Rumor: World of Warcraft To Add Microtransactions

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Rumor: World of Warcraft To Add Microtransactions

world of warcraft patch 5.3 2

World of Warcraft's next patch might let you pay your way to the level cap.

While the subscription model was once law in the land of MMOs, World of Warcraft is now one of the few games in the genre that hasn't switched over to a free-to-play or microtransaction-driven business model. That could be changing in the next update, judging by an item discovered in a public test version of the game. One sharp-eyed user spotted a potion that is listed as being purchasable from a yet-to-be-implemented in-game store.

The potion in question doubles the amount of experience points earned from killing monsters and completing quests, which would be an easy way for Blizzard to reap some income from impatient players if this truly is the start of a microtransaction item trade. The item was discovered through datamining from the latest Public Test Realm build, and is identified as part of the "5.4 In-Game Store."

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It's pretty vague terminology, but it does point to a major change in WoW's economy. This could be the beginning of a larger system of convenience items for players with more cash than gold, or it could open the door for a new player economy similar to Diablo III's real-money auction house. Blizzard has sold pets and special mounts for real money in the past, so nothing's out of the question. Of course, this is mined data that hasn't been confirmed by Blizzard, so it could easily be a red herring or temporary placeholder. Capitalists of Azeroth, keep an eye out.

Update: According to Zarhym, a community manager on the WoW forums, this is certainly something on Blizzard's to-do list. "We are currently exploring the possibility of adding a way for players in certain regions to make purchases directly within the game," Zarhym says. "We'll provide additional updates on our plans as development progresses."

Source: WoW Insider

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Eh, because they're not making enough money as it is?

Then again, games are about doing whatever makes the customer happy. If they're happier paying money to get to a higher level faster, good for them I guess.

Terramax:
Eh, because they're not making enough money as it is?

Then again, games are about doing whatever makes the customer happy. If they're happier paying money to get to a higher level faster, good for them I guess.

and then the soul crushing heroic's grind become evident, and people start wishing they didn't buzz straight through Goldshire.

Hopefully Blizzard doesn't get a huge backlash because of a item store, sure there will be the people that cry "PAY TO WIN" and the like, but Blizzard makes money by people playing their game, this just adds in another way for them to keep getting paid.

Not saying it's a good or a bad thing, since I quit playing after Burning Crusade bascially said "lol, just got that armor set? scrublord, here's the new best equip for your class!"

and its a good thing I quit too, because many paladins would be murdered with no remorse if I kept playing.

god damn bubbles.

This is moderately amusing, coming a few days after Mark Kern's little "WoW has KILLED MMOs!" thing.

I don't know if I care, leveling is already trivial and very fast, just a timesink for getting to max level content. I very much doubt being able to do it even faster for real money will realistically have any impact on the game.

It is a slightly worrisome trend. Personally I very much prefer the subscription model over the micro-transaction model in MMOs because I know that I always have access to ALL of the content with a reliable budget. Plus, micro-transactions can very easily be abused into pay-to-win models.

http://www.mmorpg.com/showFeature.cfm/feature/7540/Mark-Kern-Have-MMOs-Become-Too-Easy.html

i thought this is pretty relevant to this thread it basically talks about how hardcore players are losing interest in wow and other mmo's that copy their formula because they are gutting the game in the interest of streamlining the build up to end game content

This worries me. I pay the $15 a month so that I don't have to suffer through all the other pay to win MMOs out there. Experience gained won't make you stronger than someone else but this is how it starts. What's to stop them from putting full sets of LFR quality gear for money?

So you have a game built around a tedious grind that encourages people to keep playing longer and rake in money from the subscription fees, and they're planning to give people the option of paying extra to reduce said grind.

As the saying goes, there's a sucker born every minute.

It's PTR data mining right? It's a non-issue until something official comes out of it. More outlandish things have been mined in the past only to come to nothing or be implemented later drastically changed.

That said, if WoW dropped the sub cost and all current content was F2p (ala GW2) It might be the kick up the arse required to get the community expanding again which they probably want now that Titan has been significantly delayed past their original projections.

