Watch A Car Get Mangled In This Oddly Mesmerizing Tech Demo

Watch A Car Get Mangled In This Oddly Mesmerizing Tech Demo

Hate cars? Hate their smug metallic faces and pompous windshield wipers? Wish that every car you saw could be smashed into a crumpled heap? You've got serious mental problems, but we've still got something to show you.

The video embedded at top-right is a tech demo designed by BeamNG, a group that describes itself as "a young startup company developing a state of the art real time physics simulation engine." As you can see, they're doing lovely work with that whole "real time physics" thing.

Oh, but maybe just watching a few vehicles tumble down a hill while shedding component parts like a fuzzy Manx in July isn't "real" enough for you. Maybe you crave to be in the center of all that destruction. Maybe you want to experience what it's like to roll a compact car down a mountain for yourself. Again, you're badly in need of psychological evaluation, but BeamNG has you covered on that front as well. Below all of this text you'll find a second clip which delivers exactly what I described above (minus the bit about your fading sanity).

What's the end-game for this footage? We aren't sure. BeamNG doesn't seem ready to discuss exactly what its new physics technology will be used for, but we've got our fingers crossed that the code will work its way into near-future videogames. Imagine this kind of steely carnage in a future Forza Motorsport or Gran Turismo sequel. While those franchises are ostensibly focused on racing, the meticulously designed vehicles in each have always felt a bit unrealistic due to the fact that smashing one into a wall at 200MPH will barely dent your high-priced ride. At most, maybe your windows will blow out. With BeamNG's tech however, cars could roll around, flip and burst into a pile of metal chunks. Doesn't that sound intensely satisfying?

We'll bring you more on BeamNG's plans once they've been unveiled. For now, enjoy this footage. And if anyone asks, tell them you're watching "car torture porn." We just invented that phrase and are really hoping it becomes a thing.

Source: RockPaperShotgun

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Haha! There was even a wheel bouncing away! Cliches Can be real.

Weird, that was kind of beautiful in ways I can't really explain.

Reminds me of almost all of my races through Colin McRae 2 on the old Xbox.

ZZoMBiE13:
Reminds me of almost all of my races through Colin McRae 2 on the old Xbox.

This reminds me more of the new Xbox.

Ooh, imagine that 2nd clip from inside an Oculus Rift!

EDIT:
Also I would love to see this worked into something like Spintires environment engine,
http://www.oovee.co.uk/games/upcoming-games/spin-tires/

well the deformation and destruction is really top notch, but the actual physics seem pretty standard, as the objects still dont have realistic friction or weight, practically gliding down the mountain. from what ive gathered from a lifetime of mythbusters, a car careening down a mountain at those speeds with those flips and hard hits would be hardly recognizable by the end, but perhaps the deformation is only supposed to go up to the point of destruction you could still reasonably operate the car in.

It certainly looks better than anything else I've seen in the consumer market.

But there were three things that looked "off" to me:

1) Scraping. The impacts and deformation looked good, but there was a lack of sliding damage. There didn't seem to be any modification of the model textures.

2) A-B-C pillar strength. Sure, the car looked kind of like a Volvo, but the ABC pillars would have crushed to the tops of the doors by the end. I wonder if they're using separate values for the components or an overall strength/density for the model/roof.

3) Centripetal force. During that end-over-end roll, the rotational inertia would likely been sufficient to rip parts off of the car (especially that door). I'm wondering if they're limiting the model to linear impacts or if they will add other factors as well.

But overall, definitely the best collision modeller I've seen "in the wild".

Man, the hood on that silver car stayed attached for waaaaaaay too long. But damn cool nonetheless.

You know you've put a car through hell and back when you literally run out of "earth" and slide into another dimension!

Also this would make Yahtzee very happy :P

ZZoMBiE13:
Reminds me of almost all of my races through Colin McRae 2 on the old Xbox.

Had a good chuckle at your comment.

Followed immediately by smoldering rage.
How the hell can a Kangaroo Crossing sign stop a car dead in its tracks???

I would be so very happy if this somehow found its way into a GTA game.

Hypnotic is right. Seriously nice stuff right there. Now give it to me in GTAV. We would create such beautiful things.

Gor blimey that is some pretty pretty physics. At least there should be one good thing out of the next generation!

Sadly, I doubt automobile manufacturers would allow their cars to be licensed if it can be significantly crumpled in-game. See how Burnout Paradise has awesome crumple physics, but none of it is later implemented in Criterion's NFS games with real cars.

Raiyan 1.0:
Sadly, I doubt automobile manufacturers would allow their cars to be licensed if it can be significantly crumpled in-game. See how Burnout Paradise has awesome crumple physics, but none of it is later implemented in Criterion's NFS games with real cars.

The fuck is with that anyways? Do the car companies seriously expect people to believe that the car will not only stay mostly intact in 100 MPH+ collisions, but that everyone inside will survive?

Also, I would much rather be experiencing those physics in a Localon GT1600 than take no damage in huge wrecks in a lexus.

Pretty neat, I think the wheels should've come off though, it looked like they were held on by strings toward the end.

Racecarlock:

Raiyan 1.0:
Sadly, I doubt automobile manufacturers would allow their cars to be licensed if it can be significantly crumpled in-game. See how Burnout Paradise has awesome crumple physics, but none of it is later implemented in Criterion's NFS games with real cars.

The fuck is with that anyways? Do the car companies seriously expect people to believe that the car will not only stay mostly intact in 100 MPH+ collisions, but that everyone inside will survive?

Also, I would much rather be experiencing those physics in a Localon GT1600 than take no damage in huge wrecks in a lexus.

Do you know that Ferrari, until very recently, refused to license their cars to the NFS brand because they didn't want their cars to be portrayed as taking part in illegal racing and whatnot? Thus the lack of Ferraris from MW2005 till HP2012.

Ridiculous.

I'd love to see something like that in a new Burnout game. :D

 

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