Space Hulk Launch Trailer Offers Blood, Guts And Chainguns

Space Hulk Launch Trailer Offers Blood, Guts And Chainguns

Developer Full Control Studios delivers a launch trailer for Space Hulk, and it may be the most masculine riff on Aliens the world has ever seen.

Space Hulk is a new PC/Mac/iOS strategy game based on the Games Workshop boardgame of the same name. Think of Space Hulk as a small-scale off-shoot of the Warhammer 40,000 universe, then combine that concept with the sort of turn-based strategy seen in the recent XCOM: Enemy Unknown, and you'll have a pretty solid idea of what this latest Space Hulk videogame is all about.

Alternately, you can think of it as a hyper-macho homage to James Cameron's Aliens. You're given control of a small group of soldiers genetically modified to be the ultimate badasses in the universe (seriously, these dudes spit acid and wield chainsaw swords). That would be great news, except that your squad is tasked with exploring a giant, derelict spacecraft (the titular "space hulk") that just so happens to be filled with thousands of hungry Giger-esque extraterrestrials. As a result (and because the game relies heavily on dark corridors and the horrors of being alone in space), the game's strategy sections are surprisingly tense, despite their turn-based nature -or at least that's how it's always worked out in the boardgame.

If that idea appeals to you, watch the launch trailer embedded at top-right, then peruse the following list of features. It's an impressive set, especially given the game's indie roots.

Space Hulk Features

The first Space Hulk video game in 17 years - available on multiple platforms (PC, Mac and iPad)

Set in the hugely popular Warhammer 40,000 universe - official license of the legendary boardgame from Games Workshop.

Turn-based tactical strategy game based on the popular and iconic board game mechanics.

Blood Angel Terminators - Fight the ferocious Genestealers with heroes of the mighty Blood Angels.

Fearsome Genestealers with challenging AI - meet unforgiving hordes of Genestealers Thematic 3D environment - experience the dark labyrinth of a Space Hulk as never before.

Single player campaign based on the "Sin of Damnation" space hulk - Take on the Sin of Damnation campaign, which includes 3 brand new prequel missions and the 12 missions from the classic board game.

Multiplayer head-to-head recreating the board game experience against a friend - get in the hot seat and battle it out with a friend.

Cross platform multiplayer between Windows PC, Mac and iOS - play asynchronous against friends and foes on multiple platforms.

Space Hulk is now available for both Windows and OS X via Steam, and an iOS iteration of the game is slated to appear later this year.

Source: YouTube

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Oh god, as if the voice acting in XCOM wasn't dull enough._

Er, 1,000 space marines is an entire space marine chapter. And I don't remember anything in the fluff (tabletop, PC game, or novel) about the Blood Angels losing 95% of their brothers on a space hulk.

Still, moderately interested in this title. I used to play the DOS version years and years ago. Never was able to complete it...

MinionJoe:
Er, 1,000 space marines is an entire space marine chapter. And I don't remember anything in the fluff (tabletop, PC game, or novel) about the Blood Angels losing 95% of their brothers on a space hulk.

Still, moderately interested in this title. I used to play the DOS version years and years ago. Never was able to complete it...

Don't the BA's function under Legion numbers opposed to Chapter numbers? I'm having trouble remembering if they told the Codex to suck their progenoid or not.

MinionJoe:
Er, 1,000 space marines is an entire space marine chapter. And I don't remember anything in the fluff (tabletop, PC game, or novel) about the Blood Angels losing 99.5% of their brothers on a space hulk.

According to an entry on TvTropes, that was what happened in the original board game.

And regardless, as a first founding chapter, they have more resources available to them than most other chapters, such as over 10000 years worth of stockpiled geneseed on Terra that can be used to being the chapter back to full strength within a decade.

Versuvius:

MinionJoe:
Er, 1,000 space marines is an entire space marine chapter. And I don't remember anything in the fluff (tabletop, PC game, or novel) about the Blood Angels losing 95% of their brothers on a space hulk.