Or it could be Activision seeing that tasty tasty micro transaction money and trying to strongarm Blizzard into implementing it.

Shamanic Rhythm:
So you have a game built around a tedious grind that encourages people to keep playing longer and rake in money from the subscription fees, and they're planning to give people the option of paying extra to reduce said grind.

As the saying goes, there's a sucker born every minute.

That's the thing. Leveling in WoW is actually really fast compared to most MMOs. If you know what you're doing you can easily hit max level in a few days. It's not even that tedious if you are reading quest text and following the storylines of the zones you're in (granted takes a bit longer, but I don't get the rush really). And the scenery changes massively every few hours each zone being pretty unique. Honestly questing is some of the best fun I've had in the game.

Kalezian:

Terramax:
Eh, because they're not making enough money as it is?

Then again, games are about doing whatever makes the customer happy. If they're happier paying money to get to a higher level faster, good for them I guess.

and then the soul crushing heroic's grind become evident, and people start wishing they didn't buzz straight through Goldshire.

Hopefully Blizzard doesn't get a huge backlash because of a item store, sure there will be the people that cry "PAY TO WIN" and the like, but Blizzard makes money by people playing their game, this just adds in another way for them to keep getting paid.

I used to have that kind of mentality, but then I realise 'you know what? Why should it matter to me if someone paid money to get to my level faster?'

The focus should always be on what makes you happy. Sure, that's not Blizzards intention. They're just interested in more money, of course. But I don't have anything against microtransactions so long as they're not mandatory in order to complete the game.

Furthermore, why are people offended that people are avoiding the grinding? Forgive me if I'm ignorant here, but am I right in saying grinding isn't the reason why people play such games? Perhaps, some prefer to play for things such as the social element, or to enjoy the presention?

I would rather pay a subscription, and some microtransations, and get all my fun out of a game in 3 months, then unsubscribe with my expectations fulfilled, rather than pay a subscription for 6+ months, only enjoy the game half as much, due to the repetitive, obtrusive grinding, and unsubscribe out of boredom. Perhaps I'm in the minority there.

Shamanic Rhythm:
So you have a game built around a tedious grind that encourages people to keep playing longer and rake in money from the subscription fees, and they're planning to give people the option of paying extra to reduce said grind.

As the saying goes, there's a sucker born every minute.

Except at this point, leveling is nothing but one big tutorial so you aren't left staring at a few dozen spells with no idea what they do, the gameplay most people are paying for is at the level cap.

I'd love it if they implemented this, levels 58-80 just drag on forever and the rest get pretty bad after doing them a few times too.

LOL, buy a game then pay a monthly fee and then pay to not have to play the game. Holy shit!

Are they going to sell hats too?

Terramax:

Kalezian:

Terramax:
Eh, because they're not making enough money as it is?

Then again, games are about doing whatever makes the customer happy. If they're happier paying money to get to a higher level faster, good for them I guess.

and then the soul crushing heroic's grind become evident, and people start wishing they didn't buzz straight through Goldshire.

Hopefully Blizzard doesn't get a huge backlash because of a item store, sure there will be the people that cry "PAY TO WIN" and the like, but Blizzard makes money by people playing their game, this just adds in another way for them to keep getting paid.

I used to have that kind of mentality, but then I realise 'you know what? Why should it matter to me if someone paid money to get to my level faster?'

The focus should always be on what makes you happy. Sure, that's not Blizzards intention. They're just interested in more money, of course. But I don't have anything against microtransactions so long as they're not mandatory in order to complete the game.

Furthermore, why are people offended that people are avoiding the grinding? Forgive me if I'm ignorant here, but am I right in saying grinding isn't the reason why people play such games? Perhaps, some prefer to play for things such as the social element, or to enjoy the presention?

I would rather pay a subscription, and some microtransations, and get all my fun out of a game in 3 months, then unsubscribe with my expectations fulfilled, rather than pay a subscription for 6+ months, only enjoy the game half as much, due to the repetitive, obtrusive grinding, and unsubscribe out of boredom. Perhaps I'm in the minority there.

