Oculus Wants To Release The Rift For Free

Oculus Wants To Release The Rift For Free

image

Oculus says that the cheaper its Rift VR headset is, the better, and hopes that it will one day be completely free.

Right now, the only way to get your hands on an Oculus Rift, the virtual reality headset that is taking the gaming world by storm, is to buy a $300 devkit, but when the device eventually hits the consumer market, it may be much cheaper. CEO Brendan Iribe recently spoke to Edge Online about the company's plans for the device's consumer launch. "The lower the price point, the wider the audience," he said, adding "We have all kinds of fantasy ideas. We'd love it to be free one day."

"How do we get it as close to free as possible? Obviously it won't be that in the beginning. We're targeting the $300 price point right now but there's the potential that it could get much less expensive with a few different relationships and strategies."

"You can imagine if Microsoft and Sony can go out and subsidize consoles because there's enough money to be made on software and other areas, then there's the potential that this, in partnership, could get subsidized," suggested Iribe, "Let's say there was some game you played in VR that everybody loved and everybody played and we made $100 a month - or even $10 a month - at some point the hardware's cheap enough and we're making enough that we could be giving away the headset."

But Iribe admits that the company is not quite there yet, and the first step is to get the device into as many hands as possible. "You want everybody to play it and the cheaper it is, the more people are going to go out and buy it. Today it's a $300 dev kit but we're thinking about how to get it out to as many people as possible."

Source: Edge Online

Permalink

That's awfully generous of them.

though sadly, they'd have to have a way I can apply this Rift to my Xbox 360 for me to consider getting one.

But little did we know "The Rift" is actually a codename for a portal that will unleash upon the earth a thousand million terrors, born from the sins of the unrepentant.

How heavy is this device, and will I have to take off my prescription glasses to use it?

Hey, its not a bad idea at all.

Look at all the wonders it did for WoW having low system specs in order to be playable on an obscenely large number of computers. The lower the barrier to entry, the more people that will be willing to try it.

Its refreshing to see an organization trying to use logic and reason in the modern economy to potentially work it to their advantage without doing so at the expense of the customers.

008Zulu:
How heavy is this device, and will I have to take off my prescription glasses to use it?

Yes and No. Most people find it uncomfortable with any kind of eye-wear. I personally hated it when I tried it, other seemed to not mind the discomfort. They are suppose to be making prescription lenses for it, but still makes it more expensive.

008Zulu:
How heavy is this device, and will I have to take off my prescription glasses to use it?

Looked a bit further into it, and I found this article!

Short answer: They are looking at ways to essentially make the rift function as glasses!

Lilani:
But little did we know "The Rift" is actually a codename for a portal that will unleash upon the earth a thousand million terrors, born from the sins of the unrepentant.

As long as we still get to play a space simulator with a set of virtual reality glasses on at some point...meh, whatever. Worth it.

Lilani:
But little did we know "The Rift" is actually a codename for a portal that will unleash upon the earth a thousand million terrors, born from the sins of the unrepentant.

you've been playing too much smt

or not enough, depending on the future

008Zulu:
How heavy is this device, and will I have to take off my prescription glasses to use it?

The current devkit is 379 g, the commercial version will be less.

Baldr:
Yes and No. Most people find it uncomfortable with any kind of eye-wear. I personally hated it when I tried it, other seemed to not mind the discomfort. They are suppose to be making prescription lenses for it, but still makes it more expensive.

Hmm.

Steven Bogos:
They are looking at ways to essentially make the rift function as glasses!

Cool.

Entitled:
The current devkit is 379 g, the commercial version will be less.

That is almost nothing.

I am interested in this device now. My next thought after that was; Will there be a Star Wars flight sim game?

Misterian:
That's awfully generous of them.

No, it is not.

What they are saying is that if the Rift becomes very popular, the money they make through licensing alone would be enough so they can give it away, probably bundled with licensed games.

