Dwarf Fortress Devs Declined Six-Figure Licensing Offer

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Dwarf Fortress Devs Declined Six-Figure Licensing Offer

Dwarf Fortress screen

The developers of Dwarf Fortress rejected a six-figure offer for the right to use the name because they were concerned about "cheapening" the brand.

Dwarf Fortress is a remarkably deep and famously dense strategy/rogue-like, presented entirely in ASCII graphics, that was first released in an alpha state in 2006 and is now up to version 0.34.11 - which is to say, not yet fully released. It's the work of two brothers, Tarn and Zach Adams, who estimate in all seriousness that version 1.0 will probably be ready in about 20 years; and they take the project seriously enough that when an unnamed publisher came around with a six-figure bag of money, they said "no thanks."

"There was an offer to use the Dwarf Fortress name - sort of 'Dwarf Fortress: Subtitle' or whatever - they wanted to brand one of their other games. And the amount of money on the table was six figures," Tarn Adams told Gamasutra. "When you look at that you think well, there's trade-offs. Does the brand get cheapened? Are you deceiving people? As long as they're clear this is not Dwarf Fortress or whatever, and this is not Dwarf Fortress with graphics, as people call a lot of things that are coming out these days. As long as you're upfront and honest, there's not technically a problem with that - it's our brand to piss all over if we want."

Despite that rejection, Adams said that signing a deal with a publisher isn't necessarily off the table and might actually be good for the game and fans, pointing out that if they didn't have to worry about money they could spend even more time working on Dwarf Fortress. But they also run the risk of actually losing money over the long run.

"If people saw that there was this other thing out there, we considered in the worst case scenario, then the contributions from people would just dry up, and we'd be sitting with this lump sum that would not have added up to ten years' salary or whatever," he explained. "So do we want the stress of having to search for a new IP, or a new angle all of a sudden? We have some name recognition to be able to do that kind of thing perhaps, although it's a very chancy thing."

Adams also sounded dubious about the idea of putting Dwarf Fortress on Steam, saying they'd do it if there was demand from the fans but otherwise expressing little interest. "I don't know enough about it, and it's the kind of thing that, from the years of inertia, we don't have these business instincts that kick in and say, 'Yes, we need to get on that'," he said. "So it's sort of the thing where, if enough people bug us because they want Steam to track their user hours or whatever... if our current fan base wants it on there, it'd be more of the kind of thing we'd be interested in, rather than increasing our audience."

If you're not familiar with Dwarf Fortress and think you might like to be, you can find out more about it and follow the development at bay12games.com.

Source: Gamasutra

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Is the brand worth more then 6 figures?
And 20 years to finish the game? Is one of those guys actually Gade Newell in disguise?

While I respect them for doing this, in the long run I feel like this was a mistake. Six figures is a lot and could cut that 20 years of dev time down. Of course, with a game like Dwarf Fortress, money might not be able to speed it up.

Though, they did what they what they wanted I doubt they will regret it.

DVS BSTrD:
And 20 years to finish the game? Is one of those guys actually Gade Newell in disguise?

Dwarf Fortress is a deep, deep game. Almost ridiculously so. There's mechanics which allow for you to build a stone cannon that's designed to fire pressurized blood at dragons, fueled by the corpses of crushed kittens which are raised in a series of cat-breeding cells until they are ripe for use as ammunition.

Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

What, you mean there's people who DON'T use the tileset mods? Everyone I know who plays Dorf Fort has them downloaded. Playing any other way is torture to the eyes. And brain.

Deu Sex:

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

What, you mean there's people who DON'T use the tileset mods? Everyone I know who plays Dorf Fort has them downloaded. Playing any other way is torture to the eyes. And brain.

Which is my point, isn't it?

Everyone who ALREADY plays it or sticks around long enough to learn about them. It needs a lower entry bump into the game rather than being a gigantic hurdle. Easy to learn hard to master should be the mantra, not near impossible to learn even harder to master.

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

That is seriously my only concern with this game. I want to play it and I want to like it, but every time I try I give up because I can't remember what that shade of green apostrophe means compared to the very slightly different shade. I've seen multiple visualizers and tilesets and that might have helped but they're all unfinished or only made for a build of the game from years ago.