I know the choice is up to the customer how they play the game. But the thing is, cutting down on grinding takes away from the presentation. Even though this micro transaction adds to the cost, it cheapens the experience.

Cpatcha: skynet watches
>.>
<.<
*sigh* I miss transcribing illegible texts

I have never played WoW so I don't feel qualified to defend it in any case. I HAVE played some really broken MMOs, all of which featured microtransactions.

And anyone that says "I really don't care that all these people got to max level in a fraction of the time I did hasn't had the pleasure of playing PWI in the last few years.

They have hyper XP stones that can give you up to 12x regular xp, and they regularly have (like right now) long periods of time where there is a universal 2x xp/drops event. Which stacks with the hyper stones, but doesn't give 24x xp, I forget what weird multiplier it caps at.

And there just so happens to be an instance, with one room, that has a ton of easy mobs in it that you can pull all at once and kill for mass xp. Did I mention that hyper stones can be turned on and off at will? There are limits, but essentially you have a steady stream of noobs or alts that pay coin to have a high level clear the instance, drag them to the big room, they pop hypers for a few seconds and shut them off. Repeat.

So basically there are literally hundreds of noobs that can skip from level 1 to 100 in a day or two, that have no idea how to do anything at all in game. They don't know where anything is, what their skills do, or what any of the jargon is, and sometimes get people killed. I mean it doesn't take all that long to get up to speed in that game really, but lack of experience when its representative of such a large portion of the playerbase as contrasted by people that spent months or years just getting to 100...the groups don't exactly respect each other. To put it mildly.

Then of course there are the cheaters that exploited a boss a.i. in that same instance which made it spawn like a bajillion adds at once instead of 2 or 3 and got to level 105. The game originally was planned to cap at like 150, but they stopped at 105 and made the xp required after 100 to reflect it as though it were still 150. So, it literally takes billions of xp to get from 104 to 105 while its takes only a few million to get from 99 to 100. They had to patch it, as it was so widely known. Being posted on the forums pretty much daily.

Those people got banned for like 5 days, got to keep their levels, and all the perks of being higher level than everyone else will ever see without exploiting similar avenues. This means that they get to have lv 105 req buff items that give them MASSIVE stat boosts for pvp, that if they are an Assassin essentially no one will be able to attack them or see them at all while they are stealthed, and so they roflstomp 99% of the servers.

Now imagine that in WoW, though I'm sure no where near as idiotic in its application, and realize that unlike PWI you are already paying a fee every month to play said game. A game that has not aged well, and whose continued relevance owes in part to it being the last pay to play game out there. Its perceived that just because people are required to pay that it somehow magically makes the assholes go away so you can game obsessively in peace with no blatant P2W cash grabs or ads harassing you.

XBL makes you pay to play too, and how well did that keep the assholes away? Did it stop them from showing you ad after ad? Just because you have to pay for something, doesn't mean you get any say in how that service does business. Aside from not paying for it.

So WoW *may* start having microtransactions, thereby invalidating its image of being the last, honest MMO or whatever branding their players have been giving it to justify the expense. Expect, if implemented, a definite shift one way or the other in the server population.

I doubt very much that it will bring in a flood of new customers, or that they will stop at xp boosters.

Evil Smurf:
Are they going to sell hats too?

No, they are going to sell special chests that can only be unlocked by purchasing a special scroll that will open it. The chests will contain items that give you special buffs and some give you unique boosts. XD

OT: Well, if this is true then it's gonna really piss off one of my friends that's for sure. He's an avid WoW player and having to deal with this may break his little heart. Although this also may get him to not be addicted to WoW anymore...

Terramax:
Eh, because they're not making enough money as it is?

Then again, games are about doing whatever makes the customer happy. If they're happier paying money to get to a higher level faster, good for them I guess.

Kalezian:
and then the soul crushing heroic's grind become evident, and people start wishing they didn't buzz straight through Goldshire.

Hopefully Blizzard doesn't get a huge backlash because of a item store, sure there will be the people that cry "PAY TO WIN" and the like, but Blizzard makes money by people playing their game, this just adds in another way for them to keep getting paid.

