Shigeru Miyamoto Urges Developers To Embrace Novelty

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Shigeru Miyamoto Urges Developers To Embrace Novelty

Shigery Miyamoto with a bento box

Super Mario Bros. creator Shigeru Miyamoto wants to see more creativity in the next generation of videogame consoles.

In a recently published interview with Time, legendary game designer Shigeru Miyamoto was asked for his thoughts on the imminent next generation of gaming consoles. While he seems to appreciate the new technology, Miyamoto hopes that the bells and whistles won't serve as a crutch in the development of future games.

"From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience," Miyamoto states.

"That, to me, is where developers should be devoting their effort."

It's apparent that Time's interviewer devised his questions beforehand (or just completely dropped the ball on pushing Miyamoto on this point), but it seems an interesting comment coming from a man who has spent so many years as the kindly face of a corporation that has built its fortunes on sequelizing popular franchises that date back more than two decades.

Don't get me wrong, I agree with Miyamoto, and feel that his words are absolutely genuine, but, well, let's just keep our fingers crossed that the man is able to push his weight around enough to ensure that future first-party Wii U titles feature more new, interesting gameplay ideas, and fewer attempts at wooing consumers with gimmickry.

Miyamoto was also asked to explain why the Wii U's unique design elements (its touchscreen controller, etcetera) exist and how Nintendo hopes they might carry the company's development efforts for the upcoming era, and he staunchly defended Nintendo's dedication to creating fun, entertaining videogames regardless of whatever hardware its developers might be working with.

"... we've created Wii U to be the only hardware that is best-suited to the living room at a reasonable price that comes with a guarantee of the quality of Nintendo software. Obviously, we're gonna put our efforts into taking advantage of the hardware capabilities to create amazing new experiences for our consumers, but it's up to other developers to decide how they want to bring their creative ideas to life," Miyamoto says.

That last bit? The part about the other developers bringing their ideas to life on the Wii U? Also an interesting comment. There's little doubt that Miyamoto will be able to come up with a handful of interesting ways to take advantage of the Wii U, but what happens if/when Nintendo creates a console so divisively designed that only truly spectacular designers (like Miyamoto) are able to cobble together neat ideas for what to do with the technology? I don't know that this is the case with the Wii U, but Nintendo's designs grow increasingly out there with each new console generation, and at this rate it seems inevitable that the firm will eventually be building gaming machines that only its internal team of brilliant game creators are capable of utilizing. What then?

Source: Time

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That is a horrible, horrible photo.

I'm sure he's a very nice old fellow, but that photo makes him look like something that hides under the bed.

Earnest Cavalli:

It's apparent that Time's interviewer devised his questions beforehand (or just completely dropped the ball on pushing Miyamoto on this point), but it seems an interesting comment coming from a man who has spent so many years as the kindly face of a corporation that has built its fortunes on sequelizing popular franchises that date back more than two decades.

Don't get me wrong, I agree with Miyamoto, and feel that his words are absolutely genuine, but, well, let's just keep our fingers crossed that the man is able to push his weight around enough to ensure that future first-party Wii U titles feature more new, interesting gameplay ideas, and fewer attempts at wooing consumers with gimmickry.

Because Mario 64, Sunshine, Galaxy and 3D Land were all the same game, with no new innovations or gameplay ideas in any of them. Same with Ocarina, Majora's Mask, Wind Waker and Skyward Sword. And Super Metroid and Metroid Prime.

Oh, and Nintendo's best selling game this gen? Wii Sports. A new IP. some of their other huge selling games? Nintendogs, Brain Age, Wii Play, Wii Fit and Tomodachi Collection. All of them new IPs. Alongside Xenoblade, Endless Ocean, Elite Beat Agents, Pushmo, Crashmo, and Dillon's Rolling Western.

That last bit? The part about the other developers bringing their ideas to life on the Wii U? Also an interesting comment. There's little doubt that Miyamoto will be able to come up with a handful of interesting ways to take advantage of the Wii U, but what happens if/when Nintendo creates a console so divisively designed that only truly spectacular designers (like Miyamoto) are able to cobble together neat ideas for what to do with the technology? I don't know that this is the case with the Wii U, but Nintendo's designs grow increasingly out there with each new console generation, and at this rate it seems inevitable that the firm will eventually be building gaming machines that only its internal team of brilliant game creators are capable of utilizing. What then?