It'd be nice if they got there, but I suspect by the point they get to do that feasibly, someone will point out that they could still sell the headset and make that extra money. You know, like every other company in the same business does. As usual, it's not a matter of how nice they are, it's a matter of who is calling the shots when they get to that point, and if they have succeeded, chances are they'd have become a big company, with shareholders holding the leash.

Thinking about how the world ends up working depresses me. I need a Rift and Mirror's Edge to get cheery again...

Oskuro:

It'd be nice if they got there, but I suspect by the point they get to do that feasibly, someone will point out that they could still sell the headset and make that extra money.

Mobile phones often *are* distributed for free with a subscription.

Besides, if you are selling anew type of product that people wouldn't otherwse trust, then you might simply not afford to sell it expensively and penetrate a large part of the market.

If the first $300 Rift will be wildly successful, like growing to a full platform userbase, with enough audience to aim several games at them, then there will be no reaon to bundle it to any specific game in the first place.

But if it makes a small splash, with only a few hundred thousand sales, then they NEED to cut back the overall price desperately, the rule of supply and demand would compel them to use the increasingly cheaper production prices to be more cheap and competitive.

I would love to see something like Nvidia subsidise this!

"Buy a reasonably priced next gen Titan card and get an Oculus Rift with it!"

I am waiting for the price to go down (or for myself to pick up a new contract) before I buy one. I am also squeemish about buying the Devkit model before they go full customer releas.

Makes me feel like I am beta testing the hardware before the next more awesome version comes out..

I want to know how it would function as a monitor replacement. Not much room in my house in japan, if i can save all that space id be getting one asap.

Including a game (or several) with it would justify a high price. $300 is a bit steep. Hopefully stores would allow customers to try it before buying, as it's hard to make such a purchase if you don't get to try it first and see that it doesn't make you puke all over yourself.

008Zulu:
How heavy is this device, and will I have to take off my prescription glasses to use it?

If, like me, you're short-sighted, I don't think that it'll be a problem using it without glasses. How close do you need an object to be to see it clearly? I haven't used the Rift, but I did try VR once and everything was clear without glasses. As for long-sighted, I'm not sure how it would work.

Don't fall for it people.

They'll probably use it as a ruse to trap us in some VR MMO in which if we disconnect or die, we die in real life, and the only way to get out is to complete the game, and it'll be really bloody sad and the theme tune will get stuck in our heads.

Doom972:
If, like me, you're short-sighted, I don't think that it'll be a problem using it without glasses. How close do you need an object to be to see it clearly? I haven't used the Rift, but I did try VR once and everything was clear without glasses. As for long-sighted, I'm not sure how it would work.

I have a problem with seeing things at a distance. The closest I have used V.R, were those VisionMaster "3D" viewers.

Doclector:
Don't fall for it people.

They'll probably use it as a ruse to trap us in some VR MMO in which if we disconnect or die, we die in real life, and the only way to get out is to complete the game, and it'll be really bloody sad and the theme tune will get stuck in our heads.

So... EA is really running the company that makes the oculus rift?

Damn those bastards, connecting us, then it keeps charging our subscription while we cant escape!

Edit: I got the reference btw, just wanted to make a joke. :P

008Zulu:

Doom972:
If, like me, you're short-sighted, I don't think that it'll be a problem using it without glasses. How close do you need an object to be to see it clearly? I haven't used the Rift, but I did try VR once and everything was clear without glasses. As for long-sighted, I'm not sure how it would work.

I have a problem with seeing things at a distance. The closest I have used V.R, were those VisionMaster "3D" viewers.

Then it shouldn't be a problem, since it won't be at a distance - it'll be strapped to your face.

