The Order: 1886 Sheds Light on New Details

The Order: 1886 Sheds Light on New Details

The Order 1886 panorama

We can rest easy knowing that developers are already using next-gen technology to bring dirt and grime to all new levels of fidelity.

Ready at Dawn revealed their first original IP, the steampunk-style The Order: 1886, with a dramatic trailer at E3. Details since then have been scarce, but now they're marginally less scarce thanks to a recent interview with the studio's co-founder, Ru Weerasuriya. The first official comments we've heard about the game are pointing to a cinematic action-adventure experience, with a few surprises in the gameplay department.

"The Order is a third person action adventure with shooting mechanics," Weerasuriva says. "It's very much story-based ... it's what we call a filmic experience." From the sound of it, the game will be mostly linear, sticking to its anachronistic guns and moving through a pre-determined plot. It's probably worth noting that Ru didn't define it as a shooter, so there could be more dialogue and exploration than chained setpieces littered with chest-high walls.

The "filmic" part of the description is no joke. Weerasuriva is enthusiastic about the visual experience the team is crafting with the PS4's technology; the game's camera has "physical lenses" built into the engine to capture true lens distortion and light effects. This is in contrast to most modern games, which he thinks can break immersion with unrealistically clean images. The Order aims to simulate grit and filth on an unprecedented scale - hopefully, it'll be so realistically dirty that you'll actually believe you're in London.

Source: PlayStation Blog

Permalink

Well, I must say that this news is rather disappointing. I certainly wasn't necessarily hoping for a balls to the wall shooter experience, but any time a game is described as "filmic" I get really worried. It's not the linear aspect that frightens me, it's more gameplay being overtaken by a developers desire to basically make a movie instead of a game.

I think this is the first I've heard of anything resembling gameplay details in this game. I'll keep an eye on it. Might be a new IP worth picking up. All I could say before was that I liked the basic setting. I'd like to see some gameplay and know what the enemy is, though.

Cognimancer:

...hopefully, it'll be so realistically dirty that you'll actually believe you're in London.

I doubt very much whether anyone will ever achieve that much visual fidelity.
:P

Seriously though, the points made (lenses, grime, etc) are extremely salient to breaking through that CG barrier of sterility alluded to.

well, that doesn't exactly sound like a game everyone is going to get hot over when the gameplay previews start rolling out. Seriously, I'm getting a feeling that this ISN'T going to have anything gameplay-wise that would require next-gen tech.

Mixed feelings. I like the setting; the steampunk like weapons and dreary city. But it is possible to make it bland as much as it can become something awesome. I do hope it's not linear. So much potential. I don't care how pretty it may look, but it can't hurt. Shoot for the moon, don't settle for the boring "cover based shooter" middle ground. They have the chance to make one of the first unique games for PS4. Break the mold, make gold.

I was hoping for something cool, but i'm so tired of games being filmic experiences that i'll probably pass this one. If i want to watch a bad movie, i'll watch a bad movie thank you very much!And it will be significantly shorter :p.
a

I'm starting to get more of a Hunter: The Reckoning vibe from this than Left 4 Dead.

Ehh....I'll wait and see. I hate the words "cinematic" and "filmic" for games. It can be translated to "Play 5 minutes and then look at this long scripted cutscene where you do nothing, and then shitload of QTEs ARE YOU MASHING THESE BUTTONS SON ?"

Busard:
Ehh....I'll wait and see. I hate the words "cinematic" and "filmic" for games. It can be translated to "Play 5 minutes and then look at this long scripted cutscene where you do nothing, and then shitload of QTEs ARE YOU MASHING THESE BUTTONS SON ?"

HAMMER THE BUTTONS AND WIGGLE THE STICKS!

I'm sorry, that was all I could think of when I read your post, so I had to share the love. On the topic at hand though, I'm cautiously optimistic for this game. "Filmic" is a pretty vague term, but I don't like the sound of it, however his choice to define it as an "action adventure with shooting mechanics" makes me think it'll have a decent enough focus on story and character to make for a few shortcomings.

So like I said, cautiously optimistic, I want this one to do well, there are so few games that do Steampunk well, but I'm not letting my hopes get too high, lest they be crushed.

For the second time, sounds kinda shit.

I'll give it a chance but 'filmic' is always a terrible thing to say about a game unless you elaborate ALOT into what that means.

Like if it was meant to be based in a film or something that could be cool like that.

Listen, fellas, I kinda got my hit of steampunk gritty London from Dishonored and I'm really not looking for any more of it after realising that... it's somewhat a let down. Now, if you really, really focus on the story and a brutal fixation on how it would actually play out, with a particular concentration on character development and, uh, acting, yeah, I'll play it. It seems that it's all about how cool everything is, though. Look, magic! Ooo, secret orders! Ooo!

No. I do not want that. I have had that before, it was okay but not impressive, I want impressive. I don't have time or money any more for teenage stories where the epitome of sophistication is more graphic blood and explosions.

Those are my thoughts to the developers. It looks generic and crappy. I don't have time for that. Bioshock Infinite made me realise I want more from games than cartoonish violence with an M. Night Shyamalan Shy plot linking everything together, Last of Us showed me that it's possible.

Some of you feel the same way, right?

I think they did a fine job thus far. I didn't realize the trailer was in engine until the screenshots arrived. If that is what is they are going for: Yes please.
As for the gameplay we will see. Not every game can reinvent the wheel.

This game and the new Killzone are the only reasons I want a PS4, I don't care for the rest of 8th gen of consoles.

Uh, if I were actually there, there wouldn't be a camera lens between me and what I was looking at. So they're not so much trying to immerse me in the game, as trying to make me feel like I'm in a movie theater, watching the game.
Note to game developers: if I wanted to go to the movie theater, I would do that. That is a possible thing. I don't need a game about it, indeed I have chosen to play a game instead. What is your goal here? And what head trauma caused you to believe the phrase "filmic experience" is something that should ever be used by anyone?

...and to think I got excited about this game from the trailer. That'll teach me to get my hopes up.

Cognimancer:
The Order: 1886 Sheds Light on New Details

The Order 1886 panorama

We can rest easy knowing that developers are already using next-gen technology to bring dirt and grime to all new levels of fidelity.

Ready at Dawn revealed their first original IP, the steampunk-style The Order: 1886, with a dramatic trailer at E3. Details since then have been scarce, but now they're marginally less scarce thanks to a recent interview with the studio's co-founder, Ru Weerasuriya. The first official comments we've heard about the game are pointing to a cinematic action-adventure experience, with a few surprises in the gameplay department.

"The Order is a third person action adventure with shooting mechanics," Weerasuriva says. "It's very much story-based ... it's what we call a filmic experience." From the sound of it, the game will be mostly linear, sticking to its anachronistic guns and moving through a pre-determined plot. It's probably worth noting that Ru didn't define it as a shooter, so there could be more dialogue and exploration than chained setpieces littered with chest-high walls.

The "filmic" part of the description is no joke. Weerasuriva is enthusiastic about the visual experience the team is crafting with the PS4's technology; the game's camera has "physical lenses" built into the engine to capture true lens distortion and light effects. This is in contrast to most modern games, which he thinks can break immersion with unrealistically clean images. The Order aims to simulate grit and filth on an unprecedented scale - hopefully, it'll be so realistically dirty that you'll actually believe you're in London.

Source: PlayStation Blog

Permalink

I don't care. This is a game I will buy instantly just for having another Steampunk game. I know, I have a problem T-T

Slightly less hopeful that I was before for this. Hrm. Oh well. Guess I'll just wait and see.

 

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