Terramax:
I used to have that kind of mentality, but then I realise 'you know what? Why should it matter to me if someone paid money to get to my level faster?'

The focus should always be on what makes you happy. Sure, that's not Blizzards intention. They're just interested in more money, of course. But I don't have anything against microtransactions so long as they're not mandatory in order to complete the game.

Furthermore, why are people offended that people are avoiding the grinding? Forgive me if I'm ignorant here, but am I right in saying grinding isn't the reason why people play such games? Perhaps, some prefer to play for things such as the social element, or to enjoy the presention?

I would rather pay a subscription, and some microtransations, and get all my fun out of a game in 3 months, then unsubscribe with my expectations fulfilled, rather than pay a subscription for 6+ months, only enjoy the game half as much, due to the repetitive, obtrusive grinding, and unsubscribe out of boredom. Perhaps I'm in the minority there.

DVS BSTrD:
I know the choice is up to the customer how they play the game. But the thing is, cutting down on grinding takes away from the presentation. Even though this micro transaction adds to the cost, it cheapens the experience.

Cpatcha: skynet watches
>.>
<.<
*sigh* I miss transcribing illegible texts

I know GW2 has the same items and in-game shops so it's not like this is a terrible new thing. GW2 is a pretty decent game and this doesn't break it, but it doesn't have a sub cost so I'm not going to go further with that.

WoW is an interesting beast in this case because it's so old. The original reason that WoW cut the experience needed to level wasn't even for casual players. It was because raiders needed alts to fill empty spaces in the guild rosters. If the raid needed a disc priest but there weren't any good max priests to choose from they'd just make their own, but it took forever and the long grind to max which was first lauded by these players was suddenly criticized for being too long/boring because of the "been there/done that" mentality. I see this as a natural progression, as to fix that they added lvling gear you only get at max, but that still requires a lot of grind to earn so here's an option for those with less time.

The Majority of WoW subs have leveled multiple toons, and this would just give them another way to play dungeons/raids without heavily grinding through a zone for the 9th time. Yeah it could 'ruin' someone's experience, or be 'Pay2Win', but it fits pretty well in context. Besides, the people that spend $1 to power-level a toon or two are the same type of people that pay to transfer 3 characters to another server at $25 each. They aren't complaining.

Wait... 100% exp boost? Does that.... HOLY SHIT! That means leveling IS a grind afterall!

To be honest I'm not really surprised at these, but they already had transactions for in game stuff, just not that evident to people who didn't play it. Buying mounts and pets has been there for a really long time, they're now just making evident that.

But really, WoW has a pretty short leveling time compared to what it was before, I would come back if this "buy boosts" didn't meant that there will be more short attention span people in the game. I experienced too many "hey ima grind a character to be a DK and tank, who needz teh gearz *dies after taunt*"

BanicRhys:

Shamanic Rhythm:
So you have a game built around a tedious grind that encourages people to keep playing longer and rake in money from the subscription fees, and they're planning to give people the option of paying extra to reduce said grind.

As the saying goes, there's a sucker born every minute.

Except at this point, leveling is nothing but one big tutorial so you aren't left staring at a few dozen spells with no idea what they do, the gameplay most people are paying for is at the level cap.

I'd love it if they implemented this, levels 58-80 just drag on forever and the rest get pretty bad after doing them a few times too.

That's basically my point. Leveling in WoW is now just an arbitrary grind between you and the game everyone else is playing. You shouldn't have to pay them to get to that end of content. I liked the Guild Wars 1 model, where you could create characters at max level who had some of the abilities but not all. You had incentive to play through the whole leveling game, but you weren't barred from the fun until you did.

It's more likely that they'll be adapting a FTP model in the east, where most of their business is (And where they're struggling the most, specifically to other FTP games). They've done similar weird things o'er there all the time (The altercation of raid lockout duration, and the fact that you subscribe on an hourly basis rather than monthly).

Depending on their success, they might consider a similar model in the west.

wow has had "microtransactions" in all but name for eons

what was "the sparkle pony" if not a "microtransaction" ?

i mean look here http://wow.joystiq.com/tag/sparkle-pony/

image

eh ?

