WoW Patch 5.4 Cinematic - Hellscream Punches Pandas

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WoW Patch 5.4 Cinematic - Hellscream Punches Pandas

Mists of Pandaria patch 5.4: The Siege of Orgrimmar, will hopefully let players finally put Hellscream in his place.

If there's one thing Blizzard can do well, it's throw together kick-ass cinematics. The latest one for World of Warcraft, although filmed inside the actual game engine, is still pretty awesome, showing us some of the things we can look forward to in patch 5.4: The Siege of Orgrimmar. Most notably, it looks like Garrosh Hellscream's time as the bloodthirsty tyrant leader of the Horde is about to come to an end.

The trailer shows Hellscream punching a panda in Pandaria, before announcing that those who denounce him are "no longer a part of his horde." It then takes us to the titular siege on Orgrimmar, where Alliance and Horde forces are co-operating to take down the nasty beasts Hellscream has collected.

The Siege of Orgrimmar features the Siege of Orgrimmar raid instance, as well as the Timeless Isle, a brand new zone off the eastern coast of Jade Forest that will test the mettle of solo explorers. It comes with new epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.

The patch also includes the "Proving Grounds," a new feature where "level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment." Essentially, it's kind of like "raid training". Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.

Also included in the patch is the continuation of Wrathion's legendary questline, a redesigned Arena system that allows players to queue for Arena matches even if they are not in an Arena team, various class balances and tweaks, and the previously revealed Flexible Raid Difficulty.

Source: Blizzard

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I saw this earlier and it's amazing.

If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it (LFR doesn't count, I may as well watch the encounter on YouTube, the amount of difference my input would make would be about the same). The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.

And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.

Must be strong! Must . . . not . . . .resubscribe.

Seriously, these seem like all steps in the right direction. I can honestly say this is the most promising patch I've seen in a while. So much so that it has convinced me to come back to check out this new patch.

why was Garrosh made the leader of the horde? every knew this would happen, Vol'jin, Cairne his son, every one! and now they pay. Such bull, Blizz has been wanting to make the alliance the only good side for such a long time

I remember Hellscream being a psycho in Cataclysm? I always thought Thrall was a moron for putting him in charge while he went to beat off in the forest somewhere.

While I found the trailer alright, it just put into terms what I feel about MoP as a whole. A let down. A lot of cool and interesting things happened, but because of developers talking details and bad implementations, the expansion didn't grab me.

It looks nice and all, and I would love a chance to punch Garrosh in the face until he doesn't have one anymore, but the loot chase all this would require is what got me to quit after the LAST major update. I just don't have the time, or the interest, any longer.

funksobeefy:
why was Garrosh made the leader of the horde? every knew this would happen, Vol'jin, Cairne his son, every one! and now they pay. Such bull, Blizz has been wanting to make the alliance the only good side for such a long time

Ostensibly Thrall put him in charge because he thought that the weight of leadership would press the rashness and bigotry out of Garrosh... unfortunately, the nitwit's skull proved too thick for the tactic to work. Though I think that Thrall also has some unresolved guilt over Grom Hellscream's death and thought that having his son lead the Horde would somehow make up for it.

And yeah, Blizzard has fumbled the ball with handling the Horde lore-wise for years, but it's still better than the boring let's-all-be-friends-forever Alliance. Now THERE are some people who need inner turmoil!

The Rogue Wolf:

funksobeefy:
why was Garrosh made the leader of the horde? every knew this would happen, Vol'jin, Cairne his son, every one! and now they pay. Such bull, Blizz has been wanting to make the alliance the only good side for such a long time

Ostensibly Thrall put him in charge because he thought that the weight of leadership would press the rashness and bigotry out of Garrosh...

Not only that, but Thrall put him in charge because that's what the Orcs wanted: Thrall had to fix the world because of Deathwing, and he decided to pick someone popular with his Orcan Brethren. If he had picked, say, Vol'Jin or Cairne Bloodhoof, the Orcs, especially Garrosh, would have basically said "Why aren't we doing anything? Your a terrible leader! Let's do something!" With Garrosh, the Orcs would be satisfied, and while the others would hate him at first, Thrall had hoped that Garrosh would wisen up and loose his Racist/Bigoted Tendencies (like Rouge Wolf said) and accept the other races, which he obviously didn't. In a way, Garrosh is kind of like Trade Prince Gallywix, leader of the Horde Goblins. Except where Gallywix actually has fear for and some sense of loyalty to the Horde, Garrosh doesn't.

