Xbox One's Big Gamescom Exclusive May be a Kinect Fighter

Xbox One's Big Gamescom Exclusive May be a Kinect Fighter

Ubisoft Logo Hi-Res

Fighter Within is reportedly an Ubisoft fighting game that makes extensive use of the Xbox One's Kinect.

Microsoft previously boasted that it would reveal a 'unique' Xbox One exclusive at this year's Gamescom expo in Germany. Well, the folks over at Fusible may have just spilled the beans on said exclusive, revealing the Google cache of something called Fighter Within, an Ubisoft-published Xbox One fighting game that makes extensive use of the console's Kinect sensor.

Fighter Within is reportedly a "total-body combat experience, "involving kicks, punches, counters, throws, combos and special moves. Players will be able to use the environment to their advantage by collecting "totems and position them wisely in the arena to power up" attacks. It certainly fits the 'unique' qualifier that Microsoft was boasting about, but it's probably not the game hardcore gamers were hoping it may be.

Other features captured from the game's Google cache include local and online multiplayer, and "kick-ass motion recognition". I wonder how long until all the lawsuits of people punching through their TV screens, or kids kicking their friend's teeth out, start rolling in?

Despite the website only being up breifly, Ubisoft does indeed own the trademarks for Fighter Within along with the website FighterWithinGame.com, so all signs point to this being a real thing. Whether or not it is the unique exclusive Microsoft was talking about will just have to wait until Gamescom.

Source: Fusible via Polygon

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I can see it now

Mother "How did all the furniture get wrecked?"
Child "Combobreaker"

I'm going to just get it out of the way up front: a Kinect controlled fighting game would be one of the worst fighting games ever made.

Vivi22:
I'm going to just get it out of the way up front: a Kinect controlled fighting game would be one of the worst fighting games ever made.

Indeed. Absolutely zero feedback given to your input requests, unless you're actually gut-punching your sibling; in which case it'd be one of the best fighting games ever made.

Vivi22:
I'm going to just get it out of the way up front: a Kinect controlled fighting game would be one of the worst fighting games ever made.

Any Kinect controlled game would be one of the worst game of its genre.

I'm noticing a pattern with Ubisoft. It's like they can't wait to make a lackluster launch game whenever there's a new system.

The only way this game would be fun is to watch someone else play it from the other room, so you're out of range of course.

How the hell would it even work though since you're obviously not making contact with anything even though your in game character would be, thus changing body positions etc.

Vivi22:
I'm going to just get it out of the way up front: a Kinect controlled fighting game would be one of the worst fighting games ever made.

The only possible pro I can imagine for this is shouting "HADOKEN!".

OT: I can only image how the FGC[1] are going to react to this.
MS would be laughed out of the building if they tried to make it tournament viable.

[1] Fighting Game Community

Could work if it was done in the style the 'Just Dance' games are done. Instead of dancing to music, the character would throw out jabs and kicks during a battle scenario.

Not that hard to input techniques like jab, 1-2 punch, straight, cross, uppercut, haymaker, face palm, double palm, vertical chop, neck chop, rib shot, back fist, back hand, back knuckle, shoulder charge, push, tiger scratch, snake poke, crane fingers, eye jab, throat grab, overheard hammer fist, hammer groin, ear clap, straight blast, side kick, roundhouse, hop kick, thrust heel, crescent, ax kick, rear kick, knee jab, knee blast, reverse round house, front kick, flying kick, back step, groin kick, hooker kick, ankle kick, front step, side step, change stance, face guard in, center guard out, groin guard, high guard, hip toss, choke hold ...to name a few

This can only end up like ****.

Casual Shinji:

Vivi22:
I'm going to just get it out of the way up front: a Kinect controlled fighting game would be one of the worst fighting games ever made.

Any Kinect controlled game would be one of the worst game of its genre.

Except dancing games. Those have generally gone well.

........most of the time.....

........some of the time........

Dis-kinect please. I'll wait out the next console generation if thats alright with everyone else.

That's good news for Sony then. People will need to replace those broken TVs. This game sounds wrong on so many levels, you just know that there wasn't a single gamer in that room when then decided to make it.

Diablo1099:

Vivi22:
I'm going to just get it out of the way up front: a Kinect controlled fighting game would be one of the worst fighting games ever made.

The only possible pro I can imagine for this is shouting "HADOKEN!".

OT: I can only image how the FGC[1] are going to react to this.
MS would be laughed out of the building if they tried to make it tournament viable.

I doubt that they're making it for the FGC. Sounds like another gimmicky Kinect game for casual gamers.

[1] Fighting Game Community

Definitely not aiming for the fighting game community with this one, I mean they get pissed off with games like MK and Tekken have modes other than practice, arcade ladder and online.

Still I think this will be that Kinect Tank game all over again.

Doom972:
I doubt that they're making it for the FGC. Sounds like another gimmicky Kinect game for casual gamers.

