Skyrim Mod: Falskaar Adds 20 Hours of Gameplay

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Skyrim Mod: Falskaar Adds 20 Hours of Gameplay

The mod is on par with any official Skyrim DLC, containing a new soundtrack, professional voice acting, and an entirely new zone.

Bethesda may be done with Skyrim, but thanks to the tireless efforts of the PC modding community, it doesn't mean the Dragonborn's journey has to end. Modder Alexander J. Velicky has just released his Falskaar mod, a massively ambitious project with content that's on par with any of the official Skyrim DLC packs. The mod contains an entirely new land roughly 1/3 the size of the original Skyrim map, and boasts 20 - 30 hours of extra gameplay.

The mod has the player complete 26 quests, including a 9-quest-long main story, and 17 side quests. All of these quests are fully voiced, featuring professional and semi-professional voice actors. Composer Adamm Khuevr has produced 14 new songs for the mod, adding over 40 minutes of new music, including a new in-game bard with three unique songs.

Other features include new items, including new books, recipes, weapons and armor sets, two new spells and a new shout. The mod is also completely navmeshed, so you shouldn't have any problem bringing your followers with you to Falskaar.

You only need the base version of Skyrim in order to install the mod. To install Falskaar, simply extract all items in the archive into your Skyrim/Data folder.

The scope of this mod is absolutely massive, and Velicky has been working tirelessly on it for over a year. The quests and the voice acting are so polished, you'd swear you were playing official Bethesda-sanctioned content. It's stuff like this that makes me sad whenever I hear that future games won't have mod support. Mods can really enhance the experience and breath life into games developers have long since abandoned.

Velicky says he made the mod because he love game design, and wants a job at Bethesda Game Studios as a level designer. If you're reading this, Bethesda, give this man a job!

Source: Skyrim Nexus via Skyrim Mod Feature

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Just tabbed out of Skyrim for a little break. How convenient :)

Steven Bogos:
It's stuff like this that makes me sad whenever I hear that future games won't have mod support.

For a second, I thought you meant future Bethesda games, and you scared me. Given that TESO won't have real mod support (for obvious reasons), it wouldn't surprise me if they were ditching support of future Fallout and TES games. :(

Add this to another list of reasons why I shouldn't have bought this for my PS3.

I was seriously annoyed when they announced no more DLC. I just don't want my adventures to be over and done already! Still, there's always TESO, which I'm getting dangerously hyped about.

These are the kinds of news stories that make me love this site. That is a very impressive piece of work for one passionate fan to do and he deserves a huge amount of respect.

Gamers making games. It's so simple it's genius. I think both PS4 and Xbox One have games that will give gamers the ability to craft their own worlds as well as interact with them. A variable sandbox to create wondrous things. I can understand why some publishers might not want the player-based modding, but it's so exciting when you get things like these from the public. Shows there's alot more than game junkies.

How weird that I got the urge to play a new game last night... WELP. No time like the present. Cheers for the heads up.

That voice acting sounds amazing.

Such great timing too, I just spent the better part of last night installing mods before I restart Skyrim.

or since it is on nexsus just use the Nexsus Mod Manager and all you have to do is say i want this give it to me now and let me taste all your binary goodness ... er well yeah

anyway sounds cool i might give it a wirl mods are why gaming is better on PC

This is awesome. This is one of the reasons I love TES. It's like every mod is a piece of DLC and you get it all for free. And this one is huge. Unbelievable.

It makes me happy that the Elder Scrolls games have such a large and active modding community. I was really disappointed when Bethesda announced they were done with Skyrim after they released Dragonborn. I thought they would have stuck with it a bit longer than 3 DLC's, none of them all that big, not to mention one of them was already a mod. And personally I was hoping for DLC that was Thalmor themed.

You know, I'd been waiting for the price to come down before I bought Skyrim, and between this news and the Steam Summer Sale, I think the time is right. Thank you obscenely dedicated modder, Alexander J. Velicky. If I pick up the mod, I'll be sure to donate a couple dollars. You deserve it.

Arawn:
Gamers making games. It's so simple it's genius. I think both PS4 and Xbox One have games that will give gamers the ability to craft their own worlds as well as interact with them. A variable sandbox to create wondrous things. I can understand why some publishers might not want the player-based modding, but it's so exciting when you get things like these from the public. Shows there's alot more than game junkies.

There's a problem. Controllers are for gaming, not game creation or modding. A game dev kit has a lot of variables,listings, and placing. A nightmare for consoles.

