Killer Instinct Characters Cost $5 Each

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Killer Instinct Characters Cost $5 Each

Killer Instinct 2013 - Chief Thunder

Pricing information for the upcoming free-to-play Killer Instinct has emerged, and it looks like those of you who want to enjoy the game's full roster will need to earmark a sizable chunk of change.

Killer Instinct has lain dormant since the mid-90s, but the upcoming Xbox One console sees the fighting series' return. Unlike past Killer Instinct titles however, this latest entry follows a free-to-play business model. Players will be able to download the game totally gratis with a single playable character, and if you'd like more, you're going to have to pay for it.

According to a new post on the official Xbox Wire blog, each additional character you purchase will set you back $5. Of course, if you're willing to spend a bit more money, there are bundle packages that offer slight savings over picking up the game's roster piecemeal. The Combo Breaker Pack, which features a $20 price tag, offers players eight characters. That's a 50 percent discount, for those of you too lazy to do the math. Alternately, if you spend $40, you'll receive those eight characters, additional costumes for your fighters, character accessory packs and a copy of the original arcade release of Killer Instinct.

It should be noted that this free-to-play model allows Microsoft and developer Double Helix to slowly roll out updates for the title. As such, if you pick up one of the bundles that offers eight characters, you'll find six of them available at launch, with an additional two arriving at some point in the future. The good news is that bundle owners will receive early access to these two additional fighters, though there is no word on when they might appear or who those characters might be.

Thus, despite Killer Instinct being a free-to-play game, those of you who are hoping for it to be as full-featured as other modern fighting games will need to spend roughly as much cash as you'd expect to shell out for a standard retail release - and that's assuming Double Helix doesn't end up offering even more premium content after the title has hit virtual shelves.

Source: Xbox Wire

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While I have no interest in this title, I often find myself wishing that FTP games would just offer an "unlock everything, present and future" bundle for whatever they think it's worth.

It'd just make things simpler, y'know?

Sounds more like a demo than a free-to-play title to me. At least to get everyone it costs less than any new game on consoles.

So the League of Legends system of "Free-To-Pay", but without the ability to unlock characters by playing, and in a fighting game...

I guess this is the future of gaming. Excuse me while I cut myself.

I'm reminded of those enemies in Borderlands 2 who get super angry when you shoot off their helmets (I play the game now and I can't even remember their names) "I'M SO GOD DAMN ANGRY!" Seriously!! What the FUCK! What the hell is wrong with this company? One single playable character? I have to buy the whole roster? Fuck that!

What the fuck is going on with some video game companies today?

So...how do you know that you'll like the new character that they want you to spend $5 on?

Do you have to pay for the unlock to play against a toon?

Sounds like a dumb idea...especially when we know that people will pay cold hard cash to unlock costumes on characters that they own.

$20 doesn't sound bad at all.

Sure, $5 for each fighter is outrageous to say the least, but $20 for all of them (or at least the initial 8) sounds about right.

I dont get why some people are angry, its all a matter of perspective, the full game is 40$, a lot cheaper then most fighting games and if you dont care for that bonus stuff its only 20$. If you dont care for some characters you get to choose what are the ones you actually want meaning that you only spend money according to what you actually care about.

Thats actually a good deal but since its called a Free to Play game everyone is expecting to not pay a cent while still complaining that it shouldnt be F2P and instead a full 60$ release.

Zhukov:
While I have no interest in this title, I often find myself wishing that FTP games would just offer an "unlock everything, present and future" bundle for whatever they think it's worth.

It'd just make things simpler, y'know?

Pretty much. I hate when they add a bunch of dlc but with no quick means to get it all. I don't even care about price to an extent. Borderlands 2 (haven't played the first) does this and it pisses me off when I have to go back and forth and compare dlc packs until eventually I said fuck it and didn't buy anything

On topic, I wouldn't have a huge problem with a system like this so long as the game is cheap/free. If buying all the dlc is the same as the retail purchase price then there really isn't a difference in the long run. Hell, it would probably save some of us money

Not really looking forward to this. Double Helix has never made a good game IMO, and this payment model for a fighting game seems very silly.