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

Graphical update it both has, of varying degrees and, IMO, doesn't need.
It could, however, SERIOUSLY benefit from a UI update... when you can go through 3 different menus using 4 different control schemes... ugh...

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

No one would disagree that the UI needs a facelift, the ASCII graphics work fine once you figure it out.

Though one poster from the Bay12 forums has a good point
"I like the UI, it really puts you in the mind set of one of these always drunk son-of-a-bitches trying to figure out how to keep this damn colony from imploding while drunk off your ass."

Joining forces with a publisher is the absolute worst thing they could do. Once you make the deal with the devil he has your soul. It will stop being Dwarf Fortress and become Dwarf Fortress Lite as they "streamline" it down to something grandma could play.

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

I would kinda agree, I certainly am enjoying Gnomoria alot for those exact reasons. But you also have to take into account that that is not the game DF is trying to be or become. Have you seen the insane depth of the gameplay and the workings in the generated worlds? No other game I have ever tried even comes close to DF.

But yes, not too many will stick with DF for more than a few hours or a couple of days at the most, banging their heads at the wall and then uninstalling because they couldn't figure out how to assign workloads or designate stockpiles (or making sense of the ASCII-art - NEWSFLASH: there are LOADS of completely passable graphic tile-sets on the forums). But the creators are obviously not bothered by that, because they are not trying to reach those gamers.
So your point is both valid and unnecessary at the same time.

Desert Punk:
No one would disagree that the UI needs a facelift...

'Cept the developers, for whom if UI updates are even on their radar, it's something they're planning on tackling around 19 years from now, or something like that.

Dwarf Fortress is going to continue to inspire great games (e.g. Minecraft) but I don't think it'll ever become a great game in its own right. That's just not what they're interested in, I guess.

Deu Sex:

DVS BSTrD:
And 20 years to finish the game? Is one of those guys actually Gade Newell in disguise?

Dwarf Fortress is a deep, deep game. Almost ridiculously so. There's mechanics which allow for you to build a stone cannon that's designed to fire pressurized blood at dragons, fueled by the corpses of crushed kittens which are raised in a series of cat-breeding cells until they are ripe for use as ammunition.

Or a better way to put this:

That screenshot is what a modern version of Dwarf Fortress looks like (I don't know if it's the latest version, but it seems to be a recent one.

As you can see, it only uses ASCII graphics.

It can cause slowdown on a modern computer.

tokae:

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

I would kinda agree, I certainly am enjoying Gnomoria alot for those exact reasons. But you also have to take into account that that is not the game DF is trying to be or become. Have you seen the insane depth of the gameplay and the workings in the generated worlds? No other game I have ever tried even comes close to DF.

But yes, not too many will stick with DF for more than a few hours or a couple of days at the most, banging their heads at the wall and then uninstalling because they couldn't figure out how to assign workloads or designate stockpiles (or making sense of the ASCII-art - NEWSFLASH: there are LOADS of completely passable graphic tile-sets on the forums). But the creators are obviously not bothered by that, because they are not trying to reach those gamers.
So your point is both valid and unnecessary at the same time.

The way you approach this is quite sad actually.

You create a game that is really amazing and then you segregate this to a small group of people whilst having all these other people clamoring to get in and completely snubbing them because them not "getting" the game is not their concern.

You know I actually did stick with this game and did get quite far. Guess what happened? Life demanded my unbridled attention for 6 months I came back and.... completely forgot everything. How the fuck do I stack this shit? Wait where is the menu to do this? What? Why is that menu hidden under that option? Etc. I would go on but I think you kinda get it.

I never again had the time to relearn this game it would probably take several weeks and I don't have several weeks, heck I barely have a few hours a week. So if they want to keep this UI then hey have at it, won't stop the valid complaint that it's an UI from the dark ages and clunky as all hell.

So not only do they gain people at an incredibly slow rate they also lose people from simple breaks in between gameplay.

If they want their yacht club parties they can have them deep down in their dwarf fortresses, but I would hate for this game to end up being THAT game. You know the one everyone agrees is really really deep and engaging but nobody actually bothers playing and once the people that didn't grow up with this game actually TRY playing it and just give up leaving the game to be lost to the realms of forgetfulness?

Kinda like the Ultima series. Also a very DEEP and ENGAGING game that nobody ever plays anymore.