This E3 just gone was a vindication for Nintendo, if only because developers and publishers are now pushing tablet interactivity as a thing in their games (see Battlefield 4, Dead Rising 3, etc etc). E3 was as much one giant advert for tablets as it was a games conference. If developers are able to figure out how to involve a tablet with Battlefield 4 or Dead Rising 3, they're able to figure out a controller that has a touchscreen built in. And if they can't do that, then they're obviously not very bright or creative in the first place.

Anyways... good on Shiggy. The man's created more original game concepts and innovations, and has a better understanding of how to create fun gameplay mechanics than anyone else in the industry. When he talks, developers should damn well listen, if only because he's the guy who helped revive the American games industry after the Crash of '83 nigh-on destroyed it. And then went on to make Ocarina, Mario 64 and Pikmin as an encore. Then followed that up with one of the best selling games of all time.

Yeah, people tend to ignore WIi Sports or Wii Music or Wii Fit, because they don't care about those games, but they were really inovative and completly new experiences and together they sold more than 100 millions!

This guy knows what he's talking about.

And again, I don't know how many times this has to be said, but just because Nintendo uses the same characters, doesn't mean it's not inovative.
I'd say there's only 2 or 3 stale Nintendo franchises, Pokemon, New Super Mario Bros and maybe Mario Kart (I still think MK has a lot to offer in each new installement). In the big picture, this is nothing.

Agreed, novelty should and must be embraced. But I do prefer the status quo if innovation means taking one step forward in one respect and taking two steps back in others. Sadly, many people in the industry think such sacrifices are acceptable, yes, even necessary[1]

[1] Not directed at Nintendo. Or Miyamoto. His reputation of a perfectionist willing to start development over from scratch doesn't make me believe he's a man willing to make concessions

Clearly, when Nintendo does anything different it doesn't actually count because it never appealed to a certain audience.

Yes, Nintendo has kept many franchises going over 2 decades, but it's already been mentioned that many of them (besides maybe recent Mario titles not counting Galaxy) have had at least noticeable differences between each installment. Even then, each Mario game always has completely different stages even if the basic formula remains the same.

I find it funny that you claim that Miyamoto rehashes the same franchises over and over again yet if you actually played the game you could see how different they are.

Mario 64 was the true first game to show people what a platformer can do in a 3 dimensional space.

Mario Sunshine had you utilizing water as a means of attack, transportation, and to clean up various parts of the hub world to unlock hidden location.

Mario Galaxy had a superb anti gravity engine that had you swirling around and flipping worlds upside down. We can later see this being used again in the gameplay for Sonic Worlds.

We have yet to see anything for the WiiU.

Solaire of Astora:
Clearly, when Nintendo does anything different it doesn't actually count because it never appealed to a certain audience.

Certainly seems that way.

The WiiU launched with Nintendo Land, which was a big mixed bag of delightful new ideas. And while Super Mario 3D World is being railed against by a large portion of the gaming community because it isn't Mario Galaxy 3 and is instead doing new and interesting things with the Mario 3D Land formula, here's other gamers accusing them of doing nothing new.

Nintendo is one of those game companies that can never win (there's a few). They could release the most phenomenal and unique game experience ever and gamers would still rush to the internet to complain and invent issues about it.

Jumwa:

Solaire of Astora:
Clearly, when Nintendo does anything different it doesn't actually count because it never appealed to a certain audience.

Certainly seems that way.

The WiiU launched with Nintendo Land, which was a big mixed bag of delightful new ideas. And while Super Mario 3D World is being railed against by a large portion of the gaming community because it isn't Mario Galaxy 3 and is instead doing new and interesting things with the Mario 3D Land formula, here's other gamers accusing them of doing nothing new.

Nintendo is one of those game companies that can never win (there's a few). They could release the most phenomenal and unique game experience ever and gamers would still rush to the internet to complain and invent issues about it.

Yeah, Nintendo really is one of the most unfortunate game companies ever due to their anomaly of fans. Coupled with Nintendo's past experience, which tells them to be cautious about a whole host of things (licensing, handing IPs to third parties, making net profits, etc.), Nintendo will never be able to satisfy the majority of its fans.