How is this free to play? How? How? How the fuck can they call it that? It's a fighting game, and you pay for the fuckin' fighters. How many fighters do you actually get for free? If it's less than 10 then this is messed up. I don't suppose they'll let you try out the characters before you buy them? No, that would make too much sense.

Aggieknight:
So...how do you know that you'll like the new character that they want you to spend $5 on?

Do you have to pay for the unlock to play against a toon?

Sounds like a dumb idea...especially when we know that people will pay cold hard cash to unlock costumes on characters that they own.

I guess you'd rather pay 60$ for potentially 8-10 characters you DON'T like at all.

And you'll still be able to play Jago vs Jago, whose matchup is kind of the first litmus test that a fighting game works anyway.

Adam Jensen:
How is this free to play? How? How? How the fuck can they call it that? It's a fighting game, and you pay for the fuckin' fighters. How many fighters do you actually get for free? If it's less than 10 then this is messed up. I don't suppose they'll let you try out the characters before you buy them? No, that would make too much sense.

Get where you're coming from, but fighting games are NOT about the extra characters, let alone 'marvel vs capcom 2'-level amount of characters. My next statement downplays their need (and you do need extra characters), but characters designed beyond the first are veneers; they all follow the same base mechanics as the first character designed, they're just of a different flavor (basic examples being rush-down, keep-away, aerial, or some mix of, or whatnot). You could very well have the best matches with just the one character provided; you kind of need another human brain behind that second person, but it's possible.

If anything, do this; download the game (if you've summoned the courage to get an XBONE), see if you like the mechanics. If you do, look up forums on the characters, and see who's good. THEN you know WHO to buy (which most fighting games won't let you do).

This is an XB1 exclusive right? Sorry guys, not really selling me on that overpriced VCR.

It's hilarious reading some of the knee-jerk responses in this thread, I guess a lot of people simply read the title and proceeded to lose their minds.

$20 for 8 characters of your choice is a very good deal considering that arcade fighters are all about picking a character (or a few) and mastering them through endless practice.

This is FAR better than the game costing the standard $60 AAA price.

Adam Jensen:
How is this free to play? How? How? How the fuck can they call it that? It's a fighting game, and you pay for the fuckin' fighters. How many fighters do you actually get for free? If it's less than 10 then this is messed up. I don't suppose they'll let you try out the characters before you buy them? No, that would make too much sense.

You get one fighter for free. No idea if you get to choose or it is just Mr Generic Fighty Guy who is available for everyone, I doubt they'd give you a choice too as then they can have a shit unpopular character available for free and charge for everyone else.

I have no interest in the game, but the pricing model isn't all that bad. All told, even if you buy the full pack for $40, it's going to be cheaper than most fighting games. I'm really not sure how well the game is going to do on a competitive level (I;m guessing not well.. at all) but it's success or failure won't likely come based on the pricetag at least.

Adam Jensen:
How is this free to play? How? How? How the fuck can they call it that? It's a fighting game, and you pay for the fuckin' fighters. How many fighters do you actually get for free? If it's less than 10 then this is messed up. I don't suppose they'll let you try out the characters before you buy them? No, that would make too much sense.

You get one character for free. That character being Jago, the game's Ryu clone. Yes, if you don't pay more you only have one character to play as.

I don't believe they've said anything at all about a sort of trial system. I would imagine that each character will get a preview video like has been happening for Injustice, and it's possible that while you can't play as a character you haven't purchased you may be able to play against them to at least see what they play like.

josemlopes:
I dont get why some people are angry, its all a matter of perspective, the full game is 40$, a lot cheaper then most fighting games and if you dont care for that bonus stuff its only 20$. If you dont care for some characters you get to choose what are the ones you actually want meaning that you only spend money according to what you actually care about.

