Final Fantasy XV Needs Next-Gen to Run Properly

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Final Fantasy XV Needs Next-Gen to Run Properly

FF Versus 13

According to Tetsuya Nomura, FFXV can only be a seamless gaming experience on next-gen systems like the PS4 or Xbox One.

If you only know about about Final Fantasy XV from its E3 demo, you may not understand why people are so worked up about its previous name, Final Fantasy Versus XIII. To get up to speed, all you really need to know is that the game was announced in 2006, which means gamers have been waiting seven freaking years to get their hands on it. According to FFXV director Tetsuya Nomura, there's actually a very good reason for the delay: The game Square-Enix wanted Versus to be simply wasn't possible with PS3 hardware, so the entire development cycle had to be pushed into the next console generation.

"With current-gen systems, we couldn't fully express what we wanted to do in this project," Nomura explained. "There were more and more things that we would've had to change the form of. However, the assumption was that we'd go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned?' They suggested shifting fully to next-gen, and that was the spark that led to the move."

It's a little mind-boggling when you think about it. When FF Versus XIII was first announced in May 2006, the PlayStation 3 hadn't even reached store shelves yet. That means either Square-Enix's expectations for Versus shot through the roof during development, or Nomura was literally imagining a game two generations ahead of its time. "I wanted FF15 to be as seamless as possible, and to achieve that, we needed to have all the actions you could potentially do always be available in memory," Nomura said. "Keeping this massive amount of RPG character data around, and having them fight all kinds of monsters on a large map, is a lot of stuff. To that we're adding light sourcing, physics, filters, and other graphical elements, but there's only so much we could display at once, so we were forced to go through a weeding process."

Square-Enix's criticisms of prolonged console generations make more sense now, since Nomura notes this was the main thing keeping Versus from being available sooner. "[The] lifespan of the current generation of consoles was starting to pose a problem to us. If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us."

So apparently Versus' delayed release was the fault of slow-moving console manufacturers the entire time. Nice job, industry.

Source: Polygon, via Joystiq

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Or, you can just shitcan this whole console nonsense, educate the public about putting together lego sets and release everything for the PC so we can move forward.

Or you know...they could of just put it on the PC. OOOOOOO HERESY!

Or you know, Nomura could have not shit-canned the project back to square one only a few months before its original release and then spent the years after making sure we got KH3 this console generation.

Kazedarkwind:
Or you know...they could of just put it on the PC. OOOOOOO HERESY!

Or they could just stop hiding behind excuses in the first place.

Or you could have had a tangible goal in mind from the start instead of shooting for the stars only to come plummeting back to the ground. Best come out before the PS5 this time!

Orrr they had their entire team working overtime to fix the massive misstep they made with their recent MMO?

...Awfully well timed isn't it!

And yet JRPGs like Lost Odyssey, Ni No Kuni, White Knight Chronicles, Valkyria Chronicles, etc were possible on current-gen hardware, and JRPGs like Xenoblade Chronicles, Pandora Tower and The Last Story were possible on the fucking Wii.

Hey, Nomura, you know what Xenoblade had? An open-world. You know what the Last Story had? Towns. You know what Final Fantasy games on much more powerful hardware lacked this generation? Both. Don't give me this 'only possible on next-gen' bullshit when recent Final Fantasy games have yet to match the standard set on games running on previous generation hardware.

The problem, I suspect, is that Squenix simply announced the game too damn early, before they'd ever got any proper work done on it. It's a habit they've had for a while: announce a game as soon as it gets greenlit. I very much doubt VXIII/XV has been in serious development for more than a couple of years, if that. I imagine the real reason for the delay after announcement was the majority of the internal team getting moved to try and help out on the clusterfuck that was Final Fantasy XIV. They've had to rebuild the entire game from scratch, and I'm sure they had to reasssign teams in order to do so.

Fuck it all, i dont care what or why! We are getting FF XIII Verses and we are getting the most awesome version possible because its on new generation hardware. So we have to wait until next year for it? i was getting ready for it to do a Starcraft:Ghost and never be seen again.