Earnest Cavalli:

It's apparent that Time's interviewer devised his questions beforehand (or just completely dropped the ball on pushing Miyamoto on this point), but it seems an interesting comment coming from a man who has spent so many years as the kindly face of a corporation that has built its fortunes on sequelizing popular franchises that date back more than two decades.

Okay, I'm sorry, but you fail horribly. I expect that kind of stereotyping in the trenches of the forums, but from one of the journalists? You should know better. Yes, Nintendo has put-out a LOT of Mario, Zelda, and DK titles over the past 20+ years (and Pokemon for about half of that), but to ignore the slew of other franchises they've released over the years (both long-running and short), not to mention various one-off titles, is either ignorant or fanboyish, and I'm not sure which is worse coming from someone writing news reports for a magazine.

Don't get me wrong, I agree with Miyamoto, and feel that his words are absolutely genuine, but, well, let's just keep our fingers crossed that the man is able to push his weight around enough to ensure that future first-party Wii U titles feature more new, interesting gameplay ideas, and fewer attempts at wooing consumers with gimmickry.

No, I'm sorry, but you do NOT question the credentials of Miyamoto. Seriously, name any title in the past 12 years that has gameplay even remotely as unique as something like Pikmin; a game so unique that it's hard to even place its genre (Strategy is as close as you get).

That last bit? The part about the other developers bringing their ideas to life on the Wii U? Also an interesting comment. There's little doubt that Miyamoto will be able to come up with a handful of interesting ways to take advantage of the Wii U, but what happens if/when Nintendo creates a console so divisively designed that only truly spectacular designers (like Miyamoto) are able to cobble together neat ideas for what to do with the technology? I don't know that this is the case with the Wii U, but Nintendo's designs grow increasingly out there with each new console generation, and at this rate it seems inevitable that the firm will eventually be building gaming machines that only its internal team of brilliant game creators are capable of utilizing. What then?

Then it's time for the gaming industry to have a sit and really think about what it's doing with all that time and money they pour into development costs. Seriously, are you honestly trying to take the unique ideas that Nintendo puts out there and trying to brand it as a con? Like they're somehow the bad guy here, despite them being the only company trying anything new? Meanwhile the only time Sony and Microsoft take a break from their slap-fest dueling is so that they can copy whatever gimmick Nintendo put-out with their latest system? Mark my words, within the next 5 years we will have a LEAST an announcement from Sony, Microsoft, or both, talking about releasing a new controller with a screen. All the while trying to accuse the other of stealing the idea from them, despite the fact that they both stole it from Nintendo.

Oh look, it's Nex writing an article bashing Nintendo under the guise of journalism. Who could have ever seen this coming except everyone -_-

OT: If there's anyone who knows what he's talking about when it comes to game innovation, it's Miyamoto. Between comments like these and the recent answers given regarding used games, it just shows that Nintendo is really one of the only companies that still puts games and gamers first before anything else.

His smile can totally end war.

What's that thing he's holding?

Solaire of Astora:
Even then, each Mario game always has completely different stages even if the basic formula remains the same.

So does Call of Duty. INFINITY WARD EMBRACES UNQIUE, INNOVATIVE GAMES!

The dog says we should meow more whilst it continues to bark. Take your own advice mate and I might buy a Wii-U.

Captcha: Make Haste. Chop chop.

Jumwa:

Solaire of Astora:
Clearly, when Nintendo does anything different it doesn't actually count because it never appealed to a certain audience.

Certainly seems that way.

The WiiU launched with Nintendo Land, which was a big mixed bag of delightful new ideas. And while Super Mario 3D World is being railed against by a large portion of the gaming community because it isn't Mario Galaxy 3 and is instead doing new and interesting things with the Mario 3D Land formula, here's other gamers accusing them of doing nothing new.

Nintendo is one of those game companies that can never win (there's a few). They could release the most phenomenal and unique game experience ever and gamers would still rush to the internet to complain and invent issues about it.

So if it were a proper Mario 3D game, then it wouldn't be new because it's been done before but since it's using the 3D Land formula, it's new?

You know what, Miyamoto is right and so are the thousands of internet posters who have said the same thing year after year. What he's saying is not some great piece of wisdom.

If you ask me, bringing a handheld franchise to the console in place of a proper Mario 3D game seems pretty damn lazy.

I'm just going to say this WHAT THE FUCK ARE THE GIMMICKS???????????????