Still, moderately interested in this title. I used to play the DOS version years and years ago. Never was able to complete it...

Don't the BA's function under Legion numbers opposed to Chapter numbers? I'm having trouble remembering if they told the Codex to suck their progenoid or not.

No, thats the Space Wolves youre thinking about.

Well this trailer makes me doubt the quality of this game even more, looks and sounds like someone just rifled through Dawn of War assets and made a quick game on the side, I really wonder how much you really get for those $30.

gigastar:

Versuvius:

Don't the BA's function under Legion numbers opposed to Chapter numbers? I'm having trouble remembering if they told the Codex to suck their progenoid or not.

No, thats the Space Wolves youre thinking about.

Actually, the Blood Angels don't technically follow the Codex Astartes either, but neither are they the huge chapter they were pre-Heresy.

From http://warhammer40k.wikia.com/wiki/Blood_Angels:

After the Horus Heresy, as with all the other Loyalist Space Marine Legions, the Blood Angels were forced to split into many smaller 1,000-man Chapters following the reformation of the Imperium by the Ultramarines' Roboute Guilliman and the publication of his Codex Astartes. The Blood Angels, however, chose not to follow the Codex's prescriptions for organizing their Chapter.

I suppose the new Space Hulk game could be pre-Heresy and it would still fit canon.

Originally it was only the entire first compony, but that was very early GW days so that might have been legion logic as in pre-horus heresy which would make more sense at 1000 men. As now 1000 men is the entire blood angels chapter? A few chapters heavily break the 1000 rule namely the space wolves and the black templars(imperial fists offshoot) and maybe Ultramarines(ironically if you know the lore) who still maintain control over sucessor chapters and have a section of Tyranid hunters maybe counting another 100 marines. The 1000 rule was to stop any one man being able to threatern the entire Imperium... ok too long its a good setting ol' 40k read up if you want to know more.

Anyhow game looks cool but probally won't get it for a while due to being poor at the moment.

LordMonty:
Originally it was only the entire first compony, but that was very early GW days so that might have been legion logic as in pre-horus heresy which would make more sense at 1000 men. As now 1000 men is the entire blood angels chapter? A few chapters heavily break the 1000 rule namely the space wolves and the black templars(imperial fists offshoot) and maybe Ultramarines(ironically if you know the lore) who still maintain control over sucessor chapters and have a section of Tyranid hunters maybe counting another 100 marines. The 1000 rule was to stop any one man being able to threatern the entire Imperium... ok too long its a good setting ol' 40k read up if you want to know more.

Anyhow game looks cool but probally won't get it for a while due to being poor at the moment.

I think the Dark Angels also managed to get around the "1,000 marines per chapter" rule by making sure every Chapter descended from them all have Azrael as Chapter Master.

OT: This looks pretty good, but I'm going to wait and see if there's a demo first.

Guys guys,Its Cannon and it happened post-heresy
http://wh40k.lexicanum.com/wiki/Sin_of_Damnation#.Ug1C-J1waUk
Chapters can suffer heavy casualties, I.e. hive fleets, Disasters like Rynn's World. if they have the geneseed they can recoup there losses given time.
Bought it, loving it.

I love space hulk. Its so tense.

And that sinking feeling when a gun jams on over watch or when you find youve been flanked...

Is there a PC demo? My laptop creaks a bit. Runs blood bowl on the lowest settings but its at least6 years old.

You know what I'm taking away from this? No goddam Ultrasmurfs.

I'm gonna wait on this one. But it does seem like it could be pretty interesting.
Is it just gonna be Tyranids or are we gonna see some Chaos or any other factions? Not that we need more then the 2. Just curious

I was hoping this was a shooter...

MinionJoe:
Er, 1,000 space marines is an entire space marine chapter. And I don't remember anything in the fluff (tabletop, PC game, or novel) about the Blood Angels losing 95% of their brothers on a space hulk.