Yes i'm an FF Fanboi, no i dont care!

...I kinda want to know the price tag for this production. It's gotta be huge.

I'll have you know I have been waiting 8 years. Screenshots of versus/XV and XIII showed up on the net at the same time.

I'll admit I have absolutely zero interest in JRPGs but "Final Fantasy Versus" sounds like it's supposed to be some kind of fighting game. I take it this probably isn't the case if they're making it a numbered sequel, but even so, if it was originally a spin-off for thirteen, wouldn't it have the same characters? I was under the impression all the numbered final fantasy games were stand-alone.

On an unrelated note, when they get up to final fantasy thirty, are they really going to call it Final Fantasy XXX? Because that would be hilarious.

So you announced a game that would only be available for a system that you had no fucking clue would even exist in the future? See, this is why I'm writing FFXV off entirely. The game has been in production for far too long and games with that sort of a developmental cycle usually turn out poorly.

Seriously, you needed the power of the PS4 to make a Final Fantasy-themed version of Dynasty Warriors? No thanks, Square. I'll always love you for the games you gave me while I was growing up, but FFX was the last FF game I enjoyed playing.

j-e-f-f-e-r-s:
And yet JRPGs like Lost Odyssey, Ni No Kuni, White Knight Chronicles, Valkyria Chronicles, etc were possible on current-gen hardware, and JRPGs like Xenoblade Chronicles, Pandora Tower and The Last Story were possible on the fucking Wii.

Hey, Nomura, you know what Xenoblade had? An open-world. You know what the Last Story had? Towns. You know what Final Fantasy games on much more powerful hardware lacked this generation? Both. Don't give me this 'only possible on next-gen' bullshit when recent Final Fantasy games have yet to match the standard set on games running on previous generation hardware.

You do realize Nomura didn't work on those games, right (aside from character designs)? Why are you blaming him for somebody else's work? Maybe the way he wanted to do all of those things really wasn't possible on current gen hardware. I honestly wouldn't be all that surprised. Just looking at the little pieces they showed people during development you can see they were aiming for the moon from day one.

Edit- And to the part of your comment that was cut, haven't they only been working on realm reborn for the past year? How in the world would that explain the years of delays? You explanation is even more far fetched to be honest. Not to mention that they probably just had the team that had already made XIV work on it, not some team who had nothing to do with it and knew nothing about it.

God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

Yeah, going to go ahead and call BS on this announcement.

That's not to say I'm not happy. I like the fact that they are sprucing it up and making it a good addition to the new console lineup. Just don't claim "technical limitations" for your failure to delegate time and resources properly.

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

You're right, it probably wasn't.
But i still would like XV to be on PC, just because i don't want to participate in the new console generation, for atleast a whole bunch of years.

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

Seriously not trying to be antagonistic, but what was special about that?

If you strip back the graphics, we're left with "good timing, good collision detection and fluid movement", which was not only possible on PCs, but on last gen consoles... and the ones before THAT. Heck, one could argue that Street Fighter II had all that, depending on how loose your definition of "fluid movement" is.

Admittedly, things like "grabbing the enemy's polygons" would have taken more work, but it's still not THAT impressive... "Shadow of the Colossus" based an entire game around it.

I'm not seeing where the next-gen requirement is coming from other than looking really quite nice.

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

Nope, it definitely wasn't near possible for PC's back in 2006, but seriously, beyond the (amazing) graphics, I don't find anything particularly especial about the gameplay, to me, it looks like a blend between Kingdom Hearts and Devil May Cry; nothing more, nothing less.

Graphically, this wasn't possible in 2006, gameplay wise, it was already done in 2001 and 2002 on the PS2.

lacktheknack:

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

Seriously not trying to be antagonistic, but what was special about that?

If you strip back the graphics, we're left with "good timing, good collision detection and fluid movement", which was not only possible on PCs, but on last gen consoles... and the ones before THAT. Heck, one could argue that Street Fighter II had all that, depending on how loose your definition of "fluid movement" is.