PS: This is not a response to the devs but to your dismissive attitude of "they are not trying to reach THOSE gamers."

The Random One:

Deu Sex:

DVS BSTrD:
And 20 years to finish the game? Is one of those guys actually Gade Newell in disguise?

Dwarf Fortress is a deep, deep game. Almost ridiculously so. There's mechanics which allow for you to build a stone cannon that's designed to fire pressurized blood at dragons, fueled by the corpses of crushed kittens which are raised in a series of cat-breeding cells until they are ripe for use as ammunition.

Or a better way to put this:

That screenshot is what a modern version of Dwarf Fortress looks like (I don't know if it's the latest version, but it seems to be a recent one.

As you can see, it only uses ASCII graphics.

It can cause slowdown on a modern computer.

I think I heard part of that reason is because it only ever uses one core, even on multi core computers.

I could be wrong though. Can't remember if true.

Graphical tileset? Heresy.

Beholden to publisher terms? Blasphemy.

I always think of it like Cypher's line from the Matrix, about seeing girls in the lines of the code. Only in DF I see dwarves, goblins and mithril.

That might sound a lot less exciting to you, but YMMV.

The Random One:
As you can see, it only uses ASCII graphics.

It can cause slowdown on a modern computer.

Depth? Or inefficiency? I doubt Dwarf Fortress has any legitimate slowdowns (outside of world creation) that couldn't be eliminated with a bit of optimization. Back when I was playing, the usual frame killer was merely free flowing water; I don't know exactly what it was doing, but it was clearly exponential rather than linear, suggesting that every tile containing free flowing water was examining every other tile in the same body of water (probably for pressure calculations).

1337mokro:

The way you approach this is quite sad actually.

You create a game that is really amazing and then you segregate this to a small group of people whilst having all these other people clamoring to get in and completely snubbing them because them not "getting" the game is not their concern.

You know I actually did stick with this game and did get quite far. Guess what happened? Life demanded my unbridled attention for 6 months I came back and.... completely forgot everything. How the fuck do I stack this shit? Wait where is the menu to do this? What? Why is that menu hidden under that option? Etc. I would go on but I think you kinda get it.

I never again had the time to relearn this game it would probably take several weeks and I don't have several weeks, heck I barely have a few hours a week. So if they want to keep this UI then hey have at it, won't stop the valid complaint that it's an UI from the dark ages and clunky as all hell.

So not only do they gain people at an incredibly slow rate they also lose people from simple breaks in between gameplay.

If they want their yacht club parties they can have them deep down in their dwarf fortresses, but I would hate for this game to end up being THAT game. You know the one everyone agrees is really really deep and engaging but nobody actually bothers playing and once the people that didn't grow up with this game actually TRY playing it and just give up leaving the game to be lost to the realms of forgetfulness?

Kinda like the Ultima series. Also a very DEEP and ENGAGING game that nobody ever plays anymore.

PS: This is not a response to the devs but to your dismissive attitude of "they are not trying to reach THOSE gamers."

My dismissive attitude? Well, yes, I am dismissive in that regard. I honestly canīt see how I could be anything else. I completely agree with everything you are saying but I kinda have to dismiss the point anyway. Seeing as how Tarn and Zach have consistently moved further and further away from anything even remotely user-friendly for seven years now.

Could it be that they just have not considered that that is a bad thing? I'm going to have to say no to that.
Could it be that they have never been approached with questions/requests/opinions vying for a more userfriendly control-system and some neat sprite art? Again, nooo. I'm actually pretty sure I myself have spoken to them about it in the past even.

The only reason I can see for them continuing to do what they do is because they don't really care about that. It's a niche-game in a niche-market. And that is sad in and of itself because it's a really remarkable game, but it's still their choice to make it so. I honestly have only approached the game as something they are making for themselves, something they themselves enjoy. And if that's what they are doing then that's fine with me.
Is the UI clunky and about as much of a challenge as Ghosts and Goblins? Indeed it is. But they themselves seem content to keep it like that.
Can the ASCII-art be a glaring neon mess after a few weeks away from it? Yupp, though it can be pretty charming in it's own way I have to say.
And who am I to argue with that?
I'm certainly not on the project, I have never been and I never will either. Hell I'm not even a paying customer since it's free. So what say do I have in those matters? Really?
(Though I sincerely hope that Toady gets better at coding soon, because it still can take me up to 30-40 minutes to generate a large world with long history and alot of wildlife. *whine*)

Now! If you consider my thoughts on this sad, then.. Feel free, because I guess it kinda is in a way then. But I can't really see it from any other point of view that makes sense to me.
If you can then, please, enlighten me.