I'm getting so pissed off with this word being used by every cunt out there against Nintendo without anyone ever saying what the fuck the gimmicks are so please do inform me.

WeepingAngels:

So if it were a proper Mario 3D game, then it wouldn't be new because it's been done before but since it's using the 3D Land formula, it's new?

You know what, Miyamoto is right and so are the thousands of internet posters who have said the same thing year after year. What he's saying is not some great piece of wisdom.

If you ask me, bringing a handheld franchise to the console in place of a proper Mario 3D game seems pretty damn lazy.

Despite what you say, the first multiplayer 3D Mario is not just "bringing a handheld franchise to the console" and "lazy". That alone is a huge change for the franchise, not to mention giving each of the four unique characters their own abilities and traits, leading to very different ways to complete the title, and new powerups.

"Proper Mario 3D game"? Do tell me what that is, because people like you calling for a Mario Galaxy 3 don't seem to realize that Nintendo has always been re-envisioning its Mario titles. Galaxy 2 was the first time that Nintendo did an outright sequel to a 3D Mario game like that.

Doing more with the Mario 3D Land formula is excellent, because that game was the pinnacle of 3D platforming as far as I'm concerned, and the style is downright lovely. It's not a wonder to me that they'd want to build on its successes.

WeepingAngels:

Jumwa:

Solaire of Astora:
Clearly, when Nintendo does anything different it doesn't actually count because it never appealed to a certain audience.

Certainly seems that way.

The WiiU launched with Nintendo Land, which was a big mixed bag of delightful new ideas. And while Super Mario 3D World is being railed against by a large portion of the gaming community because it isn't Mario Galaxy 3 and is instead doing new and interesting things with the Mario 3D Land formula, here's other gamers accusing them of doing nothing new.

Nintendo is one of those game companies that can never win (there's a few). They could release the most phenomenal and unique game experience ever and gamers would still rush to the internet to complain and invent issues about it.

So if it were a proper Mario 3D game, then it wouldn't be new because it's been done before but since it's using the 3D Land formula, it's new?

You know what, Miyamoto is right and so are the thousands of internet posters who have said the same thing year after year. What he's saying is not some great piece of wisdom.

If you ask me, bringing a handheld franchise to the console in place of a proper Mario 3D game seems pretty damn lazy.

Good job ignoring the fact that it's also for the 3DS as well.

JustanotherGamer:
I'm just going to say this WHAT THE FUCK ARE THE GIMMICKS???????????????

I'm getting so pissed off with this word being used by every cunt out there against Nintendo without anyone ever saying what the fuck the gimmicks are so please do inform me.

Good question. Let's ask dictionary.com!

Gim·mick [gim-ik]
Noun

1. an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention or increase appeal.
2. a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good must have a gimmick in it somewhere.
3. a hidden mechanical device by which a magician works a trick or a gambler controls a game of chance.
4. Electronics Informal. a capacitor formed by intertwining two insulated wires.
Verb
5. To equip or embellish with unnecessary features, especially in order to increase salability, acceptance, etc. (often followed by up): to gimmick up a sports car with chrome and racing stripes.

Amazing what you can find on the Internet these days...

Jumwa:

WeepingAngels:

So if it were a proper Mario 3D game, then it wouldn't be new because it's been done before but since it's using the 3D Land formula, it's new?

You know what, Miyamoto is right and so are the thousands of internet posters who have said the same thing year after year. What he's saying is not some great piece of wisdom.

If you ask me, bringing a handheld franchise to the console in place of a proper Mario 3D game seems pretty damn lazy.

Despite what you say, the first multiplayer 3D Mario is not just "bringing a handheld franchise to the console" and "lazy". That alone is a huge change for the franchise, not to mention giving each of the four unique characters their own abilities and traits, leading to very different ways to complete the title, and new powerups.

"Proper Mario 3D game"? Do tell me what that is, because people like you calling for a Mario Galaxy 3 don't seem to realize that Nintendo has always been re-envisioning its Mario titles. Galaxy 2 was the first time that Nintendo did an outright sequel to a 3D Mario game like that.

Doing more with the Mario 3D Land formula is excellent, because that game was the pinnacle of 3D platforming as far as I'm concerned, and the style is downright lovely. It's not a wonder to me that they'd want to build on its successes.