Sleekit:
wow has had "microtransactions" in all but name for eons

what was "the sparkle pony" if not a "microtransaction" ?

Exactly. All that WoW is lacking is an ingame store. But certainly that isn't as big a difference.

Evil Smurf:
Are they going to sell hats too?

They already do.
Well, pets. And mounts.

I mean: Saying that WoW is adding microtransactions is a bit misleading. As people has pointed, they've already got a store to buy cosmetic stuff for characters.

I've been seeing people go on about this crap on the official WoW forums and it's easy to pick out those who don't really know what they are on about. The most common complaint I'm seeing "it probably stacks with other bonuses, leveling will only take a few hours, holy crap!". Which isn't what is really going to happen. Assuming that it stacks with every bonus you can get (full upgraded heirloom set, holiday bonus, RAF bonus, rested bonus and, if you're a monk, that monk only one hour bonus) you'd get something like 300% or 400% exp bonus, I don't have the exact numbers in front of me. That's...really not much exp, in the grand scheme of things. Sure, the first 25 levels will wiz by, but it'll all even out after that point. Leveling is still work, even if you're abusing the dungeon finder.

As for the micortransactions themselves, who care? Someone wants to spend money on it, let'em.

If they start selling something that drops XP by half I might actually buy it. Since Cataclysm there are at least dozen zones that I haven't played trough despite making 5 characters since then because each of them breezes extremely fast trough levels and by the time I finish story chain of some zone I'm already too high level to do quests there so eventually I just don't even bother and I start to grind instances.

TLDR at the bottom.

This news is a great excuse for me to talk about my WoW experience thus far (been playing for a month now), and what I think is the real problem with WoW at the moment: virtually everything before level 90 is devoid of challenge and has become throwaway content.

Now don't get me wrong: I really, really enjoyed being able to get my first character to level 90 in a week (and this was during college, so I was even doing papers and shit in between stuff). But once I had my first character at 90 and got to experience 25 man raids (the first thing in the game that is actually not roll-face-on-keyboard easy), I had something occur to me: why was everything before this so... lifeless? This started bugging me even more three weeks ago when I had my first 10-man raid, and my guild wiped HARD. Finally, I had something I had to TRY to beat, and the feeling was glorious.

So where was that feeling before?

Part of the problem is the way Blizzard has decided to handle their content pipeline. If you're level 60 (the vanilla level cap) you have two choices: play level 60 raids every week for gear that gives you +50 to stats... or start questing in the next expansion's area immediately and get gear that gives you +70 to stats. The choice is obvious: why play content that you can skip and get better stats for it? The numbers are a complete asspull here: but you get the general idea.

This means that all raids prior to Mists of Pandaria are completely pointless. Moreover, a lot of the dungeons from prior expansions have apparently been nerfed hard in order to let people breeze through them for easy XP. I was questing with my brother (a returnee from Lich King days) and we did a bunch of Lich dungeons... he found them pathetically easy compared to what they used to be.

Basically, the entire game has been altered so that new players and people leveling alts can breeze their way to 90 and immediately play the new content. But this means players don't have any sense of challenge getting to 90: it's mostly just busywork. And even when you're level 90, there isn't any sense of challenge until you start doing 25 man raids. This begs the question: if you want me to play only this content, why on earth is there all this bullshit in-between me and it? Why bother even having levels in a game where only being 90 counts?

This is to say nothing of professions/the crafting system, which is horrifically broken (with one shining exception, Inscription: and even that doesn't escape certain issues.) Old recipes are basically worthless and learned only to level your professions: even crafting gear for alts feels pointless as you could spend the time grinding for mats powering your way through quests on said alts.

I probably didn't explain my feelings that well - it's 4 in the morning here. But I'm planning on writing out a more detailed post, or maybe making a video about this, because I really think that a lot of cool stuff is in WoW's pre-Pandaria content - and a lot of it is going to waste right now.