Pyrian:

The Random One:
As you can see, it only uses ASCII graphics.

It can cause slowdown on a modern computer.

Depth? Or inefficiency? I doubt Dwarf Fortress has any legitimate slowdowns (outside of world creation) that couldn't be eliminated with a bit of optimization. Back when I was playing, the usual frame killer was merely free flowing water; I don't know exactly what it was doing, but it was clearly exponential rather than linear, suggesting that every tile containing free flowing water was examining every other tile in the same body of water (probably for pressure calculations).

It's inefficiency really.. Toady's code is horribly optimized and leaks a whole lot sadly. Though if he ( or when he) ultimately decides to learn how to do it better (DISCLAIMER: I can't neither, just telling it like it is) it will take another eternity to re-write all the code..

tokae:

1337mokro:
SNIP

My dismissive attitude? Well, yes, I am dismissive in that regard. I honestly canīt see how I could be anything else. I completely agree with everything you are saying but I kinda have to dismiss the point anyway. Seeing as how Tarn and Zach have consistently moved further and further away from anything even remotely user-friendly for seven years now.

Could it be that they just have not considered that that is a bad thing? I'm going to have to say no to that.
Could it be that they have never been approached with questions/requests/opinions vying for a more userfriendly control-system and some neat sprite art? Again, nooo. I'm actually pretty sure I myself have spoken to them about it in the past even.

The only reason I can see for them continuing to do what they do is because they don't really care about that. It's a niche-game in a niche-market. And that is sad in and of itself because it's a really remarkable game, but it's still their choice to make it so. I honestly have only approached the game as something they are making for themselves, something they themselves enjoy. And if that's what they are doing then that's fine with me.
Is the UI clunky and about as much of a challenge as Ghosts and Goblins? Indeed it is. But they themselves seem content to keep it like that.
Can the ASCII-art be a glaring neon mess after a few weeks away from it? Yupp, though it can be pretty charming in it's own way I have to say.
And who am I to argue with that?
I'm certainly not on the project, I have never been and I never will either. Hell I'm not even a paying customer since it's free. So what say do I have in those matters? Really?
(Though I sincerely hope that Toady gets better at coding soon, because it still can take me up to 30-40 minutes to generate a large world with long history and alot of wildlife. *whine*)

Now! If you consider my thoughts on this sad, then.. Feel free, because I guess it kinda is in a way then. But I can't really see it from any other point of view that makes sense to me.
If you can then, please, enlighten me.

image

I think the picture says it all.

My point is that you seem to have the attitude that the devs want it to be so, therefore it shall be so, with no input from the players. Which I find quite sad after you also pointed out that there are fan made tiles out there, which don't exactly fit with the developers current vision now does it, after all for the past 7 years they haven't undertaken Copy+paste your earlier statement about the UI here.

If the devs don't want to improve it then so be it. Doesn't mean we can't ask for a better UI, band together for a better UI or even mod the game into a better form.

What is sad here is that you have a niche game and not only resigned yourself to that niche, but also relish that niche as it seems. With no ambition to break out of it ever. This seems to me like the man inside the cave to afraid to step out and see the world that lies outside it.

That is what is sad here. Not the fact the devs might or might not have plans for the UI, not that it's badness is intentional, but that you seem to want to staple and glue the game shut into it's niche.

While this may have eventually led to a more accessible, user-friendly game, for the sake of the game's actual purpose and audience, this is for the best.

I can now comfortably continue to ignore this game for its punishingly frustration-laden design, while appreciating the devs' integrity from a distance.

Bloody hell the way people are talking about it in these comments you'd think playing Dwarf Fortress is comparable to some arcane alchemy or theoretical physics.

Maybe I'm just some sort of latent genius when I say it's not that hard to learn. Seriously. I spent an afternoon reading up on Dwarf Fortress and have been playing ever since, it's not that complicated. Would I prefer if the UI were more intuitive? Sure, who wouldn't? But it's still not nearly as bad as half these comments seem to make it out to be which makes me question how many people saying these things have seriously tried playing the game or if they just spent five minutes with it before moving elsewhere.