Hang on a moment.

Do I recall correctly that there can be no depictions of a panda coming to harm within China? This was part of the reason for the late arrival of the Pandaren race in WoW I thought. Or am I mis-remembering something?

After seeing the trailer I think I'll need a new set of pants.

image

I'm only halfway through the set of raids laid out before me and my friends so with time and when this patch arrives, we'll finally be able to end Gsrrosh Hellscream once and for all.

Always did hate that slimy orc and compared to him it makes Thrall look like god of the Orcs with his wisdom and connection to the elements while all Garrosh has i pure unrestrained hatred for everything.

Here's hoping after the massive war that Thrall puts Vol'Jin in charge of the horde because I'd love to see a Troll leader seeing as we've had Orcs in charge for at least a decade.

Panda shoryuken!

The Rogue Wolf:
It looks nice and all, and I would love a chance to punch Garrosh in the face until he doesn't have one anymore, but the loot chase all this would require is what got me to quit after the LAST major update. I just don't have the time, or the interest, any longer.

funksobeefy:
why was Garrosh made the leader of the horde? every knew this would happen, Vol'jin, Cairne his son, every one! and now they pay. Such bull, Blizz has been wanting to make the alliance the only good side for such a long time

Ostensibly Thrall put him in charge because he thought that the weight of leadership would press the rashness and bigotry out of Garrosh... unfortunately, the nitwit's skull proved too thick for the tactic to work. Though I think that Thrall also has some unresolved guilt over Grom Hellscream's death and thought that having his son lead the Horde would somehow make up for it.

And yeah, Blizzard has fumbled the ball with handling the Horde lore-wise for years, but it's still better than the boring let's-all-be-friends-forever Alliance. Now THERE are some people who need inner turmoil!

You know what the sad part is? There are a veritable mountain of things that could cause said inner turmoil, but because blizzards 'writers'(and I know calling them writers is an insult to all actual writers so I apologize) doesn't know how basic interactions and emotions work, we get to see none of it. No matter how little sense any of it makes. Then again aside from Varians outburst during the undercity event, we barely get to see any reactions to the forsakens.... well yeah that sickening stuff they do.

After Cataclysm I felt a decrease in quality over what I saw from the game (left after Cata launch). But I don't know if it's just me, but the animation in the video was kinda weird, but Garrosh's mouth movements was just fucking freaky.

Also, fuck Garrosh, the character in Nagrand was cool, but since I saw this design and attitude I thought "They're gonna kill him"

BanicRhys:
If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.

And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.

And you totally can experience all the raids in MoP without a dedicated raid group by using the raid finder. It puts you in an automated queue, dumps you into a group with 24 other players who are similarly going stag, places said group into a version of the raid tuned to a much lower difficulty to compensate for the mixed bag, and bam you've just experienced the content with the only effort required being a modicum of patience.

Yes, gone are the days where you had to keep a raiding resume on hand to apply to the few guilds actually capable of tackling content, where raiding became akin to that of a job, where you'd spend a minimum of 4 hours 3-4 days of the week pounding against a boss your group just couldn't kill. Yes, now everyone can experience the content blizzard has created at whatever difficulty is most fun for them.

Do you want to be doing 25 man heroic hard modes?
-There's a raid for that.

Do you want the challenge of a normal raid with an intimate group of ten people?
-There's a raid for that.

Do you want to join a motley crew of 24 other random players who only barely put up with each other's presence for the sake of a chance at weekly personal gain?
-There's a raid for that.

Do you want a raid where all the intolerable assbags that make up the WoW raiding community don't bother you, and are replaced by a horde of mindless npc who throw themselves at a boss like so much cannon fodder?
-Sorry, there's no raid for that. You'll have to continue putting up with the twitching psychopaths who have a superiority complex.