Thats actually a good deal but since its called a Free to Play game everyone is expecting to not pay a cent while still complaining that it shouldnt be F2P and instead a full 60$ release.

THIS. I don't know what everyone is whining about. You just want to play with 3 characters or less? You get a discount from the already cheap price of $20. You want to play with the full package? Well, $40 is less than $60 for a normal game. The only problem I see with this whole thing is that 8 characters isn't really that much. At least compared to the massive roster in the Mortal Kombat reboot which has 27 characters just in its base game. But who knows, maybe Killer Instict will offer a lot more than just roster counts.

I will point out one thing they came really close to doing right. Adding a bundle with every known character solves the f2p dilemma quite well. The users who do not want to be taunted with purchases get their way, purchasing the full title in one go, and the publishers get their way by still having a f2p title which, or so we're told, is where the money is at. Actually, that's a pretty smooth way to solve any and all issues. And it also stomps out the DLC issues while we're at it

NameIsRobertPaulson:
So the League of Legends system of "Free-To-Pay", but without the ability to unlock characters by playing, and in a fighting game...

I already hate League of Legends system. Can't believe someone decided to make a system that's worse. Also not surprised that it was Microsoft if it was going to happen though.

While I'm not entirely opposed to this "Free to Play" model, locking away all characters (sans one) is not the way to do it. Especially when their eight character pack only offers 6 with 2 in the future. So not only are you locking out most of the characters, you're only going to have 6 or 7 characters at launch; what is this, the 1994 Mortal Kombat?

Captcha: Power Seal Technology

No Captcha, that's Baiken from Guilty Gear.

StriderShinryu:
I don't believe they've said anything at all about a sort of trial system. I would imagine that each character will get a preview video like has been happening for Injustice, and it's possible that while you can't play as a character you haven't purchased you may be able to play against them to at least see what they play like.

If they don't at least let you try a character before buying then this will be an awful system. Bad enough to lock the full meta game of a supposedly competitive fighting game behind a paid gate, but to force them to buy the characters to even try them out is absurd. If you're not willing to let people have free trials then just let them buy every character there is or will be up front because buying them piecemeal with no trial won't be fair to the customer.

But even putting that aside, the real money in FTP doesn't really seem to be in selling the competitive game to people (and do not get me started on the possibility that if this game is poorly balanced it will be pay to win). Plenty of games give you the ability to earn things that affect gameplay by playing the game and do very, very well.

This made me smile.

FTP side-scroll fighter? Seriously?

I don't know about anyone else but for me fighter games are not a long term investment, you play them for like 6 months on and off to go through the characters list and see all the (bad-written) stories without it becoming too repetitive. Maybe a bit of online play in between. And then you dump them.

FTP only works well if you have people playing for years. Hence it's an MMO model.

Plus $5 a character? What?

A full $60 Soul Calibur or Tekken game has an average of over 25 characters.

25x5=125. Buying them singly you have to pay an additional $65 at a minimum to get a roster equal to a normal fighter game.

25-8x5=85 If you take that one pack into account you still have to pay an additional $25 to get a roster equal to a normal fighter game.

... Unless they were to keep releasing them in combo packs of 8 then at least you'd get a close 24 characters for $60. But then what the fuck was the point of FTP?

Microsoft! Stop. Fucking. Up. KILLER FUCKING INSTINCT!
The Engine is good, the Gameplay is Hype as hell, Tons of Fan Service, at this point, all you have to do is nothing and leave Rare and Double Helix to do their thing.
It's good, Don't change that! >:(

Adam Jensen:
How is this free to play? How? How? How the fuck can they call it that? It's a fighting game, and you pay for the fuckin' fighters. How many fighters do you actually get for free? If it's less than 10 then this is messed up. I don't suppose they'll let you try out the characters before you buy them? No, that would make too much sense.

From what I heard, Only Jago is free, He's the Ninja Guy who plays like Ryu.

So...basically...
WAIT A YEAR!