TLDR:

Ultimately the big problem with WoW is that it's an old game by this point, and Blizzard seems to think that the old content has become nothing but walls in the way of the new content. I think Blizzard's approach has been to avoid fixing old content to make it relevant, and trying to shove it out of the way as much as possible so that people can get to the new content. This is an approach that lays waste to roughly 30-40% of the game, which no longer sees any use - a damn shame IMO.

EDIT: Oh fuck, forgot to talk about the main topic. I wouldn't be surprised if Blizzard wants to sell XP boosts: it's just confirmation that the only thing they care about is that you're playing Pandaria content. I'm also not surprised that they'd want to add microtransactions, though if they think they can milk me for more than my subscription, they're crazy. Either go FTP with micro or stay as a pure subscription service: doing both just feels like a cash grab.

So all those buy-able mounts and such didn't count as "Micro-transactions" then?

Also, how is this Pay-to-Win exactly? Last time I checked this wasn't going to be necessary to level up. Pay-to-Save-Time maybe, but hardly Pay-to-Win

Aeshi:
So all those buy-able mounts and such didn't count as "Micro-transactions" then?

Also, how is this Pay-to-Win exactly? Last time I checked this wasn't going to be necessary to level up. Pay-to-Save-Time maybe, but hardly Pay-to-Win

Why stop there though? If they make enough money off this why not add some purchasable gear?

Sword of Instant One Shot - $5000

Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.

DugMachine:

Why stop there though? If they make enough money off this why not add some purchasable gear?

Sword of Instant One Shot - $5000

Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.

Except for that analogy to work said sword would also be obtainable normally via crafting/grinding/whatever.

I'm starting to think "P2W" is just a buzzword people slap on any cool-to-bash game with Micro-Transactions, regardless of whether said game actually IS P2W or not.

Aeshi:

DugMachine:

Why stop there though? If they make enough money off this why not add some purchasable gear?

Sword of Instant One Shot - $5000

Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.

Except for that analogy to work said sword would also be obtainable normally via crafting/grinding/whatever.

I'm starting to think "P2W" is just a buzzword people slap on any cool-to-bash game with Micro-Transactions, regardless of whether said game actually IS P2W or not.

Yeah, pretty much. "P2W" is more often than not thrown around by people who think microtransactions are at their core an evil greedy thing, when like any business model they CAN be used to good effect.

To the guy saying "What's stopping them? Why stop there?": Shut your ignorant mouth. What's stopping them is that Blizzard doesn't handle WoW that way. They never have, and they 99% likely never WILL. I am a WoW vet, I haven't played it in recent months because I FINALLY pulled myself away from it, but I played it religiously for about 7 years and kept plugged in on all the news, all the "scandals" all the nerdraging that happened with every expansion, every modification, every easing of the core gameplay to make things more accessible.

And Blizzard's held pretty damn strong in all that time that they will never move themselves to a model of "pay to win" or simply paying for the gear or materials for end-game content. (Endgame content being anything that occurs at level cap for the current expansion). They'll bend over backwards to let you GET to the endgame quicker, because that's where all their focus is going and that's where all the guilds and pvp are at (hell they don't even balance the classes for anything below max level cap these days) but once you hit 90 you're on your own. That's where their whole game is; heroic runs, achievements, daily quests, point cap totals, etc. You think all the people who have been complaining and leaving the game when blizzard made accessing raids a little easier was something to talk about, you just try and think about how much of what's left of their subscriber base would abandon them in droves if ACTUAL pay-to-win came into play.

Blizzard's entire mentality at level cap is finding ways to keep the players OCCUPIED while they're writing up the next patch of content; pray tell, what purpose is all those daily quests, all those reputation rewards, and differeng tiers of raid content if they're going to just let people buy it outright? A bored playerbase in a subscription-model MMO is one that leaves you for something more fun.

Get your facts straight before you start throwing your mindless accusations.

I'm of two minds about this.

On one hand it's a step towards "pay for gear" which...I highly doubt they would do but it's still a concern.

On the other hand I'd gladly give Blizzard $5.00 for every character that I didn't have to level through Outland again.
Dead serious, here's five bucks now give me 10 levels so I can be on my merry way to Northrend.

Kuurion:

Aeshi:

DugMachine:

Why stop there though? If they make enough money off this why not add some purchasable gear?