It's not that complicated people, jeez.

Pyrian:

Desert Punk:
No one would disagree that the UI needs a facelift...

'Cept the developers, for whom if UI updates are even on their radar, it's something they're planning on tackling around 19 years from now, or something like that.

Dwarf Fortress is going to continue to inspire great games (e.g. Minecraft) but I don't think it'll ever become a great game in its own right. That's just not what they're interested in, I guess.

To be honest, I'm perfectly fine with this.

If they want DF to continue to be it's own weird thing, I can respect that.

1337mokro:
*snipping*

Okay I hear ya, now I see where your coming from. And you sure seem to treat this game as some real serious business, I should warn you though: I don't. I have really fun playing it a few hours every weekend but that is about it really.
Should I based on that be up in arms and promptly ask for better stuff? I guess I could but I honestly do not care that much. You want to know why? Because I think it's a good enough way already to waste three-four hours every sunday night already.
Is it really so wrong for me to actually just enjoy a GAME for a couple of hours every week that you have to trash my attitude for being fine with it as it is?
Please, not everything is worth riots. Try to realize that some things are just hobbies, something you do every now and then for fun. Like watch movies, play football with your mates, going for hikes, listening to music or playing videogames. Or in Tarn and Zach's case: working on Dwarf Fortress.

You continue to trash my attitude saying that I am a sad person for simply being okay with the way I waste my spare-time, and you make assumptions based on exactly nothing to even more drive home your point of what a sad, sad person I am.
You know what? Good for you man. You obviously need to work through these issues, so please go ahead.

But we both have already fallen quite far off-topic, so if you really want to do that you should probably PM me about your issues with my attitude instead, so that we both can avoid continuing to fill this thread with even more off-topic BS.

The Madman:

It's not that complicated people, jeez.

Well, You actually said it in your post. You read up on it. Most people do not do that and as such cannot figure out anything.
I don't play to much anymore, a couple of hours every saturday or sunday. I always have the wiki up on another screen to tell you the truth because there is always something I need to look up.

tokae:

I would kinda agree, I certainly am enjoying Gnomoria alot for those exact reasons. But you also have to take into account that that is not the game DF is trying to be or become. Have you seen the insane depth of the gameplay and the workings in the generated worlds? No other game I have ever tried even comes close to DF.

Yeah, I hate to say it, but I enjoy Gnomoria more just because I can comprehend just what the hell I am doing at all times.
I recall playing it back in 2007 or 2008 and got pretty far before realizing that losing isn't always fun; especially since it's always due to the unbelievably clunky UI. If there is anything I learned from Dwarf Fortress it's this:

1) Depth of gameplay is cheapened by frustration and bad controls. (and no elitist "learn to play" argument will ever change that)
2) The burden of management grows exponentially along with the risk (the dwarves are their own worst enemy)

In terms of gameplay depth, Nethack is probably the closest among what I have played.

AngryMongoose:

1337mokro:
Really this game desperately needs a graphical update and an UI tightening. Purist will shout no but really how many NEW players actually stick with this game if not actually figure out how it works before they quit?

Unless you have a bunch of spreadsheets on your lap you ain't going far enough in this game to even learn how it works.

Graphical update it both has, of varying degrees and, IMO, doesn't need.
It could, however, SERIOUSLY benefit from a UI update... when you can go through 3 different menus using 4 different control schemes... ugh...

The controls are really unnecessarily complex and amazingly inconsistent. It blows my mind how someone can have the talent to pull of a game like DF and at the same time fuck up the controls so bad. And it's been this way forever now. Compared to the other stuff Zach and Tarn regularly work on, it can't really be that hard to clean that up.

The other problem is all the noise (information noise). I realize that all the attention to detail is one of the appeals of DF. But when I can't read what items actually are because the adjectives are taking up all the space ("You are wearing a green, worn, bloodied alpaca wool ...?") it's insane. I have to display the details of an item just to see what it actually is, when it should actually be the other way around. The game should show basic item info by default, such as "Wool Coat", and then, if I want the flavor, I hit a button for further details and it can drop all those adjectives on me.