I mean, how the hell does this work a console?

image

You eventually need to use this, because you need to create scripts that make the game actually work past static objects like buildings.

And this is why you should never buy Elder Scrolls games or their relatives for consoles. Even before this mod was released I easily added 200 hours of gameplay to Skyrim with other mods. Have to say I'm itching again to give it another go.

But that's the disadvantage of mods: after being gone a while updating your entire list of like 100+ mods to work with the newest patch is hell.

God, I love the entire concept of modding! That said, I'm going to wait a bit so other people can be the guinea pigs for testing mod compatibility.

Starke:

Steven Bogos:
It's stuff like this that makes me sad whenever I hear that future games won't have mod support.

For a second, I thought you meant future Bethesda games, and you scared me. Given that TESO won't have real mod support (for obvious reasons), it wouldn't surprise me if they were ditching support of future Fallout and TES games. :(

if they release another TES (i'm scared its going to pull a KOTOR and say all the future games are in TESO) they would be mad to lock out modding, the post main lanuch sales on PC are fairly high, and alot of people buy in knowing their will be mods.

it would probally murder TES on PC if they said "no more modding"

Oh yes. Installing as we speak.

Cool.

I use SkyRe though, so until a proper patch is released, I'll keep my eye on it :D

Daystar Clarion:
Cool.

I use SkyRe though, so until a proper patch is released, I'll keep my eye on it :D

The author says that it should be fine, so there shouldn't be many issues.

You can always use the ReProccer to make sure any new items have the right stats.

Damn it, I have final exams to prepare for. Damn awesome modders.

Voulan:
Add this to another list of reasons why I shouldn't have bought this for my PS3.

I was seriously annoyed when they announced no more DLC. I just don't want my adventures to be over and done already! Still, there's always TESO, which I'm getting dangerously hyped about.

The basic game costs $30 while the Legendary Edition (all DLC included) costs $60 on Steam. It'll probably get a 66%/75% sale at some point, which means you might be able to the the basic game for as low as $7.50. Just add it to your Steam wishlist and you'll get an email when it's on sale.

Fdzzaigl:

Daystar Clarion:
Cool.

I use SkyRe though, so until a proper patch is released, I'll keep my eye on it :D

The author says that it should be fine, so there shouldn't be many issues.

You can always use the ReProccer to make sure any new items have the right stats.

I already use the ReProccer for the new stuff I add :D

Considering it's not fully compatible, I'll wait.

Looks pretty brilliant, it makes me sad I don't have a computer good enough to run Skryim, I had lots of fun with Oblivion mods. The best content mod I ever played for that was The Lost Spires, and whilst it was awesome (one of the few fully voiced ones), it was clearly not on par with official content, especially with the voice acting. I'm not so familiar with Skyrim so it's hard to tell what's new and what's using Skyrim's resources anyway, but this looks even better. My only niggle is that I'm a stickler for lore-friendly mods, but it's no big deal.

Caught this yesterday on the Nexus, had my interest imediately piqued as unlike most other purported 'story' content on there, this looks eminently professional.

First opinion though? "Goddamnit, I just finally got round to downloading Dragonborn." So I guess I'll wait a while before diving into this.

My only other issue with it is that the few screenshots I've seen look absolutely no different from vanilla Skyrim. I appreciate that a mod like this is obviously going to have to rely largely on recycling assets, but I have seen other, smaller mods use assets in different arrangements that give it the feel of a new place.

I know I really shouldn't comment on this until I play it, but from what I've seen so far, it does seem a little too much like more of the same. Not necessarily a bad thing, but I'm jonesing nonetheless for a little variety in the scenery. I just wish the Elsweyr mod had been made to this sort of standard...

That's quite the job application. I'd hire him. He's got proof that he's a driven individual.

...I love mod support.

Starke:

Steven Bogos:
It's stuff like this that makes me sad whenever I hear that future games won't have mod support.

For a second, I thought you meant future Bethesda games, and you scared me. Given that TESO won't have real mod support (for obvious reasons), it wouldn't surprise me if they were ditching support of future Fallout and TES games. :(

Me too... Personally I don't care about TESO, not anymore at least. I wasn't optimistic in the beginning, but everything I've seen from that game so far has made me less intersted. I'm not an MMO person, I don't enjoy myself in most MMORPGs, and TESO seems to have had to compromise too many of the features I know and love from the previous TES games in order to work as an MMO.