I don't believe in the hype around that thing.
Just like 3D it is not the first time something like this comes around. Head mounted displays are pretty old and one of their major drawbacks won't be addressed by the Oculus as well: You won't see anything besides the displays.
I get that this is the point and it is totally fine if you play on a limited control scheme such as a gamepad but becomes horrible distracting in other situations for example when you lose your position on your keyboard.
I reckon that it will be a very intensive experience for some applications. For example I imagine playing a racing game with one of these in addition with a FFB wheel to be very immersive thanks to the FoV, 3D and apparently very accurate and natural head tracking.
Granted the usually high price point (I think the Sony one went for up to 800$?) limited the success chances of HMD before and the Rift could therefore be way more successful but I stand by my assessment that even if people buy it a lot that they won't use it as much as they think they would.
It will turn out that they will use it for a limited set of applications and in most instances they will go back to their TV or monitor just because it easier to set up, they keep their spatial perception of their surroundings in reality and they don't have to wear something.

008Zulu:

Doom972:
If, like me, you're short-sighted, I don't think that it'll be a problem using it without glasses. How close do you need an object to be to see it clearly? I haven't used the Rift, but I did try VR once and everything was clear without glasses. As for long-sighted, I'm not sure how it would work.

I have a problem with seeing things at a distance. The closest I have used V.R, were those VisionMaster "3D" viewers.

I haven't used the dev kits, but I remember seeing in one of their videos that they have vision tuners or something to that affect

For what it's worth

I dunno guys, this reeks of bullshit.

There's no such thing as "free," unless you find one on the ground while walking your dog.

Lilani:
But little did we know "The Rift" is actually a codename for a portal that will unleash upon the earth a thousand million terrors, born from the sins of the unrepentant.

You just won my heart forever Lilani.

OT: I think this is a tall order, but a noble one. I doubt they will ever be in a position to give it away, as the larger a company grows, the more overhead it will have, but I do see a day where we could go out and pick one up for $100 or even $50. A far more likely scenario is that this will be ported into console and mobile gaming (once battery life becomes viable) and that it will come as an add on or even an integral part of those systems.

Zombie_Moogle:

008Zulu:

Doom972:
If, like me, you're short-sighted, I don't think that it'll be a problem using it without glasses. How close do you need an object to be to see it clearly? I haven't used the Rift, but I did try VR once and everything was clear without glasses. As for long-sighted, I'm not sure how it would work.

I have a problem with seeing things at a distance. The closest I have used V.R, were those VisionMaster "3D" viewers.

I haven't used the dev kits, but I remember seeing in one of their videos that they have vision tuners or something to that affect

For what it's worth

My buddy just got his, I'm headed over to his place today to check it out. I can't wait to play some tf2 on it.

barbzilla:

Zombie_Moogle:

008Zulu:

I have a problem with seeing things at a distance. The closest I have used V.R, were those VisionMaster "3D" viewers.

I haven't used the dev kits, but I remember seeing in one of their videos that they have vision tuners or something to that affect

For what it's worth

My buddy just got his, I'm headed over to his place today to check it out. I can't wait to play some tf2 on it.

Hows it work when viewing the win desktop?

Doclector:
Don't fall for it people.

They'll probably use it as a ruse to trap us in some VR MMO in which if we disconnect or die, we die in real life,...

How can you die, if you have no life?

Actually, I can't wait for the Occulus Rift to come out and I am a little bit concerned that I might decide to stay in Skyrim, forever.

Marak Daga:

barbzilla:

Zombie_Moogle:

I haven't used the dev kits, but I remember seeing in one of their videos that they have vision tuners or something to that affect

For what it's worth

My buddy just got his, I'm headed over to his place today to check it out. I can't wait to play some tf2 on it.

Hows it work when viewing the win desktop?

He is using IBEX which is a virtual reality desktop for his, so I don't know how it works with Windows. TF2 was pretty fun with it, but just like a new mouse, I imagine that it will be a learning curve to adjust to playing with it. I don't normally play TF2, but I do play quite a few shooters and tend to be a fairly strong starter with a low ability cap (I start strong, but don't get too much better). This go, I was sucking it up. Not sure if that was due to the new interface, or if I just suck at this particular game.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here