Sword of Instant One Shot - $5000

Haha nobody will buy that! Except... y'know the people who have nothing better to spend money on.

Except for that analogy to work said sword would also be obtainable normally via crafting/grinding/whatever.

I'm starting to think "P2W" is just a buzzword people slap on any cool-to-bash game with Micro-Transactions, regardless of whether said game actually IS P2W or not.

Yeah, pretty much. "P2W" is more often than not thrown around by people who think microtransactions are at their core an evil greedy thing, when like any business model they CAN be used to good effect.

To the guy saying "What's stopping them? Why stop there?": Shut your ignorant mouth. What's stopping them is that Blizzard doesn't handle WoW that way. They never have, and they 99% likely never WILL. I am a WoW vet, I haven't played it in recent months because I FINALLY pulled myself away from it, but I played it religiously for about 7 years and kept plugged in on all the news, all the "scandals" all the nerdraging that happened with every expansion, every modification, every easing of the core gameplay to make things more accessible.

And Blizzard's held pretty damn strong in all that time that they will never move themselves to a model of "pay to win" or simply paying for the gear or materials for end-game content. (Endgame content being anything that occurs at level cap for the current expansion). They'll bend over backwards to let you GET to the endgame quicker, because that's where all their focus is going and that's where all the guilds and pvp are at (hell they don't even balance the classes for anything below max level cap these days) but once you hit 90 you're on your own. That's where their whole game is; heroic runs, achievements, daily quests, point cap totals, etc. You think all the people who have been complaining and leaving the game when blizzard made accessing raids a little easier was something to talk about, you just try and think about how much of what's left of their subscriber base would abandon them in droves if ACTUAL pay-to-win came into play.

Blizzard's entire mentality at level cap is finding ways to keep the players OCCUPIED while they're writing up the next patch of content; pray tell, what purpose is all those daily quests, all those reputation rewards, and differeng tiers of raid content if they're going to just let people buy it outright? A bored playerbase in a subscription-model MMO is one that leaves you for something more fun.

Get your facts straight before you start throwing your mindless accusations.

This isn't me "throwing mindless accusations". You're not the only "WoW Vet" here. I played since day 1 Vanilla and I can tell you this game is not the same. I know they want people to experience their end game but the fact that they are even considering adding an item that you can buy with REAL money that's not just a fucking cosmetic change is what has me worried.

I was throwing out a hypothetical situation. I didn't say they will and you're right, it would be highly unlike blizzard to ever add true "Pay to Win" but it's not off the table. You're not the only person that's played this game for more than 5 years so I'd like it if you kindly didn't tell me to "Shut your ignorant mouth". I know my World of fucking Warcraft.

the already have 'micro-transactions' in wow, it's just through their battle-net store,
putting this in game and expanding on it seems reasonable so long as the restrain themselves to cosmetic or conveience things - ie. pets or faster leveling, not gearing related advantages.

Ive heard people buying and selling their level 60 characters for money. Thats kinda the same. I played wow for about 1 month and it was a god awful grind fest. I got to about level 32 and ended up making bags and giving them to the newly born gnomes in their starter zone. lol. That was the best part of wow, having a ton of level one gnomes fighting me for fun (wasnt pvp, and didnt kill any). :-)

OT Thing is even if someone pays to win, they still have no experience and skill at playing the game. An those people will be noticed a mile off by high level players. Im not against micro transactions but then in an online game (an not single player), wouldnt that give them an unfair advantage over other players in pvp? Also if your just going to pay to win then why bother playing in the first place?

Only positive thing i can think of is if you are a few levels below your friends you could buy a few potions to boost to their level. Hopefully they will leave the high level loot alone and allow that stuff to be earned.

KoudelkaMorgan:
I have never played WoW so I don't feel qualified to defend it in any case. I HAVE played some really broken MMOs, all of which featured microtransactions.

And anyone that says "I really don't care that all these people got to max level in a fraction of the time I did hasn't had the pleasure of playing PWI in the last few years.

