Personally, I've never ran any of their games on PC ever since Origin became a required download for them.

honestly the only mod I ever liked for a Battlefield game was the Star Wars mod for Battlefield 2.

everything else just added new maps or weapons, they could hardly be called a mod. More like an item pack. Very few actually added game assets to the mix, and the number of Total Conversions was in the amazing single digits.

I remember the days when mods actually changed gameplay, like turning Quake 3 Arena into a tactical squad based shooter akin to Counterstrike.

RhombusHatesYou:

Steven Bogos:
After all, games like Team Fortress 2 and Natural Selection 2, which are also team-based shooters, offer complete mod support.

err... games that originally were mods probably aren't the best example to use there.

Why not? They are probably the best examples. If it wasn't for mod support, we wouldn't even have these games in the first place!

But sure. How about Starcraft II and its custom maps? Skyrim and its thousands of user mods? Fallout: New Vegas?

It's not just DICE. EA pretty much has a "no modding" policy, which they enforce with Origin perma-bans.

After all, why make the game more entertaining for free when you can pay for the privilege through DLC.

Wrong, guys, real wrong. It's not Battlefield 4 that won't support mods. It's the mods won't support BF4.

Kalezian:

Colt47:

Karathos:
Pretty sure Bad Company didn't support mods, and pretty sure Bad Company 2 didn't support mods. BF3 doesn't support mods, and now BF4 isn't going to support mods.

How are we surprised by this? Feels like a lot of grasping at straws to get a 'news' story together.

It sort of is, but people have wanted a moddable Battlefield game for a while and EA seems to completely ignore them, claiming they will look into it later down the road with each new release. Personally, I've never ran any of their games on PC ever since Origin became a required download for them.

honestly the only mod I ever liked for a Battlefield game was the Star Wars mod for Battlefield 2.

everything else just added new maps or weapons, they could hardly be called a mod. More like an item pack. Very few actually added game assets to the mix, and the number of Total Conversions was in the amazing single digits.

I remember the days when mods actually changed gameplay, like turning Quake 3 Arena into a tactical squad based shooter akin to Counterstrike.

Mods for The Elder Scrolls change gameplay a lot.

And Counter-Strike itself was a mod.

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