Admittedly, things like "grabbing the enemy's polygons" would have taken more work, but it's still not THAT impressive... "Shadow of the Colossus" based an entire game around it.

I'm not seeing where the next-gen requirement is coming from other than looking really quite nice.

Companion AI maybe? You aren't controlling the other guys in these fights. Also seamless open world gameplay with loads of enemies can be difficult to do without glitching it up all over. He does mention that the graphics they were trying to pull off were part of the problem as well.

Revnak:

lacktheknack:

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

Seriously not trying to be antagonistic, but what was special about that?

If you strip back the graphics, we're left with "good timing, good collision detection and fluid movement", which was not only possible on PCs, but on last gen consoles... and the ones before THAT. Heck, one could argue that Street Fighter II had all that, depending on how loose your definition of "fluid movement" is.

Admittedly, things like "grabbing the enemy's polygons" would have taken more work, but it's still not THAT impressive... "Shadow of the Colossus" based an entire game around it.

I'm not seeing where the next-gen requirement is coming from other than looking really quite nice.

Companion AI maybe? You aren't controlling the other guys in these fights. Also seamless open world gameplay with loads of enemies can be difficult to do without glitching it up all over. He does mention that the graphics they were trying to pull off were part of the problem as well.

That'll remain to be seen. It's impossible to judge an AI until you actually play with it.

Although AI is one of the main FPS-reducers in Dwarf Fortress, so I'll leave that open as a possibility.

Going to be pretty sad and incredibly funny if this was to bomb hard upon release. I highly doubt that will happen but with the super high expectations that fans have for this game might be too much for even this game to deliver.

-Dragmire-:
...I kinda want to know the price tag for this production. It's gotta be huge.

I would love to know the details as well, I hope they are at least documenting the journey in some way because it would make for a hell of a development story.

disregard-

j-e-f-f-e-r-s:
And yet JRPGs like Lost Odyssey, Ni No Kuni, White Knight Chronicles, Valkyria Chronicles, etc were possible on current-gen hardware, and JRPGs like Xenoblade Chronicles, Pandora Tower and The Last Story were possible on the fucking Wii.

Hey, Nomura, you know what Xenoblade had? An open-world. You know what the Last Story had? Towns. You know what Final Fantasy games on much more powerful hardware lacked this generation? Both. Don't give me this 'only possible on next-gen' bullshit when recent Final Fantasy games have yet to match the standard set on games running on previous generation hardware.

The problem, I suspect, is that Squenix simply announced the game too damn early, before they'd ever got any proper work done on it. It's a habit they've had for a while: announce a game as soon as it gets greenlit. I very much doubt VXIII/XV has been in serious development for more than a couple of years, if that. I imagine the real reason for the delay after announcement was the majority of the internal team getting moved to try and help out on the clusterfuck that was Final Fantasy XIV. They've had to rebuild the entire game from scratch, and I'm sure they had to reasssign teams in order to do so.

They also didn't look as good as this one. Plus most of them had combat in a separate area, this one doesn't. Its fighting takes place on the same map. Also going by the article it sounds like they wanted a world that didn't have loading screens, and looks as good as it does. After watching the gameplay trailer I have to say that the gameplay looks like something that you would see in a trailer, not to mention the characters aren't totally static. After a battle one of the character is jumping for joy and hanging off another as the rest of the party does their own little thing. I know characters in the past have had victory poses and such but I don't think I've seen it like this before where it looks so natural. I don't entirely disagree with you though. There are many workarounds that they could have done for this generation. The final product may not have been as good as it is looking but it still could have been very good.

lacktheknack:

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

Seriously not trying to be antagonistic, but what was special about that?

If you strip back the graphics, we're left with "good timing, good collision detection and fluid movement", which was not only possible on PCs, but on last gen consoles... and the ones before THAT. Heck, one could argue that Street Fighter II had all that, depending on how loose your definition of "fluid movement" is.

Admittedly, things like "grabbing the enemy's polygons" would have taken more work, but it's still not THAT impressive... "Shadow of the Colossus" based an entire game around it.