Just wait a year, or so, get the retail 'Ultimate Killer Instinct: Super Combo Version - Deluxe Ultra Edition' that's bound to get released with all 25 fighters and 100 skins.

Vivi22:

StriderShinryu:
I don't believe they've said anything at all about a sort of trial system. I would imagine that each character will get a preview video like has been happening for Injustice, and it's possible that while you can't play as a character you haven't purchased you may be able to play against them to at least see what they play like.

If they don't at least let you try a character before buying then this will be an awful system. Bad enough to lock the full meta game of a supposedly competitive fighting game behind a paid gate, but to force them to buy the characters to even try them out is absurd. If you're not willing to let people have free trials then just let them buy every character there is or will be up front because buying them piecemeal with no trial won't be fair to the customer.

But even putting that aside, the real money in FTP doesn't really seem to be in selling the competitive game to people (and do not get me started on the possibility that if this game is poorly balanced it will be pay to win). Plenty of games give you the ability to earn things that affect gameplay by playing the game and do very, very well.

I agree completely that this sort of system is going to be a major blow to KI's viability as a competitive game. That is, of course, assuming that the game is going to be entertaining, balanced and competitive at it's core level anyway (which is an assumption I'm certainly not going to make given the history of both the developer and the series in general). It's definitely not the pricing I'm worried about, it's the actual game itself and the business model.

Angelous Wang:
This made me smile.

FTP side-scroll fighter? Seriously?

I don't know about anyone else but for me fighter games are not a long term investment, you play them for like 6 months on and off to go through the characters list and see all the (bad-written) stories without it becoming too repetitive. Maybe a bit of online play in between. And then you dump them.

Don't take this the wrong way, but you are clearly not a dedicated fan of fighting games then. The quality of a fighting game is determined in large part by how well it stands the test of time. If a fighting game were to last only 6 months, it would be considered a massive failure. Street Fighter 4, for a recent and well known example, was released in 2009 and is still the most widely played fighting game in the world. Sure it's seen several updates and patches since then, but it's atill the same core experience. Heck, there still is a viable and vital scene for Super Street Fighter 2 Turbo which came out in 1994.

It was inevitable someone would try this sort of sales modal with a beat-em-up at some point so tbh I'm glad it was Microsoft rather then a heavy hitter (hee hee) like Capcom as the results of if its successful are going to be more realistic compared to if it was done with a new Street Fighter.

Plinglebob:
It was inevitable someone would try this sort of sales modal with a beat-em-up at some point so tbh I'm glad it was Microsoft rather then a heavy hitter (hee hee) like Capcom as the results of if its successful are going to be more realistic compared to if it was done with a new Street Fighter.

While they didn't do it in the spectacular fucked up version that Microsoft did, Namco did release a free to play Tekken game. Instead of locking you out of characters, they lock you out of play time. You start with 1 token or ticket (how you play) and after using it you have to wait x minutes to get another one; or you can spend real life money for x amount of tokens and tickets. I don't see how that system is very profitable as it has nothing to learn and little to no scene, so I doubt many people will be dropping money for the tokens or tickets; however I do find it better since they didn't lock characters.

As of yet, we donīt know how many characters the game will actually have, so speculation about the size of the roster seems pointless. Maybe the game will have fewer characters compared to other titles, but I donīt see that as that much of a problem if the game itself is solid. The original games had few characters and were still damn good (I reckon theyīre old, but my point is roster size isnīt proof of quality).

As for the quality of the game itself, I must admit I was a bit skeptic when I heard Double Helix was devoloping it, but as more information about the game surfaced, with gameplay footage and mechanics being explained by the developers, I was pleasently surprised to see I was wrong (only my opinion, of course, but I do have some experience with fighting games).

I donīt quite understand how this system would harm the competitve scene. Iīd imagine someone interested in playing the game competitively would simply buy the whole thing (which I very much doubt will cost more than the standard $60).