Eh, in that case, So long as they keep this away from the new Killer Instinct.
While I too was worried about it being made by MS-Rare and Double Helix, after watching coverage of it over the past few months, I have high hopes for that game.

I won't be able to play it as it'll only be on X-bone, but I'd watch it at EVO :D

y'know, it's kind of amusing at how despite MS and some 3rd parties being enamored with the Kinect they never, ever seem to be able to put forth any effort on any games for it. They clearly WANT it to have killer apps, but then they completely halfass said apps. It's such a disparity between intentions and executions, like they don't realize that in order ot make something work you have to keep testing it.

So what is the unique part? I just googled 'kinect fighting game' and found a few already exist, so being a fighting game clearly isn't the unique factor. Also it's a kinect game AND a launch title, so it will probably be shit. They should have stuck with Wii Sports Kinect Sports boxing.

I'm thinking of a more involved wii-sports boxing game as well, rather than you're traditional 'fighter' game like Street Fighter or Tekken.

And hey that could be a lot of fun, personally I loved Wii boxing. it's just a stretch to call it you're "big exclusive", but I'm guessing that's a whole lot of speculation on the article/authors part.

Wheeeeeeee. Well this will be one XBone exclusive nobody's going to be jealous of.

Good strategy:

1) Announce that you no longer need a Kinect plugged in to work
2) Make all your first big games require a Kinict, so people plug it in, and more casual people never turn it off/disconnect it.
3) Profit!

That is, good strat for Microsoft. For me? Just makes me even less likely to ever buy one.

This will fuck up for so many reasons.

1. Liitle kids will play and actually beat each other up - insert more whiny American moms complaining of games.
2. People will take out bystanders whilst playing.
3. (non-fitness buff) People wont be able to play the game more than 3 hours at a time without wearing themselves out.
4. Shits going to get broken.
5. Sensors will read people wrong.

I think I'm definitely in the minority here. While the games using Kinect have certainly been disappointing on 360, I still like having one, if only for the voice controls alone. I consider myself to be a mix-core gamer - I play shooters one day, casual games the next, and fitness/workout games after. Kinect has been awesome for an in-house workout. And Shouts in Skyrim via Kinect = hell yes.

Yeah, people will immediately dismiss the new one because "lol gimmick right?" but they're not thinking of the people that actually want to use it for shit like fitness or casual family stuff. Let's not forget that the tech in the Kinect 2.0 dwarfs the first Kinect, by far, so there's a lot more potential. And that's all it is - potential.

The core gamer in me wants to be like "lol kinect no thx bro", but the optimist in me actually wants to see something great done with it. I actually like the fact that when I get my Xbox One, I'm getting the new Kinect with it. Obviously the first few games may suck, but I'm looking forward to what could come out of it all.

Instant flashbacks to people accidently chucking their Wiimotes through their TVs.

OT: Give me a break. There is no way this will be a success, and I'm usually the optimist with these things. I fully believe Microsoft when they say the Kinect has been greatly improved. I doubt its been improved this much.

Also, I imagine many gamers attempting a spinning kick and falling on their asses because of lack of feedback. If any of my friends get this game, I will be there with a camcorder ready to show the world their clumsiness. Hurray for Youtube fame!

Aiddon:
y'know, it's kind of amusing at how despite MS and some 3rd parties being enamored with the Kinect they never, ever seem to be able to put forth any effort on any games for it. They clearly WANT it to have killer apps, but then they completely halfass said apps. It's such a disparity between intentions and executions, like they don't realize that in order ot make something work you have to keep testing it.

Maybe it's cause the people making the game simply don't want to?

Producer: Alright! We have a kick ass idea for a motion game! Let's take it to the developers!

Developers: These ass hats want us to make a fucking motion game? *sigh* let's just get this over with so we can make a cool game

Im still in the same position on Kinect. It "CAN" be a good peice of technology. It has the potential to do some great things, even in gaming applications. But that can only happen if people will stop bemoaning it, and be willing to take it serious long enough to give developers the chance to work out fun and functional uses for it. Honestly the only thing that really hamstrings it is Microsoft absolutely refusing to add a simple single handed controller for WASD movement on an analog stick with Confirm, cancel, start, menu buttons to forego the PITA of trying to navigate menu actions via motion control.

...........Seriously captcha?@!? Even you wont give it a chance?!?

"Happy Trails"

Microsoft, how about showing us how it works instead of just talking about how wonderful Kinect 2.0 games will be? Hmm? I'm sitting here waiting to be impressed, but it's like you expect me to just take your word on everything about the Xbone.

Excellent. Now we just need to wait for people to figure out how to hack the Kinect's camera, and it will be like the Star Wars Kid times one million.

Angelous Wang:

3. (non-fitness buff) People wont be able to play the game more than 3 hours at a time without wearing themselves out.

3 hours? Im sure most martial art specialists would wear themselves out before 3 hours of constant fighting. unless the game is forcing you to take breaks. which is sad.
me personally would be more like 3 minutes though.

 

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