Neil Gaiman Joins The Game-Making Biz

Neil Gaiman Joins The Game-Making Biz

Sandman creator Neil Gaiman is working on a videogame called Wayward Manor, and he'd like to tell you all about it.

Wayward Manor is an upcoming PC, Mac and mobile device game. Why should you be excited? Because it's being written by best-selling author and latter-day goth culture icon Neil Gaiman. I mention his macabre leanings not in jest - I love Bauhaus as much as any twentysomething with crippling emotional problems - but because they seem to perfectly fit the game's premise.

Have a look at Wayward Manor's official description:

Wayward Manor is a puzzle/adventure game hybrid that invites players to solve the mysteries of the mansion any way they choose. You play as a disgruntled ghost, trying to reclaim your house from its newfound owners. This dysfunctional family of misfits and eccentrics have stifled your power and brought their own abysmal possessions into your humble abode. Each level is a playground for scares where players absorb fear to take back control of the room. If you want free reign over your mansion once again, you must uncover their deepest anxieties and drive them mad with fear using your wits and their hideous belongings.

It may not be as epic as some of his other works, but that's definitely a Gaiman story.

According to Mashable, who discussed the game with Gaiman, Wayward Manor's story spans a number of decades, in which your relationship with the house you inhabit becomes a key plot point. "I was playing around with an idea essentially about a man and a house over a period of 200 years, thinking how much more fun it would be if the story of this relationship was actually something you could get involved in," Gaiman states.

While Gaiman offers scant details on the game's content or story direction, he does offer the following: "Normally in a game, if you're in a haunted house, you are going to be walking through it intrepidly with your flashlight, your bell-book and candle, and your copy of the Necronomicon and you keep going until you find the ghost."

"In this one all you want to do is be left in peace with your lovely house and be left alone. I don't want to give anything away but it's safe to say you were killed in the 1880s and you were killed for a reason."

If you'd care for more explanation, hit "play" on that clip above. It's basically Gaiman himself introducing Wayward Manor and explaining why any of you should care about his upcoming game. Gaiman then goes on to explain the unique funding scheme behind this game - think of it as a privatized Kickstarter - pointing out that there are a number of rewards (up to and including dinner with Mr. Gaiman) for those willing to drop money toward Wayward Manor prior to its release. You can find full details on the prize tiers on the game's official site.

There's currently no official release date for Wayward Manor, but it is expected to debut in December of 2013.

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Well, that's awesome. 0.o

Will pick it up if I can.

:O

Why, yes, I will throw all my money at this because Neil Gaiman is awesome at story telling and making great characters.

So, yes please!

Ahh...interesting. A video game created from the vision of Neil Gaiman? This sounds very intriguing to me and I will buy it as soon as it is complete.

I always thought Gaiman would make a good game writer. Interesting concept, too.

I must say, I admire this guy's attitude.

First decide on the story to tell and the experience you want to convey, then decide on the medium that best fits it. Instead of the other way around and ending up with what's supposed to be an interactive experience yet's compromised for a much too large part of cutscenes and quicktime events.

So its sort of like Beetlejuice if the ghost couple had just done their own dirty work?

Whaaaaaaat.

Dreams do come true.

This is one of those instances I'd love to tell past me about when things got hard. Man do I wish I had that 10k for the dinner. I've so many distinct questions I'd love to ask him.

Yay to the associated big name for the project but is it just me that is finding the funding/marketing model a bit worrying. Publisher funded but with crowd funding style perks/pre-orders. This seems like an alarmingly effective new step in the war against our wallets. I just hope the big publishers aren't watching. Can you imagine if you believed the hype for some of the recent big names and decided to go with buying a "perk"/investor level pre-order of Colonial Marines for example?

I am excited about the potential of a game from the mind of Neil Gaiman but i'm also excited to here what Jim Sterling thinks of this marketing model.

It sounds a lot like this game:

http://www.kongregate.com/games/SuperFlashBros/haunt-the-house

Though I can imagine a fully developed game will be more fleshed out and might look prettier, it's still fairly similar. Now if you'll excuse me, I have to flame-proof my house against the oncoming storm.

The Doctor is using fire instead of sonics now?

$10,000 for dinner, plus hotel and travel. It feels weird to even consider that, but there it is.

I'm sure I'll try this on idevice, at least. I wonder if the guy in question was a southern slave owner (killed in 1880s, for a reason)? Or maybe there's some more European reason.

Looking forward to finding out.

It's so tempting to blow 10,000 dollars for that dinner!

So... it's 'Haunting Starring Polterguy' (anyone remember that one?) written by Neil Gaiman?

image

CriticalMiss:
Now if you'll excuse me, I have to flame-proof my house against the oncoming storm.

Did somebody say 'oncoming storm'?
image

OT: Neil Gaiman has written some of my favourite books, and my favourite episode of Doctor Who, so I will support him with pretty much anything.

Now I only need a decent Discworld game and I'll be the happiest man ever.

Just a heads up: if anybody is interested in the basic premise of this game, you might want to check out Ghost Master. It's a campy, cartoonish strategy game in which you control a team of various ghosts with different powers, and your "aim" in the missions is usually to scare away the inhabitants of the house / drive them to insanity by any means necessary, with the later missions usually being certain challenges (e.g. avenging a death) that require more strategic thinking. It came out sometime in the early 2000s, but it's aged fairly well and has some solid gameplay. I think you can buy it pretty cheap on Steam.

Love Neil Gaiman's works. I am pretty sure the story is going to be awesome but hopefully the gameplay will be as equally as awesome. I think either Bioware or Obsidian need to hire Neil Gaiman to do the story for their next game.

And he would have gotten away with it too, if it hadn't been for you meddling journalists!

I hope Bill Murray doesn't move in the house we haunt.

Looks a bit like American McGee's Grimm.

Speaking of which, it would be interesting if Gaimen & McGee got together to make a nice cartoony macabre horror survival game or cartoony dark humor action adventure game.

Sounds like Devils Deception to me, but with a very nice house instead of a castle of the damned owned by Satan himself.

PS1 games were badass.

And yeah, Gaiman, this premise... All over it. Day 1. Ta.

Sounds interesting. However, I really wish people would stop saying shit like this:

Earnest Cavalli:
invites players to solve the mysteries of the mansion any way they choose.

Does it allow me to solve it with a tactical nuclear strike? No? Then it doesn't invite me to do things any way I choose. It's a puzzle/adventure game that lets me click on things in a puzzle/adventure manner. As long as it's fun, why is there a need to lie about what I am able to do?

Kahani:
Sounds interesting. However, I really wish people would stop saying shit like this:

Earnest Cavalli:
invites players to solve the mysteries of the mansion any way they choose.

Does it allow me to solve it with a tactical nuclear strike? No? Then it doesn't invite me to do things any way I choose. It's a puzzle/adventure game that lets me click on things in a puzzle/adventure manner. As long as it's fun, why is there a need to lie about what I am able to do?

Hear hear!

Before March 2012, I'd be jumping in joy over news like this. However a statement like that makes me think back on BioWare and take caution.

Then again I did just plow through Neverwhere in just 2 days, pausing for work and 4 hours of sleep simply because I couldn't put that damn book down. Say what you want, but that man can spin some wonderful tales.

It'll certainly be interesting to see how his skills at storytelling in Novels and Comics etc. deal with the transition of media to a more interactive styling. I'll probably be checking it out just to see anyway. Can't say Gaiman's disappointed me yet.

Sounds alot like Ghostmaster, anyone remember that game? it was rather fun, plus a fan of his so colour me interested.

 

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