It sounds like a lot of commentators are of the impression that a single "playable character" means that you won't have any opponents in a single player campaign, or won't be able to play other people with other characters over multiplayer versus.

Am I so naive to not assume that's how this would work? If so it sounds like as good a plan as any. If not it sounds like a plot from an episode of The Twilight Zone.

Anyway, I assumed from reading this that for free you'd have the whole game to draw you in. You just couldn't select any other characters. Everyone gets to start with the character they think looks the coolest. You beat the boss, and then plunk down 5$ for whichever opponent you most thought you'd like to take for a drive. A la cart.

It's not free to play at all. Unless they make it so over time you can unlock characters without spending money. So far from the videos I have seen, pretty generic fighter game, not worth spending money on. Seems like they made a poor game to cash in on the nostalgia of the old KI Gold.

Plus it being an xbone game only doesn't help it.

The UK prices are insane. The equivalent of $27 and $55 for the normal and deluxe editions respectively. I'm starting to see why they had the Microsoft points. It allowed MS to charge more in different countries without them finding out how ripped off they were getting. That's a full Ģ10 ($15) more you have to pay for living in Europe.

Not really something I was going to get anyway, but it just seems daft to not have even vaguely equivalent prices globally.

neppakyo:
So far from the videos I have seen, pretty generic fighter game, not worth spending money on. Seems like they made a poor game to cash in on the nostalgia of the old KI Gold.

Plus it being an xbone game only doesn't help it.

That seems to be entirely subjective. I assume we've seem the same stuff about the game, but I'm very excited for the new KI (probably going to get a Xbone mostly because of it). The mechanics seem solid and it looks like all the hype that defines Killer Instinct is there. The way I see it, it's not a poor game at all (which is not to say someone may not dislike it. Your opinion, your decision to get the game or not).

Suikadon:
As of yet, we donīt know how many characters the game will actually have, so speculation about the size of the roster seems pointless. Maybe the game will have fewer characters compared to other titles, but I donīt see that as that much of a problem if the game itself is solid. The original games had few characters and were still damn good (I reckon theyīre old, but my point is roster size isnīt proof of quality).

As for the quality of the game itself, I must admit I was a bit skeptic when I heard Double Helix was devoloping it, but as more information about the game surfaced, with gameplay footage and mechanics being explained by the developers, I was pleasently surprised to see I was wrong (only my opinion, of course, but I do have some experience with fighting games).

I donīt quite understand how this system would harm the competitve scene. Iīd imagine someone interested in playing the game competitively would simply buy the whole thing (which I very much doubt will cost more than the standard $60).

We don't know how many characters the game will have, but it will only have six at launch; only one of which will be playable unless you buy the others. There were exactly 15 characters among the previous two games, and this version isn't even showing up with half of that; just a belief that there will be more in the future... at least two according to the Combo Breaker pack. It's nice that they're offering the characters at a reduced price if you buy them in the pack, but even the pack is incomplete since it's offering 2 characters at sometime in the future.

As for the mechanics, I can't speak much because they haven't said much, but there is one thing that bothers me. In the Chief Thunder reveal video they talk about some of his moves. The two big ones is his Sammich which has projectile invulnerability and then his dash, "... moves further, is completely invulnerable, and can be special canceled in the last half." With that dash, he can probably say "No, fuck you" to about every character; keep in mind they also say he has a command grab, and command grabs usually have priority when activated within range.

The last thing to keep in mind is, this is Microsoft we're talking about. The guys who made that Kinecy only Mech Game, (I don't remember the name of it) that looked really good (but played like ass), but quickly canned it not even 3 months after launch. If the reception for KI is lukewarm, I doubt we'd ever see any future characters.

How much do i pay to enable no mercys/knockouts (ki equivalent of fatalities) again?
Yes im still bitter over that ŽŽ

Killer instinct was one of the few fighting games where i didnt have a "favorite" so played with everyone (and sucked about the same with all), so this is just another slap in the face as far as i'm concerned.
Oh well not like i was planning to get an xboxone anyways...

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