It's an amazing game, but these annoyances are so frustrating because they make the experience so much harder than it should be.

tokae:

1337mokro:
*snipping*

Okay I hear ya, now I see where your coming from. And you sure seem to treat this game as some real serious business, I should warn you though: I don't. I have really fun playing it a few hours every weekend but that is about it really.
Should I based on that be up in arms and promptly ask for better stuff? I guess I could but I honestly do not care that much. You want to know why? Because I think it's a good enough way already to waste three-four hours every sunday night already.
Is it really so wrong for me to actually just enjoy a GAME for a couple of hours every week that you have to trash my attitude for being fine with it as it is?
Please, not everything is worth riots. Try to realize that some things are just hobbies, something you do every now and then for fun. Like watch movies, play football with your mates, going for hikes, listening to music or playing videogames. Or in Tarn and Zach's case: working on Dwarf Fortress.

You continue to trash my attitude saying that I am a sad person for simply being okay with the way I waste my spare-time, and you make assumptions based on exactly nothing to even more drive home your point of what a sad, sad person I am.
You know what? Good for you man. You obviously need to work through these issues, so please go ahead.

But we both have already fallen quite far off-topic, so if you really want to do that you should probably PM me about your issues with my attitude instead, so that we both can avoid continuing to fill this thread with even more off-topic BS.

Of course, but when did I ever say any of the stuff you are implying?

All I said was that having an attitude of "screw those guys who don't get it" or "it's good enough as it is and it should stay good enough" are sad ways to approach this game.

I never said anything about you being a sad person. I said having a dismissive attitude is a sad way of approaching a game. "Oh it suits my needs so it's enough" is also one of those. What would you lose if the game became more accessible? You would still have your weekend hobby of dwarf fortress, just more people could have the same hobby.

That is really the last thing I will say about this. Just be careful about what you interpret from what people say.

1337mokro:
That is what is sad here. Not the fact the devs might or might not have plans for the UI, not that it's badness is intentional, but that you seem to want to staple and glue the game shut into it's niche.

That's exactly it, though... it IS a niche of its own.

If you simplify it, you're actively yanking it out of its niche, and leaving nothing in its place.

If you want a middleman to play, there's always Minecraft.

This is a bit like complaining that the combos in Street Fighter are too hard to pull off in the heat of a fight, so they should be made easier. Yes, they're hard... that's what we like about them. You can always go play DoA, Tekken or Mortal Kombat instead (and yes, that IS a valid recommendation).

The DF brand priced at 6 figures?

That is quite a fair amount considering its (admittedly large) underground following.

Pyrian:

Desert Punk:
No one would disagree that the UI needs a facelift...

'Cept the developers, for whom if UI updates are even on their radar, it's something they're planning on tackling around 19 years from now, or something like that.

Dwarf Fortress is going to continue to inspire great games (e.g. Minecraft) but I don't think it'll ever become a great game in its own right. That's just not what they're interested in, I guess.

They have said that the UI needs to be reworked, but they know its not the most important thing, especially with all the community tools which makes it a breeze.

It is a great game already, just it is great within its niche, it doesn't need to acquire fans everywhere, its made for specific gamers, and those gamers are generally quite happy with it.

And it seems they have made it clear they arent going to pull a Dragon Age 2 with it.

DVS BSTrD:
Is the brand worth more then 6 figures?
And 20 years to finish the game? Is one of those guys actually Gade Newell in disguise?

you might know of it, but for those that dont, I shall spread my knowledge like the miasma of dead elephants.

I present to you, the story of Boatmurdered. the go to text experience of Dwarf Fortress, as played through a hot-seat LP that Something Awful did a while back.

behold: http://lparchive.org/Dwarf-Fortress-Boatmurdered/

OT: as someone who cant stand ASCII graphics, I can honestly say I would play a Dwarf Fortress game with actual graphics instead of text characters.

Am I the only one who wants to see cute little dwarfs throwing a hissyfit because their pet kitten was ate by a hydra and kicks a switch that releases the blood of a thousand angry suns, or more commonly known as Magma?

Whats the bet that the offer was from Paradox for Game of Dwarves.

I would probably buy a Dwarf Fortress 2 type game. Something with some at least semi-intelligible graphics and is somewhat intuitive. As it stands, I have no real motivation to play the game.

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