I am NOT worried that Bethesda will cut mod support from their future Fallout and TES titles though. There is a reason why they are still releasing tools for their games. They live much longer when people can mod for them, and mod support helps grow a large loyal following. I'm certainly one of the people eagerly waiting for the next Fallout, as much for the game itself as for the modding tools I get to play around with later!

Ultratwinkie:
You eventually need to use this, because you need to create scripts that make the game actually work past static objects like buildings.

For Bethesda games it's not even eventually! As you know (you posted a screenshot of it after all) even the most basic modding takes place within their Creation Engine/TES Construction Set/GECK. If you want to make character models, weapons and such you'll need 3D modelling tools too, also not available for consoles. Then there is the software for making and animating skeletons and such (which I don't remember the name for, the one I used for Fallout: NV anyway...), and don't even get me started on scripting! Tricky stuff!

The only hope consoles can have in this regard is if it would be possible for PC mods to be ported to consoles. That would require some expertise from the modders themselves, but the biggest obstacle by far is the console manufacturers.

Great article there, though I believe there are actually quite a few other mods that would deserve spotlight like this just for the shear enormity of how they can change the game and make you want to replay it the umpteenth time. For example, SkyRE (aka. Skyrim Redone, http://skyrim.nexusmods.com/mods/9286) changes all the skills and adds a plethora of new elements and tweaks into the game, so it could be said it is a reason by itself to replay the entire game from beginning to end just to see the changes.

The mod I'm currently waiting for is this: http://skyrim.nexusmods.com/mods/37216/?
It is a re-haul of the civil war where you actually has to take over the cities themselves, and if you don't try hard enough (don't follow orders, don't show up at the sieges, etc.), your side can actually lose the war! Once finished, that mod will be enough to make me re-play the game the fourth time.

Now, the only mod I am still missing would be one that makes all the NPCs react properly to my character's magnificent presence (like, say, not treating their Thane like a random beggar or the Jarls actually recognizing the Dragonborn when he walks up to them in full dragonbone armor and Daedric weapons) and make the dumb bandits run away instead of trying to fight me, and Skyrim would be perfect. For every other issue, we already have mods. :)

Oh god it's stuff like this that just upsets me deeply through every fibre of my being. I need to get my Skyrim working so badly, I just can't seem to get past so many crashes despite my high end PC. :(

GabeZhul:
For every other issue, we already have mods. :)

Best part... The developers don't even need to make the perfect game (although that would certainly be something to aim for!), cause modders will handle that part for them. Minecraft as another excellent example!

This looks amazing its just a shame it isn't on steam workshop because i always forget my account for nexus forums :/

Looks pretty cool, I'll probably download it.

I hope that the dungeons aren't as linear and shitty as the ones in the actual game.

One of the main reasons I am a PC gamer :P . Will definitely try this when I finally finish the main quest :D .

And this is why I buy games like Skyrim on release day for $60, while I buy games like Battlefield 3 on sale for $17.

The Rogue Wolf:
And this is why I buy games like Skyrim on release day for $60, while I buy games like Battlefield 3 on sale for $17.

Wait, how does that make any sense?

It takes many months or even years for the modding scene of a game like Skyrim to fix the game, while the multiplayer scene, the only thing that's worth a damn, of a game like Battlefield 3 will be strongest at release and gradually wither and die.

I don't understand why anyone would ever buy a Bethesda game on release, they're always near unplayably buggy, ugly and have hundreds of gameplay issues that need to be resolved through modding.

Starke:

Steven Bogos:
It's stuff like this that makes me sad whenever I hear that future games won't have mod support.

For a second, I thought you meant future Bethesda games, and you scared me. Given that TESO won't have real mod support (for obvious reasons), it wouldn't surprise me if they were ditching support of future Fallout and TES games. :(

oblivion showed bethesda were aiming at the xbox and skyrim showed they only really care about the xbox with other platforms being very low donw on their priorities. sadly either the next game or the one after will be the end of modding their games, heck i wouldnt be suprised if its xbox exclusive

Starke:

Steven Bogos:
It's stuff like this that makes me sad whenever I hear that future games won't have mod support.

For a second, I thought you meant future Bethesda games, and you scared me. Given that TESO won't have real mod support (for obvious reasons), it wouldn't surprise me if they were ditching support of future Fallout and TES games. :(

Don't be silly. That would be like Valve ditching indie support.

OT: Wow. I'm really impressed. If this doesn't land him a job, nothing will.

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