Oh wow, multiplayer, because that's never happened before in a Mario game. Some of us don't give a shit about muliplayer. I am not calling for Mario Galaxy 3, I would really like a true sequel to SM64 but I didn't say that until now, stop assuming. I really didn't care for the Galaxy games, they just didn't hit the spot for me.

I thought 3D land was pretty good, not great though. Had some fantastic levels but so do most Mario games. Nothing out of the ordinary. A true 3D Mario isn't level based, it's more open world like SM64 and Sunshine.

WeepingAngels:
[
Oh wow, multiplayer, because that's never happened before in a Mario game.

Not in a 3D Mario, now. Nor in any 3D platformer that I can think of. If Nintendo pulls this off, it will be a big step for the genre.

Some of us don't give a shit about muliplayer. I am not calling for Mario Galaxy 3, I would really like a true sequel to SM64

And if you watch the trailer again, you'll notice that many of the levels are actually reminiscent of 64-era Mario, having much wider spaces and multiple paths, compared to the more restricted level design of 3D Land. In fact, one level in particular looks strikingly reminiscent of Lethal Lava Land.

but I didn't say that until now, stop assuming. I really didn't care for the Galaxy games, they just didn't hit the spot for me.

I thought 3D land was pretty good, not great though. Had some fantastic levels but so do most Mario games. Nothing out of the ordinary. A true 3D Mario isn't level based, it's more open world like SM64 and Sunshine.

Bullshit. The Galaxy games were true 3D Mario games, and won more acclaim than any other game in the series. And they weren't open world. In fact, linear level design usually leads to better platforming, as it allows platforms, enemies etc to all be tightly design and placed in co-ordination with each other.

j-e-f-f-e-r-s:

WeepingAngels:
[
Oh wow, multiplayer, because that's never happened before in a Mario game.

Not in a 3D Mario, now. Nor in any 3D platformer that I can think of. If Nintendo pulls this off, it will be a big step for the genre.

Some of us don't give a shit about muliplayer. I am not calling for Mario Galaxy 3, I would really like a true sequel to SM64

And if you watch the trailer again, you'll notice that many of the levels are actually reminiscent of 64-era Mario, having much wider spaces and multiple paths, compared to the more restricted level design of 3D Land. In fact, one level in particular looks strikingly reminiscent of Lethal Lava Land.

but I didn't say that until now, stop assuming. I really didn't care for the Galaxy games, they just didn't hit the spot for me.

I thought 3D land was pretty good, not great though. Had some fantastic levels but so do most Mario games. Nothing out of the ordinary. A true 3D Mario isn't level based, it's more open world like SM64 and Sunshine.

Bullshit. The Galaxy games were true 3D Mario games, and won more acclaim than any other game in the series. And they weren't open world. In fact, linear level design usually leads to better platforming, as it allows platforms, enemies etc to all be tightly design and placed in co-ordination with each other.

Maybe that's why I didn't care for the Galaxy games, because they weren't open world. Atleast the Galaxy games didn't have us sliding down flagpoles.

Anyway, those are my opinions, take them or leave them. Super Mario 3D World isn't the 3D Mario I wanted.

Battleaxx90:

JustanotherGamer:
I'm just going to say this WHAT THE FUCK ARE THE GIMMICKS???????????????

I'm getting so pissed off with this word being used by every cunt out there against Nintendo without anyone ever saying what the fuck the gimmicks are so please do inform me.

Good question. Let's ask dictionary.com!

Gim·mick [gim-ik]
Noun

1. an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention or increase appeal.
2. a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good must have a gimmick in it somewhere.
3. a hidden mechanical device by which a magician works a trick or a gambler controls a game of chance.
4. Electronics Informal. a capacitor formed by intertwining two insulated wires.
Verb
5. To equip or embellish with unnecessary features, especially in order to increase salability, acceptance, etc. (often followed by up): to gimmick up a sports car with chrome and racing stripes.

Amazing what you can find on the Internet these days...

I can't say you are wrong in your post but my question wasn't what does gimmick mean? But what are the gimmicks?

make a 3d pokemon for wii u. Nintendo wins console race.

mysecondlife:
His smile can totally end war.

What's that thing he's holding?

It looks like a box of chocolates. I think he was meeting with Forrest Gump.