In all seriousness though, Blizzard introduced the raid finder at the end of Cataclysm. As it stand it is the fastest, and easiest way to experience all the raid content with relatively little effort on the part of a player. Some say it's a bad thing, but considering that traditional raiding guilds didn't evaporate once it appeared I think their fears were unfounded. Blizzard has added a literal spectrum of difficulty for players to choose from when they move into raiding, and the people obsessed with having things that lengthen their epeen still get those things when they choose to do the harder content.

It's choice, choice is good for the longevity of the game. That's coming from someone who played WoW from vanilla and raided 25mans (plus their heroic and hard modes once those came into play) upwards of 20hrs a week from BC through to the very end of Wrath. Yeah it stings to see someone roflstomped an older raid riding around on a mount you spent months raiding to earn, but they're having fun and that doesn't take away the fun I had earning it originally.

So if your concern is having too pour far more amount of time and effort into the game than you realistically can, then now is probably one of the best times in WoW's history to do that content at exactly the speed you want to.

I... really really liked that trailer.

We all knew it was coming ever since Vol'jin's speech to Garrosh at the start of Cataclysm. I just hope the troll gets the chance to finish Garrosh off for himself. (Player agency is a pretty cool thing, but c'mon. Vol'jin finishing Garrosh? fucking excellent)

Ah Blizzard, still playing the "once good but then corrupted" card, I see. Pity, really. Garrosh could have made a good Warchief if they bothered to give him some character development. Then again, seeing some recent acts of "character development" (I'm looking at you, hopeless Tyrande), maybe it wouldn't have worked.

Neuromancer:
Ah Blizzard, still playing the "once good but then corrupted" card, I see. Pity, really. Garrosh could have made a good Warchief if they bothered to give him some character development. Then again, seeing some recent acts of "character development" (I'm looking at you, hopeless Tyrande), maybe it wouldn't have worked.

More like the "once emo but then psycho" card. I remember him back in Nagrand during BC he was a whiny child. Not sure how he turned out so crazy.

Neuromancer:
Ah Blizzard, still playing the "once good but then corrupted" card, I see. Pity, really. Garrosh could have made a good Warchief if they bothered to give him some character development. Then again, seeing some recent acts of "character development" (I'm looking at you, hopeless Tyrande), maybe it wouldn't have worked.

I'm actually pretty sure that Garrosh is explicitly only now corrupted, after he started using the Heart of Y'Shaarj. Everything else he's done up until now was completely of his own volition.

So he's not so much 'once good but then corrupted', but more 'once a dickbag, now a dickbag with world-ending powers'.

"Your father dabbled in powers beyond reckoning. Where is he now?"

Yikes! Check out the brass balls on Taran Zhu.

I liked the trailer and the facial expressions of the characters. Very well done. I can see people getting pumped for the patch because of it. I hope they do more of these in the future. Most patch trailers tend to consist of some flybys of the dungeon's halls/building/battleground/etc, which I feel aren't as effective.

I really hate the character Garrosh punches, I'm glad he got a good punching.

Seriously though the trailer was cool, I just hate Garrosh and I won't be able to do the raid until months after it comes out.

Aussie502:

More like the "once emo but then psycho" card. I remember him back in Nagrand during BC he was a whiny child. Not sure how he turned out so crazy.

He was ashamed because his father damned his race. When Thrall showed him that his father ultimately ended up saving it aswell, rather than shame he was filled with pride. Too much pride, in fact.

jurnag12:

I'm actually pretty sure that Garrosh is explicitly only now corrupted, after he started using the Heart of Y'Shaarj. Everything else he's done up until now was completely of his own volition.

So he's not so much 'once good but then corrupted', but more 'once a dickbag, now a dickbag with world-ending powers'.

I personally liked his development in early Cata, that of an honourable but warlike leader. He had his flaws, like his obsession with destroying the Alliance, but that only made him more interesting, unlike Thrall who has become a boring uncorruptible messiah.

I still believe that his being dethroned is a good choice, however I never found it necessary that he dies. I believe it would be better if he and Thrall clashed again, Thrall emerging the victor and having a talk in the lines of "Yeah, you know what? Your daddy did end up saving us, but that doesn't mean he didn't do a shitload of bad stuff before." Then Garrosh starts becoming a more humble character.