They have hyper XP stones that can give you up to 12x regular xp, and they regularly have (like right now) long periods of time where there is a universal 2x xp/drops event. Which stacks with the hyper stones, but doesn't give 24x xp, I forget what weird multiplier it caps at.

And there just so happens to be an instance, with one room, that has a ton of easy mobs in it that you can pull all at once and kill for mass xp. Did I mention that hyper stones can be turned on and off at will? There are limits, but essentially you have a steady stream of noobs or alts that pay coin to have a high level clear the instance, drag them to the big room, they pop hypers for a few seconds and shut them off. Repeat.

So basically there are literally hundreds of noobs that can skip from level 1 to 100 in a day or two, that have no idea how to do anything at all in game. They don't know where anything is, what their skills do, or what any of the jargon is, and sometimes get people killed. I mean it doesn't take all that long to get up to speed in that game really, but lack of experience when its representative of such a large portion of the playerbase as contrasted by people that spent months or years just getting to 100...the groups don't exactly respect each other. To put it mildly.

Then of course there are the cheaters that exploited a boss a.i. in that same instance which made it spawn like a bajillion adds at once instead of 2 or 3 and got to level 105. The game originally was planned to cap at like 150, but they stopped at 105 and made the xp required after 100 to reflect it as though it were still 150. So, it literally takes billions of xp to get from 104 to 105 while its takes only a few million to get from 99 to 100. They had to patch it, as it was so widely known. Being posted on the forums pretty much daily.

Those people got banned for like 5 days, got to keep their levels, and all the perks of being higher level than everyone else will ever see without exploiting similar avenues. This means that they get to have lv 105 req buff items that give them MASSIVE stat boosts for pvp, that if they are an Assassin essentially no one will be able to attack them or see them at all while they are stealthed, and so they roflstomp 99% of the servers.

Now imagine that in WoW, though I'm sure no where near as idiotic in its application, and realize that unlike PWI you are already paying a fee every month to play said game. A game that has not aged well, and whose continued relevance owes in part to it being the last pay to play game out there. Its perceived that just because people are required to pay that it somehow magically makes the assholes go away so you can game obsessively in peace with no blatant P2W cash grabs or ads harassing you.

XBL makes you pay to play too, and how well did that keep the assholes away? Did it stop them from showing you ad after ad? Just because you have to pay for something, doesn't mean you get any say in how that service does business. Aside from not paying for it.

So WoW *may* start having microtransactions, thereby invalidating its image of being the last, honest MMO or whatever branding their players have been giving it to justify the expense. Expect, if implemented, a definite shift one way or the other in the server population.

I doubt very much that it will bring in a flood of new customers, or that they will stop at xp boosters.

Yeah, that sounds like the PWI I left behind back in 2011. Started playing right when the servers first went live and it took me a year to hit 100 on my barb, then by the second year PWE had learned how much people were willing to pay for trivial shit, and kept those damn general summers sales going.

I lived with all that bullshit, until I started having to solo instances like Twilight Temple on my pure vit barb because of all the -interval gear that was available, that a lot of people were willing to spend $1000 on (at the time) just to be extremely OP.

That broke the game. When entire classes become obsolete and unwanted for the majority of PVE content due to all the high APS assassin's and BM's having a monopoly on tanking (two classes never designed for that)and breaking the in game economy at the same time, you know something is wrong.

The issue with the Experience gain bonuses in WoW is that it basically throws the players outside of the questing curve. Entire quest chains get abandoned in perfectly good zones because the player is wearing heirlooms and out-levels everything too quickly. Heck, I've experimented in the human starting zones, and without heirlooms you get to experience the entire defias brotherhood post cata story, all of red-ridge, and the good stuff in duskwood. With the heirlooms on you complete about 40% of the quests in Westfall, maybe half of the quests in Redridge, and just skim the surface of quests in duskwood.

With the +100% experience boost to stack on top of heirlooms, I don't think anyone is going to even know what is going on in any of the early zones. They're just going to be leveling so fast the entirety of the first half of the game is going to be a blur.

But "all that matters is endgame" is the mantra now it seems. Seriously, how anyone suffers this game after Raid Finder got introduced is beyond me.

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