Honestly that last paragraph gets on my nerves. People don't need to be "truly spectacular designers" like Miyamoto to make new and interesting concepts and games, they just need to put forth the effort. Unfortunately bigger companies seem to only know how to make basic and generic action games so they can funnel all of their massive budgets into graphics, voice acting and marketing.

I love this thread full of Nintendo fanboys defending the lack of creativity coming from Nintendo and the Nintendo haters bashing nintendo into the ground when it doesn't really deserve it all that much.

Imma stay out for now, but I'm going to say this, Miyamoto is not the right person to say this.

Battleaxx90:

JustanotherGamer:
I'm just going to say this WHAT THE FUCK ARE THE GIMMICKS???????????????

I'm getting so pissed off with this word being used by every cunt out there against Nintendo without anyone ever saying what the fuck the gimmicks are so please do inform me.

Good question. Let's ask dictionary.com!

Gim·mick [gim-ik]
Noun

1. an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention or increase appeal.
2. a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good must have a gimmick in it somewhere.
3. a hidden mechanical device by which a magician works a trick or a gambler controls a game of chance.
4. Electronics Informal. a capacitor formed by intertwining two insulated wires.
Verb
5. To equip or embellish with unnecessary features, especially in order to increase salability, acceptance, etc. (often followed by up): to gimmick up a sports car with chrome and racing stripes.

Amazing what you can find on the Internet these days...

Which surprises me to this day when hardcore fans demanded the gimmicky rumble feature to be added back into the ps3.

http://www.joystiq.com/2006/05/09/new-ps3-controller-loses-dualshock-vibration/

Though I am curious why the Journalist ignored everything about the interview other than that little nugget. Kinda upsets me a little for such a sloppy job.

http://techland.time.com/2013/06/18/shigeru-miyamoto-apologizes-for-wii-u-game-delays-says-the-best-is-nearly-here/

If I didn't look at the actual interview itself, I would of believed it was just that single question. Instead of Miyamoto apologizing to costumers for the delay in the games.

Negatempest:
Though I am curious why the Journalist ignored everything about the interview other than that little nugget. Kinda upsets me a little for such a sloppy job.

http://techland.time.com/2013/06/18/shigeru-miyamoto-apologizes-for-wii-u-game-delays-says-the-best-is-nearly-here/

If I didn't look at the actual interview itself, I would of believed it was just that single question. Instead of Miyamoto apologizing to costumers for the delay in the games.

Because Cavelli is the worst writer on the staff, by a wide margin. His bias and lack of proper journalism etiquette overshadow everything he does, and has for a while. Him still being here while Susan Arendt is gone is among humanity's most awful crimes.

OT: When Madden makes small changes that improve gameplay: "MADDEN IS THE SAME GAME EVERY YEAR"
When Call of Duty makes new maps and tweaks multiplayer to improve it: "CALL OF DUTY IS THE SAME GAME EVERY YEAR"
When Nintendo remakes Mario 3, with a new item or two: "TOTALLY NEW AND ORIGINAL!"

NameIsRobertPaulson:

Negatempest:
Though I am curious why the Journalist ignored everything about the interview other than that little nugget. Kinda upsets me a little for such a sloppy job.

http://techland.time.com/2013/06/18/shigeru-miyamoto-apologizes-for-wii-u-game-delays-says-the-best-is-nearly-here/

If I didn't look at the actual interview itself, I would of believed it was just that single question. Instead of Miyamoto apologizing to costumers for the delay in the games.

Because Cavelli is the worst writer on the staff, by a wide margin. His bias and lack of proper journalism etiquette overshadow everything he does, and has for a while. Him still being here while Susan Arendt is gone is among humanity's most awful crimes.

OT: When Madden makes small changes that improve gameplay: "MADDEN IS THE SAME GAME EVERY YEAR"
When Call of Duty makes new maps and tweaks multiplayer to improve it: "CALL OF DUTY IS THE SAME GAME EVERY YEAR"
When Nintendo remakes Mario 3, with a new item or two: "TOTALLY NEW AND ORIGINAL!"

Ah, that explains it.