But no, everyone hates him and we needed a well known character as a final boss of the expansion, so Garrosh has to become a loot piņata.

Boy that was a cool trailer, almost makes me wanna play WoW again. Almost.

BanicRhys:
I saw this earlier and it's amazing.

If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.

And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.

Flex raiding might be right up your alley (assuming you hate LFR, but then again I don't know anyone who DOES like it)
It's essentially a bit easier than normal mode, a little more challenging than LFR, and requires a pug of anywhere between 10 - 25 people (you can join a total group of randoms in trade chat with minimal fear, whether you have 11 people or 18). Personal responsibility will be somewhere along the lines of what Icecrown 10 normal required. The barebones. Entirely puggable.

I'm really hoping flex raiding reinvigorates the pug/alt raiding scene and it sounds like it might. If this raid is good (and it looks ENORMOUS) then I get the feeling raiding might become a seriously more active scene.

I used to enjoy using my alt characters to raid 'easy mode' with people on my server. It'll be a nice extra to have around again.

sleeky01:
Do I recall correctly that there can be no depictions of a panda coming to harm within China? This was part of the reason for the late arrival of the Pandaren race in WoW I thought. Or am I mis-remembering something?

You are correctly remembering something that was said but wasn't true.

BanicRhys:
I saw this earlier and it's amazing.

If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.

And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.

agreed.
and yes, solo raids ( something like the single-player instances in aion ) would be a good way for blizzard to improve it's playerbase again.. perhaps you kill the boss 10 times to get a full piece of whatever tier they're on by collecting scraps ( a bit like classic nax ) and getting a 1/10 rare drop from him to complete it or maby defeating him isn't the real challenge.. you have to do it achievement style and hobble yourself to get the best loot

that way most of the playerbase could defeat him, only deserving people would get teh uber leet epics the rest just get shiny baubles.

but hey, it's all a pointless topic, blizzard seems happy to steadily decline and polish it's one turd to a mirror-like shine.

BanicRhys:
I saw this earlier and it's amazing.

If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.

And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.

There's Looking for Raid. You queue solo (or with a group) and you're shoved into a raid with 20+ strangers. The raids are split into "wings", typically 3 bosses per wing (ToeS is a 4 boss raid, but has minimal trash, so it's exempt from 3boss thing).

It might not be what you really want, but, it does mean you can experience raid content soloish.

I find Garrosh's last line of traitors being impaled quite grim. Then I realised, compare to real-life, historically, that's really tame. An insane Transylvanian King impaled his own people on staked fences to make invaders afraid. It worked.

Solo explorers? Have they finally eliminated every possible way to interact with other players?

funksobeefy:
why was Garrosh made the leader of the horde? every knew this would happen, Vol'jin, Cairne his son, every one! and now they pay. Such bull, Blizz has been wanting to make the alliance the only good side for such a long time

Well, Garrosh did extremely well in the cold north. Because of that, Thrall put him in charge when he had to deal with cataclysm shit. Garrosh was not nearly as insane as he is now, back then.

Anyways, I always loved the lore of Warcraft, regardless of how poorly so many think it was written. It was always fun, but I will sit this one out. Good luck to all the newbies. Chop off the head and give it to Vol'jin for me.

KeyMaster45:

BanicRhys:
If only I didn't have to find and maintain a group of 10-25 equally skilled and committed players to actually experience it. The second Blizzard announces a solo raid difficulty akin to the Brawlers Guild in terms of difficulty is the second I resubscribe.

And yes, I am aware that WoW is an MMO, I enjoy everything that comes with being in an MMO world most of the time, it's just when it comes to raiding that it becomes more trouble than it's worth.

And you totally can experience all the raids in MoP without a dedicated raid group by using the raid finder. It puts you in an automated queue, dumps you into a group with 24 other players who are similarly going stag, places said group into a version of the raid tuned to a much lower difficulty to compensate for the mixed bag, and bam you've just experienced the content with the only effort required being a modicum of patience.