Still, moderately interested in this title. I used to play the DOS version years and years ago. Never was able to complete it...

Actually, that's Games Workshop canon.

http://wh40k.lexicanum.com/wiki/Space_Hulk_%283rd_Edition%29#Storyline

The Video game follows Space Hulk Third Edition story.

In the year 996.M40 the entire Blood Angels chapter deployed to a huge space hulk appearing near a massively populated hiveworld/trade system. They found tens of thousands of genestealers, only 50 marines made it out alive. It took them 600 years to recoup their losses.

Now a new space hulk has appeared right in the middle of the Blood Angels homesystem (dick move, Tzeentch/Eldrad/Big E), reputedly containing a ship, lost in the warp since the Horus Heresy/Seige on Terra, that was carrying a significant Blood Angels legion relic.

It's why the Blood Angels are marked as doing nothing between M38 and 742.M41 [First Tyranid War].

That trailer was so utterly boring. I was excited about this game, it seemed interesting, good turn based strategy. This trailer is so dull it nearly killed any interest I had, with that bland voice acting, and trudging cinematic. I think they were aiming at tense and creepy, but they missed entirely.

Scorched_Cascade:

In the year 996.M40 the entire Blood Angels chapter deployed to a huge space hulk appearing near a massively populated hiveworld/trade system. They found tens of thousands of genestealers, only 50 marines made it out alive. It took them 600 years to recoup their losses.

Holy crap, I had no idea. Good find! Thanks for that!

Aeshi:
I think the Dark Angels also managed to get around the "1,000 marines per chapter" rule by making sure every Chapter descended from them all have Azrael as Chapter Master.

Errr... not exactly.

Azrael is only the current Supreme Chapter Master not the original one.

The way they're organised is that every Unforgiven Chapter Master is, essentially, subordinate to the Supreme Chapter Master... and until the fluff changes, it's been that way since the 2nd Founding (Guilliman's Reforms breaking up the Legions). So basically they all go about doing their own thing unless the SCM decides Shit Needs Doing by more than one Chapter. Now if only they could stay consistantly Dark and Secretive from Codex to Codex instead of intermittent forays into be the Whiny Emo Marines.

Whatever, I only ever started playing Dark Angels marines because they're British Racing Green.

MinionJoe:
Er, 1,000 space marines is an entire space marine chapter. And I don't remember anything in the fluff (tabletop, PC game, or novel) about the Blood Angels losing 95% of their brothers on a space hulk.

You know what they say about canon, it's like a shooter but bigga!

Multiplayer sounds suitably good fun, turn based games are about the only ones to truly work across multiple platforms.

I was going to post some snide comment on how the Blood Angels are only supposed to have a 1000 fighting chaps anyway and dropping to 50 should make them combat ineffective for at least six decades...
But It looks like other posters have beaten me to it! Many thank to all of you enthusiasts. I learn more every day!
On the subject of the game: Space Hulk is an excellent title for the first few hours, when the tension and suspense of not knowing where the next genestealer double-flank is. After a few levels, though, an alert player can figure out the patterns and the game loses most of its horror appeal. The overall story is rather average, too. Nothing immensely shaking or jaw-dropping.
Overall, a fair timestealer.

Elate:
That trailer was so utterly boring. I was excited about this game, it seemed interesting, good turn based strategy. This trailer is so dull it nearly killed any interest I had, with that bland voice acting, and trudging cinematic. I think they were aiming at tense and creepy, but they missed entirely.

As long as the game mechanics are sound and the game is fun I couldn't give a rat's ass about how good the cinematics are. I play games to PLAY games, not sit on my ass watching a movie. I find it a sad commentary that these days more and more games are judged by the parts of them that aren't actual game play. Which to me makes as much sense as judging it solely by the box art.