But lets be honest here. Madden is by far the worst offender and you know it. :P

As for Mario, I won't argue about visual comparisons. To me Nintendo makes great couch-coop games and will not complain about that. I have brothers and sisters who want to play video games too, so I love playing with them. :P

Negatempest:

NameIsRobertPaulson:

Negatempest:
Though I am curious why the Journalist ignored everything about the interview other than that little nugget. Kinda upsets me a little for such a sloppy job.

http://techland.time.com/2013/06/18/shigeru-miyamoto-apologizes-for-wii-u-game-delays-says-the-best-is-nearly-here/

If I didn't look at the actual interview itself, I would of believed it was just that single question. Instead of Miyamoto apologizing to costumers for the delay in the games.

Because Cavelli is the worst writer on the staff, by a wide margin. His bias and lack of proper journalism etiquette overshadow everything he does, and has for a while. Him still being here while Susan Arendt is gone is among humanity's most awful crimes.

OT: When Madden makes small changes that improve gameplay: "MADDEN IS THE SAME GAME EVERY YEAR"
When Call of Duty makes new maps and tweaks multiplayer to improve it: "CALL OF DUTY IS THE SAME GAME EVERY YEAR"
When Nintendo remakes Mario 3, with a new item or two: "TOTALLY NEW AND ORIGINAL!"

Ah, that explains it.

But lets be honest here. Madden is by far the worst offender and you know it. :P

As for Mario, I won't argue about visual comparisons. To me Nintendo makes great couch-coop games and will not complain about that. I have brothers and sisters who want to play video games too, so I love playing with them. :P

I play Madden fairly regularly, and I would say... NO. The changes that happen every year are actually really huge, but 85% of the Escapist already admitted they have zero interest in sports, and even less in sports video games, so I don't expect anyone to understand.

NameIsRobertPaulson:

Negatempest:

NameIsRobertPaulson:

Because Cavelli is the worst writer on the staff, by a wide margin. His bias and lack of proper journalism etiquette overshadow everything he does, and has for a while. Him still being here while Susan Arendt is gone is among humanity's most awful crimes.

OT: When Madden makes small changes that improve gameplay: "MADDEN IS THE SAME GAME EVERY YEAR"
When Call of Duty makes new maps and tweaks multiplayer to improve it: "CALL OF DUTY IS THE SAME GAME EVERY YEAR"
When Nintendo remakes Mario 3, with a new item or two: "TOTALLY NEW AND ORIGINAL!"

Ah, that explains it.

But lets be honest here. Madden is by far the worst offender and you know it. :P

As for Mario, I won't argue about visual comparisons. To me Nintendo makes great couch-coop games and will not complain about that. I have brothers and sisters who want to play video games too, so I love playing with them. :P

I play Madden fairly regularly, and I would say... NO. The changes that happen every year are actually really huge, but 85% of the Escapist already admitted they have zero interest in sports, and even less in sports video games, so I don't expect anyone to understand.

pfft, I stopped liking Madden when moments like these stopped happening. :P

JustanotherGamer:
I'm just going to say this WHAT THE FUCK ARE THE GIMMICKS???????????????

I'm getting so pissed off with this word being used by every cunt out there against Nintendo without anyone ever saying what the fuck the gimmicks are so please do inform me.

"It's not what I'm used to and I don't like it."

l3o2828:
I love this thread full of Nintendo fanboys defending the lack of creativity coming from Nintendo and the Nintendo haters bashing nintendo into the ground when it doesn't really deserve it all that much.

Imma stay out for now, but I'm going to say this, Miyamoto is not the right person to say this.

Why? As much as people harp on the overuse of the IPs he craeted... he DID create them. And he does continue coming up with new things, which I know don't count because REASONS SHUT UP, but they ARE new.

Stan Lee hasn't created much that's noteworthy in recent years either... but he's still Stan Lee and he's craeted more than anyone here has.

While I agree with Miyamoto-san, I still contest the intelligence of Nintendo's particular avenue of entertainment.

Certainly, games of late have become this boring homogenized mass. The games that got me into gaming rarely come out anymore (DECENT non-tactical RPG's, compelling adventure games).

As much as I want to buy the Wii-U however, I can't ignore that controller, which has poor battery life and gets uncomfortable. They are just as guilty of gimmicks as anyone else.

It worked in their favor on the Wii, but they've lost some of that focus. Here's hoping the injection of decent games next year improves that vision. Even still, it's sad that Wii-U doesn't have any party killer apps until 2 years into the cycle! I'm not counting Mario, considering that I OD'ed on Mario years ago, and can't look at that plumber anymore.

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