Yes, gone are the days where you had to keep a raiding resume on hand to apply to the few guilds actually capable of tackling content, where raiding became akin to that of a job, where you'd spend a minimum of 4 hours 3-4 days of the week pounding against a boss your group just couldn't kill. Yes, now everyone can experience the content blizzard has created at whatever difficulty is most fun for them.

Do you want to be doing 25 man heroic hard modes?
-There's a raid for that.

Do you want the challenge of a normal raid with an intimate group of ten people?
-There's a raid for that.

Do you want to join a motley crew of 24 other random players who only barely put up with each other's presence for the sake of a chance at weekly personal gain?
-There's a raid for that.

Do you want a raid where all the intolerable assbags that make up the WoW raiding community don't bother you, and are replaced by a horde of mindless npc who throw themselves at a boss like so much cannon fodder?
-Sorry, there's no raid for that. You'll have to continue putting up with the twitching psychopaths who have a superiority complex.

In all seriousness though, Blizzard introduced the raid finder at the end of Cataclysm. As it stand it is the fastest, and easiest way to experience all the raid content with relatively little effort on the part of a player. Some say it's a bad thing, but considering that traditional raiding guilds didn't evaporate once it appeared I think their fears were unfounded. Blizzard has added a literal spectrum of difficulty for players to choose from when they move into raiding, and the people obsessed with having things that lengthen their epeen still get those things when they choose to do the harder content.

It's choice, choice is good for the longevity of the game. That's coming from someone who played WoW from vanilla and raided 25mans (plus their heroic and hard modes once those came into play) upwards of 20hrs a week from BC through to the very end of Wrath. Yeah it stings to see someone roflstomped an older raid riding around on a mount you spent months raiding to earn, but they're having fun and that doesn't take away the fun I had earning it originally.

So if your concern is having too pour far more amount of time and effort into the game than you realistically can, then now is probably one of the best times in WoW's history to do that content at exactly the speed you want to.

That's the thing with raids: They are and always have been one of the biggest messes of World of Warcraft. The problem is that everyone has a different pacing and preference for how they tackle content and it seems that raiding turns into either smashing up against a boss for hours on end until it dies, or have the difficulty toned down so much that people just mow over the bosses like a giant angry mob. Compounding the issue is the fact Blizzard in particular can never balance PvE and PvP statistics correctly, resulting in situations where classes tilt either one direction or the other as far as being under powered / Over powered in PvP and under powered / Over powered in PvE. And finally, this balancing issue is only a problem due to how they make damage per second a requirement for boss fights in order to control normal mode progression.

I've played the game since it launched as well and been through every flavor of raid up through this expansion. A good portion of how they are handling content and the end game efforts have to change. They basically threw up LFR just so they could tune normal modes higher and transform them into some kind of semi-hard mode. It's like looking on a difficulty scale and seeing Easy, Hard, "Thy Flesh Shall be Consumed". I've heard they've now included a flex system that may fill in the original normal mode, but now it just seems like they are padding the entire difficulty scaling out too much.

Well shit, 30 posts in and no "WoW is dying hurr durr" posts. Colour me surprised.

OT: Yeah the trailer is pretty damn cool and I'm looking forward to finally finishing off that legendary questline, although I was kinda hoping I'd have more time to finish the Throne of Thunder raid before Siege came along.

So whats the deal with throwing the tumor in the water?

Super Not Cosmo:
Must be strong! Must . . . not . . . .resubscribe.

Seriously, these seem like all steps in the right direction. I can honestly say this is the most promising patch I've seen in a while. So much so that it has convinced me to come back to check out this new patch.

Yes, I shall not be swayed by a fancy expansion. I will refrain. Still it has a lot to live up to. Icecrown Citadel was the crown jewel of expansions.

I'm looking forward to whenever Wildstar is released. Want something new to play, WoW's not like it used to be like for me.

So I haven't paid attention to the lore since cataclysm because pandas.... Why are we killing garrosh again? I mean I always thought he was a dick because I play alliance, but the horde don't like him either? Enough to make him a raid boss? Wat

Damn it! Why must Blizzard constantly temp me back into playing this game? It's been almost two years and the urge to play again has never been stronger. I must prevail and resist.

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