I'm not seeing where the next-gen requirement is coming from other than looking really quite nice.

Well if what I'm getting from the article is right, they wanted a world with as little loading screen as possible. Also these battles look pretty large scale, both horizontally and vertical. And not just like five or ten feet in the air, all the way up and around that castle, and if everything you see from up there can be visited at the same with no loading screens then colour me impressed. I agree that there is a lot of stuff that could have been done this gen but maybe not as nicely and put together as they can do on the next gen consoles. I mean I don't know because I'm no computer expert but that is just my thinking.

You needed next-gen systems? BULLSHIT.
No, what I read went more along the lines of:

"The only way our shitty ass games keep selling is because we cram them toe-to-throat full of CGI bling and 7 year old console hardware just wasn't cutting it anymore. Technically we've always had the option of PC, but we would rather slowly dissolve our testicles in battery acid before even acknowledging those filthy PC heathens' existence."

Sometimes I just want to puke at how negative the Escapist community can be. I mean for fuck's sake, look a this thread.

We don't know what kind of mechanics are going on underneath those pretty visuals. We know fuck-all about this game or how it works.

What I'm gathering is Nomura wants loading screens as minimal as possible, an open world, large-scale battles with stupid amounts of enemies and destructible environments, and as evidenced by the gameplay footage, a system that allows Noctis to swap weapons (and maybe abilities) in the blink of an eye.

It's obviously an ambitious title, and if they needed this next generation to do it, fine by me. I can wait.

Atmos Duality:
but we would rather slowly dissolve our testicles in battery acid before even acknowledging those filthy PC heathens' existence."

Final Fantasy VII, VIII, XI and XIV. Just saiyan.

Considering that Nomura didn't have much to do with FFXIII besides drawing the character models, I'll give the Kingdom Hearts Team a pass. Just don't disappoint. I mean, this is the only FF game that I've been looking forward to since FFX. Also, just use a PC and get one of those PC controllers to work it out.

Or you know, we could let Nomura do his own fucking thing, and if the way he envisioned this game being played out(everything looking basically like a pre-rendered cutscene so everything in the whole game is rendered at the same time, instead of having those small gaps between gameplay and cutscenes. Yeah, I don't know, that's what I thought he said) made it take over seven years to make, fine. Seriously, we joke about never seeing HL3, but I doubt anyone would be pissed at Valve by release date. We get the masterpieces that we get because they took their damn sweet time, and if that requires an occasional over-haul to make it the best it can be, do it up Nomura, dump it all away. I'll wait seven years for a masterfully crafted game over getting the same rehashes every year. There's very little middle ground, and considering how long and giant a good JRPG should be, I wouldn't expect any less than years and years and years of work being put into it all. And I damn well expect the occasional revamp of a game. If they restart on something, you can believe the result will be much better, because they had the balls to look at their work and realize it wasn't good enough for the masses.

All in all, take as long as you want Nomura, just don't give us false hope. Meaning I do want it this generation, and the same goes for KH3, so you damn well better be in the actual production stage at least.

The_Echo:
Sometimes I just want to puke at how negative the Escapist community can be. I mean for fuck's sake, look a this thread.

We don't know what kind of mechanics are going on underneath those pretty visuals. We know fuck-all about this game or how it works.

What I'm gathering is Nomura wants loading screens as minimal as possible, an open world, large-scale battles with stupid amounts of enemies and destructible environments, and as evidenced by the gameplay footage, a system that allows Noctis to swap weapons (and maybe abilities) in the blink of an eye.

It's obviously an ambitious title, and if they needed this next generation to do it, fine by me. I can wait.

Can't say I disagree. I'm cautiously optimistic for this game, personally. It looks like it could be promising. It's damn beautiful if nothing else. And there do seem to be some interesting things, like the ability to switch weapons on the fly. I'll wait and see if it's worth getting excited.

And I'm not gonna lie. Despite everything, I'll probably end up buying this game.
Damn it, Final Fantasy. I wish I knew how to quit you.