RhombusHatesYou:

Aeshi:
I think the Dark Angels also managed to get around the "1,000 marines per chapter" rule by making sure every Chapter descended from them all have Azrael as Chapter Master.

Errr... not exactly.

Azrael is only the current Supreme Chapter Master not the original one.

The way they're organised is that every Unforgiven Chapter Master is, essentially, subordinate to the Supreme Chapter Master... and until the fluff changes, it's been that way since the 2nd Founding (Guilliman's Reforms breaking up the Legions). So basically they all go about doing their own thing unless the SCM decides Shit Needs Doing by more than one Chapter. Now if only they could stay consistantly Dark and Secretive from Codex to Codex instead of intermittent forays into be the Whiny Emo Marines.

Whatever, I only ever started playing Dark Angels marines because they're British Racing Green.

Iirc in current edition fluff the Dark Angels and successor chapters are all currently en route to the Eye of Terror as part of a massive pseudo-legion fleet (Codex be damned) to sort shit out over there (A Black Crusade is going on). The "Voice of the Emperor", a figure that appeared before the crusade and starting stirring shit up in preparation for it, is rumoured to be one of the fallen. It's hoped by me rumoured that the fallen in question might even be Cypher making his long awaited return to the fluff.

Needless to say, Dark Angels are losing their shit over capturing the guy.

Been reading a lot of comments over on YouTube with people complaining about the price tag and how Games Workshop is being "greedy".

I'd just like to point out that this entire game still costs less than just TWO of the tabletop Terminator space marine figures.

So yeah, Games Workshop has always been greedy. Which is why I stopped playing tabletop. It's cheaper to just play the video games and read the novels (of which, I recommend everything by Dan Abnett).

"Initiating Operation: Nuke Space Hulk From Orbit."

"Honor demands-"

"No, no, I'm pretty sure honor is satisfied with complete nuclear incineration."

MinionJoe:

I suppose the new Space Hulk game could be pre-Heresy and it would still fit canon.

The tyranids were not encountered until FAR after the heresy. They are a fairly recent find lore wise. The ravenor series deals with the first encounter humanity ever has with tyranids due to time warping shenanigans and even then they only see like 4 termigaunts.

Losing all but 50 marines is rediculous. 950 gene seeds lost? I will NEVER understand why they dont give EVERY marine apothecary training and the means to store gene seed. Its a precious resource and no one seems to give a shit about preserving every single one.

BiscuitTrouser:
Losing all but 50 marines is rediculous. 950 gene seeds lost? I will NEVER understand why they dont give EVERY marine apothecary training and the means to store gene seed. Its a precious resource and no one seems to give a shit about preserving every single one.

Losing 950 Astartes could mean the loss of 1,900 gene seeds, each Marine has two. The one he is implanted with when he is converted from a human and one that grows within him over time. I said could lose though because the second gene seed is often removed between campaigns as soon as it reaches maturity, losing most of a Chapter like that would lose somewhere between 950 and 1,900 gene seeds. Chapters do have large numbers of gene seed in storage, if worst came to the worst and they where facing dissolution they could always beg either their successors or the Adeptus Terra to hand some over as well.

@ Those upset about Canon, the Sin of Damnation disaster is canon by the way.

tardcore:

Elate:
That trailer was so utterly boring. I was excited about this game, it seemed interesting, good turn based strategy. This trailer is so dull it nearly killed any interest I had, with that bland voice acting, and trudging cinematic. I think they were aiming at tense and creepy, but they missed entirely.

As long as the game mechanics are sound and the game is fun I couldn't give a rat's ass about how good the cinematics are. I play games to PLAY games, not sit on my ass watching a movie. I find it a sad commentary that these days more and more games are judged by the parts of them that aren't actual game play. Which to me makes as much sense as judging it solely by the box art.

I disagree, a half assed shitty trailer is a show of how much effort they put into a game. Turns out, the game was half assed and pretty crappy, so I guess my assessment of the trailer was correct unfortunately.

 

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