I sincerely doubt this game couldn't come out on the previous generation with every fiber of my brain. That said, I won't care if it comes out and is incredibly fun and amazing. Just as long as this one doesn't turn into another eight year in development, pet-project, that sucks and feels stale. The aspect that can blow me away the most would be if the characters are somewhat likeable. The concepts sound workable, so here's hoping.

j-e-f-f-e-r-s:
And yet JRPGs like Lost Odyssey, Ni No Kuni, White Knight Chronicles, Valkyria Chronicles, etc were possible on current-gen hardware, and JRPGs like Xenoblade Chronicles, Pandora Tower and The Last Story were possible on the fucking Wii.

Hey, Nomura, you know what Xenoblade had? An open-world. You know what the Last Story had? Towns. You know what Final Fantasy games on much more powerful hardware lacked this generation? Both. Don't give me this 'only possible on next-gen' bullshit when recent Final Fantasy games have yet to match the standard set on games running on previous generation hardware.

The problem, I suspect, is that Squenix simply announced the game too damn early, before they'd ever got any proper work done on it. It's a habit they've had for a while: announce a game as soon as it gets greenlit. I very much doubt VXIII/XV has been in serious development for more than a couple of years, if that. I imagine the real reason for the delay after announcement was the majority of the internal team getting moved to try and help out on the clusterfuck that was Final Fantasy XIV. They've had to rebuild the entire game from scratch, and I'm sure they had to reasssign teams in order to do so.

My guess is that Nomura is just spouting PR script. He was pretty much unable to even touch the game due to his team constantly being yanked away by that clown Toriyama and by the time he COULD get around to it it was pretty much a moot point for it NOT the be a numbered entry especially since the attempted XIII franchise has had a polarizing exception, to say the least. Then again, maybe if they stopped filling the disc with overly frivolous textures they could have done the game merely by sacrificing some graphical fidelity. Seriously, The Last Story and Pandora's Tower were a helluva lot less pretty than FFXIII, but ultimately kept my attention a helluva longer due to being more interesting or more FUN. Square seriously needs to stop with tech porn. It's gotten out of control.

Ok Square, i get you might....just MIGHT have been restricted by hardware at the time. But, I'm skeptical just about one little teeny weency thing.

*Ahem* Why the fuck didn't you just tell us this was the problem in the first place? I understand you made an alpha build and all but if the problem was that the hardware was to restrictive you could have just come out to the public and said it rather then just have us declare the whole damned thing vaporware and as existant as a third half life game.

Yes we might have been a bit snippy, but i think we would have understood and been patient enough. That, or, just release it on PC.

....So again, why the hell didn't they just say "We can't do what we thought we could with the PS3, sorry guys for getting hopes up. But we'll put it on PC for the mean time and then release it on the next gen." Would have made this whole saga end alot quicker in my opinion.

antigodoflife:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.

What wasn't possible? The texture quality? No, but everything else was.

Your days are numbered. Enjoy them while you can.

I'd like to point out this article:

Linky link

It points out how the obvious western pro-PC view isn't compatable worldwide. Although the PC market is expanding in Japan it is not expanding at anywhere near enough rate as western countries. Squenix has tried to bridge the gap, twice in fact, with FFXI and FFXIV, as the MMO aspect is the only way to try and hook the console dedicated Japanese audience, but to no avail...

So tell me, why would a company disregard their entire primary customer base to appease some jumped up foreigners? They won't... Japanese gamers love consoles, and therefore Japanese developed games will still be primarily availiable on Playstation devices, Nintendo devices and the other handhelds.

Having a PC vs console specs war in this thread is highly irrelevant. It is the marketing and customer base you have to look at.

So a software developer decided to make a product for a piece of hardware that doesn't exist yet? And it's the hardware industry's fault? Why? Consoles are expensive enough. At 400-600$ per, I don't feel like replacing it more then every ~6 years. What kind of cycle does he want? They were working on this before the PS3 was even out, how can you complain about the length of a console generation when you're game won't work on the